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Skeleton with bow:
5 upon Skeleton's death
Skeleton: skeleton, wither_skeleton, stray
Spiders and skeletons
There is a 1% chance that a spider will spawn with a skeleton riding them, forming a spider jockey. In the Nether, a spider (spawned with a spawn egg, commands or spawners, since these do not naturally spawn there) has a 0.8% to spawn a wither skeleton on its back and form a wither jockey instead. In snowy biomes, a spider has a 0.8% to spawn a stray on its back and form a stray jockey instead.
In Java Edition on hard difficulty, spiders have up to a 10% chance (depending on regional difficulty) of spawning with a single beneficial status effect. This effect can be speed (40%), strength (20%), regeneration (20%) or invisibility (20%), and has an essentially infinite duration.
Spider jockeys spawned in narrow enclosures can cause the skeleton rider to die of suffocation, due to the spider scaling the walls. They can also spawn in a 1 high space with a transparent block above, so the skeletons head is stuck in the transparent block.
A cave spider can spawn as a jockey, just as a spider can. If either type of spider is spawned in the Nether and occurs as a jockey, it has an 80% chance that its skeleton rider will be a wither skeleton. If cave spider is spawned in a snowy biome with a view of the sky, and occurs as a jockey, it has an 80% chance that its skeleton rider will be a stray.
Baby zombie variants can mount spiders and cave spiders. Specifically, baby zombie variants have a 15% chance to want to be a jockey, and if they do, then upon nearing the player and before attacking, they check for one of the following and mount it: adult chickens, adult ocelots, adult wild wolves, adult zombies and variants, cows, pigs, sheep, horses and variants, mooshrooms, spiders, cave spiders, pandas and adult stray cats.
The skeleton and the spider each have separate drops when that part of the spider jockey is killed.
Their drops are no different than if the skeleton or spider were standing alone.
The spider controls the movement, so a spider jockey will wander aimlessly in the day and only pursue the player at night or in dimly lit areas when the spider is hunting. The two creatures attack and take damage individually (i.e. if the spider is killed, the skeleton will continue to attack and move, and vice-versa). If a spider jockey jumps into water, the skeleton will jump off the spider.
The skeleton will turn and fire at the player as soon as it sees them no matter the time of day (although the skeleton will quickly burn in sunlight, leaving the spider unharmed). A spider jockey can attack two different players in multiplayer - this is caused by one player damaging one half of the spider jockey and not the other. If the skeleton shoots another hostile mob, the mob will focus its attack on the skeleton but not the spider being ridden, even after the skeleton is killed. If the skeleton on the spider jockey is shot by another skeleton, it will jump off and leave the spider to engage the skeleton that shot it.
A spider jockey can kill itself - sometimes the skeleton arrows will injure the spider and other times the spider's pouncing will run the skeleton into its own arrow.
When a spider jockey rides a minecart, the minecart will automatically accelerate, along with the spider's legs moving as if it was walking.
|Java Edition Alpha|
|August 16, 2010||Notch mentions the concept of spider jockeys in a TIGSource forum post.|
|v1.0.17||Added spider jockeys.|
|v1.2.0||Skeleton now holds bow.|
|Java Edition Beta|
|1.2||As with spiders, spider jockeys can now climb vertically up walls.|
|1.5||Spider jockeys can now be "neutral-hostile" with the addition of rain. The light level is low enough in a rainstorm for the skeleton to not combust, but high enough for the spider to not be actively hunting. In this state, the skeleton will shoot the player with arrows but the spider will not give chase (unless the spider jockey wanders into a shady area) because movement is controlled by the spider. The player can safely observe this kind of spider jockey from a distance of 16 or more blocks away.|
|1.8||Skeleton's bow is now larger and held more realistically (full-sized bows, two-handed, and pulling the arrow back) than in previous versions (in one hand).|
|Skeletons now fire arrows slightly slower. Their arrows however, are shot with more force.|
|1.0.0||Skeletons now hold their bow with one hand again, but they still have the larger and held realistically bow.|
|1.4.2||12w34a||Spider spawn eggs now have a chance to spawn a spider jockey.|
|12w36a||Spider spawn eggs used in nether fortresses have a chance to spawn a spider jockey with a wither skeleton.|
|1.5||13w09a||Skeletons no longer dismount the spiders when the world is reloaded.|
|1.9||15w31a||Skeletons now lower their arms when idle and sitting position has bit lower.|
|1.10||16w20a||Spiders spawned in cold biomes can have a stray skeleton rider.|
|1.11||16w32a||Spider jockeys no longer spawn with a stray rider and wither skeleton rider. |
|1.14||18w43a||The texture has been changed.|
|Pocket Edition Alpha|
|0.11.0||build 1||Added spider jockeys. Cave spiders also have a chance to spawn with a skeleton rider.|
|0.12.1||build 1||Added wither jockeys with a cave spider variant.|
|0.14.0||build 1||Spiders and cave spiders can be mounted by baby zombies and baby zombie villagers.|
|0.15.0||build 1||Spider jockeys now have a 80% chance to spawn with a stray rider in snowy biomes.|
|Spiders and cave spiders can be mounted by baby husks.|
|Skeletons now lower their arms when idle.|
|1.10.0||beta 220.127.116.11||The texture of spider jockeys has been changed.|
|Legacy Console Edition|
|TU1||CU1||1.0||Patch 1||1.0.1||Added spider jockeys.|
|New Nintendo 3DS Edition|
|0.1.0||Added Spider Jockeys.|
A dueling skeleton and spider jockey.
- resolved as "Works as Intended"