|Catches fire from lava||
Scaffolding is broken instantly, and no tools are required. Scaffolding requires support and drops as an item if it loses this support.
In Bedrock Edition, scaffolding takes a small amount of time to break, but no tools are required either.
The placement of scaffolding is different from any other blocks in the game. When pressing use on the side of a scaffolding, the scaffolding is added on top of the highest scaffolding in that location, allowing the player to build the scaffolding structure higher on the ground.[Java Edition only] Pressing use on the top face of the scaffolding adds the scaffolding to the side, depending on the direction the player is facing.[Java Edition only] When trying to place a scaffolding inside of another scaffolding, the scaffolding is added on top of the highest scaffolding in that location, allowing the player to build the scaffolding structure higher on the ground. While sneaking, pressing use on the top face of the scaffolding places the new scaffolding on top of the targeted one if the top is available, otherwise it is placed under the targeted scaffolding if possible. Pressing use on the side while sneaking places it on the side like placing other blocks.
Scaffolding has no collision detection. The player can climb up or down by jumping or sneaking respectively. A scaffolding block can be moved by pistons, allowing them to be broken easily.
Scaffolding can be placed up to 6 blocks out from its base of support; any further scaffolding placed falls to the ground.
When holding scaffolding, the hitbox of scaffolding in the world is a full block.[Java Edition only] Otherwise, a player can interact with other blocks through the scaffolding.
|Sound||Subtitle||Source||Description||Namespaced ID||Translation key||Volume||Pitch||Attenuation|
|None[sound 1]||Blocks||?||None[sound 1]||0.5||0.75||16|
|Name||Namespaced ID||Block tags (JE)||Translation key|
|Name||Namespaced ID||Numeric ID||Translation key|
|Name||Default value||Allowed values||Description|
|bottom||If this scaffolding is floating.|
|distance||The distance from a center scaffolding horizontally. If it is 7, it becomes a falling block entity.|
|waterlogged||Whether or not there's water in the same place as the scaffolding.|
|Name||Default value||Allowed values||Description|
|stability||The distance from a center scaffolding horizontally. If it is 7, it becomes a falling block entity.|
|stability_check||If this scaffolding is floating.[verify]|
Falling block entity
Height: 0.98 Blocks
- Dynamic block entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- TileEntityData: Optional. The tags of the block entity for this block.
- BlockState: The falling block represented by this entity.
- Time: The number of ticks the entity has existed. If set to 0, the moment it ticks to 1, it vanishes if the block at its location has a different ID than the entity's
TileID. If the block at its location has the same ID as its
Timeticks from 0 to 1, the block is deleted, and the entity continues to fall, having overwritten it. When Time goes above 600, or above 100 while the block is below Y=0, the entity is deleted.
- DropItem: 1 or 0 (true/false) – true if the block should drop as an item when it breaks. Any block that does not have an item form with the same ID as the block does not drop even if this is set.
- HurtEntities: 1 or 0 (true/false) – true if the block should hurt entities it falls on.
- FallHurtMax: The maximum hit points of damage to inflict on entities that intersect this
falling_block. For vanilla falling_block, always 40 × 20.
- FallHurtAmount: Multiplied by the
FallDistanceto calculate the amount of damage to inflict. By default this value is always 2.
|Icon||Achievement||In-game description||Actual requirements (if different)||Gamerscore earned||Trophy type (PS)|
|Top of the World||Place scaffolding to the world limit.||Place a scaffolding at the world height limit.||20G||Bronze|
|September 29, 2018||Scaffolding is announced at MINECON Earth 2018.|
|18w46a||Scaffolding can now be placed 6 blocks (was 4 blocks) out from its base of support without falling.|
|The smelting of scaffolding has been changed to 0.25.|
|19w03a||When built up from the bottom, blocks such as water and vines are now properly placed above scaffolding.|
|The floating scaffolding model has been changed.|
|19w05a||Scaffolding can now be instantly broken.|
|19w12a||The textures of scaffolding have been changed slightly.|
|1.15||Pre-release 1||When used as a fuel, scaffolding now smelts 2 items instead of 0.25.|
|1.8.0||beta 18.104.22.168||Added scaffolding.|
|beta 22.214.171.124||Sounds have been added for scaffolding.|
|A guide in the "How to Play" menu has been added for scaffolding.|
|Scaffolding now burns in lava.|
|beta 126.96.36.199||The flight controls on touch devices after climbing scaffolding have been fixed.|
|?||Scaffolding blocks now have a 3D mesh.|
|1.11.0||beta 188.8.131.52||Scaffolding can now be placed 6 blocks (was 4 blocks) out from its base of support without falling.|
|Legacy Console Edition|