Saturation

From Minecraft Wiki
Jump to: navigation, search
This article is about the status effect. For the hidden statistic closely linked to hunger, see Hunger § Mechanics.
Saturation
Saturation.png
Sources

See #Causes

Particle

#F82421 (red)

Type

Positive

Saturation is an instant status effect that reduces the need for eating. It also prevents death by hunger if the player has no food.

Effect

The Saturation effect instantly replenishes 1 (🍗) × level and 2 × level points of saturation.

If the effect is forced to last longer than one tick, the player continues gaining hunger and saturation points 1 hunger point and 2 saturation points on each tick, with 20 ticks (1 second) completely replenishing the hunger bar. Negative levels decrease hunger and saturation.

Causes

Cause Potency Length Notes
Suspicious Stew I 0.30 seconds (6 ticks) ‌[Bedrock Edition only]

0.35 seconds (7 ticks) ‌[Java Edition only]

Must be crafted with Blue Orchid or Dandelion

Notes

All foods replenish food saturation, but none actually add the Saturation status effect, with the exception of suspicious stew crafted with a dandelion or blue orchid.

Data values

ID

Java Edition:

NameNamespaced IDNumeric ID Translation key
Saturationsaturation 23effect.minecraft.saturation

Bedrock Edition:

NameNamespaced IDNumeric ID Translation key
Saturationsaturation 23potion.saturation

History

Java Edition
1.6.1releaseAdded Saturation.
1.1418w43aSaturation is now caused by suspicious stew.
1.14.3Pre-Release 2Saturation is no longer required for the "How Did We Get Here?" advancement.
1.1519w41a Added effect icon texture for Saturation.
Pocket Edition Alpha
0.11.0build 1Added Saturation.