Grass

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Please remove this notice once you've added suitable images to the article. The specific instructions are: Images of grass, tall grass, ferns and large ferns subject to each unique biome colouring (except transitional colours)
Grass
Grass.pngFern.pngDead Bush.png
Tall Grass.pngLarge Fern.png
Transparent

Yes

Luminance

No

Blast resistance

0

Tool

Renewable

Grass, Fern and Large Fern: Yes
Tall Grass: No
Shrub: No

Stackable

Yes (64)

Flammable

Yes

Drops
Data values

See § Data values

Namespaced ID

See § Data values

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It has been suggested that the contents of this page be split into multiple articles named "Grass", "Fern", and "Shrub". Discuss
The topics presented on this page may be diverse enough to warrant distinct pages.
Reason: identical in behaviour, but these plants are still quite different from each other, just like seagrass is

Grass[n 1] is a non-solid plant block that has wheat seeds as a drop. Its color is biome-dependent, and matches the color of grass blocks.
Tall grass[n 2] is a two-block high variety of grass.
Ferns are variants of grass found only in certain biomes and have the same characteristics as grass.
Large ferns are a two-block high variety of fern.
Shrubs are variants of grass that don't generate naturally and are only found in the Legacy Console Edition. It has the same characteristics as grass and ferns and has the same texture as dead bushes, albeit with a green biome-dependent hue.

Obtaining[edit]

When broken normally, all variants will drop 0 or 1 wheat seeds. See here for more information. They can be obtained as an item using shears.

The double tall grass and large ferns will drop two of the respective single block when broken using shears.

It can also be obtained from the Creative inventory.

Trading[edit]

Wandering traders can sell large ferns for one emerald.

Wandering traders can sell ferns for one emerald.‌[Java Edition only]

Natural generation[edit]

Grass[edit]

Grass generates on grass blocks in most biomes with a grassy soil, like plains or forests. Tall grass generates in plains and savannas.

Grass can be found in 45.9% of savanna village house chests in stacks of 1.

Tall grass can be found in 45.9% of savanna village house chests in stacks of 1.

Ferns[edit]

Ferns occur naturally only in jungle, taiga, snowy taiga and giant tree taiga biomes. Large ferns generate in the same biomes, excluding jungles. Large ferns can be found in some taiga and snowy taiga village houses.

Ferns can be found in 18.6% of taiga village house chests in stacks of 1.

In Bedrock Edition they can be found in 20.3% of taiga village house chests in stacks of 1.

Large ferns can be found in 18.6% of taiga village house chests in stacks of 1.

In Bedrock Edition they can be found in 20.3% of taiga village house chests in stacks of 1.

Shrubs[edit]

Shrubs, though identical in appearance to the dead bushes found in deserts and badlands, do not naturally generate and can only be found in the creative inventory.

Bone meal[edit]

Bone meal can be used on a grass block to grow grass, ferns‌[Bedrock Edition only] and occasionally flowers on it and in its vicinity. It can also be used on grass or a fern to create a tall grass or large fern, respectively.

Usage[edit]

Wheat seeds[edit]

All variants of grass have a 18 chance of dropping wheat seeds when broken without using shears.

Flower pots[edit]

Ferns can be placed in flower pots.

Composting[edit]

Placing grass into a composter will have a 30% chance of raising the compost level by 1.

Placing tall grass into a composter has a 50% chance of raising the compost level by 1.

Placing a fern into a composter has a 65% chance of raising the compost level by 1.

In PlayStation 4 Edition, placing a shrub into a composter has chances of raising the compost level by 1.[verify]

List of colors[edit]

[more information needed]

Data values[edit]

ID[edit]

Java Edition:

Name Namespaced ID
Grass grass
Fern fern
Tall Grass tall_grass
Large Fern large_fern

Bedrock Edition:

Name Namespaced ID Numeric ID
Grass tallgrass 31
Plant double_plant 175

Block data[edit]

In Bedrock Edition, grass uses the following data values:

grass
DV Description
0 Tall Grass
1 Fern
double plant
DV Description
0 Sunflower
1 Lilac
2 Double Tallgrass
3 Large Fern
4 Rose Bush
5 Peony
8 Top Half of any Large Plant; low three bits 0x7 are derived from the block below.

Block states[edit]

Java Edition:
Tall grass and large fern

Name Default value Allowed values Description
halflowerlower
upper
The half of the plant contained in this block.

History[edit]

Java Edition Beta
1.6Test Build 3 Tall grass was implemented.[1] Seeds used to be produced by tilling grass blocks prior to this update.
1.6.6Bone meal can be used to instantly grow tall grass on grass blocks.
1.8Pre-releaseGrass and ferns can now be harvested with shears. Previously, tall grass could not be acquired as an item without the use of external tools. Tall grass in the inventory would appear as its grayscale texture, and would appear as the 'shrub' variety or the dead bush when placed.
Swamp biomes have been redesigned and rain forest biomes are removed entirely, so triangular ferns no longer generate.
Java Edition
1.0.0Beta 1.9 Prerelease 6Ferns are available in the creative inventory.
1.111w49aEaten by sheep
1.2.112w03aFerns generate in jungle biomes.
12w05aPlacing a block while selecting grass now overwrites the grass, similar to snow. Previously, grass had to be broken to place blocks in that space.
1.4.2?The sound for grass blocks when walking on it has changed.
1.5.1? Tall grass with a damage value of 3 or higher is still called 'grass', and still has green biome coloring, but is now shaped like a shrub or dead bush.
1.7.213w36a Added double tall grass and large ferns. Ferns now spawn in taiga and cold taiga biomes.
1.8?Green colored shrubs (damage value 3 or greater) now look like normal shrubs.
1.8.1pre1Added facing state to minecraft:double_plant, though without visible effect.
1.1317w47aThe different block states for the tallgrass and double_plant IDs have been split up into their own IDs.
Double tall grass has been renamed to tall grass, and it has a new ID: tall_grass. Also renamed tall grass to grass.
Merged the shrub's ID with the regular dead bush one (dead_bush), effectively removing the shrub variant completely.
Prior to The Flattening, these block's numeral IDs were 31 and 175.
1.1419w03aPlacing grass into the new composter has a 10% chance of raising the compost level by 1.
Placing tall grass into the composter has a 20% chance of increasing the compost level by 1.
Placing a fern into the composter has a 50% chance of raising the compost level by 1.
19w05aGrass now has a 30% chance of increasing the compost level in a composter by 1.
Tall grass now has a 50% chance of increasing the compost level by 1.
Ferns now have a 65% chance of increasing the compost level by 1.
Pocket Edition Alpha
Pre-releaseTall grass added, but unobtainable.
0.5.0Now drops seeds, despite remaining unobtainable.
0.8.0? Tall grass and ferns now generate.
0.9.0build 1 Added double tall grass and large ferns.
Double tall grass and ferns now generate.
build 5Tall grass is no longer flammable.
0.11.0build 14Double tallgrass and large fern pixels are now square.
Tall grass and ferns now have a random height.
0.12.1?One-block high grass and ferns can now occupy the same space as snow layers.
0.14.0build 3Hitboxes of all variants of tall grass no longer occupy an entire block.
Bedrock Edition
1.10.0beta 1.10.0.3Large ferns are sold by the new wandering traders.
Large ferns now generate in the new taiga and snowy taiga villages.
1.11.0beta 1.11.0.1All grass variants can be used to fill composter.
Grass and double tall grass can be found in savanna village house chest.
Fern and large fern can be found in taiga and snowy taiga village house chest.
Legacy Console Edition
TU1CU11.0Patch 1Patch s1 Grass, tall grass and fern added.
TU7Added ferns to creative.
TU12Placing a block while selecting grass now overwrites the grass, similar to snow. Previously, grass had to be broken to place blocks in that space.
New Nintendo 3DS Edition
0.1.0Added Grass.

Issues[edit]

Issues relating to "Grass", "Fern", "Double Tallgrass", or "Large Fern" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • Grass cannot be directly set on fire from lightning. However, fire from nearby blocks can spread to it. Oddly enough, the top of grass can be lit but it will not burn this way. When any kind of grass is set on fire, the fire seems to hover just over the grass, as if it were a full block.
  • Even though ferns do not produce seeds in real life, as they emit spores instead, they can drop seeds if broken.
  • Grass is slightly offset from the block it is sitting on (as seen in the second screenshot). This causes fields of grass appear more contiguous and not like dotted patches of hair atop blocks.
    • This can sometimes cause grass to clip horizontally or vertically through block corners.[2]
  • Grass can appear in caves on dirt near lava, and rarely, within a few blocks of bedrock. It can also generate in a village house.[verify]
  • Using bone meal on grass in a spawn-protected area on a server will still produce grass and flowers.
  • Placing any block on grass will overwrite the grass, and the grass will not drop seeds.

Gallery[edit]

Notes[edit]

  1. Known as Grass in Java, Bedrock, and New Nintendo 3DS editions and Tall Grass in Legacy Console Edition.
  2. Known as Tall Grass in Java Edition, Double Tallgrass in Bedrock and New Nintendo 3DS editions, and Double Tall Grass in Legacy Console Edition.

References[edit]

  1. http://notch.tumblr.com/post/5775170768/the-changelist-for-1-6
  2. MC-63199 – "Grass shows through block" resolved as "Works as Intended"
    MC-19005 – "tall grass texture goes through blocks" resolved as "Won't Fix"