As part of the Unified Community Platform project, your wiki will be migrated to the new platform in the next few weeks. Read more here.

Shulker

From Minecraft Wiki
(Redirected from Shulker Bullet)
Jump to: navigation, search
Shulker
Shulker.pngWhite Shulker.pngLight Gray Shulker.pngGray Shulker.pngBlack Shulker.pngBrown Shulker.pngRed Shulker.pngOrange Shulker.pngYellow Shulker.pngLime Shulker.pngGreen Shulker.pngCyan Shulker.pngLight Blue Shulker.pngBlue Shulker.pngPurple Shulker.pngMagenta Shulker.pngPink Shulker.png
Shulker Box.pngWhite Shulker Box.pngLight Gray Shulker Box.pngGray Shulker Box.pngBlack Shulker Box.pngBrown Shulker Box.pngRed Shulker Box.pngOrange Shulker Box.pngYellow Shulker Box.pngLime Shulker Box.pngGreen Shulker Box.pngCyan Shulker Box.pngLight Blue Shulker Box.pngBlue Shulker Box.pngPurple Shulker Box.pngMagenta Shulker Box.pngPink Shulker Box.png
Health points

30♥ × 15

Armor points

20 (🛡 × 10) when closed, 0 (🛡) when opened

Behavior

Hostile
Passive (Peaceful difficulty)

Attack strength

4♥♥ + Levitation status effect for 10 seconds

Hitbox size

Closed:
Height: 1 Block
Width: 1 Block
Peeking:
Height: 1.2 Blocks
Width: 1 Block
Open:
Height: 2 Blocks
Width: 1 Block

Spawn

End city

Shulkers are box-shaped hostile mobs found in end cities. They hide in their shell to blend in with surrounding purpur blocks and guard the city's various treasures.

Spawning[edit]

Shulkers spawn during the generation of end cities, which are located on the outer islands of the End. They usually spawn on the walls of the city and on end ships. They do not despawn naturally, even in Peaceful difficulty, and once killed, they do not respawn unless spawners are used.

Drops[edit]

In Bedrock Edition, shulkers drop 0-1 shulker shells. The maximum can be increased by 1 per level of Looting, which is 0-4 shells with Looting III.

In Java Edition, shulkers have a 50% chance of dropping a shulker shell when killed. This is increased by 6.25% per level of Looting, for a maximum of 68.75% with Looting III.

Shulkers also drop 5 when killed by a player or a tamed wolf.

Behavior[edit]

Shulker shooting.gif

The shell of the mob looks similar to a purpur block, blending in relatively easily to its surroundings. Inside the shell of the mob is a small yellow head with two eyes. Shulkers are uncolored by default when using spawn eggs, while white is the default when using /summon or spawners. Spawning shulkers with other colors can be done using the /summon command, as detailed below.

Shulkers generally remain stationary, attached to an adjacent solid block. However, if the block the shulker occupies becomes something other than air or the shulker finds itself not adjacent to any solid block, or the shell cannot open, it attempts to teleport (5 attempts per tick) to an air block within a 17×17×17 cuboid centered on the shulker that is adjacent to a solid block. If it finds no solid blocks to teleport onto (like when in the Void) it does not move.

When a shulker is spawned next to another shulker, one of them teleports away. Shulkers avoid teleporting adjacent to another shulker.

Shulkers occasionally open their shell for 1–3 seconds to peer outside. When a target comes within about 16 blocks, it opens fully and shoots guided projectiles that follow the player, moving only along the X, Y, or Z axes and leaving trails of white particles. The projectiles can be destroyed by attacking them or blocked with a shield. If the projectile hits an entity, it does 4♥♥ of damage and inflicts the Levitation status effect for 10 seconds. (Levitation has no effect underwater, or while riding the mobs.) The shulker continues firing every 1–5.5 seconds while the target remains in range. If the shulker's target dies with projectiles still in flight, they fall to the ground.

When its shell is closed, a shulker has 20 (🛡 × 10) armor points and deflects arrows. When the shell opens, it loses this natural armor and takes damage as normal. When at less than half health, a shulker has a 25% chance of teleporting (as described above) after taking damage. When a shulker is attacked, other shulkers in the area target the attacker as well.

Shulkers don't take burning damage from lava or fire, but they drown in lava. They take damage and teleport when touched by water.

In Peaceful difficulty, shulkers exist within the world, but do not attack, like vindicators and evokers.

Shulkers are treated differently than true blocks. For example, mobs are unable to pathfind around[1] or jump over them,[2] and falling on them from a height does not produce particles.[3] Their spawn egg also does not destroy blocks such as grass.[4]

Shulkers can be hooked by a fishing rod. However, they cannot be reeled.

In Bedrock Edition, they apply Levitation II instead of I.

Shulker bullet[edit]

Shulker bullet
Shulker Bullet.png
Hitbox size

Height: 0.3125 Blocks
Width: 0.3125 Blocks

Network ID

JE: 67

A shulker bullet is a guided projectile that is shot from shulkers, and they follow the targeted entity along the X, Y, or Z axis and leave trails of white particles. A shulker bullet that hits a mob or player deals damage and affects them with levitation for ten seconds.

The shulker's projectiles also have entity data that control its movement.

The bullet can be destroyed by hitting it with any item, shooting it with an arrow, or blocking it with a shield. It explodes upon contact with a block. The explosion does not destroy any blocks and does not damage nearby mobs or players.

Dyeing[edit]

In Bedrock Edition, shulkers can be dyed in a similar fashion to sheep. Using a dye on a shulker gives it the color of the dye.

Transportation[edit]

A Shulker is transported overland in the End by boat. Pistons raise the boat uphill.

Shulkers can be moved by boats or minecarts; pushing a boat/cart into a shulker causes it to board. In a boat, the shulker retains the orientation it had before it was put in the boat. For example, if a shulker is attached to the ceiling: it is possible to build a platform adjacent to the shulker and slide a boat under it, at which point the shulker moves into the boat but appears upside-down. A boat's sides block some of a shulkers projectiles (more if it is upside-down).

A shulker pushed through the exit portal gets transported to the origin in the Overworld. Since shulkers teleport when not adjacent to a solid block they must be pushed down the central pillar of the exit portal with a piston.

Sounds[edit]

SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation
distance
Sound parameters
VolumePitchAttenuation
distance
StreamPreload
Shulker lurks? ? entity.shulker.ambientsubtitles.entity.shulker.ambient? ? 16?????
Shulker closes? ? entity.shulker.closesubtitles.entity.shulker.close? ? 16?????
Shulker dies? ? entity.shulker.deathsubtitles.entity.shulker.death? ? 16?????
Shulker hurts? ? entity.shulker.hurtsubtitles.entity.shulker.hurt? ? 16?????
Shulker opens? ? entity.shulker.opensubtitles.entity.shulker.open? ? 16?????
Shulker shoots? ? entity.shulker.shootsubtitles.entity.shulker.shoot? ? 16?????
Shulker teleports? ? entity.shulker.teleportsubtitles.entity.shulker.teleport? ? 16?????
Shulker hurts? ? entity.shulker.hurt_closedsubtitles.entity.shulker.hurt? ? 16?????
Shulker bullet explodes? ? entity.shulker_bullet.hitsubtitles.entity.shulker_bullet.hit? ? 16?????
Shulker bullet breaks? ? entity.shulker_bullet.hurtsubtitles.entity.shulker_bullet.hurt? ? 16?????

Data values[edit]

ID[edit]

Java Edition:

NameNamespaced IDTranslation key
Shulkershulker entity.minecraft.shulker
Shulker Bulletshulker_bullet entity.minecraft.shulker_bullet

Bedrock Edition:

NameNamespaced IDNumeric ID Translation key
Shulkershulker 54entity.shulker.name
Shulker Bulletshulker_bullet 76entity.shulker_bullet.name

Entity data[edit]

Shulkers have entity data associated with them that contains various properties.

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    •  Peek: Height of the head of the shulker.
    •  AttachFace: Direction of the block the shulker is attached to.
    •  Color: The color of the shulker. Default is 0. Shulkers spawned by eggs or as part of End cities have value 16.
    •  APX: Approximate X coordinate.
    •  APY: Approximate Y coordinate.
    •  APZ: Approximate Z coordinate.

Shulker color

[edit]

Shulker bullets have entity data associated with them that contains various properties.

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all projectiles see Template:Nbt inherit/projectile/template
    •  Steps: How many "steps" it takes to attack to the target. The higher it is, the further out of the way the bullet travels to get to the target. If set to 0, it makes no attempt to attack the target and instead uses TXD/TYD/TZD in a straight line (similar to fireballs).
    •  Target: The UUID of the target of this shulker bullet, stored as four ints.
    •  TXD: The offset in the X direction to travel in accordance with its target.
    •  TYD: The offset in the Y direction to travel in accordance with its target.
    •  TZD: The offset in the Z direction to travel in accordance with its target.

Achievements[edit]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS)
Great View From Up HereLevitate up 50 blocks from the attacks of a Shulker20GBronze

Advancements[edit]

Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID

Advancement-fancy-raw.png

How Did We Get Here?
Have every effect applied at the same timeA Furious CocktailHave all of these 26 effects applied to the player at the same time. Beacon effects also count for the purposes of this advancement. Other status effects, if any, may be applied to the player, but are ignored for this advancement.
Note: This is a hidden advancement, meaning that it can be viewed by the player only after completing it.
nether/all_effects

Advancement-fancy-raw.png

Great View From Up Here
Levitate up 50 blocks from the attacks of a ShulkerThe City at the End of the GameMove a distance of 50 blocks with the Levitation effect applied.end/levitate

Advancement-plain-raw.png

Adventure
Adventure, exploration, and combatKill any entity, or be killed by any entity.adventure/root

Advancement-plain-raw.png

Monster Hunter
Kill any hostile monsterAdventureKill one of these 34 mobs. Other mobs, if any, may be killed, but are ignored for this advancement.adventure/kill_a_mob

Advancement-fancy-raw.png

Monsters Hunted
Kill one of every hostile monsterMonster HunterKill each of these 34 mobs. Other mobs, if any, may be killed, but are ignored for this advancement.adventure/kill_all_mobs

History[edit]

Java Edition
1.915w31aShulker.png Added shulkers.
15w32bShulkers no longer teleport by themselves if NoAI is set to 1.
Shulkers can now be teleported using /tp or /spreadplayers.
15w40aShulkers no longer target players or attack in the Peaceful difficulty.
Shulker bullets now despawn in Peaceful.
15w45aAdded sounds for shulkers being damaged.
15w47aShulkers now drop experience.
15w47bAdded ambient, aggravated and death sounds for shulkers, and added sounds for their bullets dealing and taking damage.
1.1116w32aThe entity ID of shulkers has been changed from Shulker to shulker.
The bullet's entity ID is changed from ShulkerBullet to shulker_bullet.
16w39aShulkers now drop shulker shells.
White Shulker JE1 BE1.png Orange Shulker JE1 BE1.png Magenta Shulker JE1 BE1.png Light Blue Shulker JE1 BE1.png Yellow Shulker JE1 BE1.png Lime Shulker JE1 BE1.png Pink Shulker JE1 BE1.png Gray Shulker JE1 BE1.png Light Gray Shulker JE1 BE1.png Cyan Shulker JE1 BE1.png Blue Shulker JE1 BE1.png Brown Shulker JE1 BE1.png Green Shulker JE1 BE1.png Red Shulker JE1 BE1.png Black Shulker JE1 BE1.png The color of a shulker can now be changed through commands using a new byte tag Color.
16w39cShulkers can now be spawned on the sides and bottoms of blocks through the usage of spawn eggs.
1.1217w16aWhite Shulker.png Orange Shulker.png Magenta Shulker.png Light Blue Shulker.png Yellow Shulker.png Lime Shulker.png Pink Shulker.png Gray Shulker.png Light Gray Shulker.png Cyan Shulker.png Purple Shulker.png Blue Shulker.png Brown Shulker.png Green Shulker.png Red Shulker.png Black Shulker.png Shulkers have been retextured, none of them are now like purpur blocks.
17w17aShulker.png The purple shulker's color has been reverted to the previous color.
1.1318w10bShulker.png Added a default shulker.
Purple Shulker.png The purple shulker texture has been changed to the one used in 17w16a.
Pocket Edition
1.0.0alpha 0.17.0.1White Shulker JE1 BE1.png Orange Shulker JE1 BE1.png Magenta Shulker JE1 BE1.png Light Blue Shulker JE1 BE1.png Yellow Shulker JE1 BE1.png Lime Shulker JE1 BE1.png Pink Shulker JE1 BE1.png Gray Shulker JE1 BE1.png Light Gray Shulker JE1 BE1.png Cyan Shulker JE1 BE1.png Shulker.png Blue Shulker JE1 BE1.png Brown Shulker JE1 BE1.png Green Shulker JE1 BE1.png Red Shulker JE1 BE1.png Black Shulker JE1 BE1.png Added shulkers.
Shulkers can now be dyed in Creative mode by long-tapping any dye on a shulker, or through an interact button.
alpha 1.0.0.1Shulkers now drop shulker shells.
1.0.4alpha 1.0.4.0The shulker's models can now be edited using add-ons.
1.1.0alpha 1.1.0.9White Shulker.png Orange Shulker.png Magenta Shulker.png Light Blue Shulker.png Yellow Shulker.png Lime Shulker.png Pink Shulker.png Gray Shulker.png Light Gray Shulker.png Cyan Shulker.png Purple Shulker.png Blue Shulker.png Brown Shulker.png Green Shulker.png Red Shulker.png Black Shulker.png The textures' shulkers have been changed.
?Shulker.png The purple shulker's color has been reverted to the previous color.
Legacy Console Edition
TU46CU36 1.38 Patch 15Shulker.png Added shulkers and spawn eggs for the shulkers.
New Nintendo 3DS Edition
1.7.10Shulker.png Added shulkers.

Issues[edit]

Issues relating to "Shulker" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • Originally, shulkers were going to camouflage with a nearby block (shulkers next to purpur would look like purpur, and shulkers next to end stone would look like end stone). However, Jeb decided this was too difficult to code, so instead, shulkers were just purple mobs that would open and shoot.[5]
  • The word "shulker" is a portmanteau of "shell lurker".[6]
  • All shulker named 'Dinnerbone' or 'Grumm', the mob flips upside-down, revealing a spiral pattern on the base. This appears to also lift the shulker by the same height as a pressure plate.
  • Shulkers can attack each other, in which case they shoot fully guided bullets at each other, but are unaffected by levitation when hit. The normal teleportation habits apply during these battles.
  • By using commands, they can be made to be part of a team to attack other teams and can be used as defense mobs. In that case, it doesn't attack its teammates but targets most hostile mobs without provocation.
  • Walking toward a shulker at the same level as the player's head pushes the player down to the one-block crawling position if there is space beneath.
  • If given the invisibility effect, only the shulker's shell becomes invisible. This is different to most other mobs such as armored mobs and saddled pigs, where the living part of the mob turns invisible with the outer areas remaining visible.
  • In the game's texture files, the shulker bullet is named "spark.png".
  • If a creeper has been hit by a shulker bullet and has the Levitation effect, it leaves a lingering levitation cloud where it explodes.
  • Gravity blocks glitch when on top of a shulker. Sand on top of a extended shulker is higher than sand on one block but the sand is solid.
  • If the shulker was initially attached to the ground and there is a block on the side and on the top, the shulker becomes attached onto the block beside.

Gallery[edit]

References[edit]