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Leaves
Transparent |
Partial (diffuses sky light) |
---|---|
Luminance |
No |
Blast resistance |
1 |
Tool | |
Renewable |
Yes |
Stackable |
Yes (64) |
Flammable |
Yes (30) |
Catches fire from lava |
Yes |
Drops | |
Data values |
|
Namespaced ID |
See § Data values |
Tags |
#leaves
|
![]() |
“ |
|
„ |
— Duncan Geere[1] |
Leaves are blocks that grow as part of trees.
Contents
Natural generation[edit]
Leaves occur naturally on trees throughout the Overworld. Oak leaves also generate in woodland mansions.
Obtaining[edit]
Leaves can be obtained only with shears or Silk Touch enchanted tools.
Block | Leaves | |
---|---|---|
Hardness | 0.2 | |
Breaking time | ||
Hand | 0.35 | |
Shears | 0.05 | |
Sword | 0.2 |
Usage[edit]
Leaves from trees spontaneously decay (disappear) when they receive a block tick if they are not connected to any log, either directly or via other leaf block, with a maximum distance of 6 blocks. Player-placed leaf blocks never decay.
Leaves that decay, or are destroyed without using shears, yield saplings or sticks 5% (1/20) of the time, and otherwise drop nothing. Jungle leaves drop saplings 2.5% (1/40) of the time. Oak and dark oak leaves also have a separate but additional 0.5% (1/200) chance of dropping an apple, making it extremely rare but possible for a single leaf to drop both an apple and a sapling simultaneously. Rates are increased by the Fortune enchantment. Leaves that are burned do not yield saplings or apples.
Leaves take on a different shade of green depending on the biome in which they are placed.
Leaves are always transparent to light, but cannot be seen through when the graphics mode is set to "Fast"; the transparent regions are instead black. They diffuse sky light, causing the shadows they cast under trees.
Redstone Component[edit]
This feature is exclusive to Java Edition. |
The state of a leaves block — including a player-placed block — changes instantly when the distance to the nearest Log or Wood block changes, up to 6 blocks of leaves away. Observers facing away from the leaves detect this change and transmit a redstone signal in the same game tick, making leaves useful for instant redstone signal transmission.
Composting[edit]
Leaves have a 30% chance of increasing the compost level in a composter by 1.
List of colors[edit]
Java Edition[edit]
Hard-coded colors[edit]
- In the inventory, Leaves have a color: #48B518.
- Spruce Leaves have a color: #619961. Not affected by biome or the inventory color.
- Birch Leaves have a color: #80a755. Not affected by biome or the inventory color.
Biome Colors[edit]
This page would benefit from the addition of isometric renders. Please remove this notice once you've added suitable isometric renders to the article. The specific instructions are: add biome colourings of dark oak, jungle and acacia leaves
|
These values are generated by the biome dyeing algorithm. See Biome colors for more information.
Biome | Category | Rainfall | Foliage Color | Temperature Affects | Render |
---|---|---|---|---|---|
Badlands | Mesa | No | #9e814d | No | ![]() |
Badlands Plateau | Mesa | No | #9e814d | No | ![]() |
Beach | Beach | Rain | #77ab2f | ![]() | |
Birch Forest | Forest | Rain | #6ba941 | ![]() | |
Birch Forest Hills | Forest | Rain | #6ba941 | ![]() | |
Cold Ocean | Ocean | Rain | #71a74d | ![]() | |
Dark Forest | Forest | Rain | #59ae30 | ![]() | |
Dark Forest Hills | Forest | Rain | #59ae30 | ![]() | |
Deep Cold Ocean | Ocean | Rain | #71a74d | ![]() | |
Deep Frozen Ocean | Ocean | Rain | #71a74d | ![]() | |
Deep Lukewarm Ocean | Ocean | Rain | #71a74d | ![]() | |
Deep Ocean | Ocean | Rain | #71a74d | ![]() | |
Deep Warm Ocean | Ocean | Rain | #71a74d | ![]() | |
Desert | Desert | No | #aea42a | ![]() | |
Desert Hills | Desert | No | #aea42a | ![]() | |
Desert Lakes | Desert | No | #aea42a | ![]() | |
End Barrens | The End | No | #71a74d | ![]() | |
End Highlands | The End | No | #71a74d | ![]() | |
End Midlands | The End | No | #71a74d | ![]() | |
Eroded Badlands | Mesa | No | #9e814d | No | ![]() |
Flower Forest | Forest | Rain | #59ae30 | ![]() | |
Forest | Forest | Rain | #59ae30 | ![]() | |
Frozen Ocean | Ocean | Snow | #60a17b | ![]() | |
Frozen River | River | Snow | #60a17b | ![]() | |
Giant Spruce Taiga | Taiga | Rain | #68a464 | ![]() | |
Giant Spruce Taiga Hills | Taiga | Rain | #68a464 | ![]() | |
Giant Tree Taiga | Taiga | Rain | #68a55f | ![]() | |
Giant Tree Taiga Hills | Taiga | Rain | #68a55f | ![]() | |
Gravelly Mountains | Extreme Hills | Rain | #6da36b | ![]() | |
Gravelly Mountains+ | Extreme Hills | Rain | #6da36b | ![]() | |
Ice Spikes | Icy | Snow | #60a17b | ![]() | |
Jungle | Jungle | Rain | #30bb0b | ![]() | |
Jungle Edge | Jungle | Rain | #3eb80f | ![]() | |
Jungle Hills | Jungle | Rain | #30bb0b | ![]() | |
Lukewarm Ocean | Ocean | Rain | #71a74d | ![]() | |
Modified Badlands Plateau | Mesa | No | #9e814d | No | ![]() |
Modified Jungle | Jungle | Rain | #30bb0b | ![]() | |
Modified Jungle Edge | Jungle | Rain | #3eb80f | ![]() | |
Modified Wooded Badlands Plateau | Mesa | No | #9e814d | No | ![]() |
Mountain Edge | Extreme Hills | Rain | #6da36b | ![]() | |
Mountains | Extreme Hills | Rain | #6da36b | ![]() | |
Mushroom Fields | Mushroom | Rain | #2bbb0f | ![]() | |
Mushroom Field Shore | Mushroom | Rain | #2bbb0f | ![]() | |
Nether | Nether | No | #aea42a | ![]() | |
Ocean | Ocean | Rain | #71a74d | ![]() | |
Plains | Plains | Rain | #77ab2f | ![]() | |
River | River | Rain | #71a74d | ![]() | |
Savanna | Savanna | No | #aea42a | ![]() | |
Savanna Plateau | Savanna | No | #aea42a | ![]() | |
Shattered Savanna | Savanna | No | #aea42a | ![]() | |
Shattered Savanna Plateau | Savanna | No | #aea42a | ![]() | |
Small End Islands | The End | No | #71a74d | ![]() | |
Snowy Beach | Beach | Snow | #64a278 | ![]() | |
Snowy Mountains | Icy | Snow | #60a17b | ![]() | |
Snowy Taiga | Taiga | Snow | #60a17b | ![]() | |
Snowy Taiga Hills | Taiga | Snow | #60a17b | ![]() | |
Snowy Taiga Mountains | Taiga | Snow | #60a17b | ![]() | |
Snowy Tundra | Icy | Snow | #60a17b | ![]() | |
Stone Shore | None | Rain | #6da36b | ![]() | |
Sunflower Plains | Plains | Rain | #77ab2f | ![]() | |
Swamp | Swamp | Rain | #6a7039 | If temperature below -0.1, used #4C763C. | ![]() ![]() |
Swamp Hills | Swamp | Rain | #6a7039 | If temperature below -0.1, used #4C763C. | ![]() ![]() |
Taiga | Taiga | Rain | #68a464 | ![]() | |
Taiga Hills | Taiga | Rain | #68a464 | ![]() | |
Taiga Mountains | Taiga | Rain | #68a464 | ![]() | |
Tall Birch Forest | Forest | Rain | #6ba941 | ![]() | |
Tall Birch Hills | Forest | Rain | #6ba941 | ![]() | |
The End | The End | No | #71a74d | ![]() | |
The Void | None | No | #71a74d | ![]() | |
Warm Ocean | Ocean | Rain | #71a74d | ![]() | |
Wooded Badlands Plateau | Mesa | No | #9e814d | No | ![]() |
Wooded Hills | Forest | Rain | #59ae30 | ![]() | |
Wooded Mountains | Extreme Hills | Rain | #6da36b | ![]() |
Bedrock Edition[edit]
This section needs more information. Information requested: can we get analogous color lists for Bedrock Edition? don't forget that leaves render their back faces in Bedrock Edition when doing the rendering
|
In Bedrock Edition, leaves appear as snow-covered during snowfall, however, these appearances are exclusive to snowy tundra, frozen river, snowy beach, snowy taiga biomes and their variants. However, leaves are snow-covered only during snowfalls when fancy graphics are enabled. Other cold biomes that can snow such as wooded mountains can have snowfall at high elevation but don't turn leaves at that elevation into frost textures.
Sounds[edit]
Sound | Subtitle | Namespaced ID | Subtitle ID | Source | Pitch | Volume | Attenuation distance |
---|---|---|---|---|---|---|---|
Block breaking | block.grass.hit
|
subtitles.block.generic.hit
|
Blocks | 0.5 | 0.25 | 16 | |
Block broken | block.grass.break
|
subtitles.block.generic.break
|
Blocks | 0.8 | 1.0 | 16 | |
Block placed | block.grass.place
|
subtitles.block.generic.place
|
Blocks | 0.8 | 1.0 | 16 | |
Footsteps | block.grass.step
|
subtitles.block.generic.footsteps
|
Blocks | 1.0 | 0.15 | 16 | |
No subtitle | block.grass.fall
|
(Plays when fallen on from a height) | Blocks | 0.75 | 0.5 | 16 |
Data values[edit]
ID[edit]
Name | Namespaced ID |
---|---|
Oak Leaves | oak_leaves
|
Spruce Leaves | spruce_leaves
|
Birch Leaves | birch_leaves
|
Jungle Leaves | jungle_leaves
|
Acacia Leaves | acacia_leaves
|
Dark Oak Leaves | dark_oak_leaves
|
Name | Namespaced ID | Numeric ID |
---|---|---|
Leaves (oak to jungle) | leaves
|
18 |
Leaves (acacia to dark oak) | leaves2
|
161 |
Block data[edit]
In Bedrock Edition, leaves use the following data values:
- Leaves
DV | Description | |
---|---|---|
0 | Oak Leaves | |
1 | Spruce Leaves | |
2 | Birch Leaves | |
3 | Jungle Leaves | |
4 | Oak Leaves (no decay) | |
5 | Spruce Leaves (no decay) | |
6 | Birch Leaves (no decay) | |
7 | Jungle Leaves (no decay) | |
8 | Oak Leaves (check decay) | |
9 | Spruce Leaves (check decay) | |
10 | Birch Leaves (check decay) | |
11 | Jungle Leaves (check decay) | |
12 | Oak Leaves (no decay and check decay) | |
13 | Spruce Leaves (no decay and check decay) | |
14 | Birch Leaves (no decay and check decay) | |
15 | Jungle Leaves (no decay and check decay) |
- Leaves 2
DV | Description | |
---|---|---|
0 | Acacia Leaves | |
1 | Dark Oak Leaves | |
4 | Acacia Leaves (no decay) | |
5 | Dark Oak Leaves (no decay) | |
8 | Acacia Leaves (check decay) | |
9 | Dark Oak Leaves (check decay) | |
12 | Acacia Leaves (no decay and check decay) | |
13 | Dark Oak Leaves (no decay and check decay) |
Block states[edit]
Name | Default value | Allowed values | Description |
---|---|---|---|
distance | 7 | 1 2 3 4 5 6 7 | How far away this block is from the appropriate wood type. |
persistent | false | false true | If the block will stay regardless of having no wood nearby. |
Bedrock Edition:
Leaves
Name | Default value | Allowed values | Description |
---|---|---|---|
old_leaf_type | oak
| oak | Oak Leaves |
spruce | Spruce Leaves | ||
birch | Birch Leaves | ||
jungle | Jungle Leaves | ||
persistent_bit | false | false true | If the block will stay regardless of having no wood nearby. |
update_bit | false | false true | If the block will check for nearby wood. |
Leaves2
Name | Default value | Allowed values | Description |
---|---|---|---|
new_leaf_type | acacia
| acacia | Acacia Leaves |
dark_oak | Dark Oak Leaves | ||
persistent_bit | false | false true | If the block will stay regardless of having no wood nearby. |
update_bit | false | false true | If the block will check for nearby wood. |
History[edit]
Java Edition Classic | |||||
---|---|---|---|---|---|
0.0.14a | ![]() | ||||
0.0.15a (Multiplayer Test 1) | ![]() | ||||
August 25, 2009 | Demonstrated that leaves now drop saplings. | ||||
0.24_SURVIVAL_TEST | Added the above.[needs testing] | ||||
Java Edition Indev | |||||
0.31 | 20091223-2 | Leaves now produce shadows. | |||
Java Edition Alpha | |||||
v1.0.6_01 | Leaves now decay again when not connected to the ground or to a tree trunk. | ||||
v1.1.0 | Torches can no longer be placed on tree leaves, but only in fancy mode. | ||||
v1.2.0 | preview | ![]() | |||
v1.2.1 | Leaf particle colors now reflect the biome, instead of the gray scale texture. | ||||
v1.2.3 | Leaf decay has been re-introduced. | ||||
v1.2.3_01 | Leaf decay is now disabled, due to an infinite loop in the code. | ||||
Java Edition Beta | |||||
1.0 | Re-introduced leaf decay with the new behavior. | ||||
1.2 | ![]() ![]() | ||||
1.6 | ? | Many disparities between the properties of leaves in Fast and Fancy graphics have been fixed. | |||
1.7 | Implemented shears to collect leaves. Before, leaves could be obtained only via inventory editing. | ||||
? | Leaves no longer appear gray (blank and uncolored, default texture before the application of biome coloration) in the inventory. | ||||
1.8 | Pre-release | Leaf blocks placed by the player or an enderman no longer decay like normal leaves do. | |||
Java Edition | |||||
1.1 | 11w48a | Oak leaves have a small chance of dropping an apple. | |||
1.2.1 | 12w03a | ![]() | |||
1.3.1 | 12w18a | Jungle leaves have a small chance of dropping cocoa beans. | |||
12w19a | Jungle leaves no longer drop cocoa beans. | ||||
12w21a | Water now slowly drips through them when it's raining. | ||||
1.7.2 | 13w43a | ![]() ![]() | |||
1.11 | 16w39a | Leaves now generate in woodland mansions. | |||
1.13 | 17w47a | The different variant block states for both the leaves and leaves2 IDs have been split up into their own IDs.
| |||
Prior to The Flattening, these blocks' numeral IDs were 18 and 161. | |||||
18w22a | Naturally-generated leaves now survive at a distance of up to 6 blocks from logs, instead of 4. | ||||
1.14 | 18w43a | Leaves now have a small chance to drop sticks when decaying. | |||
![]() ![]() ![]() ![]() ![]() ![]() | |||||
19w03a | Placing leaves into the new composter has a 10% chance of raising the compost level by 1. | ||||
19w05a | Leaves now have a 30% chance of increasing the compost level in a composter by 1. | ||||
Pocket Edition Alpha | |||||
Pre-release | Added leaves. | ||||
0.8.0 | build 2 | Birch leaves now have the proper texture. | |||
The color of leaves has been changed. | |||||
Added jungle leaves to Creative. | |||||
0.9.0 | build 1 | Added acacia and dark oak leaves. | |||
Jungle leaves can now be obtained in survival mode as part of jungle trees. | |||||
Jungle leaves are now permanently opaque. | |||||
Smooth lighting added for leaves. | |||||
Leaves now release spiders, creating a higher amount of spiders in tree-rich biomes at night (version exclusive). | |||||
0.12.1 | build 1 | Version exclusive: Leaves in snowy biomes now appear frost-covered. | |||
Pocket Edition | |||||
1.1.0 | alpha 1.1.0.0 | Leaves now generate in woodland mansions. | |||
Bedrock Edition | |||||
1.2.0 | beta 1.2.0.22 | Jungle leaves are now transparent on higher-end devices when Fancy leaves are turned on. | |||
1.10.0 | beta 1.10.0.3 | Leaves now have a small chance to drop sticks when decaying. | |||
![]() ![]() ![]() ![]() ![]() ![]() | |||||
1.11.0 | beta 1.11.0.1 | Leaves can now be used to fill up composters. | |||
Legacy Console Edition | |||||
TU1 | CU1 | 1.0 | Patch 1 | 1.0.1 | Added leaves. |
TU5 | Leaf blocks placed by the player no longer decay like normal leaves do. | ||||
TU9 | Added birch and spruce leaves. | ||||
TU12 | Added jungle leaves. | ||||
TU14 | 1.04 | Water drip particles appear underneath if it's raining. | |||
1.90 | Leaves now have a small chance to drop sticks when decaying. | ||||
New Nintendo 3DS Edition | |||||
0.1.0 | Added leaves. |
Original leaf decay algorithm[edit]
This feature is exclusive to Java Edition. |
In Alpha, leaves would decay using an algorithm that checks whether it has a solid or leaf block underneath it or is adjacent to a solid block. If it doesn't, it must be connected to a leaf block that is also supported as long as it is no further than five blocks away from said support.
- Alpha-style decay
Issues[edit]
Issues relating to "Leaves" are maintained on the bug tracker. Report issues there.
Trivia[edit]
- Occasionally, leaves grow through other blocks, acting as though they are still connected to the tree. They may also completely replace blocks they try to grow into.
- Leaves do not prevent chests from being opened.
- Some trees seem to occasionally drop apples or saplings without being destroyed due to creation of leaf blocks not supported by logs.
- The frost texture in Bedrock Edition is not an instant transition. Instead, the leaves slowly shift from their original color to the frosty one.
- Leaves disappear when pushed by pistons.
- Leaves Z-fight with blocks such as carpet that are placed on top; a bug that Mojang decided not to fix.[2][Bedrock Edition only]
Gallery[edit]
Old Legacy Console Edition's jungle leaves. This texture was also shown in the old Bedrock Edition's inventory sprite.
References[edit]
- ↑ "Block of the Week: Leaves" – Minecraft.net, August 18, 2017
- ↑ MCPE-31042