|This feature is exclusive to Bedrock Edition and Minecraft Earth.|
Render Dragon features edge highlighting and new lighting techniques, as part of the soon-to-be visual and performance upgrades. It supports a range of graphics features, depending on the device's capability. Most devices will have some graphics enhancements, but not all devices will support ray tracing. It aims to offer the smoothest Minecraft experience possible on all devices by taking advantage of different hardware.
There is a new "ray lighting" option, in which all lighting is based on light sources projecting rays. This allows blocks to cast realistic-looking shadows.
|June 20, 2019||An image of RenderDragon v0.0.2 is released by Helen Zbihlyj on Twitter.|
|1.13.0||beta 184.108.40.206||The Xbox One port now uses RenderDragon. It is not known whether this is true on all platforms or the final release.|
|1.14.0||The PlayStation 4 port now uses RenderDragon.|
- Render Dragon was specifically designed to be compatible with Java Edition despite not being used in the Java codebase.
An image of RenderDragon v0.0.2 released on Twitter by Helen Zbihlyj.
- "Someone doesn't watch our official livestreams! 😄 It's ok, I forgive you. 😉 We're still working on RenderDragon, the new graphics engine for Bedrock that also drives Minecraft Earth. Check the pic if you want proof that RenderDragon is still in development." – @helenangel, June 20, 2019
- "Minecraft for PlayStation TM 4 FAQ" – Minecraft Help Center, December 13, 2019.
- "Render dragon and NVIDIA ray tracing" by Staff. Minecraft.net, August 19, 2019
- "What's New: Moar Beeeezzz! - Sept 12, 2019" – via YouTube
- "Only if the Java team can/will implement Render Dragon. Render Dragon was designed as such that it could be used in the Java codebase as well just in case the Java team wanted to use it." – @helenangel, August 23, 2019