Minecraft Wiki
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|planned=1
 
|planned=1
 
|name=[[Update Aquatic]] <small>(Phase 2)</small>
 
|name=[[Update Aquatic]] <small>(Phase 2)</small>
|date=Possibly July 2018<ref name=hint1>https://twitter.com/mattgartzke/status/1009190796401111041?s=21</ref><ref name=hint2>https://twitter.com/mattgartzke/status/1007380972814258176?s=21</ref>
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|date=Unknown, later than June 2018<ref name=hint1>https://twitter.com/mattgartzke/status/1009190796401111041?s=21</ref><ref name=hint2>https://twitter.com/mattgartzke/status/1007380972814258176?s=21</ref>
 
|edition=Bedrock Edition
 
|edition=Bedrock Edition
 
|devversions='''Beta versions'''<br>
 
|devversions='''Beta versions'''<br>

Revision as of 18:00, 21 June 2018

1.5, known as Phase Two of the Update Aquatic, is an upcoming major update to Bedrock Edition with a possible release date of sometime in July 2018.[1][2] It will add the rest of the Update Aquatic features not included within the first release of the update (1.4), such as turtles and conduits.[3]

Additions

Blocks

  • Conduit
    • Version exclusive When it's activated by using an integral frame, its inside texture will change again, similar to
    • Version exclusive Can be oriented in 16 different directions on top of a block like mob head
  • Bubble Columns
    • Version exclusive By default, it will display as a transparent full block so lower-end devices can support it.
      • Can be toggled to look similar to Java Edition's appearance
  • Sea Turtle Eggs

Items

Mobs

Gameplay

Changes

Blocks

  • Blue Ice
    • Made more slippery
  • Coral blocks
    • Will no longer die as long as one side is touching water
  • Updated the texture of the top of Kelp

Items

  • Boats
    • Changed the steering when using keyboard and mouse by pressing W to move forward and S to reverse
  • Tridents
    • Can now be enchanted with Mending and Unbreaking
    • Added an animation when using Riptide in first person perspective
    • Are no longer able to break blocks in creative mode (similar to swords)
  • Updated the Riptide spin texture
  • Updated the texture of Cooked Cod

Mobs

  • All undead mobs will now sink in water and can walk on the bottom
  • Husks
    • If they are sunk in water, they can now transform into zombies and then into drowned
  • Zombies
    • If they are sunk in water, they can now transform into drowned
  • Skeleton horses
    • Can now be ridden underwater
  • Skeletons and strays
    • Will now switch from ranged to melee attacks while underwater and switch back when out of water
  • Dolphins
    • Can now be given Raw Cod or Raw Salmon and will swim towards the nearest Ocean Ruins or Shipwreck
  • Drowned
    • Now have a chance to spawn with a Nautilus Shell

World generation

Gameplay

  • Certain features are no longer behind Experimental Gameplay. This includes the following:

General

  • New background to celebrate the Update Aquatic
  • Default Field of View has been reduced from 70 to 60 and can be adjusted in Video Settings
  • Moved the Settings and Store buttons on the main menu to be below each other

Fixes

  • Fixed several of the top crashes that occurred during gameplay
  • Fixed a crash that occurred when playing Truffletop Town and dying while using Elytra and Fireworks
  • Pick Block will now work in Survival mode
  • Players can once again resurface after tapping "fly down" arrow while swimming with touch controls
  • Breaking coral with a Pickaxe will now drop dead coral and will drop living coral when using Silk Touch
  • Fixed Dolphins getting stuck in their idle animation
  • Firework Rockets now appear in the Recipe Book when being searched for in Survival
  • Fixed fish not rendering when moving out of render distance and back
  • /clear will now clear items properly
  • The first mouse click after re-mapping an action to a key is now recognized
  • Improved messaging when there are no Old Worlds to sync
  • Leads and Balloons can no longer be attached to Horses being ridden by players
  • Enchantment names can now be seen on the Enchantment Table screen with Pocket UI when using keyboard and mouse
  • Fixed helmets being visible after being destroyed by taking damage from a mob
  • Resource and Behavior Packs are now properly enabled/disabled on Realms when restoring backups or replacing worlds
  • Changes made to the 'Trust Player Permissions' setting during world creation will now persist after loading into the world
  • Fixed some visual issues with Kelp
  • Ladders no longer appear as invisible blocks with collision when placed using '/setblock'
  • The surface of water can now be seen when viewing from behind glass underwater
  • Sneaking and jumping into water no longer prevents jumping or swimming upwards
  • Double doors once again display correctly
  • Fixed the texture of Dark Prismarine Stairs
  • Banners are no longer consumed from the inventory when placed in Creative mode
  • Pick Block will now pick the proper variant of Buttons and Pressure Plates
  • Glass once again renders properly at further distances and certain angles
  • Zombie Villagers created during world generation are no longer super fast
  • It's once again possible to eat Raw Fish
  • It is no longer possible to refill breath by swimming against ice
  • Fixed a redundant gray line at the top of the Drowned's legs
  • The Trident will now be thrown the direction the cursor is pointing when playing in VR
  • Pressing the 'Default Settings' button will now only affect the control scheme that is selected
  • Personal Game Mode is now fully applied in Game Settings when switched from Survival to Creative
  • The Ender Dragon will no longer get stuck if the player moves too far away. Silly dragon!
  • Bone Meal is now depleted when used on Kelp from a Dispenser
  • Dropped items can once again pass under top slabs
  • Image thumbnails and game modes for worlds and world templates will now appear when searching on the Storage screen
  • The book on the Enchantment Table screen no longer overlaps the suggested enchantment's name
  • Tall birch trees will once again generate in Mutated Birch Forests
  • Mobs will no longer rotate their heads 360 degrees while in Boats
  • Fixed water not rendering when viewed at certain angles near the surface
  • Splash Water Bottles will now keep Dolphins hydrated on land
  • A controller tooltip will now appear when it is possible to place blocks underwater
  • All overhangs and floating islands will once again generate with grass or snow under them
  • Bryce Mesa biomes will now generate correctly
  • Fixed entering a Minecart from another Minecart
  • Players will no longer spawn on land in the swimming animation after swimming near land and exiting a world
  • Blocks can no longer be placed with no other block to support it when sprint-flying underwater in Creative mode
  • Riptide can no longer be used while riding a mount
  • Ice bergs, Sea Grass, and Kelp can no longer replace blocks of an Ocean Monument when generated
  • Fixed the glint on enchanted Tridents in first person
  • Fixed the rotation of Tridents while charging in first person
  • Fixed several crashes that occurred during gameplay
  • Bone Meal can no longer be used too quickly
  • Blocks can no longer be placed underwater without highlighting another block while sprint-swimming in Creative mode
  • Players can no longer breathe underwater by swimming into ice blocks
  • The breath meter will no longer decrease when the player is visually above water
  • The breath meter is no longer refilled after quitting and loading back into a world
  • Dolphins can no longer be fed fish immediately after they have already been fed
  • Fences can once again be placed on leaves and certain other blocks
  • Fixed water not rendering when swimming against the bottom of a block
  • Seagrass obtained by commands is now functional and stackable
  • Changes to a world's name when it is initially created from a template will now update properly after saving and quitting
  • All Buttons will now display properly in the hotbar and when placed in an Item Frame
  • The Lead attach point no longer appears in front of the player when swimming
  • Items will no longer get stuck in flowing water source blocks
  • Zombies that have transformed from Husks no longer have super speed on land
  • Movement speed will stay constant after turning while sprint-flying in Creative mode
  • Flying speed now stays constant while descending
  • Mobs once again no longer spawn on carpet
  • Baby animals will no longer take damage in boats
  • Fixed the Marker on Treasure Maps disappearing when another player quits and rejoins a world
  • Tridents can no longer be destroyed by explosions
  • Tridents thrown into Soul Sand now land properly and no longer prevent Loyalty from working
  • Tridents thrown underwater will no longer produce infinite bubbles
  • The 'Sign In' button will now disappear from the main menu after signing in
  • Using the /spreadplayers command will no longer set entities or players at y=255
  • Fixed several of that top crashes that occurred during gameplay
  • Fixed a crash that occurred when a Piston pushed a block
  • Fixed a crash that occurred when too many Sea Pickles filled an area
  • Increased performance when viewing particles from the Ender Dragon's attack and lingering potions
  • Guardians and Elder Guardians are no longer stuck as benthic creatures
  • Fixed Conduit Power not affecting players that were swimming through a 1x1 space and in range of a Conduit
  • Cached Data once again appears on the Storage screen
  • Players will no longer inherit the host's spawn, inventory, and location when rejoining a world with a Resource Pack removed
  • Tropical Fish textures now appear properly on Android devices
  • The coordinates of Buried Treasure are now accurate when using the '/locate' command
  • Pressing down on the controller no longer loses focus on the chat field
  • Fixed water flow being inconsistent and suspended around caves and ravines
  • Beacons and Conduits now have sound effects
  • Command Blocks can now be modified when set to 'Repeat' and 'Always Active'
  • Lava falling onto a water block with Seagrass or Kelp from will now become Stone
  • Redstone, Torches, and Redstone Torches can no longer be placed on Seagrass underwater
  • Fixed Tridents damaging multiple mobs in a single throw
  • Passengers in boats will now take damage when falling from a high place
  • It is now easier to attack mobs while swimming
  • Fixed the cracking animation not appearing when mining blocks through the water surface
  • Leather Horse Armor no longer loses its dyed color after world conversion
  • Mutated Savanna Plateau and Mutated Mesa Plateau biomes now convert properly from old worlds
  • Fixed water coloring in mutated biomes
  • Fixed the controller not being detected when resuming the game from suspended state after changing the profile
  • Map items now have the proper name displayed in chat for players when using commands
  • Fixed some chunk rendering that caused players to see through the ground at certain angles
  • Minimized animation delays with large stacks of falling blocks
  • Fixed experience orbs not always being picked up by players
  • Fixed Drowned spinning in place
  • Zombies that transform into Drowned will now drop items when they die
  • Dolphins and Cod no longer get the jitters when swimming in groups
  • Silverfish can once again enter Stone blocks
  • Arrows fired by Skeletons and Strays can now damage the Wither
  • The paper doll no longer sticks out of the frame on the inventory screen while swimming
  • Tridents fired from a Dispenser no longer have the exact same trajectory and will now lose durability
  • Fixed textures on low-end devices when the Education toggle was enabled
  • Fixed issues with Zombie pathfinding and not attacking players
  • Pistons once again have the proper texture underneath them when placed horizontally
  • TNT can no long deal damage or destroy blocks underwater when placed on non-full blocks
  • Fixed the hitbox of Coral Fans
  • The "Manage who can send you invites" button in Profile settings now points to the proper location
  • Fixed two Elder Guardians sometimes spawning in each chamber of an Ocean Monument
  • Fixed spelling errors for Anemone and Red Lipped Blenny tropical fish
  • The 'Controls' section of How to Play now updates after remapping the Sneak button

References