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Salmon BE.gif
Salmon BE.gif
Health points




Hitbox size

Height: 0.4 Blocks
Width: 0.7 Blocks


See § Spawning

Items usable on

Salmon are common passive mobs found in oceans and rivers.


Java Edition[edit]

Salmon spawn in groups of 1–5 in cold or frozen oceans, as well as their deep variants. They also spawn in rivers and frozen rivers.


Salmon spawn underwater at 12–32 blocks away from the player. Salmon spawn in groups of 3–5 in lukewarm, cold, normal, frozen oceans, their deep variants and rivers (including frozen rivers). In addition, salmon spawn on the surface (i.e., there must not be a spawnable block above the spawn location with a non-solid block on top). Salmon spawn in small, normal, and large sizes. 31.5% spawn as small, 52.6% spawn as normal, and 15.7% spawn as large.


When killed, salmon drop:

In Java Edition
In Bedrock Edition
  • 1 bones (25% chance) if salmon size is small or medium.
  • 1-2 bones (25% chance) if salmon size is large.


Salmon tend to swim in schools (a maximum of seven salmon per school). Salmon are able to swim up approximately 4–5 blocks in waterfalls.

The player may collect salmon by using a water bucket on it, which gives the player a bucket of salmon. Salmon placed with buckets do not despawn naturally. When that fish bucket is used against a block, it empties the bucket, placing water with that fish swimming in it. In Bedrock Edition, an empty bucket may be used as well.


Salmon are unable to survive out of water. Outside of water, they flop around for a while until eventually they start to suffocate and die. Salmon flip around on their sides. In Bedrock Edition, they rotate when flipping. Salmon also cannot swim or breathe in cauldron water.[1]

In Java Edition, salmon have a weakness to weapons that have the Impaling enchantment, which also affects other fish and water/ocean mobs (except Drowned).


SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation
Sound parameters
-None[sound 1]? Randomlyentity.salmon.ambientNone[sound 1]? ? ? -[sound 1]-[sound 1]-[sound 1]-[sound 1]-[sound 1]
Salmon dies? ? entity.salmon.deathsubtitles.entity.salmon.death? 0.816?????
Salmon flops? ? entity.salmon.flopsubtitles.entity.salmon.flop0.30.816?????
Salmon hurts? ? entity.salmon.hurtsubtitles.entity.salmon.hurt? 0.816?????
  1. a b c d e f g Empty events do not have this parameter set.

Data values[edit]


Java Edition:

NameNamespaced IDTranslation key
Salmonsalmon entity.minecraft.salmon

Bedrock Edition:

NameNamespaced IDNumeric ID Translation key

Entity data[edit]

Salmon have entity data associated with them that contain various properties.


Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS)
I am a Marine BiologistCollect a fish in a bucketUse an empty bucket on any fish mob to collect it.20GBronze


Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID


Tactical Fishing
Catch a fish... without a fishing rod!Fishy BusinessHave a bucket of fish in your inventory.husbandry/tactical_fishing


Java Edition Alpha
June 28, 2010Notch mentioned that fish might be a feature of coral, if he were able to add coral: "... I do know that the corals will have tiny fish particles around them."
October 4, 2010Fish were a passive mob that Notch showed interest in adding. In the promotional graphic for the Halloween Update, Notch indicated he would add fish. However, they were added only as an item; there was no code for a fish mob.
Java Edition
October 5, 2012Fish were jokingly teased in the fake snapshot 12marc40awesome, along with coral and "fish blocks".
April 13, 2013When Jon Kågström was asked in his AMA on Reddit, "What mob would you like to implement into the game?" He responded, "I would like to add birds, fish and tree animals to make it more alive. However this will take some time before it can be done."
July 31, 2013During Notch's AMA on Reddit, when asked about what happened to his plans of adding fish as a mob, he responded, "Oh yeah, the fish!"
1.1318w08bSalmon.gif Added salmon.
Salmon have 20♥ × 10 health.
18w10aThe health of salmon has been changed to 3♥♥.[2]
18w15aSalmon now drop the cooked version of their item drops, if killed while on fire.
1.13.118w31aSalmon now have a 5% chance of dropping bone meal when killed.
Bedrock Edition
1.4.0beta BE.gif Salmon BE.gif Salmon BE.gif Added salmon mobs, which come in 3 sizes; small, medium and large. The three different sizes of salmon are a version exclusive.
1.13.0beta now drop experience when killed.
Upcoming Bedrock Edition
1.16.100beta now drop cooked salmon when killed on fire.
Legacy Console Edition
TU691.76Patch 38Salmon BE.gif Salmon BE.gif Salmon BE.gif Added small, medium and large salmon mobs.
Education Edition
1.4.0Salmon BE.gif Added salmon mobs.


Issues relating to "Salmon" are maintained on the bug tracker. Report issues there.


  • They appear to be influenced by real-life Sockeye salmon.
  • Salmon also spawn in rivers because in the real-world in Autumn, salmon travel upstream, returning from the ocean to the streams where they were born, to lay eggs.
  • The salmon's ability to swim up waterfalls is actually based off salmon leaping into and above waterfalls in the real-world so they can get to the streams they were born in.
  • The achievement "I am a Marine Biologist" is a reference to Seinfeld Season 5 Episode 14.



  1. MC-126819 – "fish bouncing and suffocating on top of the cauldron which fill with water" resolved as "Won't Fix"
  2. MC-126091 – "Fish mobs have 20 health", resolved

External links[edit]