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Particles coming out of the ground while sprinting.

Sprinting is a method of transportation that allows the player to move faster, at the expense of depleting more hunger. While sprinting, the player's field of vision expands slightly.


To sprint, the player can press sprint while moving, or double tap forwards. The player cannot sprint if their hunger bar is at 6 (Hunger.svgHunger.svgHunger.svg) or below.

Ocelots, iron golems, wither skeletons, baby zombies, baby drowned, stray cats, baby zombie pigmen, endermen, evokers, vindicators[BE only] and villagers can also sprint like the player.


Sprinting allows the player to move at around 5.612 meters/second, which is 30 percent faster than the normal walking speed of around 4.317 m/s. The player can turn while sprinting, resulting in slightly reduced speed. Sprinting also increases the speed of flying in Creative mode, and the speed of swimming. Although "sprinting" while mounted on a minecart, boat, horse, or pig increases the field of vision like actual sprinting, it does not increase the entity's speed. However, one can accelerate a pig by pressing the boost button.‌[Bedrock Edition only]

While sprinting, it is possible to jump across up to four blocks horizontally,[1] instead of the usual two blocks, although sprinting does not cause the player to jump higher.

Sprinting reduces the player's saturation. When saturation reaches zero, the hunger bar depletes at a rate of 12 every 40 meters, or 7 seconds.

Sprinting produces particles at the player's feet corresponding to the block type they are running on. Also, when a player attacks any mob (excluding squid and iron golems) while sprinting, the mob suffers a larger knockback than usual. Sprinting and holding down jump at the same time is usually faster, but actually becomes slower when under the effect of a high level speed potion.

Sprinting ends when the player collides with a solid block, sneaks, blocks or attacks a mob. If none of these happen, the player automatically stops sprinting after 30 seconds.[note 1] Sprinting also ends if the hunger bar reduces to 6 (Hunger.svgHunger.svgHunger.svg) or less.

Sprinting pauses when the player eats food or drinks potions, but pressing sprint while having food or potions does not start sprinting.



Java Edition Beta
August 28, 2011Sprinting was first mentioned during PAX 2011. The sprinting mechanic would expand the combat system and increase player mobility.
September 2, 2011Jeb uploaded a video featuring the difference between sprinting and regular walking.
1.8Pre-releaseAdded sprinting.
Java Edition
1.513w05bStairs no longer prevent sprinting.
1.7.213w36aAdded "Sprint" button, defaulting to Left Ctrl.
Added the ability to "sprint" in minecarts, boats and horses. This changes only FOV and does not increase speed.
1.814w34dSprinting now speeds up flying.
1.1318w07aThe player can now sprint while swimming. Doing so causes the player to dive down to the lowest point of the water pool and also make their hitbox smaller, allowing to fit into 1 block gaps. It also greatly increases the player's swimming speed.
1.14.2pre2Sprinting now pauses when the player is having food or potions, but pressing sprint while having food or potions does not start sprinting.
Pocket Edition Alpha
0.12.1build 1Added sprinting.
Bedrock Edition
1.4.0beta player can now sprint while swimming. Doing so causes the player to dive down to the lowest point of the water pool. It also greatly increases the player's swimming speed.
beta player can now fit into 1 block gaps when sprint-swimming.
Legacy Console Edition
TU5CU11.0Patch 1Added sprinting.


Issues relating to "Sprinting" are maintained on the bug tracker. Report issues there.


  • Sprinting and jumping while under a 2 block high ceiling causes a player to move at a speed almost twice as fast as regular sprinting speed, but it consumes a hunger point every second.
    • This can be sped up even more by decreasing the ceiling height using trapdoors or by sprinting on ice.
    • A similar effect occurs if the player sprints and rapidly hits jump at the same time on a set of stairs.
  • There is a glitch when upon entering a portal with the Speed effect, the effect works only when the player is sprinting.

See also[edit]


  1. If sprint is held, sprinting lasts longer than 30 seconds.