|This page would benefit from the addition of more images.|
Please remove this notice once you've added suitable images to the article. The specific instructions are: Images of grass, tall grass, ferns and large ferns subject to each unique biome colouring (except transitional colours)
Grass, Fern and Large Fern: Yes
See § Data values
See § Data values
|It has been suggested that the contents of this page be split into multiple articles named "Grass", "Fern", and "Shrub". |
The topics presented on this page may be diverse enough to warrant distinct pages.
Reason: identical in behaviour, but these plants are still quite different from each other, just like seagrass is
Grass[n 1] is a non-solid plant block that has wheat seeds as a drop. Its color is biome-dependent, and matches the color of grass blocks.
Tall grass[n 2] is a two-block high variety of grass.
Ferns are variants of grass found only in certain biomes and have the same characteristics as grass.
Large ferns are a two-block high variety of fern.
Shrubs are variants of grass that don't generate naturally and are only found in the Legacy Console Edition. It has the same characteristics as grass and ferns and has the same texture as dead bushes, albeit with a green biome-dependent hue.
The double tall grass and large ferns will drop two of the respective single block when broken using shears.
Wandering traders can sell ferns for one emerald.[Java Edition only]
Grass can be found in 45.9% of savanna village house chests in stacks of 1.
Tall grass can be found in 45.9% of savanna village house chests in stacks of 1.
Ferns occur naturally only in jungle, taiga, snowy taiga and giant tree taiga biomes. Large ferns generate in the same biomes, excluding jungles. Large ferns can be found in some taiga and snowy taiga village houses.
Ferns can be found in 18.6% of taiga village house chests in stacks of 1.
Large ferns can be found in 18.6% of taiga village house chests in stacks of 1.
Bone meal can be used on a grass block to grow grass, ferns[Bedrock Edition only] and occasionally flowers on it and in its vicinity. It can also be used on grass or a fern to create a tall grass or large fern, respectively.
All variants of grass have a 1⁄8 chance of dropping wheat seeds when broken without using shears.
Ferns can be placed in flower pots.
Placing grass into a composter will have a 30% chance of raising the compost level by 1.
Placing tall grass into a composter has a 50% chance of raising the compost level by 1.
Placing a fern into a composter has a 65% chance of raising the compost level by 1.
List of colors
|Name||Namespaced ID||Numeric ID|
In Bedrock Edition, grass uses the following data values:
- double plant
|8||Top Half of any Large Plant; low three bits 0x7 are derived from the block below.|
Tall grass and large fern
|Name||Default value||Allowed values||Description|
|half||The half of the plant contained in this block.|
|Java Edition Beta|
|1.6||Test Build 3||Tall grass was implemented. Seeds used to be produced by tilling grass blocks prior to this update.|
|1.6.6||Bone meal can be used to instantly grow tall grass on grass blocks.|
|1.8||Pre-release||Grass and ferns can now be harvested with shears. Previously, tall grass could not be acquired as an item without the use of external tools. Tall grass in the inventory would appear as its grayscale texture, and would appear as the 'shrub' variety or the dead bush when placed.|
|Swamp biomes have been redesigned and rain forest biomes are removed entirely, so triangular ferns no longer generate.|
|1.0.0||Beta 1.9 Prerelease 6||Ferns are available in the creative inventory.|
|1.1||11w49a||Eaten by sheep|
|1.2.1||12w03a||Ferns generate in jungle biomes.|
|12w05a||Placing a block while selecting grass now overwrites the grass, similar to snow. Previously, grass had to be broken to place blocks in that space.|
|1.4.2||?||The sound for grass blocks when walking on it has changed.|
|1.5.1||?||Tall grass with a damage value of 3 or higher is still called 'grass', and still has green biome coloring, but is now shaped like a shrub or dead bush.|
|1.7.2||13w36a||Added double tall grass and large ferns. Ferns now spawn in taiga and cold taiga biomes.|
|1.8||?||Green colored shrubs (damage value 3 or greater) now look like normal shrubs.|
|1.13||17w47a||The different block states for the |
|Double tall grass has been renamed to tall grass, and it has a new ID: |
|Merged the shrub's ID with the regular dead bush one (|
|Prior to The Flattening, these block's numeral IDs were 31 and 175.|
|1.14||19w03a||Placing grass into the new composter has a 10% chance of raising the compost level by 1.|
|Placing tall grass into the composter has a 20% chance of increasing the compost level by 1.|
|Placing a fern into the composter has a 50% chance of raising the compost level by 1.|
|19w05a||Grass now has a 30% chance of increasing the compost level in a composter by 1.|
|Tall grass now has a 50% chance of increasing the compost level by 1.|
|Ferns now have a 65% chance of increasing the compost level by 1.|
|Pocket Edition Alpha|
|Pre-release||Tall grass added, but unobtainable.|
|0.5.0||Now drops seeds, despite remaining unobtainable.|
|0.8.0||?||Tall grass and ferns now generate.|
|0.9.0||build 1||Added double tall grass and large ferns.|
|Double tall grass and ferns now generate.|
|build 5||Tall grass is no longer flammable.|
|0.11.0||build 14||Double tallgrass and large fern pixels are now square.|
|Tall grass and ferns now have a random height.|
|0.12.1||?||One-block high grass and ferns can now occupy the same space as snow layers.|
|0.14.0||build 3||Hitboxes of all variants of tall grass no longer occupy an entire block.|
|1.10.0||beta 126.96.36.199||Large ferns are sold by the new wandering traders.|
|Large ferns now generate in the new taiga and snowy taiga villages.|
|1.11.0||beta 188.8.131.52||All grass variants can be used to fill composter.|
|Grass and double tall grass can be found in savanna village house chest.|
|Fern and large fern can be found in taiga and snowy taiga village house chest.|
|Legacy Console Edition|
|TU1||CU1||1.0||Patch 1||Patch s1||Grass, tall grass and fern added.|
|TU7||Added ferns to creative.|
|TU12||Placing a block while selecting grass now overwrites the grass, similar to snow. Previously, grass had to be broken to place blocks in that space.|
|New Nintendo 3DS Edition|
- Grass cannot be directly set on fire from lightning. However, fire from nearby blocks can spread to it. Oddly enough, the top of grass can be lit but it will not burn this way. When any kind of grass is set on fire, the fire seems to hover just over the grass, as if it were a full block.
- Even though ferns do not produce seeds in real life, as they emit spores instead, they can drop seeds if broken.
- Grass is slightly offset from the block it is sitting on (as seen in the second screenshot). This causes fields of grass appear more contiguous and not like dotted patches of hair atop blocks.
- This can sometimes cause grass to clip horizontally or vertically through block corners.
- Grass can appear in caves on dirt near lava, and rarely, within a few blocks of bedrock. It can also generate in a village house.
- Using bone meal on grass in a spawn-protected area on a server will still produce grass and flowers.
- Placing any block on grass will overwrite the grass, and the grass will not drop seeds.
Grass appears slightly offset from a grass block.
Grass and ferns in Bedrock Edition have a randomly selected height.
Grass growing in an mineshaft.
Tall grass that was set on fire using flint and steel.
Double tall grass may stump most hostile mobs, such as this Creeper however mobs may be able to attack if they're right next to the player.
Shrubs in the Legacy Console Edition, placed in an intersection between a taiga, a roofed forest and a desert.
– "tall grass texture goes through blocks" resolved as "Won't Fix" – "Grass shows through block" resolved as "Works as Intended"