Sitting is a game mechanic used by the player and certain mobs under specific circumstances.
Players can enter the sitting position under the following circumstances:
- If the player is in a minecart.
- If the player is in a boat.
- If the player is currently riding a pig, horse, skeleton horse, donkey, mule, or, in Java Edition 1.16[upcoming], a strider.
It is not possible to achieve the sitting position outside of an entity; exiting any such entity (or having it be destroyed) either causes the player to stand, or, if attempting to restrict the player's height and hitbox, to start sneaking or crawling.
Zombies, skeletons, illagers, endermen and some other mobs can also enter the sitting animation, which appears similar to the player's. In addition, spider jockeys, chicken jockeys, and ravager rider also include sitting mobs. Any humanoid monster summoned riding another mob appears sitting. Although very similar mobs do, witches, villagers, iron golems and wandering traders do not have a sitting animation.
Wolves, parrots and cats
The player can tell a tamed wolf, cat, or parrot to sit by right clicking. These mobs stay in place, and do not move or teleport to the player (unless they are attacked or the animal is forced to stand).
Wolves and cats inside minecarts or boats do not actually appear sitting.
Foxes occasionally sit down on their own accord. This happens when they cannot find an area to sleep. Sitting happens briefly, and the fox resumes standing within seconds. Foxes also do not permanently sit within vehicles.
Pandas also sit on their own accord, sometimes to eat.
|This section needs more information.|
Information requested: remaining mobs
|Java Edition Alpha|
|v1.0.4||Added sitting to replace awkward standing.|
|v1.0.17||Added the spider jockey.|
|Java Edition Beta|
|1.4||Added wolves, which can be taught to sit.|
|1.2.1||12w04a||Added cats, which can be told to sit.|
|1.6.1||13w16a||Added horses, which can be sat on.|
|1.14||19w07a||Added foxes, which are capable of sitting.|