The Gamepedia and Fandom account systems have now been merged. If your username is incorrect, you have accounts on both platforms that weren't merged, or you have trouble signing in, please submit a support ticket.
A shield is a tool used for protecting the player against attacks.
|Any Planks +
|Damaged Shield||The durability of the two shields is added together, plus an extra 5% durability. The repaired shield has no pattern.|
Shields are used for blocking incoming attacks. Using[Java Edition only] or sneaking[Bedrock Edition only] causes a player to slow to a sneaking pace, and after 5 game ticks (0.25 seconds), blockable attacks coming from in front of the player are negated, dealing no damage. When the shield blocks an attack of 4 or stronger, it takes damage equal to the strength of the attack rounded up.
All non-damage effects of ranged attacks, (such as being set on fire or poisoned by a poisonous arrow) are prevented. Knockback from melee attacks and projectiles is nullified, while knockback from explosions is reduced to one block distance.
The shield blocks any directional attacks coming from up to, but not including, 90° away from the horizontal direction the player is facing, that covers almost a full hemisphere in front of the player. The player's vertical rotation normally makes no difference to the direction of blocked attacks, however, a player facing straight up or straight down might be unable to block attacks from any direction. Similarly, an attack coming from directly above or directly below cannot be blocked as it has no horizontal direction.
Blockable attacks include:
- Melee attacks
- Normal, tipped and spectral arrows
- Flaming arrows
- Snowballs and eggs
- Thorns from pufferfish
- Bullets from shulkers
- Spit from llamas
- Creeper and ghast's fireball explosions
- TNT ignited by other players
- Ravager roar
They cannot block:
- Arrows from a crossbow enchanted with Piercing; this does not reduce the shield's durability
- If a tipped arrow is blocked, the arrow's direct damage is negated but the player still receives the effect; the same works with shulker bullets [BE only] 
- Lasers from guardians or elder guardians.
- TNT ignited by the player themselves or a redstone mechanism [JE only]
- Effects from splash/lingering potions, evoker's fangs and breath from the ender dragon
- Teleport and fall damage
- Bee stingers (bees continuously attack until the player disables the shield)
- Axe attacks from vindicators, piglin brutes[upcoming: JE 1.16.2 & BE 1.16.20], other mobs when wielding an axe, or sprinting players disable the shield for 5 seconds[JE only]
- A player who is not sprinting also has a 25% chance to disable the shield with an axe.
When hit by an arrow or trident, the projectile ricochets off the shield and can hit other entities.
Shields can be decorated by applying a banner pattern.
|Applies the banner pattern to the shield. The banner is consumed.|
The shield must have no preexisting patterns.
Does not change existing durability or enchantments on the shield.
Unlike with banners, shields cannot be repainted or washed in a cauldron. Shields have only half the resolution of banners, making patterns look slightly different. In the game files, the pattern textures can be found in a separate directory called entity/shield.
Shields with patterns can also be obtained using the same commands as banners, except
banner has to be replaced with
|Curse of Vanishing||I|
|Sound||Subtitle||Source||Description||Namespaced ID||Translation key||Volume||Pitch||Attenuation distance|
|Item breaks||?||When durability is exhausted||1.0||0.9||16|
|Name||Namespaced ID||Translation key|
|Name||Namespaced ID||Numeric ID||Translation key|
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Namespaced ID|
|Not Today, Thank You||Deflect a projectile with a shield||Suit Up||Deflect any projectile with a shield.|
|July 10, 2011||During an interview, Jeb says that "shields for the left arm" might be added.|
|Shields replace the blocking functionality of swords, although blocking more damage.|
|The current crafting recipe of shields includes wool, producing 16 possible colored shields. There currently isn't a blank, uncolored shield.
|Any of the colored base shields can be crafted with a banner of the same base color, to produce a patterned shield.|
|15w34c||When an attack is blocked by a shield, the attacker now may be knocked back.|
|Being attacked with an axe now may disable shield use for 5 seconds.|
|15w37a||The crafting recipe of shields has been changed to 6 planks and 1 iron ingot.
|Crafting a shield now produces a base wooden shield that can be crafted together with any banner.|
|The cooldown of shields has been reduced from 0.5s to 0.25s.|
|Blocking with shields now prevents some side effects.[verify]|
|Arrows now ricochet off shields.|
|15w44a||Shields can now be repaired by combining with other shields. This removes any banner that had been applied.|
|15w45a||Crafting a banner onto a shield now consumes the banner.|
|15w47b||Added shield blocking sounds.|
|16w07a||Added more variation of shield blocking sounds.|
|pre1||The durability of shields has been increased from 181 to 337.|
|1.11||16w33a||Crafting a shield with a banner no longer changes the durability, nor does it remove enchantments from it.|
|16w35a||Shields now block 100% of damage/knockback/debuffs dealt in melee combat.|
|1.13||17w47a||Prior to The Flattening, this item's numeral ID was 442.|
|1.14||18w43a||The texture of shields has been changed.|
|19w11a||Shields can now be bought from armorer villagers.|
|1.14.3||Pre-Release 3||Shields blocking flaming arrows no longer put the player on fire.|
|1.14.4||?||When a melee attack is blocked by a shield, the attacker is no longer knocked back a block away.|
|Upcoming Java Edition|
|Combat Tests||1.14.3 - Combat Test||Critical hits now bypass shields.|
|Removed the warm-up delay from shields.|
|When in the off-hand, shields now activate when sneaking.|
|Shields no longer knock back attackers when they block.|
|Combat Test 2||Shields now protect against critical attacks again.|
|Combat Test 3||Added a "Shield Indicator" option that displays when the shield is active, similar to the attack indicator.|
|Added an option to hide shields when active.|
|Arc of available protection has been decreased to 100 degrees instead of 180 degrees.|
|Combat Test 4||Added an option to disable shields being activating by pressing crouch.|
|Removed the option to hide the shield.|
|1.10.0||beta 18.104.22.168||Added shields.|
|Shields cannot be customized with banners.|
|Shields are activated by crouching or mounting mobs.|
|1.11.0||beta 22.214.171.124||Shields can now be bought from armorer villagers.|
|PlayStation 4 Edition|
|Shields do not have banner application features.|