Savanna
Type |
Dry/Warm |
---|---|
Rarity |
Common |
Temperature |
1.2 |
Structures | |
Blocks | |
Sky color |
? |
Fog color |
? |
Grass color |
|
Foliage color |
? |
Water color |
|
Underwater fog color |
? |
Underwater fog distance |
? |
Water surface transparency |
? |
Data value |
dec: 37 hex: 25 bin: 100101 |
Biome ID |
savanna
|
The savanna is a common warm biome. It typically generates bordering a desert or plains biome, and has four variations total. It is also the only biome where acacia trees can be found.
Contents
Description[edit]
Savannas are flat biomes, with vast amounts of tall grass all over the terrain. Acacia and less commonly oak trees are the two types of trees that grow here, (additionally, oak trees never generate as large here); this is the only place where acacia trees naturally generate.
Villages that generate in savannas, appropriately, are made mainly of terracotta, acacia woods and planks; the bright-orange acacia planks make savanna villages easy to spot from a distance. Lakes generate infrequently.
Horses and llamas spawn in savannas, making it the only biome where both horses and llamas can spawn together. As the savanna has an arid climate, it never rains here, and thus lightning can never naturally strike; however, overcast skies (and daytime hostile mobs spawning in the case of thunderstorms) still apply. Grass and leaves in the savanna take on a dull, olive-green color, giving an illusion of warmness.
Survival in the normal savanna, along with its plateau variant, is generally easier than other biomes. The acacia and oak trees provide a decent source of logs, tamed horses can allow for fast travel and outrunning hostile mobs, tamed llamas can serve as useful pack animals, and villages can serve as a refuge and a way to trade items. However, the vast amounts of tall grass can prove to be a nuisance when building a shelter; additionally, it may serve as an obstacle when fighting hostile mobs, as the player might end up hitting the grass rather than the mob. Survival in the shattered savanna variant, however, is very dangerous for even experienced players, due to the utter extremes of the generated mountains.
Savanna biomes generate in hot biome clusters, commonly found next to plains and desert biomes, and rarely next to badlands biomes, due to the latter's rarity.
Variants[edit]
The savanna has three variants, for a total of four different savanna biomes.
Savanna Plateau[edit]
Type |
Dry/Warm |
---|---|
Rarity |
Uncommon |
Temperature |
1.0 |
Blocks |
Grass Block |
Sky color |
? |
Fog color |
? |
Grass color |
? |
Foliage color |
? |
Water color |
? |
Underwater fog color |
? |
Underwater fog distance |
? |
Water surface transparency |
? |
Data value |
dec: 39 hex: 27 bin: 100111 |
Biome ID |
savanna_plateau
|
The Savanna Plateau is similar to the hills variants of other biomes, being a gradual rise in terrain, though flattens on the top about 20-30 blocks above sea level. The top of the plateau is similar to the regular savanna, featuring acacia trees and tall grass, though villages do not generate here. Horses and llamas both still spawn on the plateaus.
Shattered Savanna[edit]
Type |
Dry/Warm |
---|---|
Rarity |
Very rare |
Temperature |
1.1 |
Blocks |
Grass Block |
Sky color |
? |
Fog color |
? |
Grass color |
? |
Foliage color |
? |
Water color |
? |
Underwater fog color |
? |
Underwater fog distance |
? |
Water surface transparency |
? |
Data value |
dec: 163 hex: A3 bin: 10100011 |
Biome ID |
The rare Shattered Savanna variant features arguably the most chaotic terrain in the game, a contrast from the otherwise flat savanna. The terrain is covered with some coarse dirt patches and stone patch. It is full of extremely steep mountains, enormous overhangs, floating islands, and huge waterfalls and lavafalls, with higher and rougher terrain than even the mountains biome. In Java Edition in many cases, the mountains can go past Y-level 200 and even reach the world height limit, even without the Amplified terrain option. Horses cannot spawn and villages and pillager outpost cannot generate in this biome, though llamas and other passive mobs remain prevalent on the cliffs, and trees can still grow. Enormous deep lakes often form on the bases of the mountains. The steep generated mountains make this variant almost entirely unsuitable for shelter, and even just exploring quite hazardous, due to the sharp cliffs often risking fatal fall damage if not above water. Additionally, the giant overhangs often reduce skylight on the terrain below them, not only enough to spawn hostile mobs in daylight, but to produce complete darkness similarly to caves, further adding to the difficulty of this biome.
In Bedrock and PlayStation 4 editions, the color of grass and foliage are lush green, also rain can occur here.
Shattered Savanna Plateau[edit]
Type |
Dry/Warm |
---|---|
Rarity |
Rare |
Temperature |
1.0 |
Blocks |
Grass Block |
Sky color |
? |
Fog color |
? |
Grass color |
? |
Foliage color |
? |
Water color |
? |
Underwater fog color |
? |
Underwater fog distance |
? |
Water surface transparency |
? |
Data value |
dec: 164 hex: A4 bin: 10100100 |
Biome ID |
Like the normal Shattered Savanna, the Shattered Savanna Plateau variant features very steep mountains, cliffs, and overhangs, making it a treacherous place to explore. Though nearly indistinguishable from the regular shattered savanna at first glance, the shattered plateau's terrain is slightly gentler, though still often risks fatal fall damage if not above water. The giant lakes characteristic of the regular shattered savanna do not generate here either.
In Bedrock and PlayStation 4 editions, the color of grass and foliage are lush green, also rain can occur here.
Data values[edit]
Biome | Namespaced ID |
---|---|
Savanna | savanna
|
Shattered Savanna | shattered_savanna
|
Shattered Savanna Plateau | shattered_savanna_plateau
|
Biome | Namespaced ID |
---|---|
Savanna | savanna
|
Shattered Savanna | savanna_mutated
|
Shattered Savanna Plateau | savanna_plateau_mutated
|
History[edit]
Java Edition Alpha | |||||
---|---|---|---|---|---|
v1.2.0 | preview | Added true biomes, including savannas. | |||
Savannas were defined by having a rainfall value of 20% or lower and a temperature value between 50% and 95%. | |||||
Java Edition Beta | |||||
1.8 | Pre-release | The savanna biome has now been removed. | |||
Java Edition | |||||
1.7.2 | 13w36a | Savanna biomes have now been re-added with variant biomes, along with many other biomes. | |||
13w43a | Savannas will now generate with new logs and leaves. | ||||
1.13 | 18w16a | Renamed Savanna M to Mutated Savanna. | |||
Renamed Savanna Plateau M to Mutated Savanna Plateau. | |||||
18w19a | Renamed Mutated Savanna to Shattered Savanna. | ||||
Renamed Mutated Savanna Plateau to Shattered Savanna Plateau. | |||||
pre5 | Changed the ID savanna_rock to savanna_plateau . | ||||
Changed the ID mutated_savanna to shattered_savanna . | |||||
Changed the ID mutated_savanna_rock to shattered_savanna_plateau . | |||||
1.14 | 18w47a | Added pillager outposts, which can spawn in savanna biomes. | |||
Pocket Edition Alpha | |||||
0.9.0 | build 1 | Added savannas, along with many other biomes. | |||
Added villages, which can now generate in savanna biomes. | |||||
0.15.0 | build 1 | Villages that generate in savanna biomes will now use acacia wood in their structures instead of oak. | |||
Added horses, which can now spawn in savanna biomes. | |||||
Pocket Edition | |||||
1.1.0 | alpha 1.1.0.0 | Added llamas, which can now spawn in savanna biomes. | |||
Bedrock Edition | |||||
1.10.0 | beta 1.10.0.3 | Added pillager outposts, which can spawn in savanna biomes. | |||
1.11.0 | beta 1.11.0.1 | Added illager patrol which can spawn in savanna. | |||
Legacy Console Edition | |||||
TU5 | CU1 | 1.00 | Patch 1 | Savannas, along with some other biomes, have now been removed from the base game. | |
TU31 | CU19 | 1.22 | Patch 3 | Savannas and their variants have now been re-added. | |
PlayStation 4 Edition | |||||
1.91 | Added pillager outposts, which can spawn in savanna biomes. |
Gallery[edit]
A pre-Village & Pillage savanna village that partially generated on a plateau, leading to some unique building generation.
A shattered savanna biome, noted by the coarse dirt and exposed stone, that failed to properly generate due to a river. The mountains in the background are part of a flower forest.