Flower
Transparent |
Yes |
---|---|
Luminance |
No |
Blast resistance |
0 |
Tool |
Any tool |
Renewable |
Yes |
Stackable |
Yes (64) |
Flammable |
Yes (60 java, 30 bedrock) |
Catches fire from lava |
One-block-high: No |
Drops |
Itself |
Data values |
See § Data values |
Namespaced ID |
See § Data values |
A flower is a naturally occurring plant that occurs in a variety of shapes and colors.
Contents
Natural generation[edit]
Most flowers generate naturally on dirt and grass blocks. Even in a biome covered with snow, flowers generate naturally on dirt blocks with grass, despite the adjoining dirt blocks being covered with snow.
Dandelions, poppies, blue orchids, alliums, azure bluets, red and white tulips, and oxeye daisies can be found in woodland mansions.
Poppies, dandelions, and azure bluets can be found in plains villages.
Dandelions can be found in savanna villages.
Poppies can be found in taiga and snowy taiga villages.
Obtaining[edit]
Flowers can be broken instantly with any item or by hand. Harvesting a flower with shears consumes the durability of the shears for no additional benefit.
A flower also breaks if water runs over its location, or if a piston extends or pushes a block into its location.
In Bedrock Edition, if water or a piston enters a flower's location when it is already occupying the same space as a snow layer, the flower is lost.[1][2]
Chest loot[edit]
Dandelions can be found in 22.8% of plains village house chests in stacks of 1.
Poppies can be found in 12.1% of plains village house chests in stacks of 1.
Drops[edit]
Iron golems drop 0 to 2 poppies upon death. This is unaffected by the Looting enchantment.
Any mob killed by the wither drops one wither rose upon death.[Java and Bedrock editions only] If possible, the wither rose is placed on the block where the mob died. If the flower cannot be placed there, or if /gamerule mobGriefing
is set to false
, the flower is dropped as an item instead.
Villagers[edit]
In Java Edition, baby villagers may give a poppy to players with the Hero of the Village effect.
Trading[edit]
All flowers except for the wither rose can be sold by the wandering trader for an emerald.
Bone meal[edit]
When bone meal is applied to a grass block, flowers have a chance of generating instead of tall grass on the targeted block and adjacent grass blocks up to 7 blocks away in both directions (a 15x15 square). The generated flower depends on both the biome and the X/Z coordinates (see below).
When bone meal is applied to a single high flower, more flowers appear around it without grass. This does not apply to wither roses. [Bedrock Edition only]
When bone meal is applied to a double flower, a second double flower spawns as an item.
Flower biomes[edit]
This table shows the types of flowers that can naturally generate in each biome, as well as the types that can spawn from bone meal. Flowers marked with "generation" can spawn only when the world is initially generated.
Flower | Plains | Sunflower Plains | Swamp | Forests Birch Forests |
Flower Forest | Badlands Mushroom Fields |
Nether | Any other | |
---|---|---|---|---|---|---|---|---|---|
1 | Dandelion | Yes | Yes | Bone Meal[BE only] | Yes | Yes | Bone Meal | No | Yes |
2 | Poppy | Yes | Yes | Bone Meal[BE only] | Yes | Yes | Bone Meal | No | Yes |
3 | Blue Orchid | No | No | Yes | No | No | No | No | No |
4 | Allium | No | No | No | No | Yes | No | No | No |
5 | Azure Bluet | Yes | Yes | No | No | Yes | No | No | No |
6 | Tulips | Yes | Yes | No | No | Yes | No | No | No |
7 | Oxeye Daisy | Yes | Yes | No | No | Yes | No | No | No |
8 | Cornflower | Yes | Yes | No | No | Yes | No | No | No |
9 | Lily of the Valley | No | No | No | Generation | Yes | No | No | No |
10 | Wither Rose | No | No | No | No | No | No | No | No |
11 | Sunflower | No | Generation | No | No | No | No | No | No |
12 | Lilac | No | No | No | Generation | Generation | No | No | No |
13 | Rose Bush | No | No | No | Generation | Generation | No | No | No |
14 | Peony | No | No | No | Generation | Generation | No | No | No |
Flower gradients[edit]
When flowers spawn from bone meal, the type spawned depends on the X/Z position in the world. Different biomes result in slightly different behaviors. Note that these behaviors don't necessarily match naturally generated flowers since additional randomness is applied during terrain generation.
In a flower forest, any given coordinate can spawn only one type of flower, resulting in a gradient (pictured below). This gradient runs from dandelions, poppies, alliums, azure bluets, red tulips, orange tulips, white tulips, pink tulips, oxeye daisies, cornflowers to lilies of the valley.
In plains and sunflower plains, a similar but more nuanced effect occurs, called the tulip/non-tulip gradient (also pictured below). Each coordinate in these biomes spawn either tulips exclusively, or non-tulips exclusively. The color of a tulip or type of non-tulip is determined randomly and can vary between subsequent bone meal uses, but a non-tulip block never spawns a tulip, and a tulip block never spawns anything but tulips.
No other biome has a gradient; swamps can spawn only blue orchids, while all other biomes can spawn only dandelions and poppies.
Generation of dandelions and poppies in jungle variants and savanna variants (but not shattered savanna variants) are twice as common as in other biomes. Some other biomes, such as deserts, badlands, mushroom fields and their respective biome variants require bone meal to grow poppies and dandelions.
Flower Forest Gradient with 1.14 flowers.
Usage[edit]
All flowers can be used as decoration or crafted into dyes, as well as planted on grass or dirt. Wither roses can also be planted on netherrack or soul sand. One-block-tall flowers can be planted in a flower pot. Some flowers can be used to craft suspicious stew.[Java and Bedrock editions only]
Because flowers are non-solid transparent blocks, they can be used (like torches) to break falling objects such as sand.
Double tall flowers have a disproportionately large hitbox compared to other plants, which is a feature intentionally programmed into the game.[3] The only exception to this rule is tall seagrass.
Bees[edit]
Bees engage in a pollinating behavior with flowers, increasing the honey level in beehives and bee nests by 1.
[edit]
Sunflowers always face east, making them useful for navigation if the sun is not visible.
Breeding[edit]
Dandelions can be used to breed, grow and lead rabbits. Any flower can be used for bees.
Damaging[edit]
Wither roses inflict the Wither status effect to any players or non-immune mobs touching it, dealing 1 damage every half second. The effect lingers for 1 second after the player/mob leaves its block space. Wither skeletons, the wither, and the ender dragon are not affected due to their Wither immunity.
Crafting ingredient[edit]
Suspicious stew[edit]
This feature is exclusive to Java Edition and Bedrock Edition. |
All small flowers can be used to create suspicious stew. When a flower is used on a brown mooshroom, the brown mooshroom produces a suspicious stew related to that flower the next time it is milked with a bowl. The mooshroom returns to producing mushroom stew until fed another flower.
Ingredients | Crafting recipe |
---|---|
Red Mushroom + Brown Mushroom + Bowl + Any Flower |
Using different flowers results in different effects.
Flower | Effect | Duration (BE) | Duration (JE) |
---|---|---|---|
Allium | Fire Resistance | 2s | 4s |
Azure Bluet | Blindness | 6s | 8s |
Blue Orchid Dandelion |
Saturation | ? | 0.35s |
Cornflower | Jump Boost | 4s | 6s |
Lily of the Valley | Poison | 10s | 12s |
Oxeye Daisy | Regeneration | 6s | 8s |
Poppy | Night vision | 4s | 5s |
Tulips | Weakness | 7s | 9s |
Wither Rose | Wither | 6s | 8s |
Composting[edit]
Placing a flower into a composter has a 65% chance of raising the compost level by 1.
Sounds[edit]
Sound | Subtitle | Namespaced ID | Subtitle ID | Source | Pitch | Volume | Attenuation distance |
---|---|---|---|---|---|---|---|
Block breaking | block.grass.hit
|
subtitles.block.generic.hit
|
Blocks | 0.5 | 0.25 | 16 | |
Block broken | block.grass.break
|
subtitles.block.generic.break
|
Blocks | 0.8 | 1.0 | 16 | |
Block placed | block.grass.place
|
subtitles.block.generic.place
|
Blocks | 0.8 | 1.0 | 16 | |
Footsteps | block.grass.step
|
subtitles.block.generic.footsteps
|
Blocks | 1.0 | 0.15 | 16 | |
No subtitle | block.grass.fall
|
(Plays when fallen on from a height) | Blocks | 0.75 | 0.5 | 16 |
Data values[edit]
ID[edit]
Block | Namespaced ID |
---|---|
Dandelion | dandelion
|
Poppy | poppy
|
Blue Orchid | blue_orchid
|
Allium | allium
|
Azure Bluet | azure_bluet
|
Red Tulip | red_tulip
|
Orange Tulip | orange_tulip
|
White Tulip | white_tulip
|
Pink Tulip | pink_tulip
|
Oxeye Daisy | oxeye_daisy
|
Cornflower | cornflower
|
Lily of the Valley | lily_of_the_valley
|
Wither Rose | wither_rose
|
Sunflower | sunflower
|
Lilac | lilac
|
Rose Bush | rose_bush
|
Peony | peony
|
Block | Namespaced ID | Numeric ID |
---|---|---|
Dandelion | yellow_flower
|
37 |
Flowers | red_flower
|
38 |
Double Flowers | double_plant
|
175 |
Wither Rose | wither_rose
|
471 |
Block data[edit]
In Bedrock Edition, red flower and double plant uses the following data values:
- Red Flower
DV | Description | |
---|---|---|
0 | Poppy | |
1 | Blue Orchid | |
2 | Allium | |
3 | Azure Bluet | |
4 | Red Tulip | |
5 | Orange Tulip | |
6 | White Tulip | |
7 | Pink Tulip | |
8 | Oxeye Daisy | |
9 | Cornflower | |
10 | Lily of the Valley |
- Double Plant
DV | Description | |
---|---|---|
0 | Sunflower | |
1 | Lilac | |
2 | Double Tallgrass | |
3 | Large Fern | |
4 | Rose Bush | |
5 | Peony | |
8 | Top Half of any Large Plant; low three bits 0x7 are derived from the block below. |
Block states[edit]
Java Edition:
Sunflower, lilac, rose bush, and peony
Name | Default value | Allowed values | Description |
---|---|---|---|
half | lower | lower upper | The half of the plant contained in this block. |
Bedrock Edition:
All small flowers except dandelion
Name | Default value | Allowed values | Description |
---|---|---|---|
flower_type | poppy | allium cornflower houstonia lily_of_the_valley orchid oxeye poppy tulip_orange tulip_pink tulip_red tulip_white | The flower type. |
Sunflower, lilac, rose bush, and peony
Name | Default value | Allowed values | Description |
---|---|---|---|
double_flower_type | sunflower | fern grass paeonia rose sunflower syringa | The flower type. |
upper_block_bit | false | false true | If the upper half of the plant contained in this block. |
History[edit]
Java Edition Classic | |||||
---|---|---|---|---|---|
0.0.20a | ![]() ![]() | ||||
Flowers can be placed on all block types, including lava and on top of each other. Flowers can also "float" when the block beneath them is broken. | |||||
August 25, 2009 | Notch showed flowers generating naturally in worlds. | ||||
0.24_SURVIVAL_TEST | Added flowers to world generation.[needs testing] | ||||
Java Edition Infdev | |||||
March 27, 2010 | Flowers can now no longer generate, due to changes in the terrain generator. | ||||
June 16, 2010 | Flowers can now naturally generate again. | ||||
Java Edition Beta | |||||
1.6.6 | Flowers can now be regrown. | ||||
Bone meal has now been given the ability to generate flowers as well as grass when used on a grass block. | |||||
1.8 | Pre-release | Yellow flowers have now become more abundant. | |||
Java Edition | |||||
1.7.2 | 13w36a | Flowers are now discentered like grass. | |||
Roses have now been renamed to poppies. The texture has now been changed to ![]() | |||||
"Yellow flower" has now been renamed to "Dandelion". | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
Flowers are now flammable. | |||||
1.8 | 14w04a | Flowers no longer generate as a massive group at the world origin.[4] | |||
14w17a | Dandelions now generate in flower forest biomes. | ||||
14w27a | Dandelions can now be used to breed tamed rabbits. | ||||
14w30a | Oxeye daisies can now be used to apply patterns to banners. | ||||
1.8.1 | pre1 | Added facing state to minecraft:double_plant , though without visible effect. | |||
1.11 | 16w39a | Flowers now generate in woodland mansions. | |||
July 19, 2017 | Jeb tweets image of a new jungle wood planks, cauldron and dandelion textures. | ||||
1.13 | 17w47a | The ID has now been changed from yellow_flower to dandelion .
| |||
The different block states for the red_flower ID have now been split up into their own IDs.
| |||||
The different block states for the double_plant ID have now been split up into their own IDs.
| |||||
Prior to The Flattening, these blocks' numeral IDs were 37, 38 and 175. | |||||
1.14 | 18w43a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||
![]() ![]() ![]() | |||||
Flowers can now be used to craft suspicious stew. | |||||
18w47b | ![]() | ||||
18w48a | Flowers now generate in and around plains villages. | ||||
19w03a | Placing a flower into the new composter has a 50% chance of raising the compost level by 1. | ||||
19w05a | Flowers now have a 65% chance of increasing the compost level in a composter by 1. | ||||
1.14.4 | Pre-Release 1 | Crafting a suspicious stew with a poppy now gives the player night vision instead of speed. | |||
1.15 | 19w34a | Flowers can now be used to breed bees. | |||
Bees can now pollinate flowers. | |||||
Pocket Edition Alpha | |||||
Pre-release | ![]() ![]() | ||||
0.4.0 | Added dye recipe for dandelions. | ||||
0.5.0 | Added names to items, giving the cyan flower the official name of Rose. | ||||
0.8.0 | build 5 | The position of flowers is now randomized. | |||
0.9.0 | build 1 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||
The cyan flower has now been replaced with ![]() | |||||
build 3 | Added dye recipes for all flowers. | ||||
0.13.0 | build 1 | The flowers created using bone meal now depend on the biome. | |||
Dandelions can now be used to breed tamed rabbits. | |||||
0.14.0 | build 1 | Using bone meal on a double flower spawns another of that flower as an item. | |||
build 3 | Hit boxes of flowers no longer occupy the entire block. | ||||
? | Flowers can now occupy the same space as snow layers. | ||||
0.15.0 | build 2 | ![]() ![]() | |||
Pocket Edition | |||||
1.1.0 | alpha 1.1.0.0 | Flowers now generate in woodland mansions. | |||
Due to MCPE-21049, dandelions are now no longer craftable, except in the Classic UI. | |||||
Bedrock Edition | |||||
1.2.0 | beta 1.2.0.2 | The dye recipe for dandelions has now been re-added, except in the Classic UI. | |||
Oxeye daisies can now be used to apply patterns to banners. | |||||
1.9.0 | beta 1.9.0.0 | ![]() ![]() | |||
1.10.0 | beta 1.10.0.3 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||
An oxeye daisy is now used to craft flower charge banner pattern. | |||||
Various one block flowers now generate in new villages. | |||||
Flowers, including two block flowers, are sold by the new wandering trader. | |||||
1.11.0 | beta 1.11.0.1 | Flowers can be used to fill composter. | |||
1.13.0 | beta 1.13.0.1 | Applying bone meal to any 1-block flower now creates flowers of the same type. Previously, it would only create dandelions and poppies. | |||
beta 1.13.0.9 | ![]() | ||||
Flowers can now be used to make suspicious stew. | |||||
Bedrock Edition | |||||
1.14.0 | beta 1.14.0.1 | Flowers can now be used to breed bees. | |||
Bees can now pollinate flowers. | |||||
Legacy Console Edition | |||||
TU1 | CU1 | 1.00 | Patch 1 | ![]() ![]() | |
TU25 | CU14 | 1.17 | ![]() | ||
TU31 | CU19 | 1.22 | Patch 3 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Roses have now been renamed to poppies. | |||||
TU36 | CU25 | 1.28 | Patch 7 | The rose bush and peony textures have now been changed from ![]() ![]() ![]() ![]() | |
PlayStation 4 Edition | |||||
1.88 | ![]() ![]() | ||||
1.90 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
New Nintendo 3DS Edition | |||||
0.1.0 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
Education Edition | |||||
1.0 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
1.12 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Issues[edit]
Issues relating to "Flower" are maintained on the bug tracker. Report issues there.
Trivia[edit]
- Due to the nature of the flower generation algorithm, it is possible (but relatively rare) to find naturally-generated flowers and grass in lava, caverns or abandoned mineshafts. Also, it is possible to find flowers and wheat seeds dropped as an item on the ground naturally, due to failure to generate on an acceptable block.
- Peonies were used at Jeb's wedding.[5]
- Rose bushes do not apply damage when walked through, despite roses having thorns.
- Allium is a genus composed of bulb vegetables such as onions, garlic, and related vegetables, which have large, pink inflorescences resembling that of the flower item.
- Despite being called "White Tulip", the white tulip is used to make light gray dye.
Gallery[edit]
A rose found growing near lava.
Flowers in a flower forest.
Sunflower naturally generated in a sunflower plains.
A patch of blue orchids that grew deep underground in a pitch-black cave.
References[edit]