Sand

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Sand
Sand JE5 BE2.png
Red Sand JE3 BE2.png
Renewable

Yes

Stackable

Yes (64)

Tool

Blast resistance

0.5

Hardness

0.5

Luminant

No

Transparent

No

Flammable

No

Catches fire from lava

No

Sand is a block affected by gravity.

Red sand is a variation of sand that cannot be used to craft concrete powder.

Obtaining[edit]

Loot[edit]

From block loot[edit]

Sand can be broken without tools, but a shovel is the fastest method of obtaining it.

Namespaced IDSourceDrops
Default
blocks/sandSand1 (100%)
blocks/red_sandRed Sand1 (100%)

From chest loot[edit]

Item Structure Container Quantity Chance
Java Edition
Sand Desert temple Chest 1–8 59%
Bedrock Edition
Sand Desert temple Chest 1–8 59%

Natural generation[edit]

Sand generates naturally in many biomes of the Overworld near lakes or ponds, notably deserts, beaches, and rivers, generally in four-block-deep layers supported by stone and sandstone. Sand also generates as the ocean floor of lukewarm oceans, warm oceans, and their respective deep variants.

Sand is also used to cover up buried treasure chests depending on where the chest generates in. (In this case, sand is used to cover up buried treasure chests that generate in beaches and ocean floors that are composed of sand, but in some cases stone or sandstone might be used instead).

Sand also generate as part of warm ocean ruins and some desert village houses.

Red sand generates naturally in badlands biomes and variants.

Both types of sand can spawn floating in the air. The floating cluster of sand falls when one of the sand blocks receives an update (when a block is placed near it or when a block near it is broken).

From trading[edit]

Wandering traders sell 4 red sand for one emerald.

Wandering traders also sell 8 sand for one emerald.

Usage[edit]

Info[edit]

If the block below either type of sand is air, it falls until it lands on the next available block. While sand is falling, it exhibits a smooth falling animation.

If falling sand lands and covers the head of a mob or the player, the mob or player buried in it continuously receives suffocation damage. If falling sand lands in the space occupied by a non-solid block (such as torches, slabs, rails, or redstone), it drops and turn into an item. If it falls onto a cobweb, it falls slowly until it has gone through completely; if it touches the ground while still inside the cobweb, it becomes an item.

Breaking[edit]

Sand can be broken without tools, but a shovel is the fastest method of obtaining it.

Block Sand
Hardness 0.5
Tool
Breaking time[note 1]
Default 0.75
Wooden 0.4
Stone 0.2
Iron 0.15
Diamond 0.1
Netherite 0.1
Golden 0.1
  1. Times are for unenchanted tools in seconds. For more information, see Breaking § Speed.

Block loot[edit]

Sand drops itself when broken with the correct tool if any is assigned. Refer to § From block loot for more information.

Red sand drops itself when broken with the correct tool if any is assigned. Refer to § From block loot for more information.

Crafting ingredient[edit]

Name Ingredients Crafting recipe Description
Concrete Powder Matching Dye +
Sand +
Gravel
Sandstone or
Red Sandstone
Sand or
Red Sand

TNT Gunpowder +
Sand or
Red Sand

White Concrete Powder or
Blue Concrete Powder or
Brown Concrete Powder or
Black Concrete Powder
Bone Meal or
Lapis Lazuli or
Cocoa Beans or
Ink Sac +
Sand +
Gravel
[Bedrock and Education editions only]

Smelting ingredient[edit]

Name Ingredients Smelting recipe
Glass Sand or
Red Sand +
Any fuel


0.1

Construction[edit]

Sand can be used in the construction of airlocks and mob suffocation traps. Being affected by gravity, it can be quickly and easily removed from ground level.

Farms[edit]

Sand and red sand can be used for farming bamboo, cactus, sugar cane and kelp.

Sounds[edit]

Java Edition:

SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation distance
Block brokenBlocksBreaking the blockblock.sand.breaksubtitles.block.generic.break1.00.816
None[sound 1]BlocksFalling on the block with fall damageblock.sand.fallNone[sound 1]0.50.7516
Block breakingBlocksMining the blockblock.sand.hitsubtitles.block.generic.hit0.250.516
Block placedBlocksPlacing the blockblock.sand.placesubtitles.block.generic.place1.00.816
FootstepsBlocksWalking on the blockblock.sand.stepsubtitles.block.generic.footsteps0.151.016

Bedrock Edition: [needs in-game testing]

SoundDescriptionNamespaced IDVolumePitch
?Breaking the blockdig.sand? 0.8
?Falling on the block with fall damagefall.sand? ?
?Mining the blockhit.sand? 0.5
?Jumping from the blockjump.sand? ?
?Falling on the block without fall damageland.sand? ?
?Walking on the blockstep.sand? ?
?Placing the blockuse.sand? 0.8

Data values[edit]

ID[edit]

Java Edition:

NameNamespaced IDItem tags (JE)Translation key
Sandsand sandblock.minecraft.sand
Red Sandred_sand sandblock.minecraft.red_sand


Bedrock Edition:

NameNamespaced IDNumeric ID Translation key
Sandsand 12tile.sand.default.name
tile.sand.red.name

Block data[edit]

In Bedrock Edition, sand uses the following data values:

DV Description
0 Sand
1 Red sand

Block states[edit]

In Bedrock Edition, sand uses the following block states:

Bedrock Edition:

Name Default value Allowed values Description
sand_typenormal normalSand
redRed Sand

Falling block entity[edit]

Falling Block
Sand JE5 BE2.pngRed Sand JE3 BE2.png
Size

Height: 0.98 Blocks
Width: 0.98 Blocks

  • Dynamic block entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    •  TileEntityData: Optional. The tags of the block entity for this block.
    •  BlockState: The falling block represented by this entity.
      •  Name: The namespaced ID of the block.
      •  Properties: Optional. The block states of the block.
        •  Name: The block state name and its value.
    •  Time: The number of ticks the entity has existed. If set to 0, the moment it ticks to 1, it vanishes if the block at its location has a different ID than the entity's TileID. If the block at its location has the same ID as its TileID when Time ticks from 0 to 1, the block is deleted, and the entity continues to fall, having overwritten it. When Time goes above 600, or above 100 while the block is below Y=0, the entity is deleted.
    •  DropItem: 1 or 0 (true/false) – true if the block should drop as an item when it breaks. Any block that does not have an item form with the same ID as the block does not drop even if this is set.
    •  HurtEntities: 1 or 0 (true/false) – true if the block should hurt entities it falls on.
    •  FallHurtMax: The maximum hit points of damage to inflict on entities that intersect this falling_block . For vanilla falling_block, always 40♥ × 20.
    •  FallHurtAmount: Multiplied by the FallDistance to calculate the amount of damage to inflict. By default this value is always 2.

History[edit]

Java Edition Classic
May 21, 2009Notch shows interest in adding sand.
May 23, 2009Notch says he accomplished adding sand.
0.0.14aSand JE1.png Added sand.
Sand behaves similarly to gravel, which was also added during this update.
Sand blocks appear naturally only in one block-thick beaches (usually by water or in the middle of a landscape). These beaches are always at and below ocean level.
Rather than falling by turning into a falling block entity, sand instantly appears at the lowest point it can go when placed above an air block, without any sort of falling animation. This behavior lasted until the Seecret Friday 1 update, in Infdev.
A glitch occurring at this time allows players to raise the height of a fluid block by placing sand over it. The sand stays suspended in mid-air until it is broken. When broken, a fluid block corresponding to the type below the sand appears where the block was. The suspended fluid block remains immobile until a block was placed next to it, causing a flood.
Map editors can be used to create floating sand, crashing the server if the sand was affected from its state.
0.0.15aSand JE2.png The texture of sand has now been changed.
0.0.19aSand has now been removed from the inventory (hotbar) because of a lack of space.
0.0.20aSand has now been re-added to the inventory.
Java Edition Indev
0.3120100111-1Islands now have more sand.
20100129Sand is now used to craft TNT.
Java Edition Infdev
Infdev2010-02-27Sand has now been removed during map tests.[1]
2010-04-13Sand has now been re-added.
2010-06-18Sand now falls realistically.
Sand can now be destroyed by falling onto a non-solid object, not dropping as item. This was fixed in a later update.[when?]
Java Edition Beta
1.2FallingSand entities now behaves better in multiplayer.
Sand can now be used to craft sandstone.
1.3Sand now generates with sandstone under it.
1.8Pre-releaseDue to changes in the terrain generator, sand no longer appears in beaches.
Sand now generates anywhere that water does in large, circular patterns, noticeably larger than the similar patterns of clay. These can occur anywhere water does, including in village farms.
Java Edition
1.0.0Beta 1.9 Prerelease 6Sand JE3 BE1.png The texture of sand has now been slightly changed.
1.112w01aSand now appears in beaches again, which have been re-added as a biome, rather than a generated structure.
1.4.212w38aSand now has new sounds when being walked on.
1.7.213w39aRed Sand JE1 BE1.png Added red sand.
1.814w27bSand and red sand's textures now rotate randomly, making beaches and deserts look less uniform.
1.915w44aSand can now be found in desert temple chests.
1.1016w20aFalling dust particles for unsupported sand has now been added.
1.1217w06aSand can now be used to craft concrete powder.
1.1317w47aThe different block states for the sand ID have now been split up into their own IDs.
Prior to The Flattening, this block's numeral ID was 12.
18w08bSand now generates on the floors of warm and lukewarm ocean biomes.
18w09aSand can now generate in underwater ruins.
1.1418w43aSand JE4.png Red Sand JE2.png The textures of sand and red sand have now been changed.
18w44aSand JE5 BE2.png The texture of sand has now been changed, once again.
18w47aRed Sand JE3 BE2.png The texture of red sand has now been changed, once again.
?Sand is now sold by wandering traders.
Pocket Edition Alpha
0.1.0Sand JE3 BE1.png Added sand.
0.3.0Sand can now be used to craft sandstone.
0.4.0Sand can now be used to craft TNT.
0.6.0Sand is now affected by gravity.
0.8.0build 8Falling sand now drops a resource when landing on a non-solid block.
0.9.0build 1Red Sand JE1 BE1.png Added red sand.
0.10.0build 1Falling dust particles for unsupported sand have now been added.
0.14.0build 1Red sand can now be used to craft red sandstone.
Pocket Edition
1.0.0alpha 0.17.0.1Sand can now be found inside desert temple chests.[verify]
1.1.0alpha 1.1.0.0Sand can now be used to craft concrete powder.
Bedrock Edition
1.4.0beta 1.2.14.2Sand now generates on the floors of warm and lukewarm ocean biomes.
Sand now sometimes generates on top of buried treasure chests in beaches.
beta 1.2.20.1Sand can now generate in some warm underwater ruins.
1.10.0beta 1.10.0.3Sand JE5 BE2.png Red Sand JE3 BE2.png The textures of sand and red sand have now been changed.
1.11.0beta 1.11.0.4Sand and red sand can now be bought from wandering traders.
1.12.0beta 1.12.0.4Wandering traders no longer sell regular sand.
1.16.0beta 1.16.0.57Trading has changed, wandering trader can now sell regular sand, making it renewable again.
Legacy Console Edition
TU1CU11.0Patch 11.0.1Sand JE3 BE1.png Added sand.
TU141.04The sound made when mining sand has now been changed.
TU31CU191.22Patch 3Red Sand JE1 BE1.png Added red sand.
1.90Sand JE5 BE2.png Red Sand JE3 BE2.png The textures of sand and red sand have now been changed.
New Nintendo 3DS Edition
0.1.0Sand JE3 BE1.png Added sand.

Issues[edit]

Issues relating to "Sand" or "Red Sand" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • If a block of sand has snow on it and is made to fall, the snow is destroyed‌[Java Edition only] and does not drop snowballs.
  • Since falling sand is considered an entity, it can be launched in a TNT cannon, similar to an ignited piece of TNT.
  • Sand falls at the same rate when submerged in water, or lava, or air.
  • If a player is standing on a stack of sand or gravel, and the stack falls onto a non-solid block, the player can fall fast enough to take damage or even die.
  • Sand falls through torches without breaking, if there is air below the torch.
  • Sand and gravel take about 0.45 seconds to fall one meter.
  • The sand texture is rotated if a block of sand turns into a FallingSand entity, similar to ignited TNT blocks. This is not the case with gravel.
  • Since falling_block is considered an entity, blocks of sand without supports may disappear for a split second and a falling_block entity is summoned. This is also the case when it's landing, but the entity (not the block) disappears instead before a block is placed.
  • Sand or gravel placed on top of a 2-block-high plant floats in the air until receiving a block update. This glitch was removed and later restored intentionally.

Gallery[edit]

Java Edition[edit]

See also[edit]

References[edit]