Sitting is a game mechanic utilised by the player and certain mobs under specific circumstances.
Players can enter the sitting position under the following circumstances:
- If the player is in a minecart.
- If the player is in a boat.
- If the player is currently riding a pig, horse, skeleton horse, donkey or mule.
It is not possible to achieve the sitting position outside of an entity; exiting any such entity (or having it be destroyed) will either cause the player to stand, or, if attempting to restrict the player's height and hitbox, to start sneaking or crawling.
Zombies, skeletons, illagers, endermen and some other mobs can also enter the sitting animation, which displays very similarly to the player's. In addition, spider jockeys, chicken jockeys, and ravager rider will also consist of sitting mobs. Any humanoid monster summoned riding another mob will appear sitting. Although very similar mobs do, witches, villagers and wandering traders do not have a sitting animation.
Wolves, parrots and cats
Interestingly, wolves and cats inside minecarts or boats will not actually appear sitting.
Foxes will occasionally sit down on their own accord. This happens when they cannot find an area to sleep. Sitting only happens momentarily, and the fox will resume standing within seconds. Foxes also do not permanently sit within vehicles.
Pandas also sit on their own accord, sometimes to eat.
|This section needs more information.|
Information requested: remaining mobs
|Java Edition Alpha|
|v1.0.17||Added the spider jockey. It is not known if the skeleton actually displays the sitting animation here, though.|
|Java Edition Beta|
|1.4||Added wolves, which can be taught to sit.|
|1.2.1||12w04a||Added cats, which can be told to sit.|
|1.6.1||13w16a||Added horses, which can be sat on.|
|1.14||19w07a||Added foxes, which are capable of sitting.|