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Shulker

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Shulker
Shulker.pngWhite Shulker.pngLight Gray Shulker.pngGray Shulker.pngBlack Shulker.pngBrown Shulker.pngRed Shulker.pngOrange Shulker.pngYellow Shulker.pngLime Shulker.pngGreen Shulker.pngCyan Shulker.pngLight Blue Shulker.pngBlue Shulker.pngPurple Shulker.pngMagenta Shulker.pngPink Shulker.png
Shulker Box.pngWhite Shulker Box.pngLight Gray Shulker Box.pngGray Shulker Box.pngBlack Shulker Box.pngBrown Shulker Box.pngRed Shulker Box.pngOrange Shulker Box.pngYellow Shulker Box.pngLime Shulker Box.pngGreen Shulker Box.pngCyan Shulker Box.pngLight Blue Shulker Box.pngBlue Shulker Box.pngPurple Shulker Box.pngMagenta Shulker Box.pngPink Shulker Box.png

Health points

30 (Heart.svg × 15)

Armor points

20 (Armor.svg × 10) when closed, 0 (Empty Armor.svg) when opened

Attack strength

4 (Heart.svgHeart.svg)

Size

Closed:
Height: 1.0 Blocks
Width: 1.0 Blocks
Peeking:
Height: 1.2069 Blocks
Width: 1.0 Blocks
Open:
Height: 2.0 Blocks
Width: 1.0 Blocks

Spawn

End city

First appearances

See History

Drops
Experience

5

Sounds
Internal ID

JE: 69
BE: 54

Entity ID

shulker

Marsh Davies Mojang avatar.png Adventurers should explore the outer islands of the End with care - in among the blocks of purpur hang these cannily camouflaged critters. Get too close, and their block-shaped shells pop open, allowing the mollusc-like Shulker to launch a homing projectile!
Marsh Davies[1]

Shulkers are box-shaped hostile mobs found in end cities. They hide in their shell to blend in with surrounding purpur blocks and guard the city’s various treasures.

Spawning[edit]

Shulkers spawn during generation of end cities, which are located on the outer islands of the End. They usually spawn on the walls of the city. They don't despawn naturally, even in Peaceful difficulty, and once killed, they don't respawn.

Drops[edit]

Shulkers drop 5 experience when killed by a player or a tamed wolf. They also have a 50% chance to drop a shulker shell, plus 6.25 percentage points per level of the Looting enchantment (to a maximum of 68.75% with Looting III).

Behavior[edit]

The shell of the mob looks similar to a purpur block, blending in relatively easily to its surroundings. Inside the shell of the mob is a small yellow head with two eyes. Purple is the default color when using spawn eggs, while white is the default when using /summon or monster spawners. Spawning shulkers with other colors can be done using the /summon command, as detailed below.

Shulkers generally remain stationary, attached to an adjacent solid block. However, if the block the shulker occupies becomes something other than air or the shulker finds itself not adjacent to any solid block, or the shell cannot open, it will attempt to teleport (5 attempts per tick) to an air block within a 17×17×17 cuboid centered on the shulker that is adjacent to a solid block. If it finds no solid blocks to teleport onto (like when in the Void) it will "attach" to the air and not move.

Shulkers will occasionally open their shell for 1–3 seconds to peer outside. When a target comes within about 16 blocks, it will open up fully and shoot guided projectiles (which follow the player) which only move along the X, Y, or Z axis and leave trails of white particles. The projectiles can be destroyed by attacking them, or blocked with a shield. If the bullet hits an entity, it does 4 (Heart.svgHeart.svg) of damage and inflicts the Levitation status effect for 10 seconds. (Levitation has no effect underwater, or on players in boats.) As long as the target is in range, the shulker will continue to fire every 1–5.5 seconds. If the shulker's target dies while the bullets directed at that entity still exist, they will simply fall to the ground.

When its shell is closed, a shulker has 20 (Armor.svg × 10) armor points and deflects arrows. When the shell opens, it loses this natural armor and takes damage as normal. When at less than half health, a shulker has a 25% chance of teleporting (as described above) after taking damage. When a shulker is attacked, other shulkers in the area will target the attacker as well.

Shulkers don't take burning damage from lava or fire, but they will still drown in lava. They will teleport when touched by water.

In Peaceful difficulty, shulkers will stay within the world. However, they will not attack.

Despite their similarities with blocks, they remain with multiple differences from them. For example, mobs will try to pathfind through them rather than walking around[2] or jumping over them,[3] and falling on them from a height does not produce particles.[4] Their spawn egg will also not destroy blocks such as grass.[5]

Dyeing[edit]

Shulkers can be dyed in a similar fashion to sheep in Creative mode.[Bedrock Edition only]

Transportation[edit]

A Shulker is transported overland in the End by boat. Pistons raise the boat uphill.

Shulkers can be moved by boats or minecarts; they will board a boat/cart which is pushed into them. In a boat, the shulker retains the orientation it had before it was put in the boat. For example if a shulker is attached to the ceiling: it is possible to build a platform adjacent to the shulker and slide a boat under it, at which point the shulker will be moved to the boat but appear upside-down. A boat's sides block some of a shulkers projectiles (more if it is upside-down).

A shulker pushed through the exit portal will be transported to the origin in the Overworld. Since shulkers teleport when not adjacent to a solid block they must be pushed down the central pillar of the exit portal with a piston.

Data values[edit]

See also: Chunk format

Shulkers have entity data associated with them that contain various properties of the mob. Their entity ID is shulker.


  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template

    •  Peek: Height of the head of the shulker.

    •  AttachFace: Direction of the block the shulker is attached to.

    •  Color: The color of the shulker. Default is 0. Shulkers spawned by eggs or as part of End cities have value 16.

    •  APX: Approximate X coordinate.

    •  APY: Approximate Y coordinate.

    •  APZ: Approximate Z coordinate.

Shulker color

[edit]

Shulker bullet[edit]

Shulker bullet
Shulker Bullet.png
Sounds

Destroyed

Internal ID

JE: 25
BE: 76

Network ID

JE: 67

Entity ID

shulker_bullet

See also: Chunk format

A shulker bullet is a guided projectile that is shot from shulkers, and they follow the player along the X, Y, or Z axis and leave trails of white particles.

The shulker's projectiles also have entity data which control its movement.

The bullet can be destroyed by hitting it with a sword or shooting it with an arrow.


  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template

    •  Owner: The owner of this ShulkerBullet.

      •  L: Least significant bits of the Universally Unique IDentifier of the bullet's owner, to be joined with M to form the owner's unique ID.

      •  M: Most significant bits of the Universally Unique IDentifier of the bullet's owner, to be joined with L to form the owner's unique ID.

      •  X: X block coordinate of the owner.

      •  Y: Y block coordinate of the owner.

      •  Z: Z block coordinate of the owner.

    •  Steps: How many "steps" it takes to attack to the target. The higher it is, the further out of the way the bullet travels to get to the target. If set to 0, it makes no attempt to attack the target and will instead use TXD/TYD/TZD in a straight line (similar to fireballs).

    •  Target: The target of this ShulkerBullet.

      •  L: Least significant bits of the Universally Unique IDentifier of the bullet's target, to be joined with M to form the target's unique ID.

      •  M: Most significant bits of the Universally Unique IDentifier of the bullet's target, to be joined with L to form the target's unique ID.

      •  X: X block coordinate of the target.

      •  Y: Y block coordinate of the target.

      •  Z: Z block coordinate of the target.

    •  TXD: The offset in the X direction to travel in accordance with its target.

    •  TYD: The offset in the Y direction to travel in accordance with its target.

    •  TZD: The offset in the Z direction to travel in accordance with its target.

Achievements[edit]

Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo

Great View From Up HereLevitate up 50 blocks from the attacks of a ShulkerYesYesYesYes20GBronze

Advancements[edit]

Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
Advancement-fancy-raw.png
Great View From Up HereLevitate up 50 blocks from the attacks of a ShulkerThe City at the End of the GameHave the Levitation effect applied, and move a vertical distance of 50 blocks.minecraft:end/levitate
Advancement-plain-raw.png
AdventureAdventure, exploration, and combatKill any entity, or be killed by any entity.minecraft:adventure/root
Advancement-plain-raw.png
Monster HunterKill any hostile monsterAdventureKill one of these 24 mobs. In 1.14,[upcoming] you can also earn this by killing one of these 2 mobs. Other mobs are ignored for this advancement.minecraft:adventure/kill_a_mob
Advancement-fancy-raw.png
Monsters HuntedKill one of every hostile monsterMonster HunterKill each of these 24 mobs. In 1.14,[upcoming] also kill each of these 2 mobs. Other mobs may be killed, but are ignored for the advancement.minecraft:adventure/kill_all_mobs

History[edit]

Java Edition
1.9 15w31a Shulker.png Added shulkers.
15w32b Shulkers can now no longer teleport by themselves if NoAI is set to 1.
Shulkers can now be teleported using /tp or /spreadplayers.
15w40a Shulkers can now no longer target players or attack in the Peaceful difficulty.
Shulker bullets will now despawn in Peaceful.
15w45a Added sounds for shulkers being damaged.
15w47a Shulkers will now drop experience.
15w47b Added ambient, aggravated and death sounds for shulkers, and added sounds for their bullets dealing and taking damage.
1.11 16w32a Changed entity ID from Shulker to shulker.
The bullet's entity ID is changed from ShulkerBullet to shulker_bullet.
16w39a Shulkers will now drop shulker shells.
The color of a shulker can now be changed through commands using a new byte tag Color.
16w39c Shulkers can now be spawned on the sides and bottoms of blocks through the usage of spawn eggs.
1.12 17w16a White Shulker.png Orange Shulker.png Magenta Shulker.png Light Blue Shulker.png Yellow Shulker.png Lime Shulker.png Pink Shulker.png Gray Shulker.png Light Gray Shulker.png Cyan Shulker.png Purple Shulker.png Blue Shulker.png Brown Shulker.png Green Shulker.png Red Shulker.png Black Shulker.png Shulkers have now been retextured, they are now not like purpur blocks.
17w17a Shulker.png The purple shulker's color has now been reverted to the previous color.
1.13 18w10b Added a default shulker.
Purple Shulker.png The purple shulker texture has now been changed to the one used in 17w16a.
Pocket Edition
1.0 alpha 0.17.0.1 Shulker.png Added shulkers.
Shulkers can now be dyed in creative mode by long-tapping any dye on a shulker, or through an interact button.
alpha 1.0.0.1 Shulkers will now drop shulker shells.
1.0.4 alpha 1.0.4.0 The shulker's models can now be edited using add-ons.
1.1 alpha 1.1.0.9 White Shulker.png Orange Shulker.png Magenta Shulker.png Light Blue Shulker.png Yellow Shulker.png Lime Shulker.png Pink Shulker.png Gray Shulker.png Light Gray Shulker.png Cyan Shulker.png Purple Shulker.png Blue Shulker.png Brown Shulker.png Green Shulker.png Red Shulker.png Black Shulker.png Shulkers have now been retextured.
?Shulker.png The purple shulker's color has now been reverted to the previous color.
Legacy Console Edition
TU46CU361.38Patch 15Shulker.png Added shulkers and spawn eggs for the shulkers.
New Nintendo 3DS Edition
1.7.10 Added Shulkers.

Issues[edit]

Issues relating to "Shulker" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • The word "shulker" is a portmanteau (combination of multiple words) of "shell lurker".[6]
  • All shulker named 'Dinnerbone' or 'Grumm', the mob will flip upside-down, revealing a spiral pattern on the base. This appears to also lift the shulker the same height as a pressure plate.
  • Placing a gravity-affected block such as gravel or an anvil on the shulker will lift while the shulker opens its shell and after some lifts the block will drop as an item.
  • Shulkers can also begin to attack each other, in which case they will shoot fully guided bullets at each other, but will not be affected by levitation when hit. The normal teleportation habits apply during shulker vs. shulker battles.
    • One can use this to their advantage, as this would cause the shulkers to ignore the player and make them easier to take out.
  • By using commands, they can be made to be part of a team to attack other teams and can be used as defense mobs. In that case, it won't attack its teammates, but will target most hostile mobs without provocation.
  • Shulkers have exactly the same size as a full-sized block, but their model appears to be just a tiny bit smaller.
  • When standing on a shulker's shell, you can sneak and will not fall off, like with other blocks. If the shell is opened sideways, this can simulate a vertical slab, which you can still stand and sneak on without falling. If it closes its shell while a player or mob is on, they will fall off.
  • If given the invisibility effect, only the shulker's shell will turn invisible. This is different to most other mobs such as armoured mobs and saddled pigs, where the living part of the mob turns invisible with the outer areas remaining visible.
  • Shooting an arrow at a shulker with a closed shell, the arrow will bounce off of the shell, similarly to when arrows are fired at players in creative mode.
  • When teleporting or spawning, shulkers will reorient themselves depending on the side of the block that they are attached to. This means that shulkers may appear sideways or even upside down.
  • Shulker spawned with /summon will appear to have a white shell instead of a purple shell.
  • In the game's texture files, the shulker bullet is named "spark.png".

Gallery[edit]

References[edit]