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Health points





Height: 0.8 Blocks
Width: 0.8 Blocks


§ Spawning

Common drops


Internal ID

JE: 94
BE: 17

Namespaced ID


Squid are eight-armed passive mobs that spawn in water.


Bedrock Edition[edit]

Squid can spawn in water, as long as the biome is a river, ocean, or variant. In addition, they only spawn on the surface (i.e., there must not be a spawnable block above the spawn location with a non-solid block on top). They have a 5% chance to spawn as babies.

Java Edition[edit]

Squid commonly spawn in water between layers 46 and sea level (64), in groups of up to 4. After the world generation, they can spawn individually and only in rivers, beach variants and oceanic biomes.

Squid do not spawn anywhere if the world type is classic flat (the sea level for superflat worlds is at Y=0).

Unlike other animals, squid despawn over time.



Squid are passive toward the player, akin to the other passive mobs found on land. They are not attracted to light and do not deliberately interact with the player.

When a squid moves, its tentacles open and close, giving them an appearance of pushing themselves leisurely forward. Squids hover in place when first spawned into the world and wander around aimlessly, swimming up and down through each layer.

Squid suffocate to death if they are beached on land for too long. While on land, they do not move, and stay stationary until they suffocate. They can take fall damage and burn like any other land mob, but they cannot drown. When out of water, squids are extremely resistant to knockback.

Squid cannot swim in lava, even if given a Fire Resistance effect. They simply pass through the lava and behave as if on land.

Ink cloud produced by a squid.

Unlike land-based mobs, squid can swim against a current and not get pushed by it.

Guardians and elder guardians attack squid in the same manner as they would a player, even if the squid is affected by invisibility.

Squids, being aqueous mobs, are affected by the Impaling enchantment.

Squids produce a cloud of black ink particles and swim away in the opposite direction when attacked. They also produce unique dark blue bubble particles when hit.

Squids sometimes beach themselves and suffocate on the banks of rivers and occasionally on ocean beaches.


Sound Subtitle Namespaced ID Subtitle ID Source Pitch Volume Attenuation distance
Squid swims entity.squid.ambient subtitles.entity.squid.ambient ? ? ? 16
Squid dies entity.squid.death subtitles.entity.squid.death ? ? ? 16
Squid hurts entity.squid.hurt subtitles.entity.squid.hurt ? ? ? 16
Squid shoots ink entity.squid.squirt subtitles.entity.squid.squirt ? ? ? 16

Data values[edit]

Squids have entity data associated with them that contain various properties of the mob.



Java Edition Beta
1.2Squid Revision 1.png Added squids.
1.2_01Squids can be milked with an empty bucket, just like cows.
1.3Squids now have the ability to move in three dimensions (rather than only along the bottom of the body of water).
1.4Squids can no longer be milked.
1.5Squids are now incapable of swimming upward. When they do manage to swim upward, they drift down with a zero net gain in altitude, resulting in a jittery animation.
1.7Until Beta 1.7, squids would not de-spawn like other mobs. This made squid a popular pet as once harvested they could be put in aquariums and kept there. However, this has now been corrected because of their downward movement (at the time) caused them to pool in relatively deep crevices in the ocean or lakes, thus making ink sacs hard to acquire as further squid would not spawn until the local population had been lowered.
Squids have now been made to de-spawn like other mobs, likely in preparation for the much deeper oceans in the 1.8 update.
1.8Pre-release 2 ;)Squids now drop experience orbs when killed by the player.
Java Edition
1.0.0Beta 1.9 Prerelease 5Squids now spawn only between layers 45 and 63.
1.4.4preSquids now suffocate when exposed to air.
1.814w06aSquids have now been updated with a new AI system. They previously could not swim upward, and eventually collected at the bottoms of lakes. They can now swim upward and in all directions more fluently.
1.8.2pre7Squid spawn below sea level, rather than a constant Y=63.
1.915w39aSquid are slightly smaller (0.8 blocks square rather than 0.95).
15w50aAdded sounds entity.squid.ambient, entity.squid.hurt and entity.squid.death
1.1116w32aThe entity ID has now been changed from Squid to squid.
1.1318w07aSquid now produce a cloud of floating black ink particles plus dark blue bubbling particles when attacked.
18w08aAdded a sound effect when squids shoot ink.
1.13.118w31aSquids now spawn only in rivers, oceans and beaches.
1.1418w43aSquid.png The texture of squids has now been changed.
Pocket Edition Alpha
0.11.0build 1Squid Revision 1.pngSquid Revision 1.png Added squids and baby squids. Baby squids are a version exclusive.
Squids produce a cloud of floating black ink particles when attacked.
0.14.0build 5Squids now have bubbling particles.
0.16.0build 1Added new sounds for squids.
Bedrock Edition
1.10.0beta The textures of squids and baby squids have now been changed.
1.13.0beta can now spawn in rivers.
Legacy Console Edition
TU1CU11.0Patch 1Squid Revision 1.png Added squids.
TU43CU331.36Patch 13Added sounds for squids.
PlayStation 4 Edition
1.90Squid.png The texture of squids has now been changed.
New Nintendo 3DS Edition
0.1.0Squid Revision 1.png Added squids.


Issues relating to "Squid" are maintained on the bug tracker. Report issues there.


  • Hitting a squid underwater causes them to rise approximately 1312 a block.
  • Squid cannot be damaged by attacks to their tentacles.
  • Squid don't have a death animation.
  • Squid behave like some land mobs and attempt to ride a minecart. In Java Edition this is not always useful as rails and water cannot occupy the same block.
  • Squid are the first passive mob to spawn at any light level, in water and without grass.
  • The squid's idle sound is barely audible.
  • Baby squids are exclusive to Bedrock Edition.
  • In Bedrock Edition, if a squid is out of water, its arms swing more slowly as its oxygen bar decreases. When the oxygen bar is gone, its arms stop swinging and the squid begins dying.


See also[edit]