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Health points

16♥ × 8



Attack strength

Easy: 2♥
Normal: 2♥
Hard: 3♥♥


Height: 0.9 Blocks
Width: 1.4 Blocks


Light level of 7 or less, 3×3×2 space on solid blocks (spawns only on top of the central block). Top half of space may be occupied by transparent blocks (glass, etc.).

Common drops
Uncommon drops
  • Spider Eye (13 chance) when killed by the player


Internal ID

JE: 52
BE: 35

Namespaced ID


Spiders are common neutral mobs that have the unique ability to climb walls.


Spiders spawn in the Overworld in 3×3×2 space on solid block(s) (they need only 1 solid block beneath) at a light level of 7 or less, in groups of 4. The top blocks can be transparent, but not solid.

In Bedrock Edition, leaves may spawn one spider provided that there are 3×3×2 spaces around it; therefore, forested biomes have a greater amount of spiders. Spiders never spawn in groups greater than 1.

Spider spawning on a single block.

Monster spawners[edit]

Spiders spawn from monster spawners found in 25% of dungeons. They also spawn from monster spawners found in rare hidden rooms surrounded by cobwebs in woodland mansions.

Status effects[edit]

Information icon.svg
This feature is exclusive to Java Edition.

On hard difficulty, spiders occasionally spawn with status effects. For each pack spawn, there is a (10×clamped regional difficulty)% chance of the game applying a status effect. If it decides to do so, then it selects the effect. The spider can spawn with following effects:

The effect is then applied to all entities within the pack for the maximum amount of time possible.

This does not apply to cave spiders.


They have a 13 chance of dropping a spider eye when killed by a player or tamed wolf. The maximum amount of spider eyes is increased by 1 per level of Looting. The chance of a spider not dropping any spider eyes can be found using the formula 2 / (Looting Level + 3). For example, Looting III gives a 13 chance of not dropping any spider eyes. All other amounts have an equal chance of occurring.


Spiders are hostile to the player and to iron golems as long as the light level immediately around them is 11 or less; otherwise, they do not attack unless attacked. Hostile spiders continue to chase the player even when exposed to well-lit locations. If a spider sustains damage from a source other than a direct attack from the player, such as falling, its hostility is reset.

Spiders can climb up over walls and other obstacles, but cannot climb signs, doors, fence posts, or overhangs. If a spider cannot find an ideal path to the player (when a player goes behind or on top of a wall), it approaches as close as it can to the player's position from the outside or below, and proceed to climb the wall vertically until it gets to the top, even if it loses its aggression toward the player. Additionally, when a spider loses its aggression on the player, it continues moving forward blindly for about two seconds. This behavior causes the spider to climb up any walls in its path. If a spider tries to go through the world border, it starts climbing the world border instead.

If shot from distance with an arrow when outside detection range, spiders turn and run in the direction from which the arrow was fired. If the player moves away, the spider continues following the same path unless the player enters detection range, in which case the spider changes direction and attacks.

Even though spiders do not inflict the Poison status effect, they are immune to it.

Spiders pounce on their targets at close range. A spider that is swimming in 1-block-deep water pounces on nearby enemies upon touching the submerged floor.

Spiders flip onto their backs when they die, unlike most mobs (which land on their sides).

If Invisibility status effect is applied to a spider, its eyes remain visible.

Spiders are immune to the slowing debuff applied to most mobs when walking through cobwebs.

Spiders, being arthropods, are weak against weapons with the Bane of Arthropods enchantment.


Spider jockeys[edit]

There is a 1% chance for a spider to spawn with a skeleton riding it, forming a spider jockey. In the Nether, a spider (spawned with a spawn egg, commands or spawners, since these do not naturally spawn there) has a 0.8% to spawn a wither skeleton on its back and form a wither jockey instead. In snowy biomes, a spider has a 0.8% to spawn a stray on its back and form a stray jockey instead. A spider jockey can also be spawned by the command /summon spider ~ ~ ~ {Passengers: [{id:skeleton}]}.

A spider jockey.
Spider jockey spawning with skeletons head in glass.


Missing Texture Block.png
This section needs more information.
Information requested: many missing variants
Sound Subtitle Namespaced ID Subtitle ID Source Pitch Volume Min. volume
Spider hisses entity.spider.ambient[verify] subtitles.entity.spider.ambient ? ? ? ?
Spider dies entity.spider.death[verify] subtitles.entity.spider.death ? ? ? ?
Spider hurts entity.spider.hurt[verify] subtitles.entity.spider.hurt ? ? ? ?
Footsteps ? subtitles.generic.block.footsteps ? ? ? ?

Data values[edit]

Spiders have entity data associated with them that contain various properties of the mob.


Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
Advancement-plain-raw.png AdventureAdventure, exploration, and combatKill any entity, or be killed by any entity.minecraft:adventure/root
Advancement-plain-raw.png Monster HunterKill any hostile monsterAdventureKill one of these 25 mobs. Other mobs are ignored for this advancement.minecraft:adventure/kill_a_mob
Advancement-fancy-raw.png Monsters HuntedKill one of every hostile monsterMonster HunterKill each of these 25 mobs. Other mobs may be killed, but are ignored for the advancement.minecraft:adventure/kill_all_mobs



The original brown spider.
Java Edition Classic
October 23, 2009Spider Revision 0.png Spiders were proposed in a blog post, where they would produce "web tiles".
0.26 SURVIVAL TESTSpider Revision 0.png Officially added spiders, the second mob added in Survival Test.
Spiders currently do not jump very far.
Killing spiders gives the player 105 points.
The eyes of spiders currently do not glow.
0.27 SURVIVAL TESTSpider Revision 1.png The texture of spiders has now been changed because of a suggestion from a user on the TIGSource forums[1].
Java Edition Indev
February 19, 2010Spiders now drop 0–2 string upon death.
?The eyes on spiders now glow in the dark.
Java Edition Alpha
v1.0.17Added spider jockeys - skeletons spawned riding spiders.
Java Edition Beta
1.2Spiders have now been given the ability to climb vertical walls made of any block and could "see" the player through solid blocks to track them down (creepers previously had this ability before it was transferred to the spiders).
1.4Spiders no longer trample crops.[3]
Spiders no longer make step sounds (or the step sounds are now much quieter).[2]
Java Edition
1.3.1?Spiders now become aggressive toward the last mob or player that hit them.
1.4.212w39aSpiders have now been given a new walking sound.
1.6.113w24aSpiders now have a chance of spawning with the Speed, Strength, Regeneration, or Invisibility status effects on Hard difficulty. are now no longer provoked when attacked by the player in creative mode.
1.814w06aSpiders can now no longer see the player through blocks.
Spiders have now been updated to the new AI system, including AI specially made for spiders, allowing them to better take control of their climbing ability.
14w11aSpiders now run away from creepers that are about to explode.
1.8.1pre1Spiders no longer run away from creepers that are about to explode.
1.915w36aSpiders can now draw lines of sight through blocks again.
1.1116w32aThe entity ID has now been changed from Spider to spider.
1.1418w43aSpider.png The texture of spiders has now been changed.
Pocket Edition Alpha
0.3.3Spider Revision 1.png Added spiders.
0.7.3The eyes on spiders now glow in the dark.
0.9.0build 1Leaves now have a chance of spawning spiders, creating a higher amount of spiders in tree-rich biomes at night. (version exclusive)
The spider's AI has now been updated.
build 4The animation for spiders is now twice as fast.
0.9.2Spiders no longer draw a line of sight through solid blocks.
0.11.0build 1Added spider jockeys - skeletons spawned riding spiders.
0.12.1build 1Spiders now drop spider eyes.
Spider spawn in nether have 1% chance to spawn as wither jockey.
0.14.0build 1Baby zombie jockeys now check for nearby spiders to mount prior to attacking the player, villagers, and golems.
0.15.0build 1Baby husks can now mount spiders.
Spiders that spawn in snowy biomes in view of sky can now spawn as stray jockeys.
Bedrock Edition
1.10.0beta The texture of spiders has now been changed.
Legacy Console Edition
TU1CU11.0Patch 1Spider Revision 1.png Added spiders.
TU141.04Spiders now become aggressive toward the last mob or player that hit them.
TU31CU191.22Patch 3Spiders can now no longer see the player through blocks.
Spiders have now been updated to the new AI system, including AI specially made for spiders, allowing them to better take control of their climbing ability.
PlayStation 4 Edition
1.90Spider.png The texture of spiders has now been changed.


Issues relating to "Spider" are maintained on the bug tracker. Report issues there.


  • Spiders are the first insect and arthropod mobs to be added to the game.