Splash Potion

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Splash Potion
Splash Potions.gif
Type

Potions

Renewable

Yes

Stackable

No

First appearances

See History

Data value

dec: 438 hex: 1B6 bin: 110110110

Name

splash_potion

Wouldn’t it be great if you could trick your opponents into drinking harmful potions to bring about their own demise? Realistically that’s not likely to happen, which is where splash potions come in useful—they can be thrown at mobs or other players so that they’re forced into contact with the effect. Cunning!
Stephanie Milton[1]

Splash potions are a variant of potions that can be thrown.

Obtaining[edit]

Brewing[edit]

Ingredients Brewing recipe
Gunpowder +
Any Potion



Splash potions are brewed by adding gunpowder to a normal potion.

Natural generation[edit]

One splash potion of weakness can be found in a brewing stand inside an igloo basement.

Filling bottles[edit]

Using a glass bottle on a cauldron that contains splash potion will turn it into a bottle of that splash potion.‌[Bedrock Edition only] Using a glass bottle on a cauldron also removes 13 of that cauldron's contents.

Usage[edit]

Brewing[edit]

Ingredients Brewing recipe
Dragon's Breath +
Any Splash Potion



Lingering potions are brewed by adding dragon's breath to a splash potion.

Using[edit]

Splash potions are thrown by using them. On impact they explode, applying status effects to nearby entities. The bottle is lost, unlike drinkable potions. Entities within an 8.25×8.25×4.25 cuboid centered on the thrown potion at impact and within 4 blocks euclidean distance of the thrown potion[n 1] at impact are affected.

The farther away the entity is from the center of the explosion, the lesser the imbued effect. For effects without duration i.e. Healing or Harming, the potency of the effect reduces linearly from 100% on a direct hit to 0% at 4 blocks' distance. For effects with duration, the effect has full potency but the duration decreases linearly on the same scale (rounded to the nearest 120 second), with no effect being applied if the duration would be 1 second or less. Throwing a potion at an entity's head will maximize the duration, compared to the feet.[verify]

Splash water bottles[edit]

Splash water bottles will have no effect on almost all entities, but will put out fire in the block hit and the four blocks horizontally surrounding it.

A splash water bottle will deal 1 (Half Heart.svg) damage to an enderman or a blaze, however, endermen have a chance of teleporting away if hit with one.

Filling cauldrons[edit]

Using a splash potion on a cauldron will add one level of that potion to the cauldron.‌[Bedrock and Legacy Console editions only] Attempting to add a splash potion to a cauldron with water, dyed water or a non-matching potion will empty the cauldron and create an explosion sound (but no actual explosion).

Uncraftable Splash Potion[edit]

The uncraftable potion is a splash potion with no effect that is unobtainable in survival. It is also available in potion and lingering potion forms, as well as for tipped arrows.

It can be obtained using the following command: /give @s minecraft:splash_potion{Potion:"minecraft:empty"}. It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder.

Icon Name
Uncraftable Splash Potion

Data values[edit]

Item data[edit]

  •  tag: The item's tag tag.
    •  CustomPotionEffects: The custom potion effects (status effects) this potion or tipped arrow has. A potion getting its effects from this tag will be named "Water Bottle". A tipped arrow will be named "Arrow of Splashing".
      • One of these for each effect.
        •  Id: The numeric ID of the effect.
        •  Amplifier: The amplifier of the effect, with level I having value 0. Negative levels are discussed here. Optional, and defaults to level I.
        •  Duration: The duration of the effect in ticks. Values 0 or lower are treated as 1. Optional, and defaults to 1 tick.
        •  Ambient: 1 or 0 (true/false) - whether or not this is an effect provided by a beacon and therefore should be less intrusive on the screen. Optional, and defaults to false. Due to a bug, it has no effect on splash potions.
        •  ShowParticles: 1 or 0 (true/false) - whether or not this effect produces particles. Optional, and defaults to true. Due to a bug, it has no effect on splash potions.
        •  ShowIcon: 1 or 0 (true/false) - true if effect icon is shown. false if no icon is shown.
    •  Potion: The name of the default potion effect. This name differs from the status effect name. For example, the value for an "Instant Health II" potion is "minecraft:strong_healing". A potion or tipped arrow getting its effects from this tag will be named with the proper effect.
    •  CustomPotionColor: The item uses this custom color, and area-of-effect clouds, arrows, and splash and lingering potions use it for their particle effects. This color does not extend, however, to the particles given off by entities who ultimately receive the effect. The numeric color code are calculated from the Red, Green and Blue components using this formula: Red<<16 + Green<<8 + Blue. For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.

Entity[edit]

Thrown splash potion
Internal ID

PC: 16
PE: 86

Network ID

PC: 73

Entity ID

See ID


ID[edit]

Java Edition:

Entity ID Name
Splash Potion potion

Bedrock Edition:

Entity ID Name
Splash Potion thrownpotion

Entity data[edit]

See also: Chunk format and Potion data values

Splash potions when thrown have entity data which define various properties of the entity. Their entity ID is potion.

In Bedrock Edition, this is a distinct entity from the thrown lingering potion. In Java Edition, this is the same entity, and the stored Potion tag determines whether it is a splash or a lingering potion.

  • Entity data

Achievements[edit]

Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo
Zombie DoctorCure a zombie villager.Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand)Xbox OneYesYesYes40GGold
Xbox 360Alt20G
Taste of Your Own MedicinePoison a witch with a splash potion.Throw a splash potion of poison at a witch (by facing the witch and pressing the use key).YesYesYesYes20GSilver

Advancements[edit]

Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
Advancement-oval-raw.pngZombie DoctorWeaken and then cure a zombie villagerWe Need to Go DeeperThrow a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand), then wait for the villager to be cured.minecraft:story/cure_zombie_villager

Video[edit]

History[edit]

Java Edition
1.0.0 Beta 1.9 Prerelease 4 Added splash potions.
Oct 14, 2011Jeb had commented that while splash water bottles should logically harm endermen and blazes, its coding would be more difficult to implement than is worthwhile.
1.3.1 12w17a Splash potions are now no longer depleted from the player's inventory when used in creative.
12w22a Splash potions have now been added to the new creative item selection from 12w21b.
1.4.2 12w32a Added splash potions of night vision, which are currently not yet brewable.
12w34a Added splash potions of invisibility.
Splash potions of night vision are now brewable.
12w38a Witches will now utilize splash potions for attacking.
12w39b Custom potions can now be created with a world editor.[2]
1.8 14w27a Added splash potions of leaping.
1.8.1 pre1 Splash potions of leaping can now be extended.
1.9 15w31a Added splash water bottles, and mundane, thick, and awkward splash potions.
15w33a Splash potions are now used to brew lingering potions
15w33c Splash potions can now be placed in brewing stands.
15w34a Splash water bottles will now just extinguish fire, without placing flowing water.
15w43a A splash potion of weakness can now be found in the brewing stand in an igloo basement.
1.11 16w32a The entity ID has now been changed from ThrownPotion to potion.
16w35a Splash water bottles will now deal 1 (Half Heart.svg) damage to endermen and blazes.
1.13 17w47a Prior to The Flattening, this item's numeral ID was 438.
18w07a Added splash potions of the turtle master.
18w14a Added splash potions of slow falling.
Pocket Edition Alpha
0.12.1 build 1 Added splash potions.
0.13.0 build 1 Splash potions of leaping are now obtainable in survival.
0.16.0 build 4 As a version exclusive, added splash potions of decay.
Bedrock Edition
1.5 beta 1.5.0.4 Added splash potions of the turtle master.
1.6 beta 1.6.0.5 Added splash potions of slow falling.
Legacy Console Edition
TU7CU11.0Patch 1Added splash potions.
TU141.04Added splash potions of night vision and splash potions of invisibility.
TU46CU361.38Patch 15Added splash water bottles.

Issues[edit]

Issues relating to "Splash Potion" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • If endermen are targeted directly by a splash potion, they will teleport away before the potion can take effect. However, if they are caught in the splash radius of a potion not aimed at them, they will be affected.
  • If killed by a splash potion of harming, the death message would be: <player> was killed by magic

Gallery[edit]

See also[edit]

Notes[edit]

  1. Specifically its lower-north-west corner; the potion entity like most thrown entities is 0.25×0.25×0.25 blocks.

References[edit]

External links[edit]