Status effect

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Status effects are various conditions, which can be either helpful or harmful, that affect an entity. They can be inflicted in various ways throughout the game, via the consumptions of potions and some food, while in the range of beacons and conduits, as well as when being attacked by/being close to certain mobs.

The /effect command allows players to inflict effects upon themselves and other players and entities.

Behavior[edit]

Any entities inflicted by a status effect will be affected in various ways for an amount of time. During the effect, swirly particles emanate from the position of the inflicted entity. Players can open their inventory to see any current status effects afflicted upon them, as well as its strength and duration. The level of the effect determines its power. The higher the level, the stronger the effect is.

Internally, and in the /effect command and potion Amplifier NBT tags, the game stores an "amplifier" value rather than the level. The amplifier is one less than the level, for example Strength II has an amplifier of 1.

Due to the way this amplifier is stored in NBT, amplifiers of 128 to 255 (levels 129 to 256) in NBT tags (e.g. on potions) are treated as if they were −128 to −1 (levels −127 to 0) respectively. The /effect command initially applies such amplifiers in their positive-valued sense but this is later converted to the negative-valued interpretation, leading to inconsistent results.

Any number of different status effects can be simultaneously active on a player, even in the case of opposing effects, such as Strength and Weakness. However, it is not possible to apply the same effect multiple times, even if the effects are of different levels (e.g. Strength and Strength II cannot both be active at the same time). In the event of applying an effect already active on the player, the new version of the effect overwrites the old effect, giving a new level and full duration, if the new effect is of equal or greater level.

Note that even with commands, effects cannot be made to last forever. If an effect is set to an excessively large amount of time, such as 182 hours [655200 seconds], it will display as "**:**", but will still continue ticking down and eventually expire.

All of these status effects can be removed by drinking milk. Singleplayer users with cheats enabled and operators in Multiplayer servers can use command /effect with the time of the effect set to 0 or /effect <playername> clear to achieve the same goal.

Summary of effects[edit]

ID Name Effect
1
Speed Increases walking speed
2
Slowness Decreases walking speed
3
Haste Increases mining and attack speed
4
Mining Fatigue Decreases mining and attack speed
5
Strength Increases melee damage
6 Instant Health Heals entities, damages undead
7 Instant Damage Damages entities, heals undead
8
Jump Boost Increases jump height and reduces fall damage
9
Nausea Wobbles and warps the screen
10
Regeneration Regenerates health over time
11
Resistance Reduces most damage
12
Fire Resistance Immunity to fire, etc.
13
Water Breathing Prevents drowning
14
Invisibility Grants invisibility
15
Blindness [Java and Bedrock editions only] Impairs vision and disables the ability to sprint and critical hit
16
Night Vision Negates darkness
17
Hunger Increases food exhaustion
18
Weakness Decreases melee damage
19
Poison Inflicts damage over time (but can't kill)
20
Wither Inflicts damage over time (can kill)
21
Health Boost [Java and Bedrock editions only] Increases maximum health
22
Absorption Adds damage absorption
23 Saturation [Java and Bedrock editions only] Restores hunger and saturation
24
Glowing [Java Edition only] Outlines entities (can be seen through blocks)
25
Levitation Floats entities upwards
26
Luck [Java and Legacy Console editions only] Can increase chances of high-quality and more loot
27
Bad Luck [Java Edition only] Can reduce chances of high-quality and more loot
28
Slow Falling Decreases falling speed and negates fall damage
29
Conduit Power Increases underwater visibility and mining speed, prevents drowning
30
Dolphin's Grace Increases swimming speed

List of effects[edit]

See also: Java Edition data values § Status effects
Sources
Blocks, items, and mobs which can produce the effect legitimately in Survival mode. The /effect command can produce all status effects so is not repeated below.
Particle
Color of status effect particle in RGB hexadecimal notation, with a common color name.
ID
Status effect identifying number, used in commands and third-party tools.
Name ID
Status effect identifying name, used in commands and third-party tools.

Absorption[edit]


Absorption
Sources
Particle


#2552A5 (azure)

ID

22

Name ID

minecraft:absorption

Absorbs damage.

Effect
Adds 4 (Absorption Heart.svgAbsorption Heart.svg) (Absorption Hardcore Heart.svgAbsorption Hardcore Heart.svg on hardcore mode, almost no difference) × level "absorption health". Absorption health cannot be replenished by natural regeneration or other effects, and vanishes when the effect ends.
Negative levels do nothing initially, but give 4 (Absorption Heart.svgAbsorption Heart.svg) × |−level| (that do not vanish) when the effect ends.
Notes
Absorption hearts of a mounted mob can be seen while riding it.
See also:  § Fire Resistance and  § Resistance .

Bad Luck[edit]


Bad Luck
Particle


#C0A44D (khaki)

ID

27

Name ID

minecraft:unluck

Decreases chances of high-quality and more loot.

Effect
Subtracts 1 × level from attribute generic.luck, making loot table entries with a high quality score less likely, and entries with negative quality more likely. It also makes the chance of bonus_rolls occuring less likely. Currently, only fishing uses quality. The new weight of each entry is floor(base_weight + quality * generic.luck).
Negative levels increase luck.
This status effect is exclusive to the Java Edition.
See also:  § Luck

Blindness[edit]


Blindness
Sources
Particle


#1F1F23 (dark gray)

ID

15

Name ID

minecraft:blindness

Impairs vision.

Effect
Impairs vision as if a thick black fog were surrounding the player. Also prevents sprinting and critical hits.
Notes
The Sun and Moon can be seen as normal. Also, liquids do not fade into the fog perfectly.
If combined with Night Vision, the screen will be completely black.[1]
This status effect is exclusive to the Java and Bedrock editions.
See also:  § Nausea and  § Night Vision

Conduit Power[edit]


Conduit Power
Sources
Particle


#1DC2D1 (robin's egg blue)

ID

29

Name ID

minecraft:conduit_power

Increases underwater visibility and mining speed, prevents drowning.

Dolphin's Grace[edit]


Dolphin's Grace
Sources
Particle


#88A3BE (rock blue)

ID

30

Name ID

minecraft:dolphins_grace

Increases swimming speed.

This status effect is exclusive to the Java Edition.
Notes

This effect is only obtainable by players.

Fire Resistance[edit]


Fire Resistance
Sources
Particle


#E49A3A (amber)

ID

12

Name ID

minecraft:fire_resistance

Grants immunity to fire, lava, the direct impact of blaze fireballs and standing on magma blocks.

Effect
No further effects.
Notes
Most Nether mobs (excluding chickens and skeletons) are naturally resistant to fire and lava without requiring the Fire Resistance status effect. However, Nether mobs can still be damaged by the direct impact from a blaze fireball, while Fire Resistance grants immunity to that.
See also:  § Absorption and  § Resistance

Glowing[edit]


Glowing
Sources


Spectral Arrow

Particle


#94A061 (olive)

ID

24

Name ID

minecraft:glowing

Outlines entities.

Effect
Causes entities to glow with an outline that can be seen through opaque blocks.
This status effect is exclusive to the Java Edition.
See also:  § Invisibility
The Glowing effect, added to all entities by command.

Haste[edit]


Haste
Sources


Beacon

Particle


#D9C043 (yellow)

ID

3

Name ID

minecraft:haste

Increases mining and attack speed.

Effect
Increases mining speed by 20% × level and attack speed by 10% × level.
Negative levels cause blocks to be mined slower and the player's arm to move more slowly, and decrease attack speed.
Notes
At levels 3 or higher, the player's arm will not move while mining.
Alternative methods of increasing mining speed include: the efficiency enchantment.
See also:  § Mining Fatigue

Health Boost[edit]


Health Boost
Particle


#F87D23 (orange)

ID

21

Name ID

minecraft:health_boost

Increases maximum health.

Effect
Increases maximum health by 4 (Heart.svgHeart.svg) × level. Added hearts will initially appear as damaged until healed.
Negative levels reduce base health, however the entity's actual health is not decreased to the new maximum until damaged or healed.
Notes
Actual health may be above the base value after the effect ends and will not be capped, unless the entity is healed. Extra hearts of a mounted mob can be seen while riding it.
This status effect is exclusive to the Java and Bedrock editions.
See also:  § Instant Health and  § Regeneration

Hunger[edit]

See also: Hunger § Food poisoning

Hunger
Sources
Particle


#587653 (dull green)

ID

17

Name ID

minecraft:hunger

Increases hunger.

Effect
Increases food exhaustion by 0.005 × level per game tick (removes Hunger.svg per 80/level seconds if target has no saturation).
Turns the hunger bar yellow-green (Poisoned Hunger.svg).
Negative levels will decrease food exhaustion. This does not increase saturation or the hunger bar.
See also:  § Saturation

Instant Damage[edit]

Instant Damage
Sources
Particle


#430A09 (maroon)

ID

7

Name ID

minecraft:instant_damage

Damages entities, heals undead.

Effect
Instantly inflicts damage of 3 (Heart.svgHalf Heart.svg) × 2level.
Undead mobs (including the wither) are healed as if with Instant Health instead. Death is reported as "<player> was killed by magic". If the effect is forced to last longer than 1 tick, it will damage entities every tick. Levels 30–32 provide no damage. Amplifiers outside the range 0–31 (corresponding to levels 1–32) are used modulo 32.
See also:  § Poison and  § Wither

Instant Health[edit]

See also: Healing and Health
Instant Health
Sources
Particle


#F82423 (red)

ID

6

Name ID

minecraft:instant_health

Heals entities, damages undead.

Effect
Instantly heals 2 (Heart.svg) × 2level.
Undead mobs (including the wither) are damaged as if with Instant Damage instead. If the effect is forced to last longer than one tick, it will heal entities every tick. Levels 30–32 provide no healing. Amplifiers outside the range 0–31 (corresponding to levels 1–32) are used modulo 32.
See also:  § Health Boost and  § Regeneration

Invisibility[edit]


Invisibility
Sources
Particle


#7F8392 (light gray)

ID

14

Name ID

minecraft:invisibility

The visible parts of a decorated llama, an enderman, a saddled pig, a shulker, a charged creeper and a spider

Grants invisibility.

Effect
Causes the entity to disappear.
Boss mobs will not disappear.
Certain features of entities do not disappear:
Feature Visibility
Armor, held items, stuck arrows, any particles emitted, a shulker's yellow head, the eyes of endermen, phantoms and spiders, a llama's carpet decoration, a pig's saddle and the aura of a charged creeper. Visible
Horse saddles and horse armor. Invisible
Notes
Mobs will not attack/sense the player until the player is much closer than normal. A player with no armor will be detected at 7% of the usual detection distance. Any one piece of armor increases this to 17.5% of the usual distance, and each additional piece increases this by another 17.5 percentage points. After detecting the player, a mob will continue to follow as it does when the player is not invisible.
Additional methods of reducing detection by mobs include:
  • Sneaking reduces the detection range to 80% of usual, and stacks with Invisibility.
  • Wearing the corresponding mob head reduces the detection range of skeletons, zombies, and creepers to half of usual, and stacks with Invisibility.
Players in Spectator mode see invisible entities as translucent instead.
See also:  § Glowing

Jump Boost[edit]


Jump Boost
Sources
Particle


#22FF4C (bright green)

ID

8

Name ID

minecraft:jump_boost

Increases jump height and reduces fall damage.

Effect
Increases jump height. Reduces fall damage by 1 (Half Heart.svg) each level.
The player can normally jump up a distance of 1 14 blocks. With Jump Boost I, that increases to 1 1516 blocks, and with Jump Boost II, that increases to 2 12 blocks.
Negative levels decrease jump height and increase fall damage (which also causes the player to start taking damage from short falls that would normally do no damage); extreme negative levels will eliminate all jumping ability and will cause damage even when stepping off a slab.
Notes
When at max level, jumping will not be changed but a player will never take fall damage.
At level 16, the increased height exceeds the damage reduction, causing fall damage on landing.

Levitation[edit]


Levitation
Sources


Shulker

Particle


#CEFFFF (sky blue)

ID

25

Name ID

minecraft:levitation

Floats entities.

Effect
Causes the affected entity to float upwards at a rate of 0.9×level blocks per second.
Does not affect swimming or flying. Prevents the use of elytra, but the effects do not show if the player is already gliding. Negative levels cause the entity to float downwards, overriding the usual falling due to gravity; level 0 (amplifier 255) makes falling, jumping and ascending stairs impossible. Fall damage is not affected.
Notes
Additional methods of moving upwards include: flying with elytra, and jumping on a slime block.

Luck[edit]


Luck
Sources
Particle


#339900 (avocado green)

ID

26

Name ID

minecraft:luck

Increases chances of high-quality and more loot.

Effect
Adds 1 × level to attribute generic.luck, making loot table entries with a high quality score more likely, and entries with negative quality less likely. It also increases the chances of bonus_rolls occuring. Currently, only fishing uses quality. The new weight of each entry is floor(base_weight + quality * generic.luck).
Negative levels decrease luck.
Notes
Using a fishing rod enchanted with Luck of the Sea increases a player's generic.luck attribute but doesn't actually grant the Luck status effect.
This status effect is exclusive to the Java and Legacy Console Editions.
See also:  § Bad Luck

Mining Fatigue[edit]


Mining Fatigue
Sources


Elder Guardian

Particle


#4A4217 (dark khaki)

ID

4

Name ID

minecraft:mining_fatigue

Reduces mining and attack speed.

Effect
The effects on mining speed are shown in the table below:
Level Speed Breaking time ×
1 30% 13
2 9% 11 19
3 0.27% 370 127
4+ 0.081% 1234 4681
Attack speed decreases by 10% × level.
Negative levels increase attack speed, but still act as level 4 with respect to mining.
Notes
The effect does not affect block breaking in Creative mode, or blocks that are broken instantly.
Other conditions which reduce mining speed include: sneaking; being underwater; riding a horse, pig, or minecart.
See also:  § Haste

Nausea[edit]


Nausea
Sources


Pufferfish

Particle


#551D4A (purple)

ID

9

Name ID

minecraft:nausea

Wobbles and warps the view.

Effect
Besides the effect on vision, there are no other effects. The effect on vision builds up over the first two seconds of the effect, and then declines over the last two seconds.
Notes
After a zombie villager is cured, the villager gets Nausea for 10 seconds.
Standing in a nether portal affects vision similarly but doesn't actually grant the status effect.
See also:  § Blindness and  § Night Vision

Night Vision[edit]


Night Vision
Sources
Particle


#1F1FA1 (medium blue)

ID

16

Name ID

minecraft:night_vision

Improves vision in darkness.

Effect
Allows player to see as if light levels were 15 everywhere.
Notes
Screen flashes for 10 seconds before the effect wears off.
If used in the End everything will appear pink.
If combined with Blindness or used in the Void, the screen will become entirely black.[2]
If submerged in lava, the screen will appear bright orange.
See also:  § Blindness and  § Nausea

Poison[edit]


Poison
Sources
Particle


#4E9331 (green)

ID

19

Name ID

minecraft:poison

Inflicts damage over time, reducing the player's health to Half Heart.svg, and cannot kill.

Effect
The amount of damage inflicted to the affected entity is shown in the table below:
Level Ticks per Half Heart.svg Heart.svg per second
1 25 0.4
2 12 0.8
3 6* 1.66*
4 3* 3.33*
5+ 1* 10*
* Due to damage immunity, the effective rate is 12 ticks (Heart.svg × 0.8 per second) at levels 3 and 4 and 10 ticks (Heart.svg × 1 per second) at level 5.
The player's hearts turn yellow-green (Poisoned Heart.svgPoisoned Heart.svgPoisoned Heart.svgPoisoned Heart.svgPoisoned Heart.svgPoisoned Heart.svgPoisoned Heart.svgPoisoned Heart.svgPoisoned Heart.svgPoisoned Heart.svg)(Poisoned Hardcore Heart.svgPoisoned Hardcore Heart.svgPoisoned Hardcore Heart.svgPoisoned Hardcore Heart.svgPoisoned Hardcore Heart.svgPoisoned Hardcore Heart.svgPoisoned Hardcore Heart.svgPoisoned Hardcore Heart.svgPoisoned Hardcore Heart.svgPoisoned Hardcore Heart.svg on hardcore mode) .
Damage is suppressed while the player or mob is already at Half Heart.svg health, but can resume if healing occurs before the effect expires. Amplifiers outside the range 0–31 (corresponding to levels 1–32) are treated modulo 32 (as though reduced by 32 until they are within the range, or alternatively as the remainder from division by 32, i.e. 33 will be treated as 1.)
Undead mobs, spiders and cave spiders are unaffected by this status effect.
See also:  § Instant Damage and  § Wither

Regeneration[edit]


Regeneration
Sources
Particle


#CD5CAB (pink)

ID

10

Name ID

minecraft:regeneration

Heals over time.

Effect
The amount of health healed over time is shown in the table below:
Level Ticks per Half Heart.svg Heart.svg per second
1 50 0.2
2 25 0.4
3 12 0.8
4 6 1.66
5 3 3.33
6+ 1 10
Undead mobs are unaffected. Amplifiers outside the range 0–31 (corresponding to levels 1–32) are used modulo 32.
Notes
When a villager opens a new tier of trade, it gets Regeneration I for 10 seconds.
See also:  § Health Boost and  § Instant Health

Resistance[edit]


Resistance
Sources
Particle


#99453A (mahogany)

ID

11

Name ID

minecraft:resistance

Reduces most damage.

Effect
Reduces all incoming damage, except void damage and /kill, by 20% × level.
Negative levels increase damage taken.
Notes
Level 5+ gives the player full immunity to all damage, with the exception of the void and the /kill command.
See also:  § Absorption and  § Fire Resistance

Saturation[edit]

Saturation
Particle


#F82423 (red)

ID

23

Name ID

minecraft:saturation

Replenishes hunger.

Effect
Instantly replenishes 1 (Half Hunger.svg) × level and 2 × level points of saturation. If the effect is forced to last longer than one tick, it will increase hunger and saturation each tick.
Negative levels decrease hunger and saturation.
Notes
All foods replenish food saturation, but they don't actually add the Saturation status effect.
This status effect is exclusive to the Java and Bedrock editions.
See also:  § Hunger

Slow Falling[edit]


Slow Falling[upcoming 1.6]
Sources
Particle


#CEFFFF (sky blue)

ID

28

Name ID

minecraft:slow_falling

Decreases falling speed and negates fall damage.

Effect
If the player is in the air while having this effect, they will fall down at a much slower rate.
When the player hits the ground, they will not take any fall damage. Also, if any type of entity jumps on a crop with this effect, there is no chance of the crop breaking and dropping as an item.
Notes
If the player is sprinting while having this effect, they are able to jump across a nearly 6 block gap, compared to 4 blocks normally.
If the level is set to 255, the player cannot fall.

Slowness[edit]


Slowness
Sources
Particle


#5A6C81 (gray-blue)

ID

2

Name ID

minecraft:slowness

Decreases walking speed.

Effect
Decreases walking speed by 15% × level. Contracts FOV accordingly.
Negative levels increase speed.
Notes
Spiders, cave spiders, silverfish, and endermites get the effect when attacked with a weapon enchanted with Bane of Arthropods.
At levels 7–127, the player will be unable to move unless they jump while moving or throw an ender pearl.
Alternative methods of reducing travel speed include: walking on soul sand or slime blocks, or through cobwebs; swimming; riding a boat on land; sneaking; eating; drinking milk or a potion (travel speed is reduced while drinking any potion, regardless of the effects of the potion after drinking is finished); aiming a bow; blocking with a shield
See also:  § Speed

Speed[edit]


Speed
Sources
Particle


#7CAFC6 (electric blue)

ID

1

Name ID

minecraft:speed

Increases walking speed.

Effect
Increases walking speed by 20% × level. Expands field of view (FOV) accordingly.
Negative levels decrease speed.
Notes
At high levels, the player may walk faster than chunks can load.
Alternative methods of increasing travel speed include: sprinting; throwing ender pearls; riding a horse, pig, or minecart; walking on ice or packed ice; and riding a boat on ice or packed ice.
See also:  § Slowness

Strength[edit]


Strength
Sources
Particle


#932423 (dark red)

ID

5

Name ID

minecraft:strength

Increases melee damage.

Effect
Increases melee damage by 3 (Heart.svgHalf Heart.svg) × level.
Negative levels decrease melee damage, with attacks being ignored entirely if damage would be 0 or lower.
Notes
While a zombie villager is being cured, it will have the Strength I effect in Normal difficulty or Strength II in Hard difficulty.
Alternative methods of increasing melee damage include: critical hits.
See also:  § Weakness

Water Breathing[edit]


Water Breathing
Sources
Particle


#2E5299 (blue)

ID

13

Name ID

minecraft:water_breathing

Prevents drowning.

Effect
Prevents the oxygen bar from decreasing completely.
Allows the use of waterlogged beds.[Bedrock Edition only]
Notes
Alternative methods of slowing or preventing drowning include:

Weakness[edit]


Weakness
Sources
Particle


#484D48 (gray)

ID

18

Name ID

minecraft:weakness

Reduces melee damage given.

Effect
Melee damage inflicted by the affected entity is reduced by 4 (Heart.svgHeart.svg) × level.
Negative levels increase melee damage dealt.
Notes
Zombie villagers can be cured of zombification using a golden apple if they have the weakness status effect on them.
See also:  § Strength

Wither[edit]


Wither
Sources
Particle


#352A27 (bistre)

ID

20

Name ID

minecraft:wither

Inflicts damage over time (and can kill).

Effect
The amount of damage inflicted to the affected entity is shown in the table below:
Level Ticks per Half Heart.svg Heart.svg per second
1 40 0.25
2 20 0.5
3 10 1
4 5* 2*
5 2* 4*
6+ 1* 10*
* Due to damage immunity, the effective rate is 10 ticks (Heart.svg × 1 per second) at levels 4 and up.
The player's hearts turn black (Withered Heart.svgWithered Heart.svgWithered Heart.svgWithered Heart.svgWithered Heart.svgWithered Heart.svgWithered Heart.svgWithered Heart.svgWithered Heart.svgWithered Heart.svg)(Withered Hardcore Heart.svgWithered Hardcore Heart.svgWithered Hardcore Heart.svgWithered Hardcore Heart.svgWithered Hardcore Heart.svgWithered Hardcore Heart.svgWithered Hardcore Heart.svgWithered Hardcore Heart.svgWithered Hardcore Heart.svgWithered Hardcore Heart.svg on hardcore mode), making it harder but still possible for the player to see their Health.
Amplifiers outside the range 0–31 (corresponding to levels 1–32) are used modulo 32.
Notes
Death is reported as "<player> withered away".
See also:  § Instant Damage and  § Poison

Achievements[edit]

Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo

Stayin' Frosty Swim in lava while having the Fire Resistance effect. Yes Yes Yes Yes 20G Bronze

Free Diver Stay underwater for 2 minutes. Drink a potion of water breathing that can last for 2 minutes or more, then jump into the water. Xbox One Yes Yes Yes 20G Silver
Xbox 360 Alt 30G

Great View From Up Here Levitate up 50 blocks from the attacks of a Shulker Yes Yes Yes Wii U, Switch 20G Bronze

Advancements[edit]

Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
Advancement-fancy-raw.png
A Furious Cocktail Have every potion effect applied at the same time Local Brewery Have all of these 11 potion effects applied to you at the same time. minecraft:nether/all_potions
Advancement-fancy-raw.png
How Did We Get Here? Have every effect applied at the same time A Furious Cocktail Have all of these 23 effects applied to you at the same time. minecraft:nether/all_effects
Advancement-fancy-raw.png
Great View From Up Here Levitate up 50 blocks from the attacks of a Shulker The City at the End of the Game Have the Levitation effect applied, and move a vertical distance of 50 blocks. minecraft:end/levitate

Video[edit]

History[edit]

Beta
1.8 ? The first 19 status effects were introduced, 8 of which were nonfunctional. No potions were added yet, so the only effects that were obtainable were Regeneration (golden apples), Hunger (raw chicken and rotten flesh), and Poison (cave spiders).
Official release
1.0.0 Beta 1.9 Prerelease 2 Potions were added, but were unobtainable without inventory editing. All effects can appear on potions, but Invisibility and Night Vision still do not function.
Drinking Milk now clears all status effects.
Beta 1.9 Prerelease 3 Potions revamped and made obtainable. As part of this, 8 effects no longer exist as potions and have become unused.
1.3.1 12w21a An enchanted golden apple made from blocks of gold was added, and induced, among others, the formerly unused Resistance status effect.
12w26a Monster spawners could be customized using third-party world editors and set to spawn mobs with status effects.
1.4.2 12w32a
Night Vision
now functions, and a potion and splash potion of Night Vision was implemented and added to Creative mode.
Beacons were also added (to Creative only) and could be used to give status effects to players around it. Several effects without a potion could be induced, including the formerly unused Haste and Jump Boost effects.
Villager zombies under the effects of a potion of Weakness can be given a golden apple to cure it.
12w34a
Invisibility
now functions, and turns mobs invisible. Players under its effect cannot be detected by other players. A potion and splash potion of Invisibility was implemented and added to Creative mode.
The Wither effect was added, and it is inflicted by the wither's wither skulls.
12w39a Using external programs, potions can be changed to give different or multiple effects for any length.
1.5 13w09b Using /effect you can now apply potion effects to players, with a maximum value of 4
13w09c /effect now has a level limit of 255.
1.6.1 13w23a
Regeneration
and Instant Health were slightly nerfed, having Regeneration heal twice as slow and Instant Health be 33% less potent.
13w23b
Added Health Boost effect. It is activated after eating the 1st tier of the golden apple. The enchanted tier does not give the effect at all.
Regeneration was increased from level 1 to 2 on the normal golden apple, and increased from level 4 to 5 on the enchanted golden apple.
13w24a Spiders have a rare chance to spawn with status effects on hard difficulty.
13w24b
Added Absorption effect.
Health Boost no longer is activated after eating a golden apple. The Absorption effect is now triggered after eating either tier of the golden apple, and lasts for 2 minutes.
pre Added Saturation effect.
1.6.2 ? Extra health from Absorption effect no longer reappears every 30 seconds.
1.7.2 13w36a Water Breathing potions added.
1.8 14w06a Added the ability to disable effect particles.
14w25a
Mining Fatigue
mechanics adjusted, no longer a 20 percentage point reduction per level.
14w27a Potion of Leaping was added.
Jump Boost now has bright green particles.
14w28a Effects now accept named IDs as well as numerical IDs.
1.9 15w31a
Added Levitation status effect, received when the player is hit by a shulker projectile.

Added Glowing status effect, received when players or mobs are hit by spectral arrows.
Status effects are now displayed on the HUD, instead of just in the inventory.
15w33a Strength and Weakness effects altered.
15w34b Haste and Mining Fatigue affect the new attackSpeed attribute.
15w44b

New status effects, Luck and Bad Luck.
Tipped arrows will now display the effect's time, same as potions.
Tipped arrows are now able to be obtained in survival.
15w49a

Health Boost and Absorption icons have now changed to look different.
1.13 18w08b The Water Breathing status effect no longer gives the player enhanced underwater vision.
18w14a
Added the Slow Falling status effect, obtained by drinking a potion of Slow Falling or being hit by an arrow of Slow Falling.
18w15a
Added the Conduit Power status effect, obtained by activating a conduit.
18w16a Conduit Power now gives off a different effect.
18w19a
Added the Dolphin's Grace status effect, obtained by swimming near dolphins.
Pocket Edition Alpha
0.11.0 December 2, 2014 Jeb tweets an image of status effects in progress.
When the player is affected with a status effect, there are tabs on the right side of the screen that shows what effects are currently afflicted.
Jeb states that the only effects obtainable are Poison and Nausea, due to potions not being implemented yet.
December 4, 2014 Jeb tweets an image of the status effect GUI, which appears to be shown when one of the "tabs" are selected.
build 1 Added status effects.
Currently, since potions have not been implemented, the only effects available are:
-
Poison
from cave spiders, rotten flesh and pufferfish
-
Hunger
from raw chicken
-
Nausea
from pufferfish. Other effects can be applied using an inventory editor or modifier, though some do not work properly.
build 4 Drinking milk will now remove all status effects.
build 12 Armor no longer decreases damage from status effects.
0.12.1 build 1 Most status effects work properly now, and added a few new ones. Jump boost can't be obtained, as rabbits have not yet been added.
Status effects now can be applied with potions.
Rotten foods now cause Hunger rather than Poison due to the addition of hunger.
The hunger status effect functions correctly now due to the addition of hunger.
? Fixed bug where the touch radius was offset for the status effect tab.
0.13.0 build 1 Jump boost can now be obtained in survival because of the addition of rabbits.
0.16.0 build 1 Added an exclusive potion, splash potion and arrow of Decay. It is unobtainable in survival due to the lack of a brewing recipe for it.

Mining fatigue can be inflicted upon the player in survival by a elder guardian.
build 4
The wither effect can now be inflicted with the addition of the Wither.
Pocket Edition
1.0 alpha 0.17.0.1
Added Levitation status effect, received when the player is hit by a shulker projectile.
Bedrock Edition
1.5 beta 1.5.0.1
Added the Conduit Power status effect, received when the player activates a conduit.
Upcoming Bedrock Edition
1.6 beta 1.6.0.5
Added the Slow Falling status effect, obtained by drinking a potion of Slow Falling or being hit by an arrow of Slow Falling.
Legacy Console Edition
TU5 Patch 1 Status effects were introduced. No potions were added yet, so the only things that caused them were golden apples, raw chicken, rotten flesh and cave spiders.
TU7 Actual potions were added and some effects got an alchemical ingredient that correspond to them. Milk was also given the ability to cure and clear all status effects.
TU14 1.04 An enchanted golden apple made from blocks of gold was added, and induced, among others, the formerly unused Resistance status effect.
TU19 CU7 1.12 Night Vision now functions, and a potion and splash potion of Night Vision was implemented and added to Creative mode.
Beacons were also added and could be used to give status effects to players around it, and several potion effects without a potion could be induced.
Villager zombies under the effects of a potion of Weakness can be given a golden apple to cure it.
Invisibility now functions, and turns mobs invisible. Players under its effect cannot be detected by other players. A potion and splash potion of Invisibility was implemented and added to Creative mode.
The Wither effect was added, and it is inflicted by the wither's wither skulls.
Added Absorption effect, triggered for 2 minutes when consuming either tier of the golden apple.
TU46 CU36 1.38 Patch 15 Added Levitation status effect, received when the player is hit by a shulker projectile.

Issues[edit]

Issues relating to "Status effect" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • After drinking a bucket of milk while under the Nausea effect, the screen will flash purple for a tick as if you were standing in a Nether Portal. This is because the game uses the same effect for Nausea as it does for the nether portal.
  • If you put Blindness and Night Vision together, the screen will turn black and only the sun and moon will be visible (except in rainstorms or thunderstorms).
  • The maximum health the player can achieve using Health Boost and Absorption is 2068 (1034 hearts).
  • If you get max health using the method above, and put regeneration level of 255, while healing to 1034 hearts, your view will jolt, even in Creative mode, as if you are taking damage.
  • If you have at least Resistance 5, then you are practically invincible. (Apart from the /kill command and the void)
    • If you have Regeneration 7 or higher, the void cannot kill you.
  • Endermen inflicted with Invisibility can still be seen due to the fact that the eyes still glow and a slight outline can be seen from a distance. Similarly, spider eyes will glow.
  • The Wither effect is the only negative effect that can negatively affect both living and undead mobs.
  • The Jump Boost status effect does not make slimes, magma cubes or guardians jump higher.
  • Speed allows slimes to jump farther. High levels of speed can take slimes out of view with just one jump.
  • The Levitation status effect will normally rise you into the air. However, if you go into water, you will just flow along with the water, while not floating.
  • When having multiple status effects, their timer's seconds will always decrement by 1 each simultaneously regardless when the player takes another potion. This is because they use the same "seconds counter" that "ticks" every 20 game ticks to save memory. For example, if the player takes one potion and another potion (different so that they don't reset the timer) 5.5 (or any non-integer amounts) seconds later, their timers will subtract 1 second from both of them simultaneously.
  • You can walk/run while having the Levitation effect, especially on level 254.
  • Although the Wither effect is given to the player by being hit by wither skeletons or the wither boss, the icon shows a normal skeleton head instead of a wither skeleton head.
  • Using /effect <player> minecraft:levitation (Time In Second) 255 will make you fly in Survival and not jump, when the effect is over in Survival when in midair, hitting the ground will cause you to shoot into the air, then the player will most likely die.
  • When a creeper has a status effect and explodes, it leaves a lingering potion cloud of the effect(s) that it had before it died.

Gallery[edit]

See also[edit]

  • Fire - gives a damaging condition similar to a status effect

References[edit]

External links[edit]

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