This was a recreation of Sniffer when wasn't released, so it's kind obvious it's outdated. And also, I don't know if Pneuma is interested in fixing that right now. Her hobby is creating new renders for the Wiki about 1.20 features!!!
It would not be too difficult to recreate the pre-release version now. Because the models are already included in Bedrock's client. And there are official textures that don't require color correction.
I lost interest in making recreated textures anymore because of that.
Could you convert the Piglin Beast type B to the 20w06a Hoglin UV? I need it for my TexturePack, I'm asking for that cuz I don't have a good editor of textures.
Simple model renderer looks do not work for me, I put bbmodel of a entity model or block converted in blockbench but looks not work, keep with the same block model and purple and black texture block.
Hi :) Can you make changes to geodes? JE1 needs 20w45a calcite, JE2 needs 20w46a (je1 at this moment) and JE3 needs smooth basalt (je2 at this moment). Thanks!
I've checked and JE1 and JE2 are using the correct textures.
Also, look at Geode's History. JE3 is 20w48a, so it hasn't been changed to Smooth Basalt yet.
Plz check again. those are correct texture. If it looks brighter than the render of the calsite block you saw, it's just because the calcite lighting is darker; all of JE1's renders refer to the 20w45a directory, so there's no chance of another texture getting mixed in.
Hi, can you make a second render of fire with its another texture, like you did with ? Render of .png would be great too, maybe redo of render or (I don't know which is which, it's badly named), it looks slightly weird. Because I think there is a second texture of fire and I don't see it anywhere, so it would be nice to have render of that texture.
There are also , , and so on. That are phases maybe, but it's really weirdly named I think, even if we consider, there should be a second version of texture. It should be all somehow redone with that fire textures.
The Fire on the old clients did not have its texture. Like water and lava, it uses a random texture that is hard-coded. So we can't get those textures and can only reproduce them based on screenshots.
Yes, maybe I'm wrong with something I wrote, but nowadays there are two textures of fire, am I right? And I don't know, if it exists in render as a gif or png. And images JE2 to JE7 doesn't have isometric render.
Hi, can you make a render of , this need 20w45a textures and only amethyst block, without budding amethyst. Also there must be pre-release amethyst clusters
Can you please remove this small bud, and add slightly more clusters. JE1 image use 20w48a, if you want't, you can do JE1 - 20w45a, JE2 - 20w46a, JE3 - 20w48a and JE4 - 21w08a. You can took your old renders in
Hello I have a question on how you achieve ao in your renders I'm assuming you use blender I've been experimenting but nothing seems to get the same result as you, I tried turning ambient occlusion in the Eevee settings but that doesn't work and neither does changing it to cycles so if you could tell me how you do it that would be great
You just reminded me; Can you please make the renders for the purple and yellow axolotls? I would assume they are just recolors of the other axolotls. Thanks!
It shouldn't be. Because those axolotls don't have a screenshot, so no one can see them yet. And the albinos and brown axolotls are clearly different in texture.
Yes. We only saw the top part of the block exposed in Minecraft Live. But if I am to guess, then the block should have the same texture on all sides, I don't know. Also, the skulk block has an animated texture, so can you please make that?
I'd like to render the MCE image, but the game's installation package doesn't include the texture and I don't know how to get it. If I can find it somewhere, I'll render it.
Other than that I knew about it, but if I have the motivation I may render it sooner or later. Thanks!
Could you reupload the gas floor (moved to File:User_FVbico_Gas_Floor_(Medabots_Server).gif)? The timing of changing color seems wrong. It changes to purple over the course of 1 second, stays that shade for 2 seconds, and then takes 1 second to turn back to gray (and stays gray for 6 seconds) the particles start when the gas floor is fully purple, and keep spawning up until 1 second after turning gray again (excluding the last tick of that second).
EDIT: oh forgot to mention, when changing shades, it stays a certain shade for 4 ticks (except final shade, of course).
Thank you so much! Some of those pages have been had broken file links for over a year, so truly, thank you.
I'm not sure if it would help, but current the nether star was actually rendered: https://minecraft.gamepedia.com/File:Nether_Star.gif . Maybe, it would help to be able to make the enchanted crystal textures too?
I'll add the current nether star gif to the history, so all that would need to be rendered for that request are the 1.4.2 textures (12w34a and 12w37a), if possible.
decided to research a bit and upload a bunch more of the inventory icons for weird blocks. There are existing sprites for these on InvSprite, so you could take the textures from there, upscale them and then have those to upload over the existing image files. Also, uploading dedicated inventory icon files for super early cobblestone and oak stairs would be appreciated as well.
I'm now considerably more sure that the orange flashing is an issue on my end rather than a fault with the file itself since it doesn't seem to appear consistently across pages.
I'll fix it if you just say some of the files were wrong. But "why", you say. We all make mistakes from time to time. It was not easy to find those 200-odd files, and to stain gray grasses and leaves with the biome color, things that had been de-transparented, such as glass in them. These are just my actions as a volunteer. You're very stoic, but I'm not an employee of your company.
I did have specific instructions detailed on each image, but if you were making an animated png you probably wouldn't have visited each individual page, so apologies if I sounded overly demanding.
Pretty much every potted object should be up to scratch anyway - the only ones that aren't are the stained glass renders, since they're slightly translucent where they should be completely opaque. Otherwise everything looks pretty much correct. Feel free to shoot me any questions about the weird potted stuff if you're unsure on anything (or just shoot me outright if you think I've been too rude)
First of all, I apologize to you. For wasting the descriptions you had written in each file. I guess I was getting tired and frustrated with rendering too many files.
Hi, mob renderer's already done?
https://minecraft.fandom.com/wiki/File:Piglin_Riding_a_Hoglin.png
Could you re-render this for me? The lighting is unaccurate
Hi, I need you to unlock the hoglin renderer cause some of the GIFS are unfinished.. have an wonderful day!
Add Sniffer Egg Breaking Animation in the Sniffer Renderer. (Feedback)
Hi. I need of the Piglin renderer back
Please change the top texture of the sniffer's pre release image as it is inaccurate to the sniffer's top when Chiwi first showed it.
This was a recreation of Sniffer when wasn't released, so it's kind obvious it's outdated. And also, I don't know if Pneuma is interested in fixing that right now. Her hobby is creating new renders for the Wiki about 1.20 features!!!
And also she is very busy at the moment, as she has been stopped replying and checking messages. :/
I removed the recreated sniffer textures and model immediately after the official textures were released a few hours after they were created.
Because they were released so quickly. I was a little annoyed ... :<
It would not be too difficult to recreate the pre-release version now. Because the models are already included in Bedrock's client. And there are official textures that don't require color correction.
I lost interest in making recreated textures anymore because of that.
Hi! It's been so long since we stopped talking, I came here to request for the Sniffer renderer? It's one of my favorites mob in 1.20.
Hi. I've already pulished here https://codepen.io/pneuma01/full/JjaoLPj
Thank you! <3
I've already created a account on codeopen.io today and I gave a heart for your amazing work! :3
Can I have camel renderer?
Update the file “Camel_Standup” they fixed it's neck on 22w45a's.
Hello Pneuma01! Could you unlock Vex JE3 renderer? I need it for some render's. Thank you!
Could you convert the Piglin Beast type B to the 20w06a Hoglin UV? I need it for my TexturePack, I'm asking for that cuz I don't have a good editor of textures.
It have so many pixels
how to do from below? https://minecraft.fandom.com/wiki/File:Block_of_Quartz_JE3_(facing_NWU).png
Using JS Tree! It's a renderer with many codes, it's hard to make on it!
Somehow the comments disappeared. This place is a bit buggy.
Noooo!!! please give her a prettier name.
Simple model renderer looks do not work for me, I put bbmodel of a entity model or block converted in blockbench but looks not work, keep with the same block model and purple and black texture block.
Worked for blocks, but except for entities.
Could be interesting if you add a option to mobs models
What Color Is The Water In Bedrock?
i new warden file from gamefiles
Hi, can you make renders for 21w41a cave vines plant please?
I'm with Porktuga. How'd you get the render of the Slime to look as it does, and how would I load a texture of my own into it?
Hey, what's the programme you are using for isometric renders?
Hey, what's the programme for isometric renders you are using?
Hey, can you re-render please
I just done uploaded. sorry for late.
JE2 CANDLE CAKE DON'T EXIST, IN PRE-1 CANDLE CAKES NOT UPDATED
please change all je3 to je2 and delete actual je2
Hi :) Can you make changes to geodes? JE1 needs 20w45a calcite, JE2 needs 20w46a (je1 at this moment) and JE3 needs smooth basalt (je2 at this moment). Thanks!
I've checked and JE1 and JE2 are using the correct textures. Also, look at Geode's History. JE3 is 20w48a, so it hasn't been changed to Smooth Basalt yet.
read my comment again) look at calcite on je1, it must be 20w45a
Plz check again. those are correct texture. If it looks brighter than the render of the calsite block you saw, it's just because the calcite lighting is darker; all of JE1's renders refer to the 20w45a directory, so there's no chance of another texture getting mixed in.
Hi, can you make a second render of fire with its another texture, like you did with ? Render of .png would be great too, maybe redo of render or (I don't know which is which, it's badly named), it looks slightly weird. Because I think there is a second texture of fire and I don't see it anywhere, so it would be nice to have render of that texture. There are also , , and so on. That are phases maybe, but it's really weirdly named I think, even if we consider, there should be a second version of texture. It should be all somehow redone with that fire textures.
The Fire on the old clients did not have its texture. Like water and lava, it uses a random texture that is hard-coded. So we can't get those textures and can only reproduce them based on screenshots.
See: https://en.wikipedia.org/wiki/Perlin_noise
Yes, maybe I'm wrong with something I wrote, but nowadays there are two textures of fire, am I right? And I don't know, if it exists in render as a gif or png. And images JE2 to JE7 doesn't have isometric render.
I rendered, but I don't feel that I need isometric to represent those simply glitches...
heyieiyi again, can you make more bright this recreation plspls
thxthx
Hi, can you make a render of , this need 20w45a textures and only amethyst block, without budding amethyst. Also there must be pre-release amethyst clusters
I rendered it. However, I see that the JE1 image uses the 20w46a textures. Should I rerender this too?
Can you please remove this small bud, and add slightly more clusters. JE1 image use 20w48a, if you want't, you can do JE1 - 20w45a, JE2 - 20w46a, JE3 - 20w48a and JE4 - 21w08a. You can took your old renders in
They are only up placed on live ivent, remove others not up clusters and this will be final version ;)
roger o>
Hey, can you make a render of , it looks identical to your old recreation, but need right model.
Okay!
The colors have changed a bit, but is this texture okay?
Thanks! I think this okay
Hi, what about JE3 copper ore? I don't see any changes at JE2
See this picture: https://i.imgur.com/PPiujdX.png
oh, you mean on your changes default copper ore
Hello I have a question on how you achieve ao in your renders I'm assuming you use blender I've been experimenting but nothing seems to get the same result as you, I tried turning ambient occlusion in the Eevee settings but that doesn't work and neither does changing it to cycles so if you could tell me how you do it that would be great
Hi. I'm not using Blender. I'm rendering with WebGL (Javascript). It's not easy to explain, but to sum it up:
This will complete the process. https://twitter.com/tsuji_pneuma/status/1379227057301848064
See also: Light#Ambient_occlusion_in_Minecraft
Could you re-render some of the tripwire hooks such that they're 300px? I have all the unique Java Edition revisions noted now
Why me? I've uploaded that model to Minecraft_Wiki:Standardized_views. I don't understand the push for 300px by overwriting past render images.
Please do not tag pages for speedy deletion if they are just misspellings; speedy is for spam, hoax or otherwise harmful content
Ok. I'll be careful next time.
Hey, do you has a blender file with sculk sensor?
There is no Blender file for Scalk Sensor. This image is created with WebGL.
hey there, would you mind sharing the model you created for the Warden? (Thank you so much for doing that btw)
Edit; and perhaps the Axalotl? (if you wouldn't mind)
Please, here it is. http://www.mediafire.com/file/vh6xpnf7mt7vjm1/warden.zip/file
Thanks very much!
You just reminded me; Can you please make the renders for the purple and yellow axolotls? I would assume they are just recolors of the other axolotls. Thanks!
It shouldn't be. Because those axolotls don't have a screenshot, so no one can see them yet. And the albinos and brown axolotls are clearly different in texture.
Could you render File:Unidentified Sculk Block.png? I hadn't noticed it before on Minecraft Live
Umm.. This block still have an unknown side texture.
Yes. We only saw the top part of the block exposed in Minecraft Live. But if I am to guess, then the block should have the same texture on all sides, I don't know. Also, the skulk block has an animated texture, so can you please make that?
Can the End Crystal be rendered for Bedrock Edition? It only has two cubes instead of three. File:End_Crystal_BE.png
can you render a static soul campfire please?
also can you re-render the Grass block (default) 14w10a.png? sorry if i'm asking for too much
File:Soul Campfire.png done
File:Grass Block (inventory) 14w10a.png Done. but please verify. I don't know it is really exist.
Hey there!
There are a few pages with broken file links and a few important requests.
Would you be able to upload
Can you fix the stair history (https://minecraft.gamepedia.com/Stairs#History) as a lot of the texture history for Bedrock and console are showing as broken files?
Can you also add the Pocket and console history files for this page: https://minecraft.gamepedia.com/End_Portal_(block) ?
On this page (https://minecraft.gamepedia.com/Minecraft_Wiki:Projects/Texture_Documentation_Cleanup), there's requests for:
Also, would you be able to change the InvSprites here (https://minecraft.gamepedia.com/index.php?title=Iron_Bars&action=edit§ion=13) to files?
I have a few more requests, but I'll wait a bit. Thank you for always being so helpful!
I'd like to render the MCE image, but the game's installation package doesn't include the texture and I don't know how to get it. If I can find it somewhere, I'll render it. Other than that I knew about it, but if I have the motivation I may render it sooner or later. Thanks!
Do you still have access to the texture shown in
https://minecraft.gamepedia.com/File:Piglin_Beast_Type_A.png ?
If so would you mind sharing it?
https://i.imgur.com/UlGqqz5.png
Here. Feel free to use it.
much appreciated, thank you.
Can you split up into individual files? I don't know which one is which
File:Badlands Grass Block 14w10a.png File:Birch Forest Grass Block 14w10a.png File:Dark Forest Grass Block 14w10a.png File:Forest Grass Block 14w10a.png File:Giant Tree Taiga Grass Block 14w10a.png File:Jungle Edge Grass Block 14w10a.png File:Mountains Grass Block 14w10a.png File:Mushroom Fields Grass Block 14w10a.png File:Ocean Grass Block 14w10a.png File:Taiga Grass Block 14w10a.png
I've also uploaded the rest of the Biome images. I haven't linked these files to any pages yet, so don't lose track of them. Here's the list.
don't forget snowy beaches
File:Snowy Beach Grass Block 14w10a.png
fantastic!
can you redo Potted Water so it uses the raw water texture from pre-1.13? the colour seems a bit off
just noticed, it seems as though the side grass texture is tinted alongside the dirt, rather than the dirt being tinted instead of it for those cases
Hey, I got a couple more model requests involving semi-transparent textures. Would you be willing to animate them for me? http://www.mediafire.com/file/ziteb9z2n9kd0k1/model_requests.zip/file Thanks in advance,
Created! Do you need a particle of explosion for this?
File:User-Pneuma01 Action Floor animate.png
File:User-Pneuma01 Action Floor.gif
I'd prefer a render without the grass blocks around, explosion is not needed.
All files created.
File:User-Pneuma01_Action_Floor_animate.png File:User-Pneuma01_Blue_Floor_Switch.png File:User-Pneuma01_Green_Floor_Switch.png File:User-Pneuma01_Yellow_Floor_Switch.png File:User-Pneuma01_Door.gif File:User-Pneuma01_Gas_Floor.gif
Could you reupload the gas floor (moved to File:User_FVbico_Gas_Floor_(Medabots_Server).gif)? The timing of changing color seems wrong. It changes to purple over the course of 1 second, stays that shade for 2 seconds, and then takes 1 second to turn back to gray (and stays gray for 6 seconds) the particles start when the gas floor is fully purple, and keep spawning up until 1 second after turning gray again (excluding the last tick of that second). EDIT: oh forgot to mention, when changing shades, it stays a certain shade for 4 ticks (except final shade, of course).
Oops, I guess I was so distracted by the recreation of the Particles that I forgot to compare the floor color turning.
Can u make a hoglin Dancing render?
I do not know that Hoglin "dancing". If it happens, is there a video or something?
I guess he's talking about a bug, which can be seen in this tweet: https://mobile.twitter.com/henrikkniberg/status/1264867444151197696
I don't think that's a bug
Hey, I have another render request; this time, as there's no semi-transparent parts, just a gif will suffice: https://www.mediafire.com/file/vffmfza4gnx4raa/topmaniac.zip/file
It was a busy day yesterday and it was late. Would you like this?
https://minecraft.gamepedia.com/File:UserProfile-Pneuma01-Renders-Topmaniac.gif
Thank you!
Hey! Would you be able to render all of these images/InvSprites seen here https://minecraft.gamepedia.com/index.php?title=Cocoa_Beans&diff=1576508&oldid=1576504 ? They're the only ones needed to be changed over to files.
Added exept item Gifs. I can't make the Item Gifs using the new enchant_glint texture in 1.14 yet.
Thank you so much! Some of those pages have been had broken file links for over a year, so truly, thank you.
I'm not sure if it would help, but current the nether star was actually rendered: https://minecraft.gamepedia.com/File:Nether_Star.gif . Maybe, it would help to be able to make the enchanted crystal textures too? I'll add the current nether star gif to the history, so all that would need to be rendered for that request are the 1.4.2 textures (12w34a and 12w37a), if possible.
I've uploaded them, even though they're not full frame animations. https://minecraft.gamepedia.com/File:Nether_Star_JE1.gif https://minecraft.gamepedia.com/File:Nether_Star_JE2_BE1.gif https://minecraft.gamepedia.com/File:End_Crystal_(Item)_JE1_BE1.gif
Thank you so much! I fixed the nether star history a bit too.
Sorry for more requests, but would you be able to render the InvSprites seen here https://minecraft.gamepedia.com/index.php?title=Head&action=edit§ion=27 and https://minecraft.gamepedia.com/index.php?title=Door&action=edit§ion=20 ? Both histories are using InvSprites.
It also seems that the turtle shell item InvSprites need to be changed to files too: https://minecraft.gamepedia.com/index.php?title=Armor&action=edit§ion=31
Also, since we're working on item files, for the most part, the reupload category has a lot of heads that need to be reuploaded: https://minecraft.gamepedia.com/Category:Images_requesting_to_be_reuploaded , as well.
These item files also seem to need to be reuploaded: https://minecraft.gamepedia.com/File:Oak_Stairs_(Item)_JE1.png , https://minecraft.gamepedia.com/File:Cobblestone_Stairs_(Item)_JE1.png , https://minecraft.gamepedia.com/File:End_Portal_(block_item)_JE4.gif , https://minecraft.gamepedia.com/File:Item_Frame_with_Item.png , https://minecraft.gamepedia.com/File:Sign_(block_item)_JE2.png .
There's also requests on these files from someone and I want to make sure the requests are easy to be seen since it could be confusing: https://minecraft.gamepedia.com/File:Lectern_book.png and https://minecraft.gamepedia.com/File:Lectern.png .
Seriously though, I know I've been requesting a lot, but thank you for all that you do for the Wiki. ^-^
It's finally done! Probably all of them.
Since you're currently converting inventory sprites over to files, can you upload clearer versions of these two? https://minecraft.gamepedia.com/Category:Images_requesting_to_be_reuploaded/Textures_needing_recreation
Done
Well done!
decided to research a bit and upload a bunch more of the inventory icons for weird blocks. There are existing sprites for these on InvSprite, so you could take the textures from there, upscale them and then have those to upload over the existing image files. Also, uploading dedicated inventory icon files for super early cobblestone and oak stairs would be appreciated as well.
The category is refilled again with about 13 of them and there's also some old block icons pending resizing in the reupload category.
Is beacon pyramid revision 2 meant to flash orange or is that a bug with the gif?
Hmm... I can't reproduce it, but I've reuploaded a large resolution file. Is it still weird?
Still noticed some flashing, just nowhere near as significant.
I'm now considerably more sure that the orange flashing is an issue on my end rather than a fault with the file itself since it doesn't seem to appear consistently across pages.
Ah, I think those problems may be caused by GPU or the browser settings.
Why did you use the wrong textures for the grass block, spruce leaves, sponge, and basically all of the wool colours?
I'll fix it if you just say some of the files were wrong. But "why", you say. We all make mistakes from time to time. It was not easy to find those 200-odd files, and to stain gray grasses and leaves with the biome color, things that had been de-transparented, such as glass in them. These are just my actions as a volunteer. You're very stoic, but I'm not an employee of your company.
I did have specific instructions detailed on each image, but if you were making an animated png you probably wouldn't have visited each individual page, so apologies if I sounded overly demanding.
Pretty much every potted object should be up to scratch anyway - the only ones that aren't are the stained glass renders, since they're slightly translucent where they should be completely opaque. Otherwise everything looks pretty much correct. Feel free to shoot me any questions about the weird potted stuff if you're unsure on anything (or just shoot me outright if you think I've been too rude)
First of all, I apologize to you. For wasting the descriptions you had written in each file. I guess I was getting tired and frustrated with rendering too many files.
Don't forget the up with side combinations
Okay I'll.
Can the compass directions be lowercase for the directions it faces upwards in?
Thanks. Very very goood idea! but its not windows friendly haha.
Could you add File:Nether Brick Wall BE.png? it's the only one still missing with the bedrock nether bricks texture
It has just been uploaded.
how do you create isometric renders of the new content since Mineshot isnt updated?
This is how I render with Javascript.
https://i.imgur.com/BEPtpvm.jpg
Can you also upload the block of netherite sounds if they haven't already been?
I just made it.