Solid block

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Comparison of the solid stone and liquid water blocks

Solid blocks consist of any type of block that is not a liquid and cannot be walked through at the normal walking speed.


A block can be considered solid if it has a collision box that players, mobs, or other entities cannot move through and those caught inside a solid block may suffocate. For a block to be solid it also has to not be broken by flowing liquids. Blocks such as iron blocks are solid, and cobwebs are non-solid, because players can move through them slowly and water flow can break them.

The collision property[verify] of solid blocks allows block-dependent blocks and entities to be placed upon them, including:

Other block-dependent blocks may be placed only on full, opaque solid blocks (with a few exceptions):

Solid blocks are also considered when generating structures.

List of blocks[edit]

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The specific instructions are: The reason is that duplicating material is probably a bad idea from a maintenance perspective.
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Description: Missing blocks from Java Edition 1.12 and later.

List of solid blocks[edit]

The following blocks are all solid blocks. They are categorized by their material.

Material Blocks
Stone Prismarine SlabPrismarineMagma Block
Metal/Mineral Command Block
Glass Sea Lantern
Redstone lamp
Unknown Not applied to any blocks.
Packed ice
Snow layer (2-8)
Dragon egg

List of non-solid blocks[edit]

These blocks consist of any block that is not solid.

Material Blocks
Air Air
Replaceable plants
Fire Fire
Snow layer (1)
Structure Void


Most solid blocks are 1 meter high, but certain blocks have non-standard block heights.

A player can automatically step up from a lower to a higher height, if the difference is at most 0.6 (35) of a block. From ground level, this is anything the height of a boat[note 1] or less.

A player can fit through spaces as small as 1.8125 (2 - 316) blocks high, since players are 1.8 blocks tall. This allows players to fit through a 2-block gap with a floor as high as a trapdoor.

When sneaking, a player can fit through spaces as small as 1.75 (2 - 14) blocks high,‌[Bedrock Edition only] or 1.5 blocks,‌[Java Edition only] since sneaking players are 1.65 blocks or 1.5 blocks tall, respectively. In Bedrock, this allows players to fit through a 2-block gap with a floor as high as 3 layers of snow. In Java, players can fit through a 2-block space with a floor as high as a slab.

When gliding with elytra, a player can fit through spaces as small as 0.625 (1 - 38) blocks high, since gliding players are 0.6 blocks tall. This allows players to fit through a 1-block gap with a floor as high as 4 layers of snow, or a flower pot, or a daylight sensor.

Note that doors, although appearing to be one 2-meter-high block, are actually composed of two (top and bottom) 1-meter-high blocks.

Here is a list of blocks with non-standard heights, from tallest to shortest in height:

Height Block types
Decimal Fractional Pixelspace Centimeters Millimeters
1.5 12 24 150 1500 Open shulker boxes
Fences, Fence gates, Walls [note 2]
0.9375 1516 15 93.75 937.5 Grass path, Farmland
Bell attached to walls, Cactus, Honey Block [note 2]
0.875 78 14 87.5 875 Soul sand, Lectern, 8 layers of snow
Chest, Ender chest, Sideways-oriented grindstone, Trapped chest, Top of brewing stand [note 2]
0.8125 1316 13 81.25 812.5 End portal frame without eye of ender
Chorus plant [note 2]
0.75 34 12 75 750 Enchantment table, 7 layers of snow
Cocoa bean plant, Mob Heads on wall [note 2]
0.6875 1116 11 68.75 687.5 Conduit [note 2]
0.625 58 10 62.5 625 6 layers of snow
Inside of hopper, Sideways-oriented end rod [note 2]
0.5625 916 9 56.25 562.5 Beds, Stonecutter
Lantern on ground
0.5 12 8 50 500 Bottom slabs, 5 layers of snow
Mob Heads on ground, Bottom part of stairs, Cake [note 2]
0.4375 716 7 43.75 437.5 Campfire
Turtle egg, Sea pickles with 4 bodies [note 2]
0.375 38 6 37.5 375 Daylight sensor, 4 layers of snow
Flower pot, Sea pickles with 1, 2 and 3 bodies [note 2]
0.3125 516 5 31.25 Inner part of an anvil's base [note 2]
0.25 14 4 25 250 3 layers of snow
Inside of cauldron, Outer part of an anvil's base [note 2]
0.1875 316 3 18.75 187.5 Bottom trapdoors
0.125 18 2 12.5 125 Redstone repeater, Redstone comparator, Bottom of floating Scaffolding, Base of Lectern, 2 layers of snow
Base of brewing stand, Inside of composter [note 2]
0.09375 332 112 9.375 93.75 Lily pad [note 2]
0.0625 116 1 6.25 62.5 Carpets
  1. Although boats are entities, players can step on them.
  2. a b c d e f g h i j k l m n These blocks are also thinner, i.e. their length and width are less than that of a full block.



Java Edition pre-Classic
Cave game tech testAdded grass blocks and cobblestone, the first two types of solid blocks.
Solid blocks were the only available type of block, until rd-161348, when the first legitimately-obtainable non-solid blocks (saplings) were added.


Issues relating to "Solid block" are maintained on the bug tracker. Report issues there.

See also[edit]