Squid

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Squids are common eight-armed passive mobs that spawn in water.

Spawning[edit]

Squids spawn in water between layers 46 and sea level (64), in groups of up to 4. After the world generation, they may still spawn in individuals and will only spawn in rivers, beach variants and ocean biomes. In Bedrock Edition, they also have a 5% chance to spawn as babies.

Squid do not spawn anywhere if the world type is classic flat (due to the sea level for superflat worlds being at Y=0).

Unlike other passive mobs, squid may despawn over time.

Bedrock Edition[edit]

In Bedrock Edition, squids spawn only in all ocean and deep ocean biomes variants.[1][until BE 1.13.0]

Drops[edit]

When killed, squid will drop

Behavior[edit]

Squids are always passive towards the player, akin to the other passive mobs found on land. They are not attracted to light and do not deliberately interact with the player. They also do not take an exact path of travel.

When a squid moves, its tentacles open and close, giving them an appearance of pushing themselves forward, which they will do slowly. Squids hover in place when first spawned into the world and wander around aimlessly, swimming up and down through each layer.

Squids suffocate to death if they are beached on land for too long. While on land, they do not move, and stay stationary until they suffocate. They can take fall damage and burn like any other land mob, but they cannot drown. When out of water, squids are extremely resistant to knockback.

Squids cannot swim in lava, even if given a Fire Resistance potion. They simply pass through the lava and behave as if on land.

Unlike other land-based mobs, squids can swim against a current and not get pushed by it.

Squirting ink[edit]

Ink cloud produced by squid in Bedrock Edition.

Squids produce a cloud of black ink particles and rapidly swim away in the opposite direction from the player/guardian when attacked. They also produce dark blue bubble particles when hit, which are exclusive to this mob.‌[Java and Bedrock editions only]

Weakness[edit]

Guardians will attack squids in the same manner as they would a player, even if the squid is affected by invisibility.

Squids, being aquatic mobs, are affected by the Impaling enchantment.

Data values[edit]

Squids have entity data associated with them that contain various properties of the mob.

Video[edit]

History[edit]

Java Edition Beta
1.2Added squids.
1.2_01They could be milked with an empty bucket, just like cows.
1.3Squids now have the ability to move in three dimensions (rather than only along the bottom of the body of water).
1.4Squids can no longer be milked.
1.5Squids were now incapable of swimming upward. When they did manage to swim upward, they would drift down with a zero net gain in altitude, resulting in a jittery animation.
1.7Until Beta 1.7 squids did not de-spawn like other mobs. This made squid a popular pet as once harvested they could be put in aquariums and kept there. However this was corrected because of their downward movement (at the time) caused them to pool in relatively deep crevices in the ocean or lakes, thus making ink sacs hard to acquire as further squid would not spawn until the local population had been lowered. In 1.7 they were made to de-spawn like other mobs, likely in preparation for the much deeper oceans in the 1.8 update.
1.8Pre-release 2 ;)Squids now drop experience orbs when killed by the player.
Java Edition
1.0.0Beta 1.9 Prerelease 5Squids only spawn between layers 45 and 63.
1.4.4preSquids now suffocate when exposed to air.
1.814w06aSquids were updated with a new AI system. They previously could not swim upward, and eventually collected at the bottoms of lakes. They can now swim upward and in all directions more fluently.
1.8.2pre7Squid spawn below sea level, rather than a constant Y=63.
1.915w39aSquid are slightly smaller (0.8 blocks square rather than 0.95).
15w50aAdded sounds entity.squid.ambient, entity.squid.hurt and entity.squid.death
1.1116w32aChanged entity ID from Squid to squid.
1.1318w07aSquid now produce a cloud of floating black ink particles when attacked.
18w08aAdded a sound effect when squids shoot ink.
1.13.118w31aSquids now only spawn in rivers, oceans, and beaches.
Pocket Edition Alpha
0.11.0build 1Added squid and baby squids. Baby squids are a version exclusive.
Squid produce a cloud of floating black ink particles when attacked.
0.14.0build 5Now have bubbling particles.
0.16.0build 1Added new sounds.
Upcoming Bedrock Edition
1.13.0beta 1.13.0.9Squids can now spawn in rivers.
Legacy Console Edition
TU1CU11.0Patch 1Added squids.
TU43CU331.36Patch 13Added sounds for squids.
New Nintendo 3DS Edition
0.1.0Added Squids.

Issues[edit]

Issues relating to "Squid" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • Hitting a squid underwater causes them to rise approximately 1312 a block.
  • Squids cannot be damaged by attacks to their tentacles.
  • Squids don't have a death animation.
  • Squids behave like some land mobs and attempt to ride a minecart. In Java Edition this is not always useful as rails and water cannot occupy the same block.
  • Squids are the first passive mob to spawn at any light level, in water, and without grass.
  • The squid's idle sound is barely audible.
  • Baby squids are exclusive to bedrock edition.

Gallery[edit]

References[edit]

See also[edit]