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Salmon BE.gif
Salmon BE.gif
Health points





Height: 0.4 Blocks
Width: 0.7 Blocks


See § Spawning


See § Drops


1 - 3

Internal ID


Namespaced ID


Salmon are common passive mobs found in oceans and rivers.


Salmon spawn underwater at 12–32 blocks away from the player.

Java Edition[edit]

Salmon spawn in groups of 3–5 in cold or frozen oceans, as well as their deep variants. They also spawn in rivers and frozen rivers.


Salmon spawn in groups of 3–5 in lukewarm, cold, normal, frozen oceans, their deep variants and rivers (including frozen rivers). In addition, salmon only spawn on the surface (i.e., there must not be a spawnable block above the spawn location with a non-solid block on top). Salmon spawn in small, normal, and large sizes. 31.5% spawn as small, 52.6% spawn as normal, and 15.7% spawn as large.


When killed, salmon drop:

In Java Edition
In Bedrock Edition
  • 1 bones (25% chance) if salmon size is small or medium.
  • 1-2 bones (25% chance) if salmon size is large.


Salmon tend to swim in schools (a maximum of six salmon per school). Salmon are able to swim up approximately 4–5 blocks in waterfalls.

The player may collect salmon by using a water bucket on it, which gives the player a bucket of salmon. Salmon placed with buckets will not despawn naturally. When that fish bucket is used against a block, it empties the bucket, placing water with that fish swimming in it. In Bedrock Edition, an empty bucket may be used as well.


Salmon are unable to survive out of water. Outside of water, they flop around for a while until eventually they start to suffocate and die. Salmon will flip around on their sides. In Bedrock Edition, they will rotate when flipping. Salmon also cannot swim or breathe in cauldron water.[1]

In Java Edition, salmon have a weakness to weapons that have the Impaling enchantment, which also affects other fish and water/ocean mobs.


Sound Subtitle Namespaced ID Subtitle ID Source Pitch Volume Attenuation distance
N/A No subtitle entity.salmon.ambient (Empty sound event) N/A N/A N/A N/A
Salmon dies entity.salmon.death subtitles.entity.salmon.death ? 0.8 ? 16
Salmon flops entity.salmon.flop subtitles.entity.salmon.flop ? 0.8 0.3 16
Salmon hurts entity.salmon.hurt subtitles.entity.salmon.hurt ? 0.8 ? 16

Data values[edit]

Entity data[edit]

Salmon have entity data associated with them that contain various properties of the mob.


Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo
I'm a Marine BiologistCollect a fish in a bucketUse a water bucket (or an empty bucket in Bedrock Edition) on any fish mob to collect it.NoAltYesNo20G
Marine BiologistPS4Bronze


Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID
Advancement-plain-raw.png Tactical FishingCatch a fish... without a fishing rod!Fishy BusinessUse a water bucket on a fish mob to get a bucket of fish.husbandry/tactical_fishing


Java Edition Alpha
June 28, 2010Notch mentioned that fish might be a feature of coral, if he were able to add coral: "... I do know that the corals will have tiny fish particles around them."
October 4, 2010Fish were a passive mob that Notch showed interest in adding. In the promotional graphic for the Halloween Update, Notch indicated he would add fish. However, they were only added as an item; there was no code for a fish mob.
Java Edition
October 5, 2012Fish were jokingly teased in the fake snapshot 12marc40awesome, along with coral and "fish blocks".
April 13, 2013When Jon Kågström was asked in his AMA on Reddit, "What mob would you like to implement into the game?" He responded, "I would like to add birds, fish and tree animals to make it more alive. However this will take some time before it can be done."
July 31, 2013During Notch's AMA on Reddit, when asked about what happened to his plans of adding fish as a mob, he responded, "Oh yeah, the fish!"
1.1318w08bSalmon.gif Added salmon.
Salmon have 20♥ × 10 health.
18w10aThe health of salmon has now been changed to 3♥♥.[2]
18w15aSalmon will now drop the cooked version of their item drops, if killed while on fire.
1.13.118w31aSalmon now have a 5% chance of dropping bone meal when killed.
Bedrock Edition
1.4.0beta BE.gifSalmon BE.gifSalmon BE.gif Added salmon mobs, which come in 3 sizes; small, medium and large. The three different sizes of salmon are a version exclusive.
1.13.0beta now drop experience when killed.
Legacy Console Edition
TU691.76Patch 38Salmon BE.gif Added salmon mobs.
Education Edition
1.4.0Salmon BE.gif Added salmon mobs.


Issues relating to "Salmon" are maintained on the bug tracker. Report issues there.


  • The reason why salmon also spawn in rivers is because in the real-world in Autumn, salmon travel upstream, returning from the ocean to the streams where they were born, to lay eggs.
  • The salmon's texture may have been based off the real-life sockeye salmon.
  • The salmon's ability to swim up waterfalls is actually based off salmon leaping into and above waterfalls in the real-world so they can get to the streams they were born in.



  1. MC-126819 – "fish bouncing and suffocating on top of the cauldron which fill with water" resolved as "Won't Fix"
  2. MC-126091 – "Fish mobs have 20 health", resolved

External links[edit]