Height: 0.8 Blocks
Squid can spawn in water, as long as the biome is a river, ocean, or variant. In addition, they only spawn on the surface (i.e., there must not be a spawnable block above the spawn location with a non-solid block on top). They have a 5% chance to spawn as babies.
Squid commonly spawn in water between layers 46 and sea level (64), in groups of up to 4. After the world generation, they can spawn individually and only in rivers, beach variants and oceanic biomes.
Squid do not spawn anywhere if the world type is classic flat (the sea level for superflat worlds is at Y=0).
Unlike other animals, squid despawn over time.
- 1–3 Ink Sacs. The maximum amount is increased by 1 per level of Looting, for a maximum of 1-6 with Looting III.
- 1–3 experience when killed by a player or tamed wolf
Squid are passive toward the player, akin to the other passive mobs found on land. They are not attracted to light and do not deliberately interact with the player.
When a squid moves, its tentacles open and close, giving them an appearance of pushing themselves leisurely forward. Squids hover in place when first spawned into the world and wander around aimlessly, swimming up and down through each layer.
Squid suffocate to death if they are beached on land for too long. While on land, they do not move, and stay stationary until they suffocate. They can take fall damage and burn like any other land mob, but they cannot drown. When out of water, squids are extremely resistant to knockback.
Squid cannot swim in lava, even if given a Fire Resistance effect. They simply pass through the lava and behave as if on land.
Unlike land-based mobs, squid can swim against a current and not get pushed by it.
Squids, being aqueous mobs, are affected by the Impaling enchantment.
Squids produce a cloud of black ink particles and swim away in the opposite direction when attacked. They also produce unique dark blue bubble particles when hit.
Squids sometimes beach themselves and suffocate on the banks of rivers and occasionally on ocean beaches.
|Sound||Subtitle||Namespaced ID||Subtitle ID||Source||Pitch||Volume||Attenuation distance|
|Squid shoots ink||
Squids have entity data associated with them that contain various properties of the mob.
|Java Edition Beta|
|1.2_01||Squids can be milked with an empty bucket, just like cows.|
|1.3||Squids now have the ability to move in three dimensions (rather than only along the bottom of the body of water).|
|1.4||Squids can no longer be milked.|
|1.5||Squids are now incapable of swimming upward. When they do manage to swim upward, they drift down with a zero net gain in altitude, resulting in a jittery animation.|
|1.7||Until Beta 1.7, squids would not de-spawn like other mobs. This made squid a popular pet as once harvested they could be put in aquariums and kept there. However, this has now been corrected because of their downward movement (at the time) caused them to pool in relatively deep crevices in the ocean or lakes, thus making ink sacs hard to acquire as further squid would not spawn until the local population had been lowered.|
|Squids have now been made to de-spawn like other mobs, likely in preparation for the much deeper oceans in the 1.8 update.|
|1.8||Pre-release 2 ;)||Squids now drop experience orbs when killed by the player.|
|1.0.0||Beta 1.9 Prerelease 5||Squids now spawn only between layers 45 and 63.|
|1.4.4||pre||Squids now suffocate when exposed to air.|
|1.8||14w06a||Squids have now been updated with a new AI system. They previously could not swim upward, and eventually collected at the bottoms of lakes. They can now swim upward and in all directions more fluently.|
|1.8.2||pre7||Squid spawn below sea level, rather than a constant Y=63.|
|1.9||15w39a||Squid are slightly smaller (0.8 blocks square rather than 0.95).|
|15w50a||Added sounds |
|1.11||16w32a||The entity ID has now been changed from |
|1.13||18w07a||Squid now produce a cloud of floating black ink particles plus dark blue bubbling particles when attacked.|
|18w08a||Added a sound effect when squids shoot ink.|
|1.13.1||18w31a||Squids now spawn only in rivers, oceans and beaches.|
|1.14||18w43a||The texture of squids has now been changed.|
|Pocket Edition Alpha|
|0.11.0||build 1||Added squids and baby squids. Baby squids are a version exclusive.|
|Squids produce a cloud of floating black ink particles when attacked.|
|0.14.0||build 5||Squids now have bubbling particles.|
|0.16.0||build 1||Added new sounds for squids.|
|1.10.0||beta 220.127.116.11||The textures of squids and baby squids have now been changed.|
|1.13.0||beta 18.104.22.168||Squids can now spawn in rivers.|
|Legacy Console Edition|
|TU1||CU1||1.0||Patch 1||Added squids.|
|TU43||CU33||1.36||Patch 13||Added sounds for squids.|
|PlayStation 4 Edition|
|1.90||The texture of squids has now been changed.|
|New Nintendo 3DS Edition|
- Hitting a squid underwater causes them to rise approximately 1⁄3–1⁄2 a block.
- Squid cannot be damaged by attacks to their tentacles.
- Squid don't have a death animation.
- Squid behave like some land mobs and attempt to ride a minecart. In Java Edition this is not always useful as rails and water cannot occupy the same block.
- Squid are the first passive mob to spawn at any light level, in water and without grass.
- The squid's idle sound is barely audible.
- Baby squids are exclusive to Bedrock Edition.
- In Bedrock Edition, if a squid is out of water, its arms swing more slowly as its oxygen bar decreases. When the oxygen bar is gone, its arms stop swinging and the squid begins dying.
A squid under ice.
A squid riding a minecart.
A squid that has spawned in an village farm.
A squid compared to a baby squid in the Bedrock Edition.
A squid in Minecraft: Story Mode.
A squid squirting ink to blind the attacking player.
A squid taking suffocation damage from being out of the water.
A guardian attacking a squid.