Spider Jockey

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Spider Jockey
Spider Jockey.pngWither Skeleton Jockey.pngBluespiderjockey.pngCave spider wither jockey.png
Health points

Skeleton: 20 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)
Spider: 16 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)
Cave Spider: 12 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Attack strength

Skeleton:
Easy: 4 (Heart.svgHeart.svg)
Normal: 4 (Heart.svgHeart.svg)
Hard: 5 (Heart.svgHeart.svgHalf Heart.svg)
Wither Skeleton:
Easy: 4 (Withered Heart.svgWithered Heart.svg)
Normal: 7 (Withered Heart.svgWithered Heart.svgWithered Heart.svgWithered Half Heart.svg)
Hard: 10 (Withered Heart.svgWithered Heart.svgWithered Heart.svgWithered Heart.svgWithered Heart.svg)
Spider:
Easy: 2 (Heart.svg)
Normal: 2 (Heart.svg)
Hard: 3 (Heart.svgHalf Heart.svg)

Spawn

Light level of 7 or less

First appearances

See History

Drops

See Drops

Experience

5 upon Skeleton's death
5 upon Spider's death

Internal ID

JE:
Skeleton: (Skeleton: 51, Wither Skeleton: 5, Stray: 6)
Spider: 52
BE:
Skeleton: (Skeleton: 34, Wither Skeleton: 48, Stray: 46)
Spider: 35

Entity ID

Skeleton: skeleton, wither_skeleton, stray
Spider: spider

A spider jockey[1] is the rare appearance of a spider being ridden by a skeleton.

Spawning[edit | edit source]

Spiders and skeletons[edit | edit source]

A spider has a 1% chance to spawn with a skeleton rider. This means that a spider spawner, spawn egg, or the /summon command can very rarely spawn a spider jockey.

Spider jockeys spawned in narrow enclosures can cause the skeleton rider to die of suffocation, due to the spider scaling the walls.

Using the summon command: /summon spider ~ ~ ~ {Passengers:[{id:skeleton}]} will yield a spider jockey.

Bedrock Edition[edit | edit source]

A cave spider can spawn as a jockey, just as a spider can. If either type of spider is spawned in the Nether and occurs as a jockey, it has an 80% chance that its skeleton rider will be a wither skeleton. If either type of spider is spawned in a snowy biome with a view of the sky, and occurs as a jockey, it has an 80% chance that its skeleton rider will be a stray.

Baby zombies can mount spiders and cave spiders. Specifically, baby zombies have a 15% chance to want to be a jockey, and if they do, then upon nearing the player and before attacking, they check for one of the following and mount it: adult chickens, adult ocelots, adult wolves, adult zombies, cows, pigs, sheep, spiders and cave spiders.

Drops[edit | edit source]

The skeleton and the spider each have separate drops when that part of the spider jockey is killed.

Their drops are no different than if the skeleton or spider were standing alone.

Behavior[edit | edit source]

The spider controls the movement, so a spider jockey will wander aimlessly in the day and only pursue the player at night or in dimly lit areas when the spider is hunting. The two creatures attack and take damage individually (i.e. if the spider is killed, the skeleton will continue to attack and move, and vice-versa). If a spider jockey jumps into water, the skeleton will jump off the spider.

The skeleton will turn and fire at the player as soon as it sees them no matter the time of day (although the skeleton will quickly burn in sunlight, leaving the spider unharmed). A spider jockey can attack two different players in SMP - this is caused by one player damaging one half of the spider jockey and not the other. If the skeleton shoots another hostile mob, the mob will focus its attack on the skeleton but not the spider being ridden, even after the skeleton is killed. If the skeleton on the spider jockey is shot by another skeleton, it will jump off and leave the spider to engage the skeleton that shot it.

A spider jockey can kill itself - sometimes the skeleton arrows will injure the spider and other times the spider's pouncing will run the skeleton into its own arrow.

When a spider jockey rides a minecart, the minecart will automatically accelerate.

History[edit | edit source]

Alpha
August 16, 2010Notch mentions the concept of spider jockeys in a TIGSource forum post.
1.0.17 Added spider jockeys.
Beta
1.2 As with spiders, spider jockeys can now climb vertically up walls.
1.5 Spider jockeys can now be "neutral-aggressive" with the addition of rain. The light level is low enough in a rainstorm for the skeleton to not combust, but high enough for the spider to not be actively hunting. In this state, the skeleton will shoot the player with arrows but the spider will not give chase (unless the Spider Jockey wanders into a shady area) because movement is controlled by the spider. The player can safely observe this kind of Spider Jockey from a distance of 16 or more blocks away.
Official release
1.4.2 12w34a Spider spawn eggs now have a chance to spawn a Spider Jockey.
12w36a Spider spawn eggs used in nether fortresses have a chance to spawn a spider jockey with a wither skeleton.
1.5 13w09a Skeletons no longer dismount the spiders when the world is reloaded.
1.10 16w20a Spiders spawned in cold biomes can have a stray skeleton rider.
Pocket Edition Alpha
0.11.0 build 1 Added spider jockeys. Cave spiders also have a chance to spawn with a skeleton rider.
0.12.1 build 1 Added Wither Jockey,and also with cave spider variant.
0.15.0 build 1 now spider jockey have 80% Chance if spawn in Snowy Biome and View the Sky, the skeleton will be stray,also with Cave spider variants.
Legacy Console Edition
TU1CU11.0Patch 1Added spider jockeys.

Issues[edit | edit source]

Issues relating to “Spider Jockey” are maintained on the issue tracker. Report issues there.

Gallery[edit | edit source]

References[edit | edit source]