Smoker

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Smoker
Smoker.png
Lit Smoker.gif
Transparent

Partial (when active)

Luminance

Yes (13) (when active)

Blast resistance

17.5

Hardness

3.5

Tool

Renewable

Yes

Stackable

Yes (64)

Flammable

No

Catches fire from lava

No

Drops
Block entity ID

§ Data values

Namespaced ID

§ Data values

Information icon.svg
This feature is exclusive to Java Edition, Bedrock Edition and PlayStation 4 Edition.

A smoker is a block that cooks food items, similar to a furnace. It also serves as a butcher's job site block.

Natural generation[edit]

Smokers can generate in butcher houses in villages.

Obtaining[edit]

The smoker can be obtained by mining with any pickaxe. If mined without a pickaxe, it will drop nothing.

Crafting[edit]

Ingredients Crafting recipe
Any Log or
Any Stripped Log or
Any Wood or
Any Stripped Wood +
Furnace

Usage[edit]

Smokers cannot be pushed by pistons.‌[Java Edition only]

Smoking[edit]

Smokers are used to cook food items twice as fast as a regular furnace. When a food item and a fuel is placed into the smoker the block state changes to lit and the item cooks. Fuel is used at double the rate of regular furnaces, so that the amount of items cooked per fuel stays the same. The product can then be collected by pressing use on the smoker or by collecting the output using a hopper.

Light source[edit]

Smokers emit a light level of 13 when active, just like normal furnaces.

Custom name[edit]

By default, the GUI of a smoker is labeled "Smoker", but this name can be customized by naming it in an anvil before placing it, or by changing the CustomName tag using the /data command.

Change profession[edit]

If a village has a smoker that has not been claimed by a villager, any nearby villager who hasn't chosen a job site block has a chance to change their profession to butcher.

Lock[edit]

In Java Edition, a smoker can be "locked" by setting its Lock tag using the /data command. If a smoker's Lock tag is not blank, the smoker cannot be opened unless the player is holding an item with the same name as the Lock tag's text. For example, to lock a smoker at (0,64,0) so that the smoker cannot be opened unless the player is holding an item named "Smoker Key", use /data merge block 0 64 0 {Lock:"Smoker Key"}.

Sounds[edit]

Sound Subtitle Namespaced ID Subtitle ID Source Pitch Volume Min. volume
MISSING Smoker smokes block.smoker.smoke subtitles.block.smoker.smoke ? ? ? ?

Data values[edit]

ID[edit]

Java Edition:

Furnace Namespaced ID
Block smoker
Block entity

Bedrock Edition:

Furnace Namespaced ID Numeric ID
Unlit block smoker 453
Lit block lit_smoker 454
Block entity Smoker -

Block states[edit]

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the smoker opening faces.
The opposite from the direction the player faces while placing the smoker.
litfalsefalse
true
If the smoker is lit.

Bedrock Edition:

Name Default value Allowed values Description
facing_direction22
3
4
5
The direction the chest's latch is on.
Opposite from the direction the player faces when placing a chest.

Block entity[edit]

A smoker has a block entity associated with it that holds additional data about the block.

  • Block entity data
    • Tags common to all block entities see Template:Nbt inherit/blockentity/template
    •  CustomName: Optional. The name of this container in JSON text component, which display in its GUI where the default name ordinarily appears.
    •  Lock: Optional. When not blank, prevents the container from being opened unless the opener is holding an item whose name matches this string.
    •  Items: List of items in the container.
      • : An item in the smoker, including the slot tag:
        Slot 0: The item(s) being smelted.
        Slot 1: The item(s) to use as the next fuel source.
        Slot 2: The item(s) in the result slot.
    •  BurnTime: Number of ticks left before the current fuel runs out.
    •  CookTime: Number of ticks the item has been smelting for. The item finishes smelting when this value reaches 200 (10 seconds). Is reset to 0 if BurnTime reaches 0.
    •  CookTimeTotal: Number of ticks It takes for the item to be smelted.
    •  RecipeLocationN: N is the number of the recipe, starting at 0. The recipe name that has been used, used to calculate experience given to the player when taking out the resulting item.
    •  RecipeAmountN: N is the number of the recipe, starting at 0. How many times recipe N has been used, used to calculate experience given to the player when taking out the resulting item.
    •  RecipeUsedSize: How many recipes have been used, creates corresponding RecipeLocationN and RecipeAmountN tags, used to calculate experience given to the player when taking out the resulting item.

History[edit]

Java Edition
1.1418w44aSmoker.png Lit Smoker.gif Added smokers.
Smokers are currently only obtainable from the creative inventory.
The smoker's GUI can currently only be accessed through spectator mode.
18w48aSmokers can now generate in some plains village houses.
18w49aSmokers can now generate in some savannah and snowy tundra village houses.
18w50aSmokers can now be found in some desert and taiga village houses.
Smokers are now functional.
Smokers can cook food items twice as fast as a regular furnace.
Smokers can now be crafted using 4 logs and 1 furnace.
19w03aAdded sounds for smokers.
Bedrock Edition
1.9.0beta 1.9.0.2Smoker.png Lit Smoker.gif Added smokers.
1.10.0beta 1.10.0.3Smokers are now craftable.
Smokers can now generate in the butcher houses in villages.
1.11.0beta 1.11.0.1Smokers are now functional.
PlayStation 4 Edition
1.91Smoker.png Lit Smoker.gif Added smokers.

Issues[edit]

Issues relating to "Smoker" are maintained on the bug tracker. Report issues there.

Gallery[edit]

See also[edit]