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Flower

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Flower
Dandelion.pngPoppy.pngBlue Orchid.pngAllium.pngAzure Bluet.pngRed Tulip.pngOrange Tulip.pngWhite Tulip.pngPink Tulip.pngOxeye Daisy.png
Sunflower.pngLilac.pngRose Bush.pngPeony.png














Transparency

Yes

Luminance

No

Blast resistance

0

Tool

Any tool

Renewable

Yes

Stackable

Yes (64)

Flammable

One-block-high: Yes, but does not catch fire from lava
Two-blocks-high: Yes

Drops

Itself

Data values

See Data values

Name

See Data values

Flowers are naturally occurring plants that come in a variety of shapes and colors.

Obtaining[edit | edit source]

See also: Flower farming

Flowers can be instantly broken with any item (or no item). A flower will also be broken if water runs over its location, or if a piston extends or pushes a block into its location.

Natural generation[edit | edit source]

Flowers generate naturally on dirt and grass blocks. Even in a biome covered with snow, flowers will generate naturally on dirt blocks with grass, despite the adjoining dirt blocks being covered with snow. They also need light to grow if bone meal is used on a grass block.

Alliums and other flowers can also be found in Woodland mansions.

Drops[edit | edit source]

Iron golems drop 0 to 2 poppies upon death.

Bone meal[edit | edit source]

When bone meal is applied to a grass block, flowers have a chance of generating instead of tall grass on the targeted block and adjacent grass blocks up to 7 blocks away in both directions (a 15x15 square). The generated flower depends on both the biome and the X/Z coordinates (see below).

When bone meal is applied to a double flower, a second double flower will spawn as an item.

Flower biomes[edit | edit source]

This table shows the types of flowers that can naturally generate in each biome, as well as the types that can spawn from bone meal. Flowers marked with "generation" can only spawn when the world is initially generated.

Flower Plains Sunflower Plains Swamp Forest Flower Forest Any other

Dandelion
Yes Yes No Yes Yes Yes

Poppy
Yes Yes No Yes Yes Yes

Blue Orchid
No No Yes No No No

Allium
No No No No Yes No

Azure Bluet
Yes Yes No No Yes No

Tulips
Yes Yes No No Yes No

Oxeye Daisy
Yes Yes No No Yes No

Sunflower
No Generation No No No No

Lilac
No No No Generation Generation No

Rose Bush
No No No Generation Generation No

Peony
No No No Generation Generation No

Flower gradients[edit | edit source]

When flowers spawn from bone meal, the type spawned depends on the X/Z position in the world. Different biomes result in slightly different behaviors.

In a flower forest, any given coordinate can only ever spawn one type of flower, resulting in a gradient (pictured below).

In plains and sunflower plains, a similar but more nuanced effect occurs, called the tulip/non-tulip gradient (also pictured below). Each coordinate in these biomes will spawn either tulips exclusively, or non-tulips exclusively. The color of tulip or type of non-tulip is determined randomly, and can vary between subsequent bone meal uses. A non-tulip block will never spawn a tulip, and a tulip block will never spawn anything but tulips.

Usage[edit | edit source]

All flowers can be used as decoration or crafted into dyes, as well as planted on grass or dirt. One-block flowers can be planted in a flower pot.

Navigation[edit | edit source]

Sunflowers always face east, making them useful for navigation if the Sun is not visible.

Breeding[edit | edit source]

Dandelions can be used to breed, grow, and lead rabbits.

Crafting ingredient[edit | edit source]

Name Ingredients Crafting recipe Description
Dandelion Yellow Dandelion or
Sunflower
Dyed Flower Charge Banner Any Banner +
Matching Dye +
Oxeye Daisy

























































Emblazons a dyed flower charge (flower icon)
Light Blue Dye Blue Orchid











Light Gray Dye Azure Bluet or
Oxeye Daisy or
White Tulip













Magenta Dye Allium or
Lilac
Orange Dye Orange Tulip











Pink Dye Pink Tulip or
Peony
Rose Red Poppy or
Red Tulip or
Rose Bush

Data values[edit | edit source]

ID[edit | edit source]

Block ID Name Numerical ID
Dandelion yellow_flower 37
Flowers red_flower 38
Double Flowers double_plant 175

Block data[edit | edit source]

See also: Data values

Non-dandelion flowers use data values to differentiate between flower types. They also have block states which will replace data values in the future.

Block 37
DV Description

0 Dandelion
Block 38
DV Description

0 Poppy

1 Blue Orchid

2 Allium

3 Azure Bluet

4 Red Tulip

5 Orange Tulip

6 White Tulip

7 Pink Tulip

8 Oxeye Daisy
Block 175
DV Description

0 Sunflower

1 Lilac

2 Double Tallgrass

3 Large Fern

4 Rose Bush

5 Peony

8 Top Half of any Large Plant; low three bits 0x7 are derived from the block below.

Block state[edit | edit source]

See also: Block states

minecraft:red_flower

Name Value Description

 type
poppy
Poppy
blue_orchid
Blue Orchid
allium
Allium
houstonia
Azure Bluet
red_tulip
Red Tulip
orange_tulip
Orange Tulip
white_tulip
White Tulip
pink_tulip
Pink Tulip
oxeye_daisy
Oxeye Daisy

minecraft:yellow_flower

Name Value Description

 type
dandelion
Dandelion

minecraft:double_plant

Name Value Description

 half
upper
lower
The half of the plant contained in this block.

 variant
sunflower
Sunflower
syringa
Lilac
double_grass
Double Tallgrass
double_fern
Large Fern
double_rose
Rose Bush
paeonia
Peony

 facing
north
south
east
west
The direction the plant is facing. This is currently unused in-game.
Upper-half blocks are always 'north', and lower-half blocks are always 'east'.

Video[edit | edit source]

History[edit | edit source]

Classic
0.0.20 Yellow flowers and roses added.
Flowers could be placed on all block types, including lava and on top of each other. Flowers would also "float" when the block beneath them was broken.
0.24_06 Flowers now generate naturally in worlds.
Infdev
March 27, 2010 Flowers no longer generate due to changes in the terrain generator.
June 16, 2010 Flowers can naturally generate again.
Beta
1.6.6 Flowers can now be regrown. Bone meal was given the ability to generate them as well as tall grass when used on a grass block.
1.8 Yellow flowers became more abundant.
Official release
1.7.2 13w36a Flowers are now discentered like tall grass.
Renamed roses to poppies. Texture changed from
to
.
Yellow flower renamed to dandelion.
Many new flowers were added: blue orchid, allium, azure bluet, tulip (red, orange, white, pink), oxeye daisy, sunflower, lilac, rose bush, and peony.
Flowers are now flammable.
1.8 14w17a Dandelions generate in flower forest biomes.
14w27a Dandelions can be used to breed tamed rabbits.
14w30a Oxeye daisies can be used to apply patterns to banners.
1.8.1 pre1 Added facing state to minecraft:double_plant, though without visible effect.
1.11 16w39a Flowers now generate in Woodland Mansions.
July 19, 2017 Jeb tweets image of a new jungle wood planks, cauldron, and dandelion textures.
Pocket Edition Alpha
Pre-release
Rose added.
0.1.0
Changed texture of rose to be cyan instead of red as an attempt to fix hardware issues, making the version exclusive cyan flower.
0.4.0 Added dye recipe for dandelions.
0.5.0 Added names to items, giving the cyan flower the official name of Rose.
0.8.0 build 5 The position of flowers is now randomized.
0.9.0 build 1 Added new flowers: blue orchid, allium, azure bluet, tulip (red, orange, white, pink), oxeye daisy, sunflower, lilac, rose bush, and peony.
Replaced
Cyan Flower with
Poppy.
build 3 Added dye recipes for all flowers.
0.13.0 build 1 Which flowers are created using bonemeal now depend on the biome.
Dandelions can be used to breed tamed rabbits.
0.14.0 build 1 Using bonemeal on a double flower will spawn another of that flower as an item.
build 3 Hit boxes of flowers no longer occupy the entire block.
0.15.0 build 2

Changed rose bush and peony textures, ported from the Console Edition.
Pocket Edition
1.1 build 1 Flowers now generate in Woodland Mansions.
Removed dye recipe for Dandelions except Windows 10 Edition.
Bedrock Edition
1.2 build 1 Re-added dye recipe for Dandelions except Windows 10 Edition.
Legacy Console Edition
TU1 CU1 1.00 Patch 1 Added yellow flowers and roses.
TU25 CU14 1.17 Changed rose texture to poppy texture. (Name didn't change)
TU31 CU19 1.22 Patch 3 Added new flowers.
Renamed roses to poppies
TU36 CU25 1.28 Patch 6 Changed rose bush and peony textures from

to

.

Trivia[edit | edit source]

  • Due to the nature of the flower generation algorithm, it is possible (but relatively rare) to find naturally-generated flowers and grass in lava, caverns or abandoned mineshafts.
    • Also, it is possible to find flowers and seeds dropped as an item on the ground naturally, due to failure to generate on an acceptable block.
  • Like other non-solid transparent blocks, flowers can break falling objects such as sand.
  • Peonies were used at Jeb's wedding.[1]
  • Neither roses nor rose bushes apply damage when walked through, despite roses having thorns.
  • Flowers generated from bone meal in a flower forest biome depend only on horizontal position; the world seed has no effect. Flowers generated naturally with the chunk do depend on the world seed.
    • The flowers generate along a gradient: dandelion, poppy, allium, azure bluet, red tulip, orange tulip, white tulip, pink tulip, oxeye daisy.
  • Allium is a genus composed of bulb vegetables such as onions, garlic, and related vegetables, which have large, pink inflorescences resembling that of the flower item.
  • Using bone meal on any small flower in Pocket Edition will generate more flowers around it, without tall grass.

Gallery[edit | edit source]

References[edit | edit source]