RenderDragon

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This feature is exclusive to Bedrock Edition and Minecraft Earth.

RenderDragon is a rendering engine used in Bedrock Edition and Minecraft Earth.[1] in Bedrock Edition, it is currently available on Xbox One and PlayStation 4. It will soon be introduced to Windows 10 in 1.16.100.

Features[edit]

RenderDragon features edge highlighting and new lighting techniques as part of the soon-to-be visual and performance upgrades. It supports a range of graphics features, depending on the device's capability. Most devices have some graphics enhancements, but not all devices can support ray tracing. It aims to offer the smoothest Minecraft experience possible on all devices by taking advantage of different hardware.[2]

There is a new "ray lighting" option, in which all lighting is based on light sources projecting rays. This allows blocks to cast realistic-looking shadows.[3]

History[edit]

June 20, 2019An image of RenderDragon v0.0.2 is released by Helen Zbihlyj on Twitter.
Bedrock Edition
1.13.0beta 1.13.0.13The Xbox One port now uses RenderDragon.[4]
1.14.0The PlayStation 4 port now uses RenderDragon.[5]
Upcoming Bedrock Edition
RTX Betabeta 1.15.0.8The Windows 10 port now uses RenderDragon and supports ray tracing.[6]
beta 1.15.0.9Fixed several bugs related to RenderDragon and RTX.
1.16.100beta 1.16.100.54Windows 10 now uses RenderDragon outside RTX Beta.


Trivia[edit]

  • RenderDragon was designed to be usable in Java Edition. However, it is currently not used in that edition.[7]

Gallery[edit]

References[edit]