sounds.json (sound_definitions.json in Bedrock Edition) is a file used by the sound system in resource packs which tells the sound system what sound files to play when a sound event is triggered by one or more in-game events. This file is located in
assets/minecraft in resource packs, and the default file is located in
assets/resource_packs/vanilla/sounds on Bedrock Edition), and its hashed name can be found by looking it up in the file
This file is stored in JSON format, but is represented here using NBT.
The root Object.
Sound Event: A sound event. The name is usually separated in categories (such as
entity.enderman.stare). All default sound events are listed in the table below. (To get a different namespace than
minecraftthe file'll need to be under a different namespace; not defining it here.)
replace: true/false. Used only in resource packs. True if the sounds listed in sounds should replace the sounds listed in the default sounds.json for this sound event. False if the sounds listed should be added to the list of default sounds. Optional. If undefined, defaults to "false".
subtitle: Will be translated as the subtitle of the sound if Show Subtitles is enabled ingame. Optional.
sounds: The sound files this sound event uses. One of the listed sounds is randomly selected to play when this sound event is triggered. Optional.
The path to a sound file from the "namespace/sounds" folder. Uses forward slashes.
A sound file. This Object is used only when the sound requires additional Strings.
name: The path to this sound file from the "namespace/sounds" folder. Uses forward slashes instead of backslashes. May also be the name of another sound event.
volume: The volume this sound will be played at. Value is a decimal between 0.0 and 1.0. If undefined, defaults to 1.0.
pitch: Plays the pitch at the specified value. If undefined, defaults to 1.0, but higher and lower values can be chosen.
weight: The chance that this sound will be selected to play when this sound event is triggered. Defaults to 1. An example: putting 2 in for the value would be like placing in the name twice. Only accepts integers.
stream: true/false. True if this sound should be streamed from its file. It is recommended that this is set to "true" for sounds that have a duration longer than a few seconds to avoid lag. Used for all sounds in the "music" and "record" categories (except Note Block sounds), as (almost) all the sounds that belong to those categories are over a minute long. Optional. If undefined, defaults to "false". Setting this to false allows many more instances of the sound to be ran at the same time while setting it to true only allows 4 instances (of that type) to be ran at the same time.
attenuation_distance: Modify sound reduction rate based on distance. Used by portals, beacons, and conduits.
preload: true/false. True if this sound should be loaded when loading the pack instead of when the sound is played. Used by the underwater ambience. Defaults to "false".
type: Two values are available: "sound" and "event"; "sound" plays from the name of the file, while "event" plays from an already defined event. If undefined, defaults to "sound".
A sound event is linked to one or more in-game events. Two sound events may share the same sound file, but correspond to different in-game events and/or belong to different sound categories. A few valid sound events aren't included in sounds.json, while others don't have an in-game event associated with them. Any sound event that lacks an in-game event can be played only with
/playsound. All default sound events, the sounds they use, the category they belong to, the subtitle that plays at that event, and the in-game events they are triggered by are listed in the following table.
Java Edition values
Java Edition values before 1.9
Bedrock Edition values
Block sound categories
|This section needs updating. Some of the information no longer applies to the latest snapshot (18w46a).|
The sound system divides all blocks into categories to determine which sounds play when a block is placed, destroyed, or walked on.
Slime Blocks are not included in the following table because they have unique digging and step sounds.
|Fire's destruction sound is random.fizz instead of dig.cloth.|
|Lily Pads have unique placing sounds; Wheat, Carrots, and Potatoes do not make a sound when placed.|
Lapis Lazuli Ore
Lapis Lazuli Block
Block of Gold
Block of Iron
Block of Diamond
Stone Pressure Plate
Stone Brick Stairs
Nether Brick Fence
Nether Brick Stairs
Block of Emerald
Block of Redstone
Nether Quartz Ore
Block of Quartz
Block of Coal
Red Sandstone Stairs
Red Sandstone Slab
|Jukeboxes are the only blocks in this category that are mined with an Axe instead of a Pickaxe.|
Redstone Wire and Nether Wart do not make a sound when placed.
|wood||Oak Wood Planks
Spruce Wood Planks
Birch Wood Planks
Jungle Wood Planks
Acacia Wood Planks
Dark Oak Wood Planks
Oak Wood Stairs
Wooden Pressure Plate
Redstone Comparator[note 1]
Huge Mushroom Block
Oak Fence Gate
Oak Wood Slab
Spruce Wood Slab
Birch Wood Slab
Jungle Wood Slab
Acacia Wood Slab
Dark Oak Wood Slab
Spruce Wood Stairs
Birch Wood Stairs
Jungle Wood Stairs
Light Weighted Pressure Plate
Heavy Weighted Pressure Plate[note 1]
Dark Oak Wood
Acacia Wood Stairs
Dark Oak Wood Stairs
Spruce Fence Gate
Birch Fence Gate
Jungle Fence Gate
Dark Oak Fence Gate
Acacia Fence Gate
Dark Oak Fence
Dark Oak Door
Nether Wart Block
|Weighted Pressure Plates are the only blocks in this category that are mined with a Pickaxe instead of an Axe.|
Pumpkin Stems, Melon Stems, Cocoa Pods, and Banners do not make a sound when placed.
End Portal Frame
Stained Glass Pane
|These blocks use the walking, placing[note 1] and cracking sounds of "stone" blocks, but their destruction sound is dig.glass.|
|1.9||15w43b||Added "subtitle" field|
|16w02a||Added "voice" sound event category|
|1.10||Removed "category" field|
|1.13||18w10a||Added "preload" field.|