Splash Potion
Type |
Potions |
---|---|
Renewable |
Luck, Decay: No All others: Yes |
Stackable |
No |
Data value |
dec: 438 hex: 1B6 bin: 110110110 |
Name |
splash_potion |
“ | Wouldn’t it be great if you could trick your opponents into drinking harmful potions to bring about their own demise? Realistically that’s not likely to happen, which is where splash potions come in useful—they can be thrown at mobs or other players so that they’re forced into contact with the effect. Cunning! | „ |
— Stephanie Milton[1] |
Splash potions are a variant of potions that can be thrown.
Contents
Obtaining[edit]
Brewing[edit]
Ingredients | Brewing recipe |
---|---|
Gunpowder + Any Potion |
Splash potions are brewed by adding gunpowder to a normal potion.
Natural generation[edit]
One splash potion of weakness can be found in a brewing stand inside an igloo basement.
Filling bottles[edit]
Using a glass bottle on a cauldron that contains splash potion will turn it into a bottle of that splash potion.[Bedrock Edition only] Using a glass bottle on a cauldron also removes 1⁄3 of that cauldron's contents.
Usage[edit]
Brewing[edit]
Ingredients | Brewing recipe |
---|---|
Dragon's Breath + Any Splash Potion |
Lingering potions are brewed by adding dragon's breath to a splash potion.
Using[edit]
Splash potions are thrown by using them. On impact they explode, applying status effects to nearby entities. The bottle is lost, unlike drinkable potions. Entities within an 8.25×8.25×4.25 cuboid centered on the thrown potion at impact and within 4 blocks euclidean distance of the thrown potion[n 1] at impact are affected.
The farther away the entity is from the center of the explosion, the lesser the imbued effect. For effects without duration i.e. Healing or Harming, the potency of the effect reduces linearly from 100% on a direct hit to 0% at 4 blocks' distance. For effects with duration, the effect has full potency but the duration decreases linearly on the same scale (rounded to the nearest 1⁄20 second), with no effect being applied if the duration would be 1 second or less. Throwing a potion at an entity's head will maximize the duration, compared to the feet.[verify]
Splash water bottles[edit]
Splash water bottles will have no effect on almost all entities, but will put out fire in the block hit and the four blocks horizontally surrounding it.
A splash water bottle will deal 1 () damage to an enderman or a blaze, however, endermen have a chance of teleporting away if hit with one.
Filling cauldrons[edit]
Using a splash potion on a cauldron will add one level of that potion to the cauldron.[Bedrock and Legacy Console editions only] Attempting to add a splash potion to a cauldron with water, dyed water or a non-matching potion will empty the cauldron and create an explosion sound (but no actual explosion).
Uncraftable Splash Potion[edit]
The uncraftable potion is a splash potion with no effect that is unobtainable in survival. It is also available in potion and lingering potion forms, as well as for tipped arrows.
It can be obtained using the following command: /give @s minecraft:splash_potion{Potion:"minecraft:empty"}
. It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder.
Icon | Name |
---|---|
Uncraftable Splash Potion |
Custom effects[edit]
Splash potions can be obtained with any status effect using /give
and the tag CustomPotionEffects
, which is an array of effects for the potion. See Item format#Potion Effects for more information, and status effect for a list of effects and IDs.
Data values[edit]
Item data[edit]
- tag: The item's tag tag.
- CustomPotionEffects: The custom potion effects (status effects) this potion or tipped arrow has. A potion getting its effects from this tag will be named "Water Bottle". A tipped arrow will be named "Arrow of Splashing".
- One of these for each effect.
- Id: The numeric ID of the effect.
- Amplifier: The amplifier of the effect, with level I having value 0. Negative levels are discussed here. Optional, and defaults to level I.
- Duration: The duration of the effect in ticks. Values 0 or lower are treated as 1. Optional, and defaults to 1 tick.
- Ambient: 1 or 0 (true/false) - whether or not this is an effect provided by a beacon and therefore should be less intrusive on the screen. Optional, and defaults to false. Due to a bug, it has no effect on splash potions.
- ShowParticles: 1 or 0 (true/false) - whether or not this effect produces particles. Optional, and defaults to true. Due to a bug, it has no effect on splash potions.
- ShowIcon: 1 or 0 (true/false) - true if effect icon is shown. false if no icon is shown.
- One of these for each effect.
- Potion: The name of the default potion effect. This name differs from the status effect name. For example, the value for an "Instant Health II" potion is "minecraft:strong_healing". A potion or tipped arrow getting its effects from this tag will be named with the proper effect.
- CustomPotionColor: The item uses this custom color, and area-of-effect clouds, arrows, and splash and lingering potions use it for their particle effects. This color does not extend, however, to the particles given off by entities who ultimately receive the effect. The numeric color code are calculated from the Red, Green and Blue components using this formula: Red<<16 + Green<<8 + Blue. For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.
- CustomPotionEffects: The custom potion effects (status effects) this potion or tipped arrow has. A potion getting its effects from this tag will be named "Water Bottle". A tipped arrow will be named "Arrow of Splashing".
Entity[edit]
ID[edit]
Entity | Name ID |
---|---|
Splash Potion | potion
|
Entity | Name ID | Numeric ID |
---|---|---|
Splash Potion | thrownpotion
|
86 |
Entity data[edit]
Splash potions when thrown have entity data which define various properties of the entity.
- Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all projectiles see Template:Nbt inherit/projectile/template
- shake: The "shake" when arrows hit a block.
- owner: The uuid of the entity this projectile was thrown by.
- L: Thrower UUIDLeast. Used to generate UUID.
- M: Thrower UUIDMost. Used to generate UUID.
- Potion: The item that was thrown. The entity will render as a lingering potion if the id is
lingering_potion
, else it'll render as a splash potion.- Tags common to all potion items see Template:Nbt inherit/itempotion/template
Achievements[edit]
Icon | Achievement | In-game description | Actual requirements (if different) | Availability | Xbox points earned | Trophy type (PS) | |||
---|---|---|---|---|---|---|---|---|---|
Xbox | PS | Bedrock | Nintendo | ||||||
Zombie Doctor | Cure a zombie villager. | Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand) | Xbox One | Yes | Yes | Yes | 40G | Gold | |
Xbox 360 | Alt | 20G | |||||||
Taste of Your Own Medicine | Poison a witch with a splash potion. | Throw a splash potion of poison at a witch (by facing the witch and pressing the use key). | Yes | Yes | Yes | Yes | 20G | Silver |
Advancements[edit]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Internal ID |
---|---|---|---|---|---|
![]() | Zombie Doctor | Weaken and then cure a zombie villager | We Need to Go Deeper | Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand), then wait for the villager to be cured. | minecraft:story/cure_zombie_villager |
Video[edit]
History[edit]
Java Edition | |||||
---|---|---|---|---|---|
1.0.0 | Beta 1.9 Prerelease 4 | Added splash potions. | |||
Oct 14, 2011 | Jeb had commented that while splash water bottles should logically harm endermen and blazes, its coding would be more difficult to implement than is worthwhile. | ||||
1.3.1 | 12w17a | Splash potions are now no longer depleted from the player's inventory when used in creative. | |||
12w22a | Splash potions have now been added to the new creative item selection from 12w21b. | ||||
1.4.2 | 12w32a | Added splash potions of night vision, which are currently not yet brewable. | |||
12w34a | Added splash potions of invisibility. | ||||
Splash potions of night vision are now brewable. | |||||
12w38a | Witches will now utilize splash potions for attacking. | ||||
12w39b | Custom potions can now be created with a world editor.[2] | ||||
1.8 | 14w27a | Added splash potions of leaping. | |||
1.8.1 | pre1 | Splash potions of leaping can now be extended. | |||
1.9 | 15w31a | Added splash water bottles, and mundane, thick, and awkward splash potions. | |||
15w33a | Splash potions are now used to brew lingering potions | ||||
15w33c | Splash potions can now be placed in brewing stands. | ||||
15w34a | Splash water bottles will now just extinguish fire, without placing flowing water. | ||||
15w43a | A splash potion of weakness can now be found in the brewing stand in an igloo basement. | ||||
1.11 | 16w32a | The entity ID has now been changed from ThrownPotion to potion . | |||
16w35a | Splash water bottles will now deal 1 ( | ||||
1.13 | 17w47a | Prior to The Flattening, this item's numeral ID was 438. | |||
18w07a | Added splash potions of the turtle master. | ||||
18w14a | Added splash potions of slow falling. | ||||
Pocket Edition Alpha | |||||
0.12.1 | build 1 | Added splash potions. | |||
0.13.0 | build 1 | Splash potions of leaping are now obtainable in survival. | |||
0.16.0 | build 4 | As a version exclusive, added splash potions of decay. | |||
Bedrock Edition | |||||
1.5 | beta 1.5.0.4 | Added splash potions of the turtle master. | |||
1.6 | beta 1.6.0.5 | Added splash potions of slow falling. | |||
Legacy Console Edition | |||||
TU7 | CU1 | 1.0 | Patch 1 | Added splash potions. | |
TU14 | 1.04 | Added splash potions of night vision and splash potions of invisibility. | |||
TU46 | CU36 | 1.38 | Patch 15 | Added splash water bottles. |
Issues[edit]
Issues relating to "Splash Potion" are maintained on the bug tracker. Report issues there.
Trivia[edit]
- If endermen are targeted directly by a splash potion, they will teleport away before the potion can take effect. However, if they are caught in the splash radius of a potion not aimed at them, they will be affected.
- If killed by a splash potion of harming, the death message would be: <player> was killed by magic
Gallery[edit]
See also[edit]
Notes[edit]
- ↑ Specifically its lower-north-west corner; the potion entity like most thrown entities is 0.25×0.25×0.25 blocks.
References[edit]
- ↑ "How to Brew and Use Splash Potions" – Minecraft.net, May 22, 2018
- ↑ http://www.youtube.com/watch?v=2D8OcQ1zyzY
External links[edit]
- Minecraft Forum: All About Potions And Brewing - 1.9 Reference Guide
- Minecraft Potions - A Visual Guide