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|Catches fire from lava||
See § Data values
|— Duncan Geere|
Sand is a block affected by gravity.
- 1 Occurence
- 2 Obtaining
- 3 Usage
- 4 Sounds
- 5 Data values
- 6 History
- 7 Issues
- 8 Trivia
- 9 Gallery
- 10 See also
- 11 References
Sand generates naturally in many biomes of the Overworld near lakes or pond, notably deserts, beaches, and rivers, generally in four-block-deep layers supported by stone and sandstone. Sand also generate as ocean floor in lukewarm, warm ocean and their deep variants
Sand is also used to cover up buried treasure chests depending on where the chest generates in. (In this case, sand is used to cover up buried treasure chests that generate in beaches and ocean floors that are composed of sand, but in some cases stone or sandstone might be used instead).[Java and Bedrock editions only]
Sand also generate as part of warm underwater ruins and some desert village houses.
Red sand generates naturally in badlands biomes and variants.
Both types of sand can spawn floating in the air. The floating cluster of sand falls when one of the sand blocks receives an update (when a block is placed near it or when a block near it is broken).
Sand can be broken without tools, but a shovel is the fastest method of obtaining it.
|Breaking time[note 1]|
- Times are for unenchanted tools in seconds. For more information, see Haste § Instant mining.
Sand can be found in 59.0% of desert temple chests in stacks of 1–8.
Wandering traders also sell 8 sand for one emerald.[Java Edition only]
Sand, if there is no block below it, falls until it lands on the next available block. While sand is falling, it exhibits a smooth falling animation.
If falling sand lands and covers the head of a mob or the player, the mob or player buried in it continuously receives suffocation damage. If falling sand lands in the space occupied by a non-solid block (such as torches, slabs, rails, or redstone), it drops and turn into an item. If it falls onto a cobweb, it falls slowly until it has gone through completely; if it touches the ground while still inside the cobweb, it becomes an item.
Sand can be placed on a non-solid block without falling.
|Concrete Powder||Matching Dye +
|White Concrete Powder or
Blue Concrete Powder or
Brown Concrete Powder or
Black Concrete Powder
|Bone Meal or
Lapis Lazuli or
Cocoa Beans or
Ink Sac +
|[Bedrock, Education and Legacy Console editions only]|
Red Sand +
This recipe awards 0.1 experience.
|Sound||Subtitle||Namespaced ID||Subtitle ID||Source||Pitch||Volume||Attenuation distance|
||(Plays when fallen on from a height)||Blocks||0.75||0.5||16|
|Block||Namespaced ID||Numeric ID|
In Bedrock Edition, sand uses the following data values:
In Bedrock Edition, sand uses the following block states:
|Name||Default value||Allowed values||Description|
- Dynamic block entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- TileEntityData: Optional. The tags of the block entity for this block.
- BlockState: The falling block represented by this entity.
- Time: The number of ticks the entity has existed. If set to 0, the moment it ticks to 1, it vanishes if the block at its location has a different ID than the entity's TileID. If the block at its location has the same ID as its TileID when Time ticks from 0 to 1, the block is deleted, and the entity continues to fall, having overwritten it. When Time goes above 600, or above 100 while the block is below Y=0, the entity is deleted.
- DropItem: 1 or 0 (true/false) - true if the block should drop as an item when it breaks. Any block that doesn't have an item form with the same ID as the block won't drop even if this is set.
- HurtEntities: 1 or 0 (true/false) - true if the block should hurt entities it falls on.
- FallHurtMax: The maximum hit points of damage to inflict on entities that intersect this falling_block. For vanilla falling_block, always 40 × 20.
- FallHurtAmount: Multiplied by the FallDistance to calculate the amount of damage to inflict. For vanilla falling_block, always 2.
|This page would benefit from the addition of isometric renders.|
Please remove this notice once you've added suitable isometric renders to the article. The specific instructions are: 12w22a "Sand Post Flip".
|Java Edition Classic|
|May 21, 2009||Notch shows interest in adding sand.|
|May 23, 2009||Notch says he accomplished adding sand.|
|Sand behaves similarly to gravel, which was also added during this update.|
|Sand blocks appear naturally only in one block-thick beaches (usually by water or in the middle of a landscape). These beaches are always at and below ocean level.|
|Rather than falling by turning into a falling block entity, sand instantly appears at the lowest point it can go when placed above an air block, without any sort of falling animation. This behavior lasted until the Seecret Friday 1 update, in Infdev.|
|A glitch occurring at this time allows players to raise the height of a fluid block by placing sand over it. The sand stays suspended in mid-air until it is broken. When broken, a fluid block corresponding to the type below the sand appears where the block was. The suspended fluid block remains immobile until a block was placed next to it, causing a flood.|
|Map editors can be used to create floating sand, crashing the server if the sand was affected from its state.|
|0.0.15a||The texture of sand has now been changed.|
|0.0.19a||Sand has now been removed from the inventory (hotbar) because of a lack of space.|
|0.0.20a||Sand has now been re-added to the inventory.|
|Java Edition Indev|
|0.31||20100111-1||Islands now have more sand.|
|20100129||Sand is now used to craft TNT.|
|Java Edition Infdev|
|Infdev||2010-02-27||Sand has now been removed during map tests.|
|2010-04-13||Sand has now been re-added.|
|2010-06-18||Sand now falls realistically.|
|Sand can now be destroyed by falling onto a non-solid object, not dropping as item. This was fixed in a later update.|
|Java Edition Beta|
|1.2||FallingSand entities now behaves better in multiplayer.|
|Sand can now be used to craft sandstone.|
|1.3||Sand now generates with sandstone under it.|
|1.8||?||Due to changes in the terrain generator, sand no longer appears in beaches.|
|Sand now generates anywhere that water does in large, circular patterns, noticeably larger than the similar patterns of clay. These can occur anywhere water does, including in village farms.|
|1.0.0||Beta 1.9 Prerelease 6||The texture of sand has now been slightly changed.|
|1.1||12w01a||Sand now appears in beaches again, which have been re-added as a biome, rather than a generated structure.|
|1.3.1||12w22a||Inventory sprites for blocks have now been flipped from left to right, changing to .|
|1.4.2||12w38a||Sand now has new sounds when being walked on.|
|1.7.2||13w39a||Added red sand.|
|1.8||14w27b||Sand and red sand's textures now rotate randomly, making beaches and deserts look less uniform.|
|1.9||15w44a||Sand can now be found in desert temple chests.|
|1.10||16w20a||Falling dust particles for unsupported sand has now been added.|
|1.12||17w06a||Sand can now be used to craft concrete powder.|
|1.13||17w47a||The different block states for the |
|Prior to The Flattening, this block's numeral ID was 12.|
|18w08b||Sand now generates on the floors of warm and lukewarm ocean biomes.|
|18w09a||Sand can now generate in underwater ruins.|
|1.14||18w43a||The textures of sand and red sand have now been changed.|
|18w44a||The texture of sand has now been changed, once again.|
|18w47a||The texture of red sand has now been changed, once again.|
|?||Sand is now sold by wandering traders.|
|Pocket Edition Alpha|
|0.3.0||Sand can now be used to craft sandstone.|
|0.4.0||Sand can now be used to craft TNT.|
|0.6.0||Sand is now affected by gravity.|
|0.8.0||build 8||Falling sand now drops a resource when landing on a non-solid block.|
|0.9.0||build 1||Added red sand.|
|0.10.0||build 1||Falling dust particles for unsupported sand have now been added.|
|0.14.0||build 1||Red sand can now be used to craft red sandstone.|
|1.0.0||alpha 0.17.0.1||Sand can now be found inside desert temple chests.|
|1.1.0||alpha 18.104.22.168||Sand can now be used to craft concrete powder.|
|1.4.0||beta 22.214.171.124||Sand now generates on the floors of warm and lukewarm ocean biomes.|
|Sand now sometimes generates on top of buried treasure chests in beaches.|
|beta 126.96.36.199||Sand can now generate in some warm underwater ruins.|
|1.10.0||beta 188.8.131.52||The textures of sand and red sand have now been changed.|
|1.11.0||beta 184.108.40.206||Sand and red sand can now be bought from wandering traders.|
|1.12.0||beta 220.127.116.11||Wandering traders no longer sell regular sand.|
|Legacy Console Edition|
|TU1||CU1||1.0||Patch 1||Added sand.|
|TU14||1.04||The sound made when mining sand has now been changed.|
|TU31||CU19||1.22||Patch 3||Added red sand.|
|PlayStation 4 Edition|
|1.90||The textures of sand and red sand have now been changed.|
|New Nintendo 3DS Edition|
- If a block of sand has snow on it and is made to fall, the snow is destroyed[Java Edition only] and does not drop snowballs.
- Since falling sand is considered an entity, it can be launched in a TNT cannon, similar to an ignited piece of TNT.
- Sand falls at the same rate when submerged in water, or lava, or air.
- If a player is standing on a stack of sand or gravel, and the stack falls onto a non-solid block, the player can fall fast enough to take damage or even die.
- Sand falls through torches without breaking, if there is air below the torch.
- Sand and gravel take about 0.45 seconds to fall one meter.
- The sand texture is rotated if a block of sand turns into a FallingSand entity, similar to ignited TNT blocks. This is not the case with gravel.
falling_blockis considered an entity, blocks of sand without supports may disappear for a split second and a
falling_blockentity is summoned. This is also the case when it's landing, but the entity (not the block) disappears instead before a block is placed.
Red sand covering a badlands biome.
An ocean with a sand floor.
Floating sand emits falling particles.
- Explained physics of falling blocks.