Spider
Health points |
16 |
---|---|
Behavior |
Neutral (light >11) |
Attack strength |
Easy: 2 |
Hitbox size |
Height: 0.9 blocks |
Spawn |
Light level of 7 or less, 3×1.5x3 space on solid blocks (spawns only on top of the central block). Top half of space may be occupied by transparent blocks (glass, etc.). |
Spiders are common neutral mobs that have the unique ability to climb walls.
Contents
Spawning[edit]
1–4 spiders spawn in a 3×3×1.5[JE only] (2×2×1[BE only]) space on an opaque block in the Overworld at a light level of 7 or less. The top blocks can be transparent, but not solid.
A spider spawns in leaves provided that there are 3×3×2 spaces around as forested biomes have a greater amount of spiders; they do not spawn in groups.[BE only]
Spawners[edit]
Spiders spawn from spawners in dungeons (25% chance), as well as secret rooms surrounded by cobwebs in woodland mansions.
Status effects[edit]
On hard difficulty, spiders occasionally spawn with status effects. For each pack spawn, there is a (10×clamped regional difficulty)% chance of the game applying a status effect. This does not apply to cave spiders. If it decides to do so, then it selects the effect. The spider can spawn with following effects:
- Speed (40% chance)
- Strength (20% chance)
- Regeneration (20% chance)
- Invisibility (20% chance)
The effect is then applied to all entities within the pack, lasting for about 3.4 years[1] . If the Invisibility status effect is applied to a spider, its eyes remain visible, similar to invisible endermen.
A spider with the Speed effect.
A spider with the Strength effect.
A spider with the Regeneration effect.
A spider with the Invisibility effect.
Drops[edit]
Upon death, a spider drops:
- 0–2 String. The maximum is increased by 1 per level of Looting, for 0-5 string with Looting III.
- 5 when killed by a player or tamed wolf.
- A 1⁄3 chance of dropping a Spider Eye when killed by a player or tamed wolf. The maximum amount of spider eyes is increased by 1 per level of Looting. The chance of a spider not dropping any spider eyes can be found using the formula
2 / (Looting Level + 3)
. For example, Looting III gives a 1⁄3 chance of not dropping any spider eyes. All other amounts have an equal chance of occurring.
Behavior[edit]
Spiders become hostile to players and iron golems as long as the light level immediately around them is 11 or less; otherwise, they do not attack unless attacked. Hostile spiders see up to 16 blocks, continuing to chase even when exposed to well-lit locations. If a spider sustains damage from a source other than a direct attack, such as falling, its hostility resets to a neutral state.
Spiders can climb up over solid blocks but not overhangs or on ceilings. If a spider cannot find an ideal path to the player, when they go behind or on top of a wall, it approaches as close as it can to the player's position from the outside or below as it can see through blocks, at that time proceed by climbing the wall vertically until it gets to the top, even if it loses its aggression toward them. When a spider loses its aggression, it continues moving forward blindly for 2 seconds; this behavior causes the spider to climb up any walls in its path.
Spiders cannot climb magma blocks.[BE only][2] Note that Cave Spiders, on the other hand, can climb them on all editions.
If a spider tries to go through the world border, it starts climbing the world border instead.[JE only]
If shot with arrows when outside of the detection range, spiders turn and run in the direction from which the arrow was fired. If the player moves away, the spider continues following the same path unless the player enters the detection range, in which case the spider changes direction and attacks.
Even though spiders do not inflict the Poison status effect, they are immune to it. They are also immune to the slowing applied to most mobs when walking through cobwebs.
An aggressive spider pounces at close range. When it is swimming in 1-block-deep water it pounces upon touching the submerged floor. They can attack when their Y-axis position is changed.
Spiders flip onto their backs when they die, unlike all other mobs, which land on their sides.
The Bane of Arthropods enchantment inflict Slowness IV and more damage to spiders.
Variants[edit]
Spider jockeys[edit]
There is a 1% chance for a spider to spawn with a skeleton riding it, forming a spider jockey. In the Nether, if a spider is spawned there with a spawn egg, commands or spawners, it has a 0.8% chance to spawn a wither skeleton on its back and form a wither jockey instead. In some of snowy biomes, a spider has a 0.8% chance to spawn a stray on its back and form a stray jockey instead. A spider jockey can also be spawned by the command /summon spider ~ ~ ~ {Passengers: [{id:skeleton}]}
.
Sounds[edit]
Sound | Subtitle | Source | Description | Namespaced ID | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Spider hisses | ? | ? | entity.spider.ambient | subtitles.entity.spider.ambient | ? | ? | 16 | |
Spider dies | ? | ? | entity.spider.death | subtitles.entity.spider.death | ? | ? | 16 | |
Spider hurts | ? | ? | entity.spider.hurt | subtitles.entity.spider.hurt | ? | ? | 16 | |
Footsteps | ? | ? | entity.spider.step | subtitles.generic.block.footsteps | ? | ? | 16 |
Data values[edit]
ID[edit]
Name | Namespaced ID | Translation key |
---|---|---|
Spider | spider | entity.minecraft.spider |
Name | Namespaced ID | Numeric ID | Translation key |
---|---|---|---|
Spider | spider | 35 | entity.spider.name |
Entity data[edit]
Spiders have entity data associated with them that contains various properties.
- Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
Achievements[edit]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
---|---|---|---|---|---|---|
![]() | Monster Hunter | Attack and kill a monster. | Kill a hostile mob or one of the following neutral mobs: an enderman, a zombified piglin, a spider, or a cave spider. | 15G | Bronze |
Advancements[edit]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Namespaced ID |
---|---|---|---|---|---|
![]() | Adventure | Adventure, exploration, and combat | — | Kill any entity, or be killed by any entity. | adventure/root
|
![]() | Monster Hunter | Kill any hostile monster | Adventure | Kill one of these 34 mobs.[note 1] Other mobs, if any, may be killed, but are ignored for this advancement. | adventure/kill_a_mob
|
![]() | Monsters Hunted | Kill one of every hostile monster | Monster Hunter | Kill each of these 34 mobs.[note 1] Other mobs, if any, may be killed, but are ignored for this advancement. | adventure/kill_all_mobs
|
- ↑ a b
- Blaze
- Cave Spider
- Creeper
- Drowned
- Elder Guardian
- Ender Dragon
- Enderman
- Endermite
- Evoker
- Ghast
- Guardian
- Hoglin
- Husk
- Magma Cube
- Phantom
- Piglin
- Piglin Brute
- Pillager
- Ravager
- Shulker
- Silverfish
- Skeleton
- Slime
- Spider
- Stray
- Vex
- Vindicator
- Witch
- Wither
- Wither Skeleton
- Zoglin
- Zombie
- Zombie Villager
- Zombified Piglin
Video[edit]
Note: This video says that cave spiders can poison the player, but not in easy difficulty.
History[edit]
Java Edition Classic | |||||
---|---|---|---|---|---|
October 23, 2009 | Spiders were proposed in a blog post, where they would produce "web tiles". | ||||
0.26 SURVIVAL TEST/Development | ![]() | ||||
0.26 SURVIVAL TEST | ![]() | ||||
The texture of spiders was changed from brown on October 23, 2009, at 23:45 UTC, roughly 28 minutes before the release of this version, because of a suggestion from a user on the TIGSource forums.[3] | |||||
Spiders are the fifth mob added in Survival Test. | |||||
Spiders currently cannot jump far. | |||||
Killing spiders gives the player 105 points. | |||||
The eyes of spiders currently do not glow. | |||||
Java Edition Indev | |||||
20100214-1 | ![]() | ||||
Spiders now don't attack the player in daylight unless provoked. | |||||
20100219 | Spiders now drop 0–2 string upon death. | ||||
Java Edition Alpha | |||||
v1.0.17 | Added spider jockeys, which are skeletons spawned riding spiders. | ||||
Java Edition Beta | |||||
1.2 | Spiders have been given the ability to climb vertical walls made of any block and could "see" the player through solid blocks to track them down. Creepers previously had the ability to see through walls before it was transferred to the spiders. | ||||
1.4 | Spiders no longer trample crops.[4] | ||||
Spiders now make quieter step sounds.[5] | |||||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease 2 | Spiders now drop 0-1 spider eye when killed by a player or tamed wolf. | |||
The health points of spiders have now been reduced from 20![]() ![]() | |||||
Beta 1.9 Prerelease 4 | Spiders are now immune to the poison status effect. | ||||
Spiders are now considered arthropods. | |||||
1.3.1 | ? | Spiders now become aggressive toward the last mob or player that hit them. | |||
1.4.2 | 12w39a | Spiders have been given a new walking sound. | |||
1.6.1 | 13w24a | ![]() ![]() ![]() ![]() | |||
1.7.2 | 1.7-pre | Spiders are no longer provoked when attacked by the player in creative mode. | |||
1.8 | 14w06a | Spiders can no longer see the player through blocks. | |||
Spiders have been updated to the new AI system, including AI specially made for spiders, allowing them to better take control of their climbing ability. | |||||
14w11a | Spiders now run away from creepers that are about to explode. | ||||
1.8.1 | pre1 | Spiders no longer run away from creepers that are about to explode. | |||
1.9 | 15w36a | Spiders can now draw lines of sight through blocks again. | |||
1.11 | 16w32a | The entity ID has been changed from Spider to spider . | |||
1.14 | 18w43a | ![]() | |||
![]() ![]() ![]() | |||||
Pocket Edition Alpha | |||||
0.3.3 | ![]() | ||||
0.7.2 | ![]() | ||||
0.7.3 | ![]() | ||||
0.8.0 | build 2 | ![]() | |||
build 3 | Spiders are now way slower. | ||||
0.9.0 | build 1 | Leaves now have a chance of spawning spiders, creating a higher amount of spiders in tree-rich biomes at night. | |||
The spider's AI has been updated. | |||||
build 4 | The animation for spiders is now twice as fast. | ||||
0.9.2 | Spiders no longer draw a line of sight through solid blocks. | ||||
0.11.0 | build 1 | Added spider jockeys, which are skeletons spawned riding spiders. | |||
0.12.1 | build 1 | Spiders now drop spider eyes. | |||
Spiders that spawn in the Nether now have a chance to spawn as wither jockey. | |||||
0.14.0 | build 1 | Baby zombie jockeys now check for nearby spiders to mount prior to attacking the player, villagers, and golems. | |||
0.15.0 | build 1 | Baby husks can now mount spiders. | |||
Spiders that spawn in snowy biomes in view of sky can now spawn as stray jockeys. | |||||
Bedrock Edition | |||||
? | Spiders can now draw lines of sight through blocks again. | ||||
1.10.0 | beta 1.10.0.3 | ![]() | |||
Legacy Console Edition | |||||
TU1 | CU1 | 1.0 | Patch 1 | 1.0.1 | ![]() |
TU14 | 1.04 | Spiders now become aggressive toward the last mob or player that hit them. | |||
TU31 | CU19 | 1.22 | Patch 3 | Spiders can no longer see the player through blocks. | |
Spiders have been updated to the new AI system, including AI specially made for spiders, allowing them to better take control of their climbing ability. | |||||
PlayStation 4 Edition | |||||
1.90 | ![]() | ||||
New Nintendo 3DS Edition | |||||
0.1.0 | ![]() |
Issues[edit]
Issues relating to "Spider" are maintained on the bug tracker. Report issues there.
Trivia[edit]
- In normal conditions, spiders actually float above the ground, but this is often not noticeable due to the difference between the player's height and a spider's height.
- A spider jockey's (or a stray jockey) skeleton can sometimes accidentally shoot its own spider. This may cause them to become hostile to and attack each other, until either or both of them die.
- Because the spider and skeleton in a jockey are two separate entities, using a "Dinnerbone" name tag flips only the skeleton or spider instead of the entire jockey.
Gallery[edit]
A spider that spawned with the Swiftness potion effect
A spider that naturally spawned with an Invisibility potion effect.
The original spider, known almost certainly to have only existed in 0.26 SURVIVAL TEST development, since Notch made it black with red eyes before releasing that version.
References[edit]
- ↑ The effect lasts for 3 years, 4 months, 25 days, 6 hours, 45 minutes, and 42.4 seconds, or 2,147,483,647 (231-1) ticks
- ↑ https://youtube.com/watch?v=8CLU2w3AI3k&t=3m16s
- ↑ http://forums.tigsource.com/index.php?topic=6273.msg276501#msg276501
- ↑ "Changed so that wolves and spiders don't make step sounds, and don't destroy crops when they walk on them" – @jeb_, March 30, 2011
- ↑ "@C418 Sure, if you think it would be better" – @jeb_, March 30, 2011
- ↑ MCPE-4736