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Regeneration is a status effect which increases a player's (or mob's) health over time and causes the health bar to jitter.
The amount of health healed over time is shown in the table below:
|| per second
Amplifiers outside the range 0–31 (corresponding to levels 1–32) are used modulo 32.
Undead mobs are unaffected.
||Name ID[JE only]
||Numeric ID[BE only]
| Regeneration (extended)
| Regeneration II
In-game description ||
Actual requirements (if different)||
Internal ID |
|A Furious Cocktail||Have every potion effect applied at the same time||Local Brewery||Have all of these 13 potion effects applied to you at the same time.|
|How Did We Get Here?||Have every effect applied at the same time||A Furious Cocktail||Have all of these 23 effects applied to you at the same time. In Java Edition 1.14,[upcoming] additionally have these 2 effects applied at the same time.|