Solid block

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Comparison of the solid stone and liquid water blocks

Solid blocks consist of any type of block that is not a liquid and cannot be walked through at the normal walking speed.

Properties[edit]

A block can be considered solid if it has a collision box that players, mobs, or other entities cannot move through; those caught inside a solid block may suffocate. The only exception to this is the cobweb, which, although considered solid, can be moved through, albeit slowly.

The collision property[verify] of solid blocks allows block-dependent blocks and entities to be placed upon them, including:

Other block-dependent blocks may be placed only on full, opaque solid blocks (with a few exceptions):

Solid blocks are also considered when generating structures.

List of blocks[edit]

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List of solid blocks[edit]

The following blocks are all solid blocks. They are categorized by their material.

Material Blocks
Grass



Dirt




Wood





































































Stone

















































































Prismarine




Magma Block

Metal/Mineral









Command Block



Structure Block
Anvil
Leaves





Sponge
Wool
















Sand



Glass



































Sea Lantern
Redstone lamp
TNT
Unknown Not applied to any blocks.
Ice

Packed ice
Snow layer (2-8) Snow
Cactus
Clay







Gourd


Dragon egg
Cake
Cobweb
Piston



Barrier

List of non-solid blocks[edit]

These blocks consist of any block that is not solid.

Material Blocks
Air Air
Water
Lava
Plants





























Replaceable plants







Fire Fire
Non-solid





















Carpet















Snow layer (1) Snow
Snow block
Portal


Structure Void

Height[edit]

Most solid blocks are 1 meter high, but certain blocks have non-standard block heights.

A player can automatically step up from a lower to a higher height, if the difference is at most 0.6 (35) of a block. From ground level, this is anything the height of a boat [note 1] or less.

A player can fit through spaces as small as 1.8125 (2 - 316) blocks high, since players are 1.8 blocks tall. This allows players to fit through a 2-block gap with a floor as high as a trapdoor or less.

When sneaking, a player can fit through spaces as small as 1.75 (2 - 14) blocks high, since sneaking players are 1.65 blocks tall. This allows players to fit through a 2-block gap with a floor as high as 3 layers of snow or less.

When gliding with elytra, a player can fit through spaces as small as 0.625 (1 - 38) blocks high, since gliding players are 0.6 blocks tall. This allows players to fit through a 1-block gap with a floor as high as 4 layers of snow, or a flower pot, or a daylight sensor, or less.

Note that doors, although appearing to be one 2-meter-high block, are actually composed of two (top and bottom) 1-meter-high blocks.

Here is a list of blocks with non-standard heights, from tallest to shortest in height:

Height Block types
Decimal Fractional Pixelspace
1.5 12 24
Open shulker boxes

Fences
,

cobblestone wall
[note 2]
0.9375 1516 15
Grass path
,
Farmland

Cactus
[note 2]
0.875 78 14
Soul sand
,
8 layers of snow

Chest
,
ender chest
,
trapped chest
,
top of brewing stand [note 2]
0.8125 1316 13
End portal frame
without eye of ender

Chorus plant
[note 2]
0.75 34 12
Enchantment table
,
7 layers of snow

Cocoa bean
plant,
head
on wall [note 2]
0.625 58 10
6 layers of snow

Inside of hopper,
sideways-oriented end rod [note 2]
0.5625 916 9
Bed
0.5 12 8
Bottom slab,
5 layers of snow

Head
on ground,
bottom part of stair,
cake
[note 2]
0.375 38 6
Daylight sensor
,
4 layers of snow

Flower pot
[note 2]
0.3125 516 5
Inside of cauldron [note 2]
0.25 14 4
3 layers of snow,
Bottom slab of an anvil
0.1875 316 3
Bottom trapdoor
0.125 18 2
Base of brewing stand,
redstone repeater
,
redstone comparator
,
2 layers of snow
0.09375 332 112
Lily pad
[note 2]
0.0625 116 1
Carpet
  1. Although boats are entities, players can step on them.
  2. a b c d e f g h i j These blocks are also thinner, or put another way, their area having this non-standard height does not cover the width/length of a full block.

Video[edit]

History[edit]

Pre-classic
Cave game tech test Added grass blocks and cobblestone, the first two types of solid blocks.
Solid blocks were the only available type of block, until rd-161348, when the first legitimately-obtainable non-solid blocks (saplings) were added.
Official release
1.10.1 Farmland blocks reduced from a full block tall to 1516.

Issues[edit]

Issues relating to "Solid block" are maintained on the bug tracker. Report issues there.

See also[edit]

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