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Tridents enchanted with Riptide can be thrown only when a player stands in water, during snowy weather in certain biomes,[note 1] or during rainy weather. In those situations, a thrown trident launches the player with it. Players can reach greater heights by throwing a Riptide trident straight upward, and travel further distances by throwing it from a higher altitude.
The formula for the number of blocks the trident throws the user is (6 * level) + 3 when in rain, snow, or standing in water, and (4 * level) + 3 while underwater.
If the player collides with a mob or another player, the trident deals throwing damage, including critical damage if the player is falling. Throwing a Riptide trident consumes 1 durability[Java Edition only]. Colliding with a mob to deal damage consumes 1 durability regardless of version, which means a collision on Java Edition damages the trident twice.
A thrown Riptide-enchanted trident can hit multiple targets[Bedrock Edition only]. It behaves like a regular trident when thrown by a dispenser.
|Sound||Subtitle||Source||Description||Namespaced ID||Translation key||Volume||Pitch||Attenuation distance|
|Name||Namespaced ID||Translation key|
|Name||Namespaced ID||Numeric ID||Translation key|
|1.13||18w07a||Riptide is added alongside the addition of tridents.|
|18w14a||Riptide is no longer compatible with Channeling or Loyalty.|
|1.4.0||beta 18.104.22.168||Added Riptide as part of Experimental Gameplay, able to be applied to the new tridents.|
|beta 22.214.171.124||Riptide has been fully implemented and is no longer part of Experimental Gameplay.|
|Tridents are now fully implemented and can now be enchanted with Riptide.|
|Legacy Console Edition|
|TU69||1.76||Patch 38||Riptide is added alongside the addition of tridents.|
- Riptide tridents do not work in biomes where it snows at all altitudes, see