Solid block
Solid blocks consist of any type of block that is not a liquid and cannot be walked through at the normal walking speed.
Contents
Properties[edit]
A block can be considered solid if it has a collision box that players, mobs, or other entities cannot move through. For a block to be solid it also has to not be broken by flowing liquids. Blocks such as iron blocks are solid, and cobwebs are non-solid, because players can move through them slowly and water flow can break them.
The collision property[verify] of solid blocks allows block-dependent blocks and entities to be placed upon them, including:
Other block-dependent blocks may be placed only on full, opaque solid blocks (with a few exceptions):
Solid blocks are also considered when generating structures.
List of blocks[edit]
List of solid blocks[edit]
The following blocks are all solid blocks. They are categorized by their material.
List of non-solid blocks[edit]
These blocks consist of any block that is not solid.
Material | Blocks |
---|---|
Air | Air |
Water | ![]() |
Lava | ![]() |
Plants | |
Replaceable plants | |
Replacable water plant | |
Water plant | |
Fire | ![]() ![]() |
Decoration | |
Cloth decoration | |
Snow layer | |
Portal | |
Structural air | |
Stone | |
Bamboo |
Height[edit]
Please update this section to reflect recent updates or newly available information.
Most solid blocks are 1 meter high, but certain blocks have non-standard block heights.
A player can automatically step up from a lower to a higher height, if the difference is at most 0.6 (3⁄5) of a block. From ground level, this is anything the height of a boat or less.
A player can fit through spaces as small as 1.8125 (2 - 3⁄16) blocks high, since players are 1.8 blocks tall. This allows players to fit through a 2-block gap with a floor as high as a trapdoor.
When sneaking, a player can fit through spaces as small as 1.75 (2 - 1⁄4) blocks high,[Bedrock Edition only] or 1.5 blocks,[Java Edition only] since sneaking players are 1.65 blocks or 1.5 blocks tall, respectively. In Bedrock, this allows players to fit through a 2-block gap with a floor as high as 3 layers of snow. In Java, players can fit through a 2-block space with a floor as high as a slab.
When gliding with elytra, a player can fit through spaces as small as 0.625 (1 - 3⁄8) blocks high, since gliding players are 0.6 blocks tall. This allows players to fit through a 1-block gap with a floor as high as 4 layers of snow, or a flower pot, or a daylight sensor.
Note that doors, although appearing to be one 2-meter-high block, are actually composed of two (top and bottom) 1-meter-high blocks.
Here is a list of blocks with non-standard heights, from tallest to shortest in height:
Height | Block types | ||||
---|---|---|---|---|---|
Decimal | Fractional | Pixelspace | Centimeters | Millimeters | |
1.5 | 1 1⁄2 | 24 | 150 | 1500 | Open shulker boxes |
Fences, Fence gates, Walls [note 1] | |||||
0.9375 | 15⁄16 | 15 | 93.75 | 937.5 | Grass path, Farmland |
Bell attached to walls, Cactus, Honey Block [note 1] | |||||
0.875 | 7⁄8 | 14 | 87.5 | 875 | Soul sand, Lectern, 8 layers of snow |
Chest, Ender chest, Sideways-oriented Grindstone, Trapped chest, Top of brewing stand [note 1] | |||||
0.8125 | 13⁄16 | 13 | 81.25 | 812.5 | End portal frame without eye of ender |
Chorus plant [note 1] | |||||
0.75 | 3⁄4 | 12 | 75 | 750 | Enchantment table, 7 layers of snow |
Cocoa bean plant, Mob Heads on wall [note 1] | |||||
0.6875 | 11⁄16 | 11 | 68.75 | 687.5 | Conduit [note 1] |
0.625 | 5⁄8 | 10 | 62.5 | 625 | 6 layers of snow |
Inside of hopper, Sideways-oriented end rod [note 1] | |||||
0.59375 | 19⁄32 | 91⁄2 | 59.375 | 593.75 | Sideways-oriented Chain [note 1] |
0.5625 | 9⁄16 | 9 | 56.25 | 562.5 | Beds, Stonecutter |
Lantern on ground [note 1] | |||||
0.5 | 1⁄2 | 8 | 50 | 500 | Bottom slabs, 5 layers of snow |
Mob Heads on ground, Bottom part of stairs, Cake [note 1] | |||||
0.4375 | 7⁄16 | 7 | 43.75 | 437.5 | Campfire |
Turtle egg, 4 [note 1] | |||||
0.375 | 3⁄8 | 6 | 37.5 | 375 | Daylight sensor, 4 layers of snow |
Flower pot, 1-3 [note 1] | |||||
0.3125 | 5⁄16 | 5 | 31.25 | 312.5 | Inner part of an anvil's base [note 1] |
0.25 | 1⁄4 | 4 | 25 | 250 | 3 layers of snow |
Inside of cauldron, Outer part of an anvil's base [note 1] | |||||
0.1875 | 3⁄16 | 3 | 18.75 | 187.5 | Bottom trapdoors |
0.125 | 1⁄8 | 2 | 12.5 | 125 | Redstone repeater, Redstone comparator, Bottom of floating Scaffolding, Base of Lectern, 2 layers of snow |
Base of brewing stand, Inside of composter [note 1] | |||||
0.09375 | 3⁄32 | 11⁄2 | 9.375 | 93.75 | Lily pad [note 1] |
0.0625 | 1⁄16 | 1 | 6.25 | 62.5 | Carpets, 1 layer of snow |
Video[edit]
History[edit]
Java Edition pre-Classic | |||||
---|---|---|---|---|---|
Cave game tech test | Added grass blocks and cobblestone, the first two types of solid blocks. | ||||
Solid blocks were the only available type of block, until rd-161348, when the first legitimately-obtainable non-solid blocks (saplings) were added. |
Issues[edit]
Issues relating to "Solid block" are maintained on the bug tracker. Report issues there.