We have begun migration of most wikis to our new host, Amazon Web Services. All but the top 100 wikis are in read-only mode until the migration is complete. Estimated completion: TBD -- Update: Fri 10/20 11pm UTC - We have encountered some unexpected issues. Our staff is working around the clock to complete this process as quickly as possible. Thank you for your patience.
Partial (when on)
Yes, 15 (when on)
See Data values
See Data values
Obtaining[edit | edit source]
A redstone lamp can be mined by hand or with any tool, dropping itself as an item.
|Breaking time[note 1]|
- Times are for unenchanted tools in seconds.
Crafting[edit | edit source]
Usage[edit | edit source]
A redstone lamp can be used to produce switchable light.
Redstone lamps are redstone mechanisms and can be activated by:
- An adjacent active power component, including above or below: for example, a redstone torch (except that a redstone torch will not activate a redstone lamp it is attached to), a block of redstone, a daylight sensor, etc.
- An adjacent powered block (for example, an opaque block with an active redstone torch under it), including above or below
- A powered redstone comparator or redstone repeater facing the redstone lamp
- Adjacent powered redstone dust configured to point at the redstone lamp (or on top of it) or directionless; a redstone lamp is not activated by adjacent powered redstone dust that is configured to point away from it.
A redstone lamp activates instantly, but takes 2 redstone ticks to turn off (4 game ticks, or 0.2 seconds barring lag).
An active redstone lamp produces block light 15. An inactive redstone lamp produces no light.
Although a redstone lamp acts like an opaque block in most ways (torches and levers can be attached to it, redstone dust can be placed on it, etc.), an active redstone lamp is "transparent" to sky light, reducing the sky light level by 1.
Data values[edit | edit source]
A redstone lamp uses its ID to specify its activation state:
|Name||ID Name||Block ID|
|Inactive Redstone Lamp||
|Active Redstone Lamp||
Every redstone lamp (active or inactive) has a block data value of 0. Redstone lamps have no block states.
Video[edit | edit source]
History[edit | edit source]
|November 11, 2010||Notch claimed that "lamps" had actually stood for "Light A-givin' Material Portal Side... the yellow stone thing"|
|1.2.1||12w07a||Added redstone lamp.|
|1.2-pre||Darkened texture for inactive redstone lamp.|
|1.2.4||Added 2-tick delay to deactivation.|
|1.7.2||13w37a||Block ID 124 (lit redstone lamp) was removed from the
|Pocket Edition Alpha|
|0.13.0||build 1||Added redstone lamps.|
|Legacy Console Edition|
|TU12||CU1||1.0||Patch 1||Added redstone lamps.|
- See also: Lantern
Issues[edit | edit source]
Issues relating to “Redstone Lamp” are maintained on the issue tracker. Report issues there.
Gallery[edit | edit source]
Note that lamps themselves are solid blocks, so they power other lamps. This causes the cross-shaped patterns that you see.
A glowing roof is easy to do - just lay wire across the blocks, or line the top of the lamps with redstone blocks. Floors and walls are also do-able. For a floor, just use the "knight's move" shape underneath the floor with torches. For a wall, use wall-mounted torches that power blocks above them.