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Slow Falling

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Slow Falling
Slow Falling.png
Potion of Slow FallingSplash Potion of Slow FallingLingering Potion of Slow Falling
Sources

See #Causes

Particle

#F7F8E0 (sky blue)

Type

Positive

Slow Falling is a status effect that causes the affected mob to fall slower and take no fall damage, but does not prevent ender pearl damage.

Mechanics[edit]

The affected entity falls at a much slower rate than normal, and is immune to fall damage. However, the entity still takes damage from using an ender pearl. In addition, the entity cannot turn farmland into dirt by jumping on it.

Higher levels do not decrease fall speed further in Java Edition.[needs in-game testing]

Causes[edit]

Cause Potency Length Notes
Potion of Slow Falling I 1:30
Potion of Slow Falling (extended) I 4:00
Splash Potion of Slow Falling I 1:30‌[JE only]
1:07‌[BE only]
Splash Potion of Slow Falling (extended) I 4:00‌[JE only]
3:00‌[BE only]
Lingering Potion of Slow Falling I 0:22
Lingering Potion of Slow Falling (extended) I 1:00
Arrow of Slow Falling I 0:11
Arrow of Slow Falling (extended) I 0:30

Unaffected mobs[edit]

Boss mobs are the only mobs that cannot have this status effect. However, mobs such as shulkers[needs in-game testing] can have the status effect but are unaffected by it.

Notes[edit]

  • Sprinting with the Slow Falling effect allows the player to jump across a gap of nearly 6 blocks (6 blocks with enough momentum), compared to 4 (5 blocks with enough momentum) blocks normally.
  • Unboosted elytra flight is twice as efficient, but four times slower. Boosts work at normal speed, but the momentum gained doesn't last as long.
  • The player cannot land a critical hit while having this effect.

Data values[edit]

ID[edit]

Java Edition:

Potion Namespaced ID
Slow Falling slow_falling
Slow Falling (extended) long_slow_falling
Effect Namespaced ID Numeric ID
Slow Falling slow_falling 28

Bedrock Edition:

Potion Numeric ID
Slow Falling 40
Slow Falling (extended) 41
Effect Namespaced ID Numeric ID
Slow Falling slow_falling 27


Advancements[edit]

Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID

Advancement-fancy-raw.png

A Furious Cocktail
Have every potion effect applied at the same timeLocal BreweryHave all of these 13 potion effects applied to the player at the same time. Beacon effects also count for the purposes of this advancement. Other potion effects, if any, may be applied to the player, but are ignored for this advancement.nether/all_potions

Advancement-fancy-raw.png

How Did We Get Here?
Have every effect applied at the same timeA Furious CocktailHave all of these 26 effects applied to the player at the same time. Other status effects, if any, may be applied to the player, but are ignored for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it.
nether/all_effects

History[edit]

Java Edition
1.1318w14aAdded Slow Falling.
Bedrock Edition
1.6.0beta 1.6.0.1Added Slow Falling.
Legacy Console Edition
TU691.76Patch 38Added Slow Falling.

Issues[edit]

Issues relating to "Slow Falling" are maintained on the bug tracker. Report issues there.

Gallery[edit]