dec: 78 hex: 4E bin: 1001110
See § Data values
Snow[a] is a ground cover block that is commonly caused by snowfall.
Snow can be obtained using a shovel with the Silk Touch enchantment. Destroying snow with a non silk-touch shovel yields one snowball per layer. If it is destroyed with anything other than a shovel, nothing is dropped (even if using a different Silk Touch tool). Snow can also be obtained by causing it to drop into an invalid block space, in which case it drops itself.[Bedrock Edition only] The dropped snow layer also corresponds with how many layers were in the broken snow pile.
|Breaking time[note 1]|
- Times are for unenchanted tools in seconds. For more information, see Haste § Instant mining.
In snowy biomes or in cold biomes at varying layers, it will snow instead of rain, and while it is snowing, snow will generate on random non-transparent blocks with a block light level of 10 or less, with the exception of ice and packed ice.
If the snow is on a grass block, mycelium[Java and Legacy Console editions only] or podzol,[Java Edition only] the ground cover will turn white on the top and around the sides. Snow will not damage tilled and hydrated field areas – it cannot be placed on farmland. Gravity-affected blocks like sand and gravel will not fall if the block below them has snow on it, but they will replace a snow layer if they fall onto it. The texture of the dirt portion of the block will also change when snow is placed on top.
In Bedrock Edition, snow layers can occupy the same space as one-block flowers, mushrooms, and one-block ferns and grass, (however two-block tall plants do not work) and can be layered and mined normally. Placing snow on already-existing plant blocks will cause snow to appear around them, but placing plants into an area where there is snow removes the snow.
Snow will melt if there is a heat block[BE & EE only], or block light level of 12 or more. In Bedrock Edition, it will also melt in dry biomes, regardless of block light or daylight level. If there are multiple layers, all layers melt at once; the snow levels do not gradually reduce in height.
Snow can only be placed on a solid block. In Java Edition, snow will break if its support block is removed.In Bedrock and Legacy Console editions, snow is affected by gravity and will fall if it becomes unsupported (though it will break if it falls onto an unsuitable block).
|Block||Namespaced ID||Numeric ID|
In Bedrock Edition, top snow uses the following data values:
|0||One layer, 2 pixels thick|
|1||Two layers, 4 pixels thick|
|2||Three layers, 6 pixels thick|
|3||Four layers, 8 pixels thick|
|4||Five layers, 10 pixels thick|
|5||Six layers, 12 pixels thick|
|6||Seven layers, 14 pixels thick|
|7||Eight layers, 16 pixels thick|
|Name||Default value||Allowed values||Description|
|layers||The number of layers thick.|
Each layer adds two pixels to the block height, and each layer after the first adds two pixels to the collision box.
|Java Edition Classic|
|May 20, 2009||Notch briefly mentioned, "Winter is an awesome idea. I can see snow and tiles slowly getting covered in a layer of snow. Also, ice on lakes. :D"|
|May 21, 2009||Notch reveals that snow "on top of topmost tiles" was on his to-do list.|
|Java Edition Alpha|
|v1.0.4||Snowfall added to maps only in winter mode. When creating a new save, a map had a 1/4 chance of having worldwide snowfall. When falling on exposed land, a thin snow layer was created.|
|v1.0.5||A player could easily harvest snow by placing a block of water. By doing so, the player received a large amount of snowballs with little effort.|
|v1.0.5_01||Water blocks no longer produce ridiculous amounts of snowballs, which caused extreme lag for obvious reasons.|
|v1.2.0||?||Due to a missing feature in the Halloween Update, snow did not regenerate.|
|Java Edition Beta|
|1.5||Snow regeneration returned as part of the new weather features.|
|Snow can occur in arctic biomes.|
|1.8||?||Snow biomes were temporarily removed as Notch was trying to improve them.|
|1.0.0||?||Snow biomes were re-added.|
|1.1||?||Snow occurs in tundra biomes, as well as arctic biomes.|
|1.3.1||12w21a||Snow was made available in the creative inventory.|
|12w22a||Inventory sprites for blocks were flipped from left to right, changing to .|
|1.5||13w05a||Snow can be crafted and is obtainable in Survival mode. It is possible to stack snow to create layers thicker than 1.|
|1.8||14w28b||Number of snowballs dropped increased from 1-8 to 2-9, depending on thickness.|
|1.13||17w47a||The ID has been changed from |
|Prior to The Flattening, this block's numeral ID was 78.|
|1.14||19w03c||Seven layer high snow now uses correct cullface arguments.|
|Pocket Edition Alpha|
|0.3.0||Added snow to the world generation.|
|0.8.0||?||Added snow to the Creative mode inventory.|
|0.12.1||build 1||Snow can now be built up to multiple layers.|
|Snow is now affected by gravity, so that unsupported snow layers show falling dust particles.|
|Snow can now be placed inside flowers, mushrooms and tall grass.|
|Snow is now obtained by using a shovel on it. Previously, snow was mined like any dirt-type block.|
|1.2.0||?||Snow layers can now generate in extreme hills biomes.|
|Legacy Console Edition|
|TU1||CU1||1.0||Patch 1||Patch 1||Added snow.|
|TU54||CU44||1.52||Patch 24||Patch 4||Snow can now be placed on top of upside-down stairs.|
|TU69||CU57||1.76||Patch 38||Snow is now affected by gravity.|
|New Nintendo 3DS Edition|
- Snow can be stacked to a full block beside a cactus without destroying the cactus.
- Attempting to place torches on snow will replace the snow with a torch.
- Snow on a block of soul sand makes the soul sand act like a normal block.
- Snow layers of 2 to 7 thickness prevent hostile mobs from spawning.
- In Spectator mode, if the player is positioned at the correct height, they can see the snowy texture of the top of grass blocks.
- Eight layers of snow is equivalent to a snow block.
- Minecraft Beta 1.5, and some thoughts on this blog – Notch, Tumblr