Drops

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Typical drops from a skeleton: experience orbs, an arrow, and bones.

Drops are items that appear when mobs and some other entities die or when most kinds of blocks are broken.

Types of drops[edit]

Common drops[edit]

Common drops may appear at the location of a mob at the moment it receives fatal damage. Most mobs have particular items that they may drop when killed. Some common drops, such as leather, don't always drop, but have a large chance (at least 50%, depending on the drop range) to do so. Some common drops, such as blaze rods, don't drop at all if the mob was not killed by the player (wolves do not count).

Each of these items has a drop range, which is a random uniform distribution of numbers of items that will drop. For example, a cow will drop 0–2 leather items and 1–3 raw beef items. Since the range for leather includes 0, there is a 13 chance of no leather being dropped.

If a baby animal dies, it will not drop any common drops.

Looting[edit]

Some common and uncommon drops are affected by the Looting enchantment. At most, a number of additional items equal to enchantment level will be dropped.

More specifically, the game generates a fractional number ranging from 0 to the Looting level, which is then rounded to the nearest integer. This causes the numbers in the middle of drop range to occur twice as often. The probabilities are as follows:

Looting extra items
Looting level No items 1 item 2 items 3 items
Looting I 12 12 -- --
Looting II 14 12 14 --
Looting III 16 13 13 16

Stray's tipped arrow is a special case: while Looting can attempt to increase arrow drop amount, the final number of dropped arrows is capped at 1. So, Looting effectively increases arrow dropping odds, up to 1112 with Looting III.

Uncommon drops[edit]

Uncommon drops normally consist of a single item that has less than 50% chance of dropping. Technically, they're just common drops that have a negative drop range minimum. For example, a spider's eye has a drop range of -1–1, so there's a 13 chance of dropping one eye and 23 chance to drop either zero or "negative one", i.e. nothing. They otherwise behave just like common drops.

The Looting enchantment technically works just like it does for common drops, however, if "negative" number of items would drop before Looting bonus, it is subtracted from the bonus instead of being added to it, potentially bringing it down to zero.

Rare drops[edit]

Rare drops usually only appear if the monster is killed by a player, although some rare drops can also be obtained by other means. Rare drops are always a single item, but may appear in conjunction with other common drops. A drop is considered rare if they are accompanied by the random_chance_with_looting condition in the mob's loot table.

Rare drops typically have a 2.5% chance of dropping, plus 1 percentage point per level of Looting on the weapon used (up to a maximum of 5.5% with Looting III). The exception to this is that a rabbit drops a rabbit's foot with a 10% chance, plus 3 percentage points per level of Looting (to a maximum of 19% with Looting III).

Note that in case of multiple rare drops (guardian and zombie types) the 2.5% chance is split between them, instead of being rolled for each item.

Shulker shell is technically also a rare drop, only ever dropping in singles, although they don't require a player kill, have a not-so-rare 50% base chance, and increase by 6.25% per Looting level.

Equipped items[edit]

An enchanted bow received from a skeleton's drops

When killed by a player (or a tamed wolf[verify]), a monster can drop equipment and armor that it spawned with. Each piece of equipment the monster was spawned with is dropped with an 8.5% chance, except pumpkins, jack o'lanterns, and vex's iron sword, which have a 0% chance. This value is determined by the mob's HandDropChances and ArmorDropChances tags. The Looting enchantment increases this chance by 1% per level (up to 11.5% with Looting III, and 3% for pumpkins, jack o'lanterns, and said sword). This means it is possible for a monster to drop more than one piece of equipment upon death.

There are also some equipped items that are guaranteed to drop:

  • All items the mob picked up after spawning are always dropped, even when it isn't killed by a player and even if it is a baby zombie.
    • This is only the case for hostile mobs, not for villagers.
  • When a witch dies while it drinks a potion, it always drop the potion[Bedrock Edition only] or have an 8.5% chance[Legacy Console and Java editions only] to drop the potion they're drinking.
  • Horses, donkeys, mules, llamas and pigs drop any items equipped to them by players, like saddles or chests.

Experience Orbs[edit]

Experience orbs only drop if a mob dies less than three seconds after being attacked (melee, bow, snowballs, eggs, and potions causing instant damage) by a player or by a player's pet wolf, though not by a player-activated dispenser. Their total value will always be the specific amount of experience granted by killing that mob. They are also dropped from a thrown bottle o' enchanting. Collected experience accumulates into levels, which can be used for enchanting or repairing.

Unlike other drops, such as items, experience orbs appear at the location of the mob's corpse at the moment it disappears in a puff of smoke. Experience orbs will move towards nearby players.

List of drops[edit]

Mob drops[edit]

Mob Exp Common drops Rare drops Equipped and worn items Notes Affected by the Looting enchantment
Animals

Bat
0 None None None N/A

Chicken
1–3 0–2
Feather

1
Raw Chicken
or 1
Cooked Chicken
None None Meat is cooked if died while on fire.
Feather and meat drops are both affected by Looting.
Also lays an
Egg
every 5–10 minutes.
Yes

Cod
1–3 1
Raw Cod
0-1
Bone
(25%) [Bedrock Edition only]

Bone Meal
(5%) [Java Edition only]
None None Yes

Cow
1–3 0–2
Leather

1–3
Raw Beef
or 1–3
Steak
None None Meat is cooked if died while on fire.
Gives
Milk
when pressing use with an empty bucket on it.
Yes

Donkey


Mule
1–3 0–2
Leather
None 1
Saddle
if saddled
1
Chest
if equipped
Also drops all of the chest's contents. Yes

Horse
1–3 0–2
Leather
None 1
Saddle
if saddled
1
Horse Armor
if equipped
Yes

Llama
1–3 0–2
Leather
None 1
Carpet
if equipped
1
Chest
if equipped
Also drops all of the chest's contents. Yes

Mooshroom
1–3 0–2
Leather

1–3
Raw Beef
or 1–3
Steak
None None Meat is cooked if died while on fire.
Shearing drops 5
Red Mushroom
, converting it to a normal cow, a process that cannot be reverted.
Gives
Milk
when pressing use with an empty bucket.
Gives
Mushroom Stew
when pressing use with an empty bowl on it.
Yes

Ocelot
1–3 None None None N/A

Parrot
1–3 1–2
Feather
None None Yes

Pig
1–3 1–3
Raw Porkchop
or 1–3
Cooked Porkchop
None 1
Saddle
if saddled
Meat is cooked if died while on fire. Yes

Pufferfish
1–3 1
Pufferfish
0-1
Bone
(25%) [Bedrock Edition only]

Bone Meal
(5%) [Java Edition only]
None None Yes

Polar Bear
1–3 0–2
Raw Cod
(¾ chance)
0–2
Raw Salmon
(¼ chance)
None None Yes

Rabbit
1–3 0–1
Raw Rabbit
or 0–1
Cooked Rabbit

0–1
Rabbit Hide

Rabbit's Foot
None Meat is cooked if died while on fire. Yes

Salmon
1–3 1
Raw Salmon
0-3
Bone
s
(25%) [Bedrock Edition only]

Bone Meal
(5%) [Java Edition only]
None Will drop more bones depending on the size.[verify] Yes

Sheep
1–3 1
Wool
if not sheared
1–2
Raw Mutton
or 1–2
Cooked Mutton
None None Shearing drops 1-3
Wool
.
Wool is colored if the sheep was spawned colored or dyed.
Meat is cooked if died while on fire.
Meat drop only

Skeleton Horse
1–3 0–2
Bone
None None Yes

Squid
1–3 1–3
Ink Sac
None None Yes

Tropical Fish
1-3 1
Tropical Fish
0-1
Bone
(25%) [Bedrock Edition only]

Bone Meal
(5%) [Java Edition only]
None Yes

Turtle
1-3 0-2
Seagrass
None None Drops a single
scute
when grows up to an adult.
Yes

Wolf
1–3 None None None N/A

Zombie Horse
1–3 0–2
Rotten Flesh
None None Yes
Utility Mobs

Iron Golem
0 3–5
Iron Ingot

0–2
Poppy
None None No

Snow Golem
0 0–15
Snowball
or
1
Pumpkin
+ 8
Snowball
if spawned with at least 8 in the world. [Xbox 360 Edition only]
None None No
Monsters

Blaze
10 0–1
Blaze Rod
if killed by a player
0-2
Glowstone Dust
if killed by a player [Legacy Console Edition only]
None None Yes

Cave Spider
5 0–2
String

0–1
Spider Eye
if killed by a player
None None Eye is an uncommon drop (⅓ chance). Yes

Creeper
5 0–2
Gunpowder

1
Music Disc
if killed by a skeleton
1
Creeper Head
if killed by a charged creeper's explosion
None None Yes

Drowned
5 0–2
Rotten Flesh

Gold Ingot


Trident

Trident


Fishing Rod


Nautilus Shell
(offhand only)

Random Armor
Yes

Elder Guardian
10 0–2
Prismarine Shard

0–1
Prismarine Crystals

0–1
Raw Cod
or

0-1
Cooked Cod
if killed by fire [Java Edition only]
1
Wet Sponge
if killed by the player


Raw Cod


Raw Salmon


Pufferfish


Clownfish
None Prismarine crystals drop only if raw fish fails.
Raw fish is both a common drop and a rare drop.
Raw fish common drop is cooked if died while on fire. [Java Edition only]
All except the sponge

Ender Dragon
12,000 None None None Experience is dropped in 10 drops of 1000 experience and one drop of 2000 experience.
Creates a portal including removable blocks:
4
Torch

1
Dragon Egg
if it's the first time
N/A

Enderman
5 0–1
Ender Pearl
None None Also drops the block it is holding. Yes

Endermite
5 None None None N/A

Evoker
10
Totem of Undying

0-1
Emerald
if killed by the player
None None A totem of undying is always dropped by the mob when killed. Emeralds only

Ghast
5 0–1
Ghast Tear

0–2
Gunpowder
None None Yes

Guardian
10 0–2
Prismarine Shard

0–1
Prismarine Crystals

0–1
Raw Fish
or 0–1
Cooked Fish

Raw Fish


Raw Salmon


Pufferfish


Clownfish
None Prismarine crystals drop only if raw fish fails.
Raw fish is both a common drop and a rare drop.
Raw fish common drop is cooked if died while on fire. [Java Edition only]
Yes

Illusioner
5 None None
Bow
Java Edition exclusive. Increases chance for a drop

Magma Cube
1, 2, or 4 0–1
Magma Cream
if size > 1
None None Uncommon drop (¼ chance). Yes

Phantom
0 0-1
Phantom Membrane
None None Drops can be changed. Yes

Shulker
5 0–1
Shulker Shell
None None Increases drop chance

Silverfish
5 None None None N/A

Skeleton


Stray
5 0–2
Arrow

0–2
Bone

1
Skeleton Skull
if killed by a charged creeper's explosion (normal skeleton only)
0-1
Arrow of Slowness
if a Stray
None
Bow


Random Armor


Pumpkin


Jack o'Lantern
Gear may be enchanted (except pumpkins and jack o'lanterns). Yes

Slime
1, 2, or 4 0–2
Slimeball
if size = 1
None None Yes

Spider
5 0–2
String

0–1
Spider Eye
if killed by a player
None None Eye is an uncommon drop (⅓ chance) Yes

Vex
3 None None
Iron Sword
Base chance of dropping the iron sword is 0%, but chance increases by 1 % per level of Looting enchantment, as usual. Sword is not enchanted[Java Edition only] and will be damaged. Increases chance of drop

Vindicator
5 0-1
Emerald
None
Iron Axe
Only drops loot if killed by the player. Axe is not enchanted[Java Edition only] and will be damaged. Yes

Witch
5 0–6
Glass Bottle

0–6
Glowstone Dust

0–6
Gunpowder

0–6
Redstone

0–6
Spider Eye

0–6
Stick

0–6
Sugar
None
Potion of Healing


Potion of Fire Resistance


Potion of Swiftness


Potion of Water Breathing

Always dropped if drinking [Bedrock Edition only] and have 8.5% chance[Legacy Console and Java editions only]
On death, witches drop 1–3 item types, each 0–2 times. The same type can be chosen multiple times, therefore it is possible to get 6 of a one item. Sticks are twice as likely to be dropped as the other common drops. Potions can only be obtained by killing the witch while it is drinking the potion. Yes

Wither
50 1
Nether Star
None None No

Wither Skeleton
5 0–1
Coal

0–2
Bone

Wither Skeleton Skull
if killed by a charged creeper's explosion

Wither Skeleton Skull

Stone Sword


Pumpkin


Jack o'Lantern
Coal is an uncommon drop (⅓ chance)
The sword may be enchanted [Bedrock Edition only]
Yes

Zombie


Zombie Villager


Husk
5
+ 1–3 if has equipment
+ 7 if is a baby
0–2
Rotten Flesh

1
Zombie Head
if killed by a charged creeper's explosion

(normal zombie only)


Iron Ingot


Carrot


Potato

Iron Shovel


Iron Sword


Random Armor


Pumpkin


Jack o'Lantern
Gear may be enchanted (except pumpkins and jack o'lanterns). Yes

Zombie Pigman
5
+ 7 if is a baby
0–1
Rotten Flesh

0–1
Gold Nugget

Gold Ingot

Golden Sword


Pumpkin


Jack o'Lantern
Gear may be enchanted (except pumpkins and jack o'lanterns) Yes
NPCs

Villager
0 None None None N/A

Entity drops[edit]

Entity Drops Notes
Projectiles

Bottle o' Enchanting
3–11
Experience

Egg
0–4
Baby Chicken
spawned
Eggs have a 18 chance of spawning one baby chicken. If that happens, there is an additional 132 chance of the egg spawning four baby chickens instead of one.
Stationary

End Crystal
None Creates an explosion when destroyed, 50% more powerful than TNT.

Item Frame
1
Item Frame
Drops itself and the item it contains.

Painting
1
Painting
Vehicles

Boat
1
Boat

Minecart
1
Minecart

Minecart with Chest
1
Minecart

1
Chest
Also drops all of the chest's contents.

Minecart with Command Block
1
Minecart

Minecart with Furnace
1
Minecart

1
Furnace

Minecart with Hopper
1
Minecart

1
Hopper
Also drops all of its contents.

Minecart with Spawner
1
Minecart

Minecart with TNT
1
Minecart

1
TNT
Drops nothing when activated or destroyed by an explosion.

Block drops[edit]

Most blocks drop themselves when broken. All special drops from blocks are listed below. "Obtainable with Silk Touch" column indicates if the block can be collected using the Silk Touch enchantment. See Enchanting#List of blocks obtainable with Silk Touch for more information.

Block Exp Normal drops Obtainable with Silk
Touch
Affected by the Fortune enchantment Notes
Materials and building blocks

Bookshelf
3
Book
Yes No

Clay
4
Clay
Yes No

Cobweb
1
String
if broken with a sword,

Itself if broken with shears

Partial No

Double Slab
T[note 1]
2
Slab
No No

Farmland
1
Dirt
No No

Glass
None Yes N/A

Glass Pane
None Yes N/A

Glowstone
2–4
Glowstone Dust
Yes Yes, capped at 4

Grass Block


Mycelium


Podzol
1
Dirt
Yes No

Grass Path
1
Dirt
No No
Yes[Bedrock Edition only] No

Gravel
1
Gravel
or 1
Flint
Yes Increases chance of dropping flint instead of gravel Flint is dropped with 10% chance without fortune.
Fortune enchantment increases this chance to 14% at Fortune I, 25% at Fortune II, and 100% at Fortune III.

Ice
None Yes N/A If there is another (solid or liquid) block directly underneath the ice block, ice will revert to water when broken. This doesn't work in the Nether.

Packed Ice
None Yes N/A

Blue Ice
None Yes N/A

Frosted Ice
None No N/A If there is another (solid or liquid) block directly underneath the ice block, ice will revert to water when broken. This doesn't work in the Nether.
Yes[Legacy Console Edition only] N/A

Sea Lantern
2-3
Prismarine Crystals
Yes Yes The Fortune enchantment increases the maximum by 1 per level up to a maximum of 5, with Fortune III increasing the chance of larger drops.

Snow Block
T
4
Snowball
Yes No

Snow
T
1–8
Snowball
Yes No One snowball per snow level.

Stone
T
1
Cobblestone
Yes No
Ores

Coal Ore
T
0–2 1
Coal
Yes Yes

Diamond Ore
T
3–7 1
Diamond
Yes Yes

Emerald Ore
T
3–7 1
Emerald
Yes Yes

Lapis Lazuli Ore
T
2–5 4–8
Lapis Lazuli
Yes Yes

Nether Quartz Ore
 T
2–5 1
Nether Quartz
Yes Yes

Redstone Ore
T
1–5 4–5
Redstone
Yes Yes
Plants

Beetroot
1
Beetroot Seeds
if premature
0–3
Beetroot Seeds
if fully grown
1
Beetroot
if fully grown
No Affects only if fully grown, seeds only.

Carrots
1
Carrot
if premature
1–4
Carrot
if fully grown
No Affects only if fully grown

Chorus Plant
0–1
Chorus Fruit
No No

Cocoa
1
Cocoa Beans
if premature
3
Cocoa Beans
if fully grown
No No

Dead Bush
0-2
Stick
No No An original block is dropped when broken using shears.

Fern


Tall Grass
0–1
Seeds
No Yes An original block is dropped instead when broken using shears.
Seeds are dropped with 12.5% chance.
Fortune increases drop by 2 per level.

Huge Mushroom
0–2
Mushroom
Partial No There is 80% chance that no mushroom will be dropped, and 10% for both one and two mushrooms. On average that gives 0.3 mushrooms per block.
Silk Touch drops a block with all sides the default mushroom face, red with spots or brown.

Leaves
0–1
Sapling

0–1
Apple
from oak and dark oak leaves
Yes Yes When broken using shears, the original block is dropped along with the normal drops.
Jungle sapling is dropped with 2.5% chance; all other saplings are dropped with 5% chance.
An apple is dropped with 0.5% chance.

Melon
9
Melon
if broken with shears[Bedrock Edition only]
3–7
Melon
otherwise
Yes Yes, capped at 9

Melon Stem
0–3
Melon Seeds
No No Every one of three possible seeds is dropped with a chance dependent on growth stage, ranging from 7% (just planted) to 53% (fully grown).

Nether Wart
1
Nether Wart
if premature
2–4
Nether Wart
if fully grown
No Affects only if fully grown

Potatoes
1
Potato
if premature
1–4
Potato
if fully grown
0–1
Poisonous Potato
if fully grown
No Affects only if fully grown
Poisonous potato is dropped with 2% chance.

Pumpkin Stem
0–3
Pumpkin Seeds
No Yes Every one of three possible seeds is dropped with a chance dependent on growth stage, ranging from 7% (just planted) to 53% (fully grown).

Wheat
1
Seeds
if premature
0–3
Seeds
if fully grown
1
Wheat
if fully grown
No Affects only seeds if fully grown
Other

Cake
None No No

Ender Chest
T
8
Obsidian
Yes No Will not drop its contents when broken.

Fire
None No N/A

Monster Egg
Spawns 1
Silverfish
Partial No When Monster Egg is destroyed by a tool with Silk Touch enchantment, it drops the type of block that the Monster Egg is disguised as (i.e. Stone, Cobblestone, or Stone Brick), and Silverfish will not spawn.

Monster Spawner
 T
15–43 None No N/A

Inverted Daylight Sensor
1
Daylight Sensor
No No

Turtle Egg
None Yes N/A
  1. Double wooden slabs drop 2 wooden slabs when mined by hand or other tools than a pickaxe

Notes:

  • Blocks marked with "T" need to be broken with a specific tool to drop anything (including experience). The Silk Touch enchantment doesn't remove this requirement.
  • Where noted, Fortune can increase the number of dropped items or multiply it. Increase simply gives 0-lvl extra items. Multiplication happen with the following chances:
    • Fortune I: 33% * 2 (33% more on average)
    • Fortune II: 25% * 2, 25% * 3 (75% more on average)
    • Fortune III: 20% * 2, 20% * 3, 20% * 4 (120% more on average)
  • Container blocks (brewing stands, chests, dispensers, droppers, flower pots, furnaces, hoppers, jukeboxes, trapped chests and beacons) drop themselves when broken along with their content.
  • All blocks not listed in the table above drop themselves when broken. Fortune doesn't affect their drop.

Video[edit]

History[edit]

Clock.png
This article needs updating.
Description: Add missing 1.13 additions.
Classic
0.25 (September 3, 2009) Pigs drop mushrooms.
Killing skeletons made arrows drop.
October 25, 2009 Sheep shown which drop red cloth and mushrooms.
Indev
February 19, 2010 Sheep drop nothing.
Pigs drop porkchops instead of mushrooms.
Creepers drop gunpowder.
Spiders drop string.
Zombies drop feathers.
Alpha
v1.1.0 Sheep now drop between 1–3 cloth instead of always dropping 2.
Beta
1.2 Bones drop from skeletons.
New gray, light gray, and black sheep. Drop correspondingly colored wool.
Squid added, which drops the new item ink sac.
1.5 Pigs that die by burning now drop cooked porkchops upon death.
1.7 Sheep no longer drop wool from being punched. Sheep now have to be sheared with shears or killed to obtain wool.
1.8 ? Zombies drop rotten flesh instead of feathers.
Mobs killed by players drop tiny flashing Experience Orbs that add to your experience bar.
Added ender pearls along with Endermen.
Official release
1.0.0 Beta 1.9 Prerelease Blaze rods were added as a drop from blazes.
Ghast tears were added which drop from ghasts.
Gold nuggets were added as a drop from zombie pigmen.
Snow golems added, which drop snowballs.
Beta 1.9 Prerelease 2 Spiders now drop spider eyes.
Beta 1.9 Prerelease 4 Looting, Fortune, and Silk Touch enchantments added, increasing the amount dropped when killing mobs, breaking blocks, or dropping the block itself, respectively.
1.1 11w50a All music discs except for 11 can be obtained if a skeleton kills a creeper. Before that, it was just 13 and cat.
? Magma cubes can now drop magma cream on death.
1.2.1 12w06a Zombies have a rare chance to drop an iron ingot, iron helmet, iron shovel, or iron sword.
Skeletons have a rare chance to drop a bow, which may be enchanted.
Zombie Pigmen have a rare chance to drop a golden helmet, gold ingot, or a golden sword, which may be enchanted.
12w08a Iron Golems were added, which dropped iron ingots and roses.
1.3.1 12w25a Pigs now drop 1–3 porkchops instead of 0–2.
1.4.2 12w32a New command /gamerule doMobLoot <value:[true|false|<number>]> toggles whether or not mobs drop loot.
Zombies, skeletons, and zombie pigmen can sometimes wear armor, which has a rare chance of being dropped.
12w34a Zombies have a chance to drop carrots and potatoes.
12w36a The Wither drops a nether star on death.
Wither Skeleton added. Drops bones, coal and rarely stone swords and Wither Skeleton Skulls when killed by players.
Saddled pigs will now always drop saddles on death.
12w38a Witch added. Rarely drops potions of instant health and fire resistance.
12w38b Witch can now drop potion ingredients, sticks and have a chance of dropping what they're holding at the time of death.
1.4.4 1.4.3-pre The music disc 11 is now dropped by Creepers in the same way as the other discs.
1.8 14w04a The Looting enchantment now increases the chance of rare drops by 1% per level instead of 0.5%.
14w25a Added guardians and elder guardians, which drop prismarine shards and prismarine crystals, and rarely drop fish and wet sponges.
14w27a Added rabbits, which have a chance of dropping rabbit hide, raw rabbit (cooked rabbit when on fire) and rarely rabbit feet.
Sheep will now drop raw mutton on death (cooked mutton if on fire) along with wool.
1.9 15w47a Shulkers now drop experience.
1.10 16w20a Added polar bears, which drop raw fish and raw salmon.
Added strays. In addition to normal skeleton drops, strays have a 50% chance to drop a tipped arrow of Slowness.
1.11 16w39a Added llamas, which drop leather, and anything they have equipped.
Added vindicators, which rarely drop emeralds, and sometimes their iron axe.
Added evokers, which always drop a totem of undying, and rarely emeralds.
Added vexes, which have a small chance of dropping their iron sword if the player uses the Looting enchantment.
1.12 17w13a Added parrots, which drop 1 or 2 feathers.
17w16a Added the illusioner, which has a small chance of dropping their bow.
1.13 18w07a Added turtles, which drop seagrass upon death and will also drop a scute when a baby grows into an adult.
Added phantoms, which drop leather upon death.
18w08b Added 3 fish mobs: cod, salmon, and puffer fish, which drop raw cod, raw salmon, and pufferfish upon death, respectively.

Issues[edit]

Issues relating to "Drops" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • Dropped weapons, tools, and armor from mobs will have at least 25 durability remaining, which is also the most common. Less-damaged items are increasingly rare.
    • Except for gold swords and tools, items will always have at least 26 points of damage taken.

See also[edit]

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