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Particles coming out of the ground while sprinting.

Sprinting is a method of transportation that allows the player to move faster, at the expense of depleting more hunger.


To sprint, the player can press sprint while moving, or double tap forwards. The player cannot sprint if their hunger bar is at 6 (Hunger.svgHunger.svgHunger.svg) or below.

Ocelots, iron golems, wither skeletons, baby zombies, baby drowned, baby zombie pigmen, endermen and villagers can also sprint like the player.


Sprinting allows the player to move at around 5.612 meters/second, which is 30 percent faster than the normal walking speed of around 4.317 m/s. The player can turn while sprinting, which will slightly reduce their speed. Sprinting will also increase the speed of flying in Creative mode, and the speed of swimming. Although “sprinting” while mounted on a minecart, boat, horse or pig increases the field of vision like actual sprinting, it does not increase the entity's speed. However, one can accelerate a pig by pressing the boost button ‌[Bedrock Edition only].

While sprinting, it is possible to jump across up to four blocks horizontally,[1] instead of the usual two blocks, though sprinting will not cause the player to jump higher.

Sprinting will reduce the player's saturation, and once their saturation is 0 it will deplete the hunger bar at a rate of 12 every 40 meters, or 7 seconds.

Sprinting produces particles at the player's feet corresponding to the block type they are running on. Also, when a player attacks any mob (excluding squid and iron golems) while sprinting, the mob suffers a larger knockback than usual. Sprinting and holding down jump at the same time is usually faster, but actually becomes slower when under the effect of a high level speed potion.

Sprinting ends when the player collides with a solid block, sneaks, blocks or attacks a mob. If none of these happen, the player will automatically stop sprinting after 30 seconds.[note 1] Sprinting will also end if the hunger bar lowers to 6 (Hunger.svgHunger.svgHunger.svg) or below.



Java Edition Beta
August 28, 2011Sprinting was first mentioned during PAX 2011. The sprinting mechanic would expand the combat system and increase player mobility.
September 2, 2011Jeb uploaded a video featuring the difference between sprinting and regular walking.
1.8Pre-releaseAdded sprinting.
Java Edition
1.513w05bStairs no longer prevent sprinting.
1.7.213w36aAdded "Sprint" button, defaulting to Left Ctrl.
Added the ability to "sprint" in minecarts, boats and horses. This only changes FOV and does not increase speed.
1.814w34dSprinting will now speed up flying.
1.1318w07aThe player can now sprint while swimming. Doing so will cause the player to dive down to the lowest point of the water pool and also make their hitbox smaller, allowing to fit into 1 block gaps. It will also greatly increase the player's swimming speed.
Pocket Edition Alpha
0.12.1build 1Added sprinting.
Bedrock Edition
1.4.0beta player can now sprint while swimming. Doing so will cause the player to dive down to the lowest point of the water pool. It will also greatly increase the player's swimming speed.
beta player can now fit into 1 block gaps when sprint-swimming.
Legacy Console Edition
TU5CU11.0Patch 1Added sprinting.


Issues relating to "Sprinting" are maintained on the bug tracker. Report issues there.


  • Sprinting and jumping while under a 2 block high ceiling causes a player to move at a speed almost twice as fast as regular sprinting speed, but it will consume a hunger point every second.
    • This can be sped up even more by decreasing the ceiling height using trapdoors or by sprinting on ice.
    • A similar effect occurs if the player sprints and rapidly hits jump at the same time on a set of stairs.

See also[edit]


  1. If sprint is held, sprinting will last longer than 30 seconds.