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|— Tom Stone|
Fish spawn underwater at a Y-level of 12–32.
Salmon spawn in groups of 3–5 in cold and frozen oceans, and their deep variants. Unlike the other types of fish, they also spawn in normal and frozen rivers regardless of Y-level. Salmon spawn in small, normal, and large sizes in Bedrock and Legacy Console editions.
Salmon drop 1 of their item form when killed:
- 1 raw salmon (1 cooked salmon if killed while on fire[Java Edition only]),
- 1 bone meal (5% chance) [Java Edition only]
- 1-2 bones (25% chance)[Bedrock and Legacy Console editions only]
- 1-2 experience orbs when killed by a player or tamed wolf.
Salmon tend to swim in schools of fish (a maximum of six salmon per school). Salmon are able to swim up approximately 4-5 blocks in waterfalls.
The player may collect salmon by using a water bucket on it, which gives the player a bucket of fish. Fish placed with buckets will not despawn naturally. When that fish bucket is used against a block, it empties the bucket, placing water with that fish swimming in it. An empty bucket may be used as well.[Legacy Console and Bedrock editions only]
None of the fish are able to survive out of water. Outside of water, they flop around like guardians for a while until eventually they start to suffocate and die like squid. Cod, salmon and tropical fish will flip around on their sides. In Bedrock Edition and Legacy Console Edition, they will rotate when flipping. Fish cannot swim or breathe in cauldron water.
salmon have entity data associated with them that contain various properties of the mob.
|Icon||Achievement||In-game description||Actual requirements (if different)||Availability||Xbox points earned||Trophy type (PS)|
|I'm a Marine Biologist||Collect a fish in a bucket||Use a water bucket (or an empty bucket[Bedrock Edition only]) on any fish mob to collect it.||No||Alt||Yes||No||20G||—|
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Internal ID|
|Tactical Fishing||Catch a fish... without a fishing rod!||Fishy Business||Use a water bucket on a fish mob to get a bucket of fish.|
|Java Edition Alpha|
|June 28, 2010||Notch mentioned that fish might be a feature of coral, if he were able to add coral: "... I do know that the corals will have tiny fish particles around them."|
|October 4, 2010||Fish were a passive mob that Notch showed interest in adding. In the promotional graphic for the Halloween Update, Notch indicated he would add fish. However, they were only added as an item; there was no code for a fish mob.|
|October 5, 2012||Fish were jokingly teased in the fake snapshot 12marc40awesome, along with coral and "fish blocks".|
|April 13, 2013||When Jon Kågström was asked in his AMA on Reddit, "What mob would you like to implement into the game?" He responded, "I would like to add birds, fish and tree animals to make it more alive. However this will take some time before it can be done."|
|July 31, 2013||During Notch's AMA on Reddit, when asked about what happened to his plans of adding fish as a mob, he responded, "Oh yeah, the fish!"|
|Fish mobs have 20 ( × 10) health.|
|18w10a||Added tropical fish.|
|The health of fish has now been changed to 3 ().|
|18w15a||salmon will now drop the cooked version of their item drops, if killed while on fire.|
|1.13.1||18w31a||Fish will now have a 5% chance of dropping bone meal when killed.|
|1.4.0||beta 220.127.116.11||Added all 4 variants of fish mobs.|
|Legacy Console Edition|
|TU69||1.76||Patch 38||Added fish mobs.|
|1.4.0||Added all 4 variants of fish mobs.|
A school of 4 salmon swimming in a frozen river.
- "How We Ruin-ed Minecraft" – Minecraft.net, March 5, 2018
- – "fish bouncing and suffocating on top of the cauldron which fill with water" resolved as "Won't Fix"
- – "Fish mobs have 20 health", resolved