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|name=[[Update Aquatic]] <small>(Phase 2)</small> |
|name=[[Update Aquatic]] <small>(Phase 2)</small> |
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− | |date= |
+ | |date=Unknown, later than June 2018<ref name=hint1>https://twitter.com/mattgartzke/status/1009190796401111041?s=21</ref><ref name=hint2>https://twitter.com/mattgartzke/status/1007380972814258176?s=21</ref> |
|edition=Bedrock Edition |
|edition=Bedrock Edition |
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|devversions='''Beta versions'''<br> |
|devversions='''Beta versions'''<br> |
Revision as of 18:00, 21 June 2018
1.5, known as Phase Two of the Update Aquatic, is an upcoming major update to Bedrock Edition with a possible release date of sometime in July 2018.[1][2] It will add the rest of the Update Aquatic features not included within the first release of the update (1.4), such as turtles and conduits.[3]
Additions
Blocks
- Conduit
- Version exclusive When it's activated by using an integral frame, its inside texture will change again, similar to
- Version exclusive Can be oriented in 16 different directions on top of a block like mob head
- Bubble Columns
- Version exclusive By default, it will display as a transparent full block so lower-end devices can support it.
- Can be toggled to look similar to Java Edition's appearance
- Version exclusive By default, it will display as a transparent full block so lower-end devices can support it.
- Sea Turtle Eggs
Items
Mobs
Gameplay
Changes
Blocks
- Blue Ice
- Made more slippery
- Coral blocks
- Will no longer die as long as one side is touching water
- Updated the texture of the top of Kelp
Items
- Boats
- Changed the steering when using keyboard and mouse by pressing W to move forward and S to reverse
- Tridents
- Can now be enchanted with Mending and Unbreaking
- Added an animation when using Riptide in first person perspective
- Are no longer able to break blocks in creative mode (similar to swords)
- Updated the Riptide spin texture
- Updated the texture of Cooked Cod
Mobs
- All undead mobs will now sink in water and can walk on the bottom
- Husks
- Zombies
- If they are sunk in water, they can now transform into drowned
- Skeleton horses
- Can now be ridden underwater
- Skeletons and strays
- Will now switch from ranged to melee attacks while underwater and switch back when out of water
- Dolphins
- Can now be given Raw Cod or Raw Salmon and will swim towards the nearest Ocean Ruins or Shipwreck
- Drowned
- Now have a chance to spawn with a Nautilus Shell
World generation
- Magma blocks in ocean ravines will now create bubble columns
Gameplay
- Certain features are no longer behind Experimental Gameplay. This includes the following:
General
- New background to celebrate the Update Aquatic
- Default Field of View has been reduced from 70 to 60 and can be adjusted in Video Settings
- Moved the Settings and Store buttons on the main menu to be below each other
Fixes
- Fixed several of the top crashes that occurred during gameplay
- Fixed a crash that occurred when playing Truffletop Town and dying while using Elytra and Fireworks
- Pick Block will now work in Survival mode
- Players can once again resurface after tapping "fly down" arrow while swimming with touch controls
- Breaking coral with a Pickaxe will now drop dead coral and will drop living coral when using Silk Touch
- Fixed Dolphins getting stuck in their idle animation
- Firework Rockets now appear in the Recipe Book when being searched for in Survival
- Fixed fish not rendering when moving out of render distance and back
/clear
will now clear items properly- The first mouse click after re-mapping an action to a key is now recognized
- Improved messaging when there are no Old Worlds to sync
- Leads and Balloons can no longer be attached to Horses being ridden by players
- Enchantment names can now be seen on the Enchantment Table screen with Pocket UI when using keyboard and mouse
- Fixed helmets being visible after being destroyed by taking damage from a mob
- Resource and Behavior Packs are now properly enabled/disabled on Realms when restoring backups or replacing worlds
- Changes made to the 'Trust Player Permissions' setting during world creation will now persist after loading into the world
- Fixed some visual issues with Kelp
- Ladders no longer appear as invisible blocks with collision when placed using '/setblock'
- The surface of water can now be seen when viewing from behind glass underwater
- Sneaking and jumping into water no longer prevents jumping or swimming upwards
- Double doors once again display correctly
- Fixed the texture of Dark Prismarine Stairs
- Banners are no longer consumed from the inventory when placed in Creative mode
- Pick Block will now pick the proper variant of Buttons and Pressure Plates
- Glass once again renders properly at further distances and certain angles
- Zombie Villagers created during world generation are no longer super fast
- It's once again possible to eat Raw Fish
- It is no longer possible to refill breath by swimming against ice
- Fixed a redundant gray line at the top of the Drowned's legs
- The Trident will now be thrown the direction the cursor is pointing when playing in VR
- Pressing the 'Default Settings' button will now only affect the control scheme that is selected
- Personal Game Mode is now fully applied in Game Settings when switched from Survival to Creative
- The Ender Dragon will no longer get stuck if the player moves too far away. Silly dragon!
- Bone Meal is now depleted when used on Kelp from a Dispenser
- Dropped items can once again pass under top slabs
- Image thumbnails and game modes for worlds and world templates will now appear when searching on the Storage screen
- The book on the Enchantment Table screen no longer overlaps the suggested enchantment's name
- Tall birch trees will once again generate in Mutated Birch Forests
- Mobs will no longer rotate their heads 360 degrees while in Boats
- Fixed water not rendering when viewed at certain angles near the surface
- Splash Water Bottles will now keep Dolphins hydrated on land
- A controller tooltip will now appear when it is possible to place blocks underwater
- All overhangs and floating islands will once again generate with grass or snow under them
- Bryce Mesa biomes will now generate correctly
- Fixed entering a Minecart from another Minecart
- Players will no longer spawn on land in the swimming animation after swimming near land and exiting a world
- Blocks can no longer be placed with no other block to support it when sprint-flying underwater in Creative mode
- Riptide can no longer be used while riding a mount
- Ice bergs, Sea Grass, and Kelp can no longer replace blocks of an Ocean Monument when generated
- Fixed the glint on enchanted Tridents in first person
- Fixed the rotation of Tridents while charging in first person
- Fixed several crashes that occurred during gameplay
- Bone Meal can no longer be used too quickly
- Blocks can no longer be placed underwater without highlighting another block while sprint-swimming in Creative mode
- Players can no longer breathe underwater by swimming into ice blocks
- The breath meter will no longer decrease when the player is visually above water
- The breath meter is no longer refilled after quitting and loading back into a world
- Dolphins can no longer be fed fish immediately after they have already been fed
- Fences can once again be placed on leaves and certain other blocks
- Fixed water not rendering when swimming against the bottom of a block
- Seagrass obtained by commands is now functional and stackable
- Changes to a world's name when it is initially created from a template will now update properly after saving and quitting
- All Buttons will now display properly in the hotbar and when placed in an Item Frame
- The Lead attach point no longer appears in front of the player when swimming
- Items will no longer get stuck in flowing water source blocks
- Zombies that have transformed from Husks no longer have super speed on land
- Movement speed will stay constant after turning while sprint-flying in Creative mode
- Flying speed now stays constant while descending
- Mobs once again no longer spawn on carpet
- Baby animals will no longer take damage in boats
- Fixed the Marker on Treasure Maps disappearing when another player quits and rejoins a world
- Tridents can no longer be destroyed by explosions
- Tridents thrown into Soul Sand now land properly and no longer prevent Loyalty from working
- Tridents thrown underwater will no longer produce infinite bubbles
- The 'Sign In' button will now disappear from the main menu after signing in
- Using the
/spreadplayers
command will no longer set entities or players at y=255 - Fixed several of that top crashes that occurred during gameplay
- Fixed a crash that occurred when a Piston pushed a block
- Fixed a crash that occurred when too many Sea Pickles filled an area
- Increased performance when viewing particles from the Ender Dragon's attack and lingering potions
- Guardians and Elder Guardians are no longer stuck as benthic creatures
- Fixed Conduit Power not affecting players that were swimming through a 1x1 space and in range of a Conduit
- Cached Data once again appears on the Storage screen
- Players will no longer inherit the host's spawn, inventory, and location when rejoining a world with a Resource Pack removed
- Tropical Fish textures now appear properly on Android devices
- The coordinates of Buried Treasure are now accurate when using the '/locate' command
- Pressing down on the controller no longer loses focus on the chat field
- Fixed water flow being inconsistent and suspended around caves and ravines
- Beacons and Conduits now have sound effects
- Command Blocks can now be modified when set to 'Repeat' and 'Always Active'
- Lava falling onto a water block with Seagrass or Kelp from will now become Stone
- Redstone, Torches, and Redstone Torches can no longer be placed on Seagrass underwater
- Fixed Tridents damaging multiple mobs in a single throw
- Passengers in boats will now take damage when falling from a high place
- It is now easier to attack mobs while swimming
- Fixed the cracking animation not appearing when mining blocks through the water surface
- Leather Horse Armor no longer loses its dyed color after world conversion
- Mutated Savanna Plateau and Mutated Mesa Plateau biomes now convert properly from old worlds
- Fixed water coloring in mutated biomes
- Fixed the controller not being detected when resuming the game from suspended state after changing the profile
- Map items now have the proper name displayed in chat for players when using commands
- Fixed some chunk rendering that caused players to see through the ground at certain angles
- Minimized animation delays with large stacks of falling blocks
- Fixed experience orbs not always being picked up by players
- Fixed Drowned spinning in place
- Zombies that transform into Drowned will now drop items when they die
- Dolphins and Cod no longer get the jitters when swimming in groups
- Silverfish can once again enter Stone blocks
- Arrows fired by Skeletons and Strays can now damage the Wither
- The paper doll no longer sticks out of the frame on the inventory screen while swimming
- Tridents fired from a Dispenser no longer have the exact same trajectory and will now lose durability
- Fixed textures on low-end devices when the Education toggle was enabled
- Fixed issues with Zombie pathfinding and not attacking players
- Pistons once again have the proper texture underneath them when placed horizontally
- TNT can no long deal damage or destroy blocks underwater when placed on non-full blocks
- Fixed the hitbox of Coral Fans
- The "Manage who can send you invites" button in Profile settings now points to the proper location
- Fixed two Elder Guardians sometimes spawning in each chamber of an Ocean Monument
- Fixed spelling errors for Anemone and Red Lipped Blenny tropical fish
- The 'Controls' section of How to Play now updates after remapping the Sneak button