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This article is about the status effect. For the hidden statistic closely linked to hunger, see Hunger § Mechanics.
Saturation
Saturation.png
Sources

See #Causes

Particle

#F82421 (red)

Type

Positive

Saturation is an instant status effect that reduces the need for eating. It also can make the player not die from hunger if they do not have any food.

Contents

EffectEdit

The Saturation effect instantly replenishes 1 ( ) × level and 2 × level points of saturation. If the effect is forced to last longer than one tick, it increases hunger and saturation each tick. Negative levels decrease hunger and saturation.

CausesEdit

Cause Potency Length Notes
Suspicious Stew I 0.30 seconds (6 ticks) ‌[Bedrock Edition only]

0.35 seconds (7 ticks) ‌[Java Edition only]

Must be crafted with Blue Orchid or Dandelion

NotesEdit

All foods replenish food saturation, but none actually add the Saturation status effect. With one exception: suspicious stew. Made with a dandelion or blue orchid, it gives both saturation and the status effect.

Data valuesEdit

IDEdit

Java Edition:

NameNamespaced IDNumeric ID Translation key
Saturationsaturation 23effect.minecraft.saturation

Bedrock Edition:

NameNamespaced IDNumeric ID Translation key
Saturationsaturation 23potion.saturation

HistoryEdit

Java Edition
1.6.1releaseAdded Saturation.
1.1418w43aSaturation is now caused by suspicious stew.
1.14.3Pre-Release 2Saturation is no longer required for the "How Did We Get Here?" advancement.
1.1519w41a Added effect icon texture for Saturation.
Pocket Edition Alpha
0.11.0build 1Added Saturation.

TriviaEdit

  • If the player has the saturation effect for 1 second (20 ticks), their saturation and hunger bar get completely filled; every tick, the player gains 1 hunger point and 2 saturation points.