Splash Potion
Rarity |
Common |
---|---|
Renewable |
Uncraftable, Luck, Decay: No All others: Yes |
Stackable |
No |
Data value |
dec: 438 hex: 1B6 bin: 110110110 |
Namespaced ID |
splash_potion |
“ |
|
„ |
— Stephanie Milton[1] |
Splash potions are a variant of potions that can be thrown.
Contents
Obtaining[edit]
Brewing[edit]
Ingredients | Brewing recipe |
---|---|
Gunpowder + Any Potion |
Splash potions are brewed by adding gunpowder to a normal potion.
Natural generation[edit]
One splash potion of weakness can be found in a brewing stand inside an igloo basement.
Filling bottles[edit]
Using a glass bottle on a cauldron that contains splash potion turns it into a bottle of that splash potion.[Bedrock Edition only] Using a glass bottle on a cauldron also removes 1⁄3 of that cauldron's contents.
Usage[edit]
Brewing[edit]
Ingredients | Brewing recipe |
---|---|
Dragon's Breath + Any Splash Potion |
Lingering potions are brewed by adding dragon's breath to a splash potion.
Using[edit]
Splash potions are thrown by using them. On impact they explode, applying status effects to nearby entities. The bottle is lost, unlike drinkable potions. Entities within an 8.25×8.25×4.25 cuboid centered on the thrown potion at impact and within 4 blocks euclidean distance of the thrown potion[n 1] at impact are affected.
The farther away the entity is from the center of the explosion, the lesser the imbued effect. For effects without duration i.e. Healing or Harming, the potency of the effect reduces linearly from 100% on a direct hit to 0% at 4 blocks' distance. For effects with duration, the effect has full potency but the duration decreases linearly on the same scale (rounded to the nearest 1⁄20 second), with no effect being applied if the duration would be 1 second or less. Throwing a potion at an entity's head maximizes the duration, compared to the feet.
Splash water bottles[edit]
Splash water bottles have no effect on almost all entities, but they extinguish fire in the block hit and the four blocks horizontally surrounding it.
A splash water bottle deals 1 damage to an enderman or a blaze; however, endermen have a chance of teleporting away if hit with one.
Filling cauldrons[edit]
In Bedrock and Legacy Console editions, using a splash potion on a cauldron adds one level of that potion to the cauldron. Attempting to add a splash potion to a cauldron with water, dyed water or a non-matching potion empties the cauldron and creates an explosion sound (but no actual explosion).
Uncraftable Splash Potion[edit]
In Java Edition, the uncraftable potion is a splash potion with no effect that is unobtainable in regular gameplay. It is also available in potion and lingering potion forms, as well as for tipped arrows.
It can be obtained using the following command: /give @s minecraft:splash_potion{Potion:"minecraft:empty"}
. It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder.
Icon | Name |
---|---|
Uncraftable Splash Potion |
Custom effects[edit]
In Java Edition, splash potions can be obtained with any status effect using /give
and the tag CustomPotionEffects
, which is an array of effects for the potion. See Item format#Potion Effects for more information, and status effect for a list of effects and IDs.
Sounds[edit]
Sound | Subtitle | Namespaced ID | Subtitle ID | Source | Pitch | Volume | Attenuation distance |
---|---|---|---|---|---|---|---|
Bottle smashes | entity.splash_potion.break
|
subtitles.entity.potion.splash
|
? | 1.0 | ? | 16 | |
Bottle thrown | entity.splash_potion.throw
|
subtitles.entity.potion.throw
|
? | (<1.0) | ? | 16 | |
Witch throws | entity.witch.throw
|
subtitles.entity.witch.throw
|
? | ? | ? | 16 |
Data values[edit]
Item data[edit]
- tag: The item's tag tag.
- CustomPotionEffects: The custom potion effects (status effects) this potion or tipped arrow has.
- One of these for each effect.
- Id: The numeric ID of the effect.
- Amplifier: The amplifier of the effect, with level I having value 0. Negative levels are discussed here. Optional, and defaults to level I.
- Duration: The duration of the effect in ticks. Values 0 or lower are treated as 1. Optional, and defaults to 1 tick.
- Ambient: 1 or 0 (true/false) - whether or not this is an effect provided by a beacon and therefore should be less intrusive on the screen. Optional, and defaults to false. Due to a bug, it has no effect on splash potions.
- ShowParticles: 1 or 0 (true/false) - whether or not this effect produces particles. Optional, and defaults to true. Due to a bug, it has no effect on splash potions.
- ShowIcon: 1 or 0 (true/false) - true if effect icon is shown. false if no icon is shown.
- One of these for each effect.
- Potion: The name of the default potion effect. This name differs from the status effect name. For example, the value for an "Instant Health II" potion is "minecraft:strong_healing". A potion or tipped arrow getting its effects from this tag is named with the proper effect. The default value is "minecraft:empty", which gives it the "Uncraftable" name.
- CustomPotionColor: The item uses this custom color, and area-of-effect clouds, arrows, and splash and lingering potions use it for their particle effects. This color does not extend, however, to the particles given off by entities who ultimately receive the effect. The numeric color code are calculated from the Red, Green and Blue components using this formula: Red<<16 + Green<<8 + Blue. For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.
- CustomPotionEffects: The custom potion effects (status effects) this potion or tipped arrow has.
Entity[edit]
Internal ID | |
---|---|
Network ID |
JE: 73 |
Namespaced ID |
See ID |
ID[edit]
Entity | Namespaced ID |
---|---|
Splash Potion | potion
|
Entity | Namespaced ID | Numeric ID |
---|---|---|
Splash Potion | splash_potion
|
86 |
Entity data[edit]
Splash potions when thrown have entity data that define various properties of the entity.
- Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all projectiles see Template:Nbt inherit/projectile/template
- shake: The "shake" when projectiles hit a block.
- owner: The uuid of the entity this projectile was thrown by.
- L: Thrower UUIDLeast. Used to generate UUID.
- M: Thrower UUIDMost. Used to generate UUID.
- Potion: The item that was thrown. The entity renders as a lingering potion if the id is
lingering_potion
, otherwise it renders as a splash potion.- Tags common to all potion items see Template:Nbt inherit/itempotion/template
Achievements[edit]
Icon | Achievement | In-game description | Actual requirements (if different) | Availability | Xbox points earned | Trophy type (PS) | |||
---|---|---|---|---|---|---|---|---|---|
Xbox | PS | Bedrock | Nintendo | ||||||
Zombie Doctor | Cure a zombie villager. | Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand) | Xbox One | Yes | Yes | Yes | 40G | Gold | |
Xbox 360 | Alt | 20G | |||||||
Taste of Your Own Medicine | Poison a witch with a splash potion. | Throw a splash potion of poison at a witch (by facing the witch and pressing the use key). | Yes | Yes | Yes | Yes | 20G | Silver |
Advancements[edit]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Namespaced ID |
---|---|---|---|---|---|
![]() | Zombie Doctor | Weaken and then cure a Zombie Villager | We Need to Go Deeper | Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand), then wait for the villager to be cured. | story/cure_zombie_villager |
Video[edit]
History[edit]
Java Edition | |||||
---|---|---|---|---|---|
1.0.0 | Beta 1.9 Prerelease 4 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||
Oct 14, 2011 | Jeb had commented that while splash water bottles should logically harm endermen and blazes, its coding would be more difficult to implement than is worthwhile. | ||||
1.3.1 | 12w17a | Splash potions are now no longer depleted from the player's inventory when used in creative. | |||
12w22a | Splash potions have now been added to the new creative item selection from 12w21b. | ||||
1.4.2 | 12w32a | ![]() | |||
12w34a | ![]() | ||||
Splash potions of night vision are now brewable. | |||||
12w38a | Witches now use splash potions for attacking. | ||||
12w39b | Custom potions can now be created with a world editor.[2] | ||||
1.7.2 | 13w36a | ![]() | |||
1.8 | 14w27a | ![]() | |||
1.8.1 | pre1 | Splash potions of leaping can now be extended. | |||
1.9 | 15w31a | ![]() ![]() ![]() ![]() | |||
15w33a | Splash potions are now used to brew lingering potions | ||||
15w33c | Splash potions can now be placed in brewing stands. | ||||
15w34a | Splash water bottles now just extinguish fire, without placing flowing water. | ||||
15w43a | A splash potion of weakness can now be found in the brewing stand in an igloo basement. | ||||
15w44b | ![]() ![]() | ||||
1.11 | 16w32a | The entity ID has now been changed from ThrownPotion to potion . | |||
16w35a | Splash water bottles now deal 1 | ||||
1.13 | 17w47a | Prior to The Flattening, this item's numeral ID was 438. | |||
18w07a | ![]() | ||||
18w14a | ![]() | ||||
1.14 | 18w43a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||
Pocket Edition Alpha | |||||
0.12.1 | build 1 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||
0.13.0 | build 1 | ![]() | |||
0.14.0 | build 1 | Splash potions can be used to fill cauldron. | |||
A cauldron filled by splash potion can be emptied using glass bottle, which turn into the corresponding splash potion. | |||||
Witches now use splash potions for attacking. | |||||
? | Splash water bottles now deal 1 | ||||
Splash water bottles now just extinguish fire, without placing flowing water. | |||||
0.16.0 | build 4 | ![]() | |||
Pocket Edition | |||||
1.0.0 | alpha 0.17.0.1 | Splash potion can be used to brew lingering potion. | |||
A splash potion of weakness can now be found in the brewing stand in an igloo basement. | |||||
Bedrock Edition | |||||
1.4.0 | ? | ![]() | |||
1.5.0 | beta 1.5.0.4 | ![]() | |||
1.6.0 | beta 1.6.0.5 | ![]() | |||
1.10.0 | ? | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||
Legacy Console Edition | |||||
TU7 | CU1 | 1.0 | Patch 1 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
TU14 | 1.04 | ![]() ![]() | |||
TU31 | CU19 | 1.22 | Patch 3 | ![]() ![]() | |
TU46 | CU36 | 1.38 | Patch 15 | ![]() | |
![]() | |||||
Added lingering potions, dragon's breath, water splash potions. | |||||
TU69 | 1.76 | Patch 38 | ![]() | ||
![]() | |||||
![]() | |||||
1.90 or 1.91 ? | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Issues[edit]
Issues relating to "Splash Potion" are maintained on the bug tracker. Report issues there.
Trivia[edit]
- If an enderman is targeted directly by a splash potion, it teleports away before the potion can affect it. However, if an enderman is caught in the splash radius of a potion not aimed at it, it takes damage from the potion.
- If killed by a splash potion of harming, the death message would be: <player> was killed by magic
Gallery[edit]
See also[edit]
Notes[edit]
- ↑ Specifically its lower-north-west corner; the potion entity like most thrown entities is 0.25×0.25×0.25 blocks.
References[edit]
- ↑ "How to Brew and Use Splash Potions" – Minecraft.net, May 22, 2018
- ↑ http://www.youtube.com/watch?v=2D8OcQ1zyzY
External links[edit]
- Minecraft Forum: All About Potions And Brewing - 1.9 Reference Guide
- Minecraft Potions - A Visual Guide