Spider

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Spider
Spider JE4 BE3.png
Health points

16♥ × 8

Behavior

Neutral (light >11)
Hostile (light ≤11)

Attack strength

Easy: 2♥
Normal: 2♥
Hard: 3♥♥

Hitbox size

Height: 0.9 blocks
Width: 1.4 blocks

Spawn

Light level of 7 or less, 3×3×1.5 space on solid blocks (spawns only on top of the central block). Top half of space may be occupied by transparent blocks (glass, etc.).

Spiders are common neutral mobs that have the unique ability to climb walls.

Spawning[edit]

1–4 spiders spawn in a 3×3×1.5 space on opaque blocks in the Overworld at a light level of 7 or less. The top blocks can be transparent, but not solid.

A spider spawns in leaves provided that there are 3×3×2 spaces around as forested biomes have a greater amount of spiders; they do not spawn in groups.‌[BE only]

Spider spawning on a single block.

Spawners[edit]

Spiders spawn from spawners in dungeons (25% chance), as well as secret rooms surrounded by cobwebs in woodland mansions.

Status effects[edit]

Information icon.svg
This feature is exclusive to Java Edition.

On hard difficulty, spiders occasionally spawn with status effects. For each pack spawn, there is a (10×clamped regional difficulty)% chance of the game applying a status effect. This does not apply to cave spiders. If it decides to do so, then it selects the effect. The spider can spawn with following effects:

The effect is then applied to all entities within the pack, lasting for about 3.4 years[1] . If the Invisibility status effect is applied to a spider, its eyes remain visible, similar to invisible endermen.

Drops[edit]

Upon death, a spider drops:

  • 0–2 String. The maximum is increased by 1 per level of Looting, for 0-5 string with Looting III.
  • 5 when killed by a player or tamed wolf.
  • A 13 chance of dropping a spider eye when killed by a player or tamed wolf. The maximum amount of spider eyes is increased by 1 per level of Looting. The chance of a spider not dropping any spider eyes can be found using the formula 2 / (Looting Level + 3). For example, Looting III gives a 13 chance of not dropping any spider eyes. All other amounts have an equal chance of occurring.

Behavior[edit]

Spiders are hostile to players and iron golems as long as the light level immediately around them is 11 or less; otherwise, they do not attack unless attacked. Hostile spiders see up to 16 blocks, continuing to chase even when exposed to well-lit locations. If a spider sustains damage from a source other than a direct attack, such as falling, its hostility resets to a neutral state.

Spiders can climb up over solid blocks but not overhangs or on ceilings. If a spider cannot find an ideal path to the player, when they go behind or on top of a wall, it approaches as close as it can to the player's position from the outside or below as it can see through blocks, at that time proceed by climbing the wall vertically until it gets to the top, even if it loses its aggression toward them. When a spider loses its aggression, it continues moving forward blindly for 2 seconds; this behavior causes the spider to climb up any walls in its path.

Spiders cannot climb magma blocks.‌[BE only][2] Note that Cave Spiders, on the other hand, can climb them on all editions.

If a spider tries to go through the world border, it starts climbing the world border instead.‌[JE only]

If shot with arrows when outside of the detection range, spiders turn and run in the direction from which the arrow was fired. If the player moves away, the spider continues following the same path unless the player enters the detection range, in which case the spider changes direction and attacks.

Even though spiders do not inflict the Poison status effect, they are immune to it. They are also immune to the slowing applied to most mobs when walking through cobwebs.

An aggressive spider pounces at close range. When it is swimming in 1-block-deep water it pounces upon touching the submerged floor. They can attack when their Y-axis position is changed.

Spiders flip onto their backs when they die, unlike all other mobs, which land on their sides.

The Bane of Arthropods enchantment inflict Slowness IV and more damage to spiders.

Variants[edit]

Spider jockeys[edit]

There is a 1% chance for a spider to spawn with a skeleton riding it, forming a spider jockey. In the Nether, a spider spawned there with a spawn egg, commands or spawners, has a 0.8% chance to spawn a wither skeleton on its back and form a wither jockey instead. In some of snowy biomes, a spider has a 0.8% chance to spawn a stray on its back and form a stray jockey instead. A spider jockey can also be spawned by the command /summon spider ~ ~ ~ {Passengers: [{id:skeleton}]}.

A spider jockey.
Spider jockey spawning with skeletons head in the glass.

Sounds[edit]

SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation
distance
Sound parameters
VolumePitchAttenuation
distance
StreamPreload
Spider hisses? ? entity.spider.ambientsubtitles.entity.spider.ambient? ? 16?????
Spider dies? ? entity.spider.deathsubtitles.entity.spider.death? ? 16?????
Spider hurts? ? entity.spider.hurtsubtitles.entity.spider.hurt? ? 16?????
Footsteps? ? entity.spider.stepsubtitles.generic.block.footsteps? ? 16?????

Data values[edit]

ID[edit]

Java Edition:

NameNamespaced IDTranslation key
Spiderspider entity.minecraft.spider

Bedrock Edition:

NameNamespaced IDNumeric ID Translation key
Spiderspider 35entity.spider.name

Entity data[edit]

Spiders have entity data associated with them that contains various properties.

Achievements[edit]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS)
Monster HunterAttack and destroy a monster.Kill a hostile mob or one of the following neutral mobs: enderman, zombified piglin, spider, cave spider.15GBronze

Advancements[edit]

Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID

Advancement-plain-raw.png

Adventure
Adventure, exploration, and combatKill any entity, or be killed by any entity.adventure/root

Advancement-plain-raw.png

Monster Hunter
Kill any hostile monsterAdventureKill one of these 34 mobs. Other mobs, if any, may be killed, but are ignored for this advancement.adventure/kill_a_mob

Advancement-fancy-raw.png

Monsters Hunted
Kill one of every hostile monsterMonster HunterKill each of these 34 mobs. Other mobs, if any, may be killed, but are ignored for this advancement.adventure/kill_all_mobs

Video[edit]

Note: This video says that cave spiders can poison the player, but not in easy difficulty.

History[edit]

Java Edition Classic
October 23, 2009Spiders were proposed in a blog post, where they would produce "web tiles".
0.26 SURVIVAL TEST/DevelopmentSpider JE1.png Tested spiders.
0.26 SURVIVAL TESTSpider JE2 BE1.png Added spiders.
The texture of spiders was changed from brown on October 23, 2009, at 23:45 UTC, roughly 28 minutes before the release of this version, because of a suggestion from a user on the TIGSource forums.[3]
Spiders are the fifth mob added in Survival Test.
Spiders currently cannot jump far.
Killing spiders gives the player 105 points.
The eyes of spiders currently do not glow.
Java Edition Indev
20100214-1Spider JE3 BE2.png The eyes on spiders now glow in the dark.
20100219Spiders now drop 0–2 string upon death.
Java Edition Alpha
v1.0.17Added spider jockeys, which are skeletons spawned riding spiders.
Java Edition Beta
1.2Spiders have been given the ability to climb vertical walls made of any block and could "see" the player through solid blocks to track them down. Creepers previously had the ability to see through walls before it was transferred to the spiders.
1.4Spiders no longer trample crops.[4]
Spiders now make quieter step sounds.[5]
Java Edition
1.0.0Beta 1.9 Prerelease 2Spiders now drop 0-1 spider eye when killed by a player or tamed wolf.
The health points of spiders have now been reduced from 20♥ × 10 to 16♥ × 8.
Beta 1.9 Prerelease 4Spiders are now immune to the poison status effect.
Spiders are now considered arthropods.
1.3.1?Spiders now become aggressive toward the last mob or player that hit them.
1.4.212w39aSpiders have been given a new walking sound.
1.6.113w24aSpider (Speed) JE1.png Spider (Strength) JE1.png Spider (Regeneration) JE1.png Spider (Invisibility) JE1.png Spiders now have a chance of spawning with the Speed, Strength, Regeneration, or Invisibility status effects on Hard difficulty.
1.7.21.7-preSpiders are no longer provoked when attacked by the player in creative mode.
1.814w06aSpiders can no longer see the player through blocks.
Spiders have been updated to the new AI system, including AI specially made for spiders, allowing them to better take control of their climbing ability.
14w11aSpiders now run away from creepers that are about to explode.
1.8.1pre1Spiders no longer run away from creepers that are about to explode.
1.915w36aSpiders can now draw lines of sight through blocks again.
1.1116w32aThe entity ID has been changed from Spider to spider.
1.1418w43aSpider JE4 BE3.png The texture of spiders has been changed.
Spider (Speed) JE2.png Spider (Strength) JE2.png Spider (Regeneration) JE2.png As a result of the spider texture change, the spiders that spawn with the Speed, Strength, or Regeneration status effects on Hard difficulty now have a different look.
Pocket Edition Alpha
0.3.3Spider JE2 BE1.png Added spiders.
0.7.2Spider MCPE-4736.png On Android mobile devices, the abdomen on spiders is currently missing.[6]
0.7.3Spider JE3 BE2.png The eyes on spiders now glow in the dark.
0.8.0build 2Spider JE3 BE2.png Spiders now have abdomens on Android mobile devices.
build 3Spiders are now way slower.
0.9.0build 1Leaves now have a chance of spawning spiders, creating a higher amount of spiders in tree-rich biomes at night.
The spider's AI has been updated.
build 4The animation for spiders is now twice as fast.
0.9.2Spiders no longer draw a line of sight through solid blocks.
0.11.0build 1Added spider jockeys, which are skeletons spawned riding spiders.
0.12.1build 1Spiders now drop spider eyes.
Spiders that spawn in the Nether now have a chance to spawn as wither jockey.
0.14.0build 1Baby zombie jockeys now check for nearby spiders to mount prior to attacking the player, villagers, and golems.
0.15.0build 1Baby husks can now mount spiders.
Spiders that spawn in snowy biomes in view of sky can now spawn as stray jockeys.
Bedrock Edition
?Spiders can now draw lines of sight through blocks again.
1.10.0beta 1.10.0.3Spider JE4 BE3.png The texture of spiders has been changed.
Legacy Console Edition
TU1CU1 1.0 Patch 11.0.1Spider JE3 BE2.png Added spiders.
TU14 1.04 Spiders now become aggressive toward the last mob or player that hit them.
TU31CU19 1.22 Patch 3Spiders can no longer see the player through blocks.
Spiders have been updated to the new AI system, including AI specially made for spiders, allowing them to better take control of their climbing ability.
PlayStation 4 Edition
1.90Spider JE4 BE3.png The texture of spiders has been changed.
New Nintendo 3DS Edition
0.1.0Spider JE3 BE2.png Added spiders.

Issues[edit]

Issues relating to "Spider" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • In normal conditions, spiders are actually floating a few centimeters above the ground, but this is often unnoticeble due to the difference between the player's height and a spider's height.
  • A spider jockey's (or a stray jockey) skeleton can sometimes accidentally shoot its own spider. This may cause them to become hostile to and attack each other, until either or both of them die.
  • Since the spider and skeleton in a jockey are two separate entities, using a "Dinnerbone" name tag only flips the skeleton or spider instead of the entire jockey.

Gallery[edit]

References[edit]