Saturation

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This article is about the status effect. For the hidden statistic closely linked to hunger, see Hunger § Mechanics.
Saturation
Saturation.png
Sources

See #Causes

Particle

#F82421 (red)

Type

Positive

Saturation is an instant status effect that reduces the need for eating. It also prevents death by hunger if the player has no food.

Effect[edit]

The Saturation effect instantly replenishes 1 (🍗) × level and 2 × level points of saturation.

If the effect is forced to last longer than one tick, the player continues gaining hunger and saturation points 1 hunger point and 2 saturation points on each tick, with 20 ticks (1 second) completely replenishing the hunger bar. Negative levels decrease hunger and saturation.

Causes[edit]

Cause Potency Length Notes
Suspicious Stew I 0.30 seconds (6 ticks) ‌[Bedrock Edition only]

0.35 seconds (7 ticks) ‌[Java Edition only]

Must be crafted with Blue Orchid or Dandelion

Notes[edit]

All foods replenish food saturation, but none actually add the Saturation status effect, with the exception of suspicious stew crafted with a dandelion or blue orchid.

Data values[edit]

ID[edit]

Java Edition:

NameNamespaced IDNumeric ID Translation key
Saturationsaturation 23effect.minecraft.saturation

Bedrock Edition:

NameNamespaced IDNumeric ID Translation key
Saturationsaturation 23potion.saturation

History[edit]

Java Edition
1.6.1releaseAdded Saturation.
1.1418w43aSaturation is now caused by suspicious stew.
1.14.3Pre-Release 2Saturation is no longer required for the "How Did We Get Here?" advancement.
1.1519w41a Added effect icon texture for Saturation.
Pocket Edition Alpha
0.11.0build 1Added Saturation.