Yes (64), same type of spawn egg only
dec: 383 hex: 17F bin: 101111111
See § Data values
|— Notch |
 Spawn eggs can only be obtained in Creative mode, or using commands. In Creative mode, the player can press pick block on an existing mob to obtain their respective egg. Spawn eggs are also available in the Creative inventory. There are 58 eggs in the Java Edition, 59 eggs in the Bedrock Edition and PlayStation 4 Edition, and 41 eggs in the New Nintendo 3DS Edition.
Spawn eggs can be obtained by using
/give. See here for all available spawn eggs and commands. For some reason, the spawn egg command never works, thus not allowing the player to have it. In earlier versions of the game, the player could spawn an entity with that spawn egg to spawn rare mobs such as the wither boss.
Any spawn eggs not listed in the table below cannot spawn entities. They will instead make a sound as though an arrow has been shot. These eggs will be the default color, white with gray spots. When a player hovers over the image with their mouse the name of the egg is "Spawn ". This egg has no specific properties and cannot spawn any mob, except for Bedrock Edition in which some "hidden" spawn eggs obtained from commands that spawn other entities like primed TNT and wither skulls.
A spawn egg is used by pressing use on any surface (top, bottom or side) with the egg. When used on a top surface, the egg's mob will appear with its feet immediately adjacent to the surface.
Spawn eggs are not thrown (unlike normal eggs); the player must be within normal range of the block to use the spawn egg. Hostile and neutral mobs (except wolves, polar bears, pandas, dolphins, and llamas) spawned while on Peaceful difficulty will be created, but then instantly deleted from the world.
The surfaces of blocks are prioritised for spawning; if none are within reach, mobs can also be spawned in water.
If a passive mob has a baby form, and the player uses its spawn egg on an adult, it will spawn a baby version of that mob, rather than an adult. Other mobs such as evokers, vindicators and vexes don’t breed. Certain mobs such as polar bears and zombies, while not being able to breed, do have baby variants; using a spawn egg on these will not spawn a baby variant (with the exception of polar bears, skeleton horses and zombie horses).
Spawn eggs can be renamed on an anvil, and when used will spawn mobs with that name appearing over their head. Their names can only be seen if they are aimed at from four or fewer blocks away. This name will also appear in death messages from the mob killing a player. If the player renames a spawn egg by the names described below, the mob will appear described below. If the player renames a rabbit spawn egg "Toast", the secret skin of the rabbit appears when the egg is used. When a spawn egg is named "Dinnerbone" or "Grumm", it will cause the mob to appear upside down and show the given name above it. Renaming a vindicator "Johnny" will cause it to act hostile to all mobs except to few mobs such as another illager.
List of spawn eggs
|Egg||Spawns||Notes||Java Edition||Bedrock Edition||Legacy Console Edition||New Nintendo 3DS Edition|
|Hostile and neutral Mobs|
|Creeper||Creepers can never spawn charged.||Yes||Yes||Yes||Yes|
|Dolphin||Dolphins spawned in Bedrock editions have a chance of spawning as a baby. In the Legacy Console and PS4 editions, baby dolphins can spawn if a spawn egg is used on an adult.||Yes||Yes||Yes||No|
|Drowned||Drowned can spawn holding tridents, fishing rods, or nautilus shells. Baby variants will not be spawned when the egg is used on adults, despite the baby variants still existing.||Yes||Yes||Yes||No|
|Enderman||Endermen are spawned neutral without any block held by them.||Yes||Yes||Yes||Yes|
|Fox||Skins are biome-dependent.||Yes||No||No||No|
|Husk||Husks have a 5% chance of spawning as a baby husk. Baby husks have a 5% chance of spawning as a chicken jockey. There is also a chance of them holding tools, weapons or armor. Baby variants will not be spawned when the egg is used on adults, despite the baby variants still existing.||Yes||Yes||Yes||Yes|
|Magma Cube||Magma cubes are spawned with random sizes.||Yes||Yes||Yes||Yes|
|Skeleton||Skeleton eggs used in the Overworld and the End will always spawn regular skeletons.
Eggs used in the Nether spawn wither skeletons 80% of the time.
In Java Edition, this egg will not spawn wither skeletons in the Nether.
In the Bedrock and Console editions, eggs used in Snowy Tundra, Ice Spikes and Snowy Mountains biomes have an 80% chance to spawn strays, if spawned with a clear view of the sky. They may also spawn with armor and an enchanted bow.
|Slime||Slimes are spawned with random sizes.||Yes||Yes||Yes||Yes|
|Spider||Spiders have a 1% chance to spawn spider jockeys.||Yes||Yes||Yes||Yes|
|Vindicator||If the spawn egg is renamed ''Johnny'', the vindicator will become hostile to all mobs, except other illagers.||Yes||Yes||Yes||Yes|
|Wolf||Wolves are spawned untamed and neutral.||Yes||Yes||Yes||Yes|
|Zombie||Zombies have a 5% chance of spawning as a zombie villager.
In Java Edition, they will not spawn zombie villagers.
They also have a 5% chance of spawning as baby zombies. There is also a chance of them holding tools, weapons or armor. A baby zombie or baby zombie villager has a 5% chance to spawn as a chicken jockey.
In the Bedrock and Console editions, eggs used in Desert, Desert Hills and Desert Lakes biomes have an 80% chance to spawn husks, if spawned with a clear view of the sky. Baby variants will not be spawned when the egg is used on adults, despite the baby variants still existing.
|Zombie Pigman||Zombie pigmen are spawned neutral, and have a 5% chance of spawning as a baby zombie pigmen. A baby zombie pigman has a 5% chance to spawn as a chicken jockey. They may also spawn with armor and an enchanted sword. Baby variants will not be spawned when the egg is used on adults, despite the baby variants still existing.||Yes||Yes||Yes||Yes|
|Zombie Villager||Zombie villagers' professions are randomized. Baby variants will not be spawned when the egg is used on adults, despite the baby variants still existing.
In Bedrock Edition, they never spawn with equipment.
|Passive Mobs||Java Edition||Bedrock Edition||Legacy Console Edition||New Nintendo 3DS Edition|
|Bat||Bats will hang upside down on a block, if the player stays off to a certain distance and use the spawn egg underneath an opaque block.||Yes||Yes||Yes||Yes|
|Cat||Cat skins are randomized and will always spawn stray cats.||Yes||Yes||PS4||No|
|Horse||Horses will spawn 90% of the time, and donkeys 10% of the time.
In Java Edition, the horse egg will not spawn donkeys.
The horse or donkey will be a foal 20% of the time.
Mules, skeleton and zombie horses never spawn.
|Ocelot||Ocelots are spawned untamed.
1/7th of the time (14.3% chance) an ocelot is spawned with two ocelot kittens. Tamed ocelots will never spawn.
|Parrot||Parrots are spawned untamed and with a random color.||Yes||Yes||Yes||No|
|Pig||Pigs are spawned without a saddle on the back.||Yes||Yes||Yes||Yes|
|Rabbit||Rabbit skins are random, and are biome-dependent, just as in normal rabbit spawning. The black-and-white rabbit is only spawned when the spawn egg is renamed Toast.||Yes||Yes||Yes||Yes|
|Salmon||Sizes are randomized in Bedrock, Legacy, and PS4 editions.||Yes||Yes||Yes||No|
|Sheep||Sheep are spawned with the colors that can spawn naturally. See sheep page for details.
Renaming the spawn egg "jeb_" causes the sheep's wool to cycle in all colors, like prismarine.
|Tropical Fish||Shapes, colors, and sizes are randomized.||Yes||Yes||Yes||No|
|Villager||Villagers' professions are randomized.
In Bedrock Edition, spawn eggs from command will spawn old villagers, which are instantly killed and spawn villager_v2
|Wandering Trader||In Bedrock Edition, will always spawn with 2 leashed trader llamas.||Yes||Yes||PS4||No|
|Bat Spawn Egg|
|Blaze Spawn Egg|
|Cave Spider Spawn Egg|
|Chicken Spawn Egg|
|Cat Spawn Egg|
|Cod Spawn Egg|
|Cow Spawn Egg|
|Creeper Spawn Egg|
|Dolphin Spawn Egg|
|Donkey Spawn Egg|
|Drowned Spawn Egg|
|Elder Guardian Spawn Egg|
|Enderman Spawn Egg|
|Endermite Spawn Egg|
|Evoker Spawn Egg|
|Fox Spawn Egg|
|Ghast Spawn Egg|
|Guardian Spawn Egg|
|Horse Spawn Egg|
|Husk Spawn Egg|
|Llama Spawn Egg|
|Magma Cube Spawn Egg|
|Mooshroom Spawn Egg|
|Mule Spawn Egg|
|Ocelot Spawn Egg|
|Panda Spawn Egg|
|Parrot Spawn Egg|
|Phantom Spawn Egg|
|Pig Spawn Egg|
|Pillager Spawn Egg|
|Polar Bear Spawn Egg|
|Pufferfish Spawn Egg|
|Rabbit Spawn Egg|
|Ravager Spawn Egg|
|Salmon Spawn Egg|
|Sheep Spawn Egg|
|Shulker Spawn Egg|
|Silverfish Spawn Egg|
|Skeleton Spawn Egg|
|Skeleton Horse Spawn Egg|
|Slime Spawn Egg|
|Spider Spawn Egg|
|Squid Spawn Egg|
|Stray Spawn Egg|
|Trader Llama Spawn Egg|
|Tropical Fish Spawn Egg|
|Turtle Spawn Egg|
|Vex Spawn Egg|
|Villager Spawn Egg|
|Vindicator Spawn Egg|
|Wandering Trader Spawn Egg|
|Witch Spawn Egg|
|Wither Skeleton Spawn Egg|
|Wolf Spawn Egg|
|Zombie Spawn Egg|
|Zombie Horse Spawn Egg|
|Zombie Pigman Spawn Egg|
|Zombie Villager Spawn Egg|
|Item||Namespaced ID||Numeric ID|
- tag: The item's tag tag.
- EntityTag: Stores entity data that is applied to the entity when created.
- See Entity Format.
- EntityTag: Stores entity data that is applied to the entity when created.
- tag: The item's tag tag.
- ItemIdentifier: The entity's string ID.
When using the
/give command to give a spawn egg, it requires the numeric ID of an entity; for example:
/give <playername> spawn_egg 1 33 would give an egg that spawns a creeper. For reference, see Bedrock Edition data values#Entity_IDs for a complete list of entity IDs.
Eggs can be given not just for mobs listed in the table above, but for a few other entities. These eggs will be uncolored (white with gray spots), and will be called by unlocalized placeholder names, or simply, "Spawn".
- The snow golem (21), iron golem (20) and item (64) spawn eggs can be given, but will spawn nothing.
- The ender crystal spawn egg (71) produces an end crystal.
- The boat (90) egg will place a boat on the ground.
- Using any other entity ID will fail to give the egg.
- The painting and player egg is instantly crashes the game.
|1.1||11w49a||Added spawn eggs for creeper, spider, skeleton, zombie, slime, ghast, zombie pigman, enderman, cave spider, silverfish, blaze, magma cube, pig, sheep, cow, chicken, squid, wolf, mooshroom and villager.|
|The spawn egg has a single texture file, which is tinted different colors.|
|12w01a||The spawn egg and its markings will now have their textures separated, allowing them to have entirely different colors. This allows their colors to better match the colors of the mobs themselves.|
|1.2.1||12w03a||Spawn eggs can now be placed into a dispenser. Activating the dispenser will spawn the mob, instead of dispensing the egg as an item.|
|Spawn eggs are now stackable, which allows dispensers to hold more than nine of them at one time.|
|12w04a||Added ocelot spawn eggs with the addition of the ocelot itself.|
|Before 1.2, edited spawn eggs for snow golems, ender dragons and giants (and other "unspawnable" mobs) produced mobs of their types. Now, this is restricted to those eggs available in the creative inventory.|
|1.3.1||12w18a||Villagers spawned from spawn eggs were always farmers before this update and now their professions are randomized.|
|1.4.2||12w32a||Zombie villager can now be spawned using zombie spawn eggs.|
|Sheep from spawn eggs can now spawn naturally-colored sheep (white, gray, brown, pink, etc.).|
|12w36a||Wither skeletons will now have a high chance to spawn from a skeleton spawn egg, if the player is in the Nether.|
|Skeletons on spider jockeys can now be replaced with wither skeletons when using spider spawn eggs in the Nether.|
|12w38a||Added witch and bat spawn eggs.|
|1.4.4||pre||Baby mobs are now spawn-able by right-clicking a mob with a corresponding mob egg. Although, this doesn't work with zombies.|
|1.5||January 7, 2013||Dinnerbone tweeted the first image of a renamed mob appearing in a death message.|
|13w02a||Mobs spawned from renamed eggs will now have the name of the egg and the names will appear in death messages.|
|Mobs can now display their custom name as nametag using an NBT tag.|
|1.6.1||13w16a||Added horse spawn eggs.|
|13w24a||Spawn eggs will now work on water.|
|1.6-pre||Renaming a spawn egg "Dinnerbone" or "Grumm" will now cause the mob to spawn upside-down.|
|1.7.4||13w48b||Renaming a sheep or sheep spawn egg "jeb_" will give it a rainbow wool changing effect. This does not affect the wool dropped after death or shearing, however.|
|1.8||14w11a||Added endermite spawn eggs.|
|14w25a||Added guardian spawn eggs.|
|14w27a||Added rabbit spawn eggs.|
|14w28b||Eggs can now be used to program monster spawner blocks.|
|1.9||15w31a||Added shulker spawn eggs.|
|15w33a||Spawn eggs can now no longer be addressed by numeric data id, like: |
|1.10||16w20a||Added spawn eggs for polar bears, wither skeletons, strays, husks, elder guardian, cats, donkeys, mules, skeleton horses and zombie horses.|
|pre2||Removed spawn eggs for wither skeleton, stray, husk, elder guardian, cat, donkey, mule, skeleton horse and zombie horse that were added in 16w20a.|
|1.11||16w32a||Re-added the spawn eggs that were removed in 1.10-pre2, except the cat spawn egg for unknown reasons.|
|Added a zombie villager spawn egg. It can only spawn zombie farmers.|
|Using a spawn egg on top of a block such as a fence will now no longer cause the spawned mob to fall inside the fence.|
|16w32b||The zombie villager spawn egg will now spawn different zombie professions.|
|16w39a||Added spawn eggs for evoker, llama, vex and vindicator.|
|1.12||17w13a||Added spawn egg for parrot.|
|1.13||17w47a||The different EntityTag entity IDs for the |
|Prior to The Flattening, this item's numeral ID was 383.|
|18w07a||Added spawn eggs for phantoms and turtles.|
|18w08b||Added spawn eggs for the 3 fish mob variants: cod, salmon, and "puffer fish".|
|18w10a||Added a spawn egg for the new tropical fish.|
|18w11a||Added drowned spawn egg.|
|18w15a||Added dolphin spawn egg.|
|18w19a||The phantom spawn egg has now been changed to look more like mob's updated texture.|
|18w20a||"Spawn x" has now been changed to "x Spawn Egg".|
|1.14||18w43a||Added panda, pillager and "illager beast" spawn eggs.|
|18w44a||Re-Added cat spawn egg.|
|19w05a||Renamed Illager beast spawn egg to ravager spawn egg.|
|Added wandering trader and trader llama spawn eggs.|
|19w07a||Added fox spawn egg.|
|Pocket Edition Alpha|
|0.7.0||Spawn eggs added. The added spawn eggs were for chickens, sheep, pigs and cows.|
|0.8.0||?||Default spawn egg texture is now , instead of having a completely blank texture.|
|0.9.0||build 1||Added more spawn eggs, including mooshroom, creeper, enderman, silverfish, skeleton, slime, spider, zombie, zombie pigman and wolf.|
|Spawn eggs will now have the correct name in the inventory.|
|build 2||Added villager spawn egg.|
|The eggs can now be used to program monster spawner blocks.|
|0.11.0||build 1||Added squid and bat spawn eggs.|
|Added ghast, magma cube and cave spider spawn eggs, which are currently unobtainable.|
|build 3||Added cave spider spawn eggs to the creative mode inventory.|
|build 8||Added magma cube spawn eggs to the creative mode inventory.|
|0.12.1||build 1||Added blaze and ocelot spawn eggs.|
|Added ghast spawn eggs to the creative mode inventory.|
|Wither skeletons will now have a high chance to spawn from an skeleton spawn egg, if the player is in the Nether.|
|build 9||Mobs spawned from renamed eggs will now have the name of the egg and the names will appear in death messages.|
|build 12||Zombie villagers can now be spawned using zombie spawn eggs.|
|0.13.0||build 1||Added rabbit spawn eggs.|
|0.14.0||build 1||Added witch spawn eggs.|
|0.15.0||build 1||Added horse, mule, donkey, zombie horse, skeleton horse, stray, husk and wither skeleton spawn eggs to the creative inventory.|
|0.15.1||build 1||The default spawn egg texture has now been changed from to .|
|The empty spawn egg named "Spawn " is now available through inventory editing, but will crash the game.|
|0.16.0||build 1||Added guardian spawn egg.|
|Added elder guardian spawn egg without colors, which is currently unavailable in the creative inventory.|
|Added a non-functional NPC spawn egg.|
|build 2||The NPC spawn egg has now been removed from the creative inventory.|
|build 4||The NPC spawn egg has now been removed completely.|
|build 5||Added elder guardian spawn egg to the creative inventory.|
|1.0.0||alpha 0.17.0.1||Added spawn eggs for shulkers, endermites and polar bears.|
|1.1.0||alpha 22.214.171.124||Added spawn eggs for llamas, vindicators, evokers and vexes.|
|alpha 126.96.36.199||Updated the spawn egg texture for husks, shulkers, silverfishs, strays and zombie horses; probably due to .|
|1.2.0||beta 188.8.131.52||Added parrot and zombie villager spawn eggs.|
|1.4.0||beta 184.108.40.206||Added drowned spawn egg.|
|beta 220.127.116.11||Added spawn eggs for the fish, which have different textures compared to the Java Edition.|
|beta 18.104.22.168||The fish spawn egg textures have now been made less unique.|
|Added dolphin spawn egg.|
|1.5.0||beta 22.214.171.124||Added spawn eggs for turtles.|
|1.6.0||beta 126.96.36.199||Added spawn eggs for phantoms.|
|1.8.0||beta 188.8.131.52||Added spawn eggs for pandas and cats.|
|Added two new spawn egg textures called agent and the mask.|
|Unknown spawn egg now use completely black spawn egg as default texture.|
|1.9.0||beta 184.108.40.206||Added pillager spawn egg.|
Added Wandering Trader, Illager Beast, New Villager_v2, and New Zombie_Villager_v2 spawn eggs.
|1.11.0||beta 220.127.116.11||Removed old villager and old zombie villager spawn egg.|
|Renamed "illager beast" spawn egg to "ravager" spawn egg.|
|Legacy Console Edition|
|TU9||CU1||1.0||Patch 1||Patch 1||Added spawn eggs for creepers, skeletons, spiders, zombies, slimes, ghasts, zombie pigmans, endermans, cave spiders, silverfishs, blazes, magma cubes, pigs, sheeps, cows, chickens, squids, wolfs, mooshroom and villagers.|
|Spawn eggs can now be placed into a dispenser. Activating the dispenser will spawn the mob, instead of dispensing the egg as an item.|
|TU11||Added a message when the user tries to spawn a hostile mob from a spawn egg in Peaceful difficulty.|
|TU12||Added ocelot spawn egg.|
|TU19||CU7||1.12||Added horse, witch, bat, donkey and mule spawn eggs.|
|TU31||CU19||1.22||Patch 3||Added endermite, guardian and rabbit spawn eggs.|
|TU46||CU36||1.38||Patch 15||Added shulker spawn egg.|
|Donkey and mule spawn eggs will now match the textures of their Bedrock and Java edition counterparts.|
|TU54||CU44||1.52||Patch 24||Patch 4||Added spawn eggs for skeleton horses, zombie horses, elder guardians, strays, wither skeletons, husks, zombie villagers, parrots, llamas, vindicators, evokers and vexes.|
|TU69||1.76||Patch 38||Added spawn eggs for drowned, cod, salmon, pufferfish, tropical fish, dolphins, sea turtles and phantoms.|
|1.83||Added spawn eggs for cats and pandas.|
|1.90||Added pillager spawn eggs.|
|1.91||Added spawn eggs for ravagers and wandering traders.|
|New Nintendo 3DS Edition|
|0.1.0||Added Spawn Eggs.|
|1.7.10||Added spawn eggs for endermites, polar bears and shulkers.|
|1.9.19||Added spawn eggs for llamas, vindicators, evokers and vexes.|
|1.0||Added spawn eggs.|
|1.4||Added spawn eggs for cod, salmon, pufferfish, tropical fish and dolphins.|
|1.7||Added spawn eggs for drowned, sea turtles and phantoms.|
|1.9||Added spawn eggs for cats, pandas and pillagers.|
Various spawn eggs utilizing their old color scheme before 12w01a.
- – "When using spawn eggs on fences the mobs fall through" resolved as "Fixed"