Drops

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Typical drops from a skeleton: experience orbs, an arrow, and bones.

Drops are items that appear when mobs and some other entities die or when most kinds of blocks are broken.

Types of drops[edit]

Common drops[edit]

Common drops may appear at the location of a mob at the moment it receives fatal damage. Most mobs have particular items that they may drop when killed. Some common drops, such as leather, don't always drop, but have a large chance (at least 50%, depending on the drop range) to do so. Some common drops, such as blaze rods, don't drop at all if the mob was not killed by the player (wolves do not count).

Each of these items has a drop range, which is a random uniform distribution of numbers of items that will drop. For example, a cow will drop 0–2 leather items and 1–3 raw beef items. Since the range for leather includes 0, there is a 13 chance of no leather being dropped.

If a baby animal dies, it will not drop any common drops.

Looting[edit]

Some common and uncommon drops are affected by the Looting enchantment. At most, a number of additional items equal to enchantment level will be dropped.

More specifically, the game generates a fractional number ranging from 0 to the Looting level, which is then rounded to the nearest integer. This causes the numbers in the middle of drop range to occur twice as often. The probabilities are as follows:

Looting extra items
Looting level No items 1 item 2 items 3 items
Looting I 12 12 -- --
Looting II 14 12 14 --
Looting III 16 13 13 16

Stray's tipped arrow is a special case: while Looting can attempt to increase arrow drop amount, the final number of dropped arrows is capped at 1. So, Looting effectively increases arrow dropping odds, up to 1112 with Looting III.

Uncommon drops[edit]

Uncommon drops normally consist of a single item that has less than 50% chance of dropping. Technically, they're just common drops that have a negative drop range minimum. For example, a spider's eye has a drop range of -1–1, so there's a 13 chance of dropping one eye and 23 chance to drop either zero or "negative one", i.e. nothing. They otherwise behave just like common drops.

The Looting enchantment technically works just like it does for common drops, however, if "negative" number of items would drop before Looting bonus, it is subtracted from the bonus instead of being added to it, potentially bringing it down to zero.

Rare drops[edit]

Rare drops usually only appear if the monster is killed by a player, although some rare drops can also be obtained by other means. Rare drops are always a single item, but may appear in conjunction with other common drops. A drop is considered rare if they are accompanied by the random_chance_with_looting condition in the mob's loot table.

Rare drops typically have a 2.5% chance of dropping, plus 1 percentage point per level of Looting on the weapon used (up to a maximum of 5.5% with Looting III). The exception to this is that a rabbit drops a rabbit's foot with a 10% chance, plus 3 percentage points per level of Looting (to a maximum of 19% with Looting III).

Note that in case of multiple rare drops (guardian and zombie types) the 2.5% chance is split between them, instead of being rolled for each item.

Shulker shell is technically also a rare drop, only ever dropping in singles, although they don't require a player kill, have a not-so-rare 50% base chance, and increase by 6.25% per Looting level.

Equipped items[edit]

An enchanted bow received from a skeleton's drops

When killed by a player (or a tamed wolf[verify]), a monster can drop equipment and armor that it spawned with. Each piece of equipment the monster was spawned with is dropped with an 8.5% chance, except pumpkins, jack o'lanterns, and vex's iron sword, which have a 0% chance. This value is determined by the mob's HandDropChances and ArmorDropChances tags. The Looting enchantment increases this chance by 1% per level (up to 11.5% with Looting III, and 3% for pumpkins, jack o'lanterns, and said sword). This means it is possible for a monster to drop more than one piece of equipment upon death.

There are also some equipped items that are guaranteed to drop:

  • All items the mob picked up after spawning are always dropped, even when it isn't killed by a player and even if it is a baby zombie.
    • This is only the case for hostile mobs, not for villagers.
  • When a witch dies while it drinks a potion, it always drop the potion‌[Bedrock Edition only] or have an 8.5% chance‌[Legacy Console and Java editions only] to drop the potion they're drinking.
  • Horses, donkeys, mules, llamas and pigs drop any items equipped to them by players, like saddles or chests.

Experience Orbs[edit]

Experience orbs only drop if a mob dies less than three seconds after being attacked (melee, bow, snowballs, eggs, and potions causing instant damage) by a player or by a player's pet wolf, though not by a player-activated dispenser. Their total value will always be the specific amount of experience granted by killing that mob. They are also dropped from a thrown bottle o' enchanting. Collected experience accumulates into levels, which can be used for enchanting or repairing.

Unlike other drops, such as items, experience orbs appear at the location of the mob's corpse at the moment it disappears in a puff of smoke. Experience orbs will move towards nearby players.

List of drops[edit]

Mob drops[edit]

Mob Exp Common drops Rare drops Equipped and worn items Notes Affected by the Looting enchantment
Animals
Bat 0 None None None N/A
Chicken 1–3 0–2 Feather
1 Raw Chicken or 1 Cooked Chicken
None None Meat is cooked if died while on fire.
Feather and meat drops are both affected by Looting.
Also lays an Egg every 5–10 minutes.
Yes
Cod 1–3 1 Raw Cod 0-1 Bone (25%) ‌[Bedrock Edition only]
Bone Meal (5%) ‌[Java Edition only]
None None Yes
Cow 1–3 0–2 Leather
1–3 Raw Beef or 1–3 Steak
None None Meat is cooked if died while on fire.
Gives Milk when pressing use with an empty bucket on it.
Yes
Donkey
Mule
1–3 0–2 Leather None 1 Saddle if saddled
1 Chest if equipped
Also drops all of the chest's contents. Yes
Horse 1–3 0–2 Leather None 1 Saddle if saddled
1 Horse Armor if equipped
Yes
Llama 1–3 0–2 Leather None 1 Carpet if equipped
1 Chest if equipped
Also drops all of the chest's contents. Yes
Mooshroom 1–3 0–2 Leather
1–3 Raw Beef or 1–3 Steak
None None Meat is cooked if died while on fire.
Shearing drops 5 Red Mushroom, converting it to a normal cow, a process that cannot be reverted.
Gives Milk when pressing use with an empty bucket.
Gives Mushroom Stew when pressing use with an empty bowl on it.
Yes
Ocelot 1–3 None None None N/A
Parrot 1–3 1–2 Feather None None Yes
Pig 1–3 1–3 Raw Porkchop or 1–3 Cooked Porkchop None 1 Saddle if saddled Meat is cooked if died while on fire. Yes
Pufferfish 1–3 1 Pufferfish 0-1 Bone (25%) ‌[Bedrock Edition only]
Bone Meal (5%) ‌[Java Edition only]
None None Yes
Polar Bear 1–3 0–2 Raw Cod (¾ chance)
0–2 Raw Salmon(¼ chance)
None None Yes
Rabbit 1–3 0–1 Raw Rabbit or 0–1 Cooked Rabbit
0–1 Rabbit Hide
Rabbit's Foot None Meat is cooked if died while on fire. Yes
Salmon 1–3 1 Raw Salmon 0-3 Bones (25%) ‌[Bedrock Edition only]
Bone Meal (5%) ‌[Java Edition only]
None Will drop more bones depending on the size.[verify] Yes
Sheep 1–3 1 Wool if not sheared
1–2 Raw Mutton or 1–2 Cooked Mutton
None None Shearing drops 1-3 Wool.
Wool is colored if the sheep was spawned colored or dyed.
Meat is cooked if died while on fire.
Meat drop only
Skeleton Horse 1–3 0–2 Bone None None Yes
Squid 1–3 1–3 Ink Sac None None Yes
Tropical Fish 1-3 1 Tropical Fish 0-1 Bone (25%) ‌[Bedrock Edition only]
Bone Meal (5%) ‌[Java Edition only]
None Yes
Turtle 1-3 0-2 Seagrass None None Drops a single scute when grows up to an adult. Yes
Wolf 1–3 None None None N/A
Zombie Horse 1–3 0–2 Rotten Flesh None None Yes
Utility Mobs
Iron Golem 0 3–5 Iron Ingot
0–2 Poppy
None None No
Snow Golem 0 0–15 Snowball None None No
Monsters
Blaze 10 0–1 Blaze Rod if killed by a player
0-2 Glowstone Dust if killed by a player[Legacy Console Edition only]
None None Yes
Cave Spider 5 0–2 String
0–1 Spider Eye if killed by a player
None None Eye is an uncommon drop (⅓ chance). Yes
Creeper 5 0–2 Gunpowder
1 Music Discs if killed by a skeleton
1 Creeper Head if killed by a charged creeper's explosion
None None Yes
Drowned 5 0–2 Rotten Flesh Gold Ingot
Trident
Trident
Fishing Rod
Nautilus Shell (offhand only)
Random Armor
Yes
Elder Guardian 10 0–2 Prismarine Shard
0–1 Prismarine Crystals
0–1 Raw Cod or

0-1 Cooked Cod if killed by fire ‌[Java Edition only]
1 Wet Sponge if killed by the player

Raw Cod
Raw Salmon
Pufferfish
Clownfish
None Prismarine crystals drop only if raw cod fails.
Raw cod is both a common drop and a rare drop.
Raw cod common drop is cooked if died while on fire. ‌[Java Edition only]
All except the sponge
Ender Dragon 12,000 None None None Experience is dropped in 10 drops of 1000 experience and one drop of 2000 experience.
Creates a portal including removable blocks:
4 Torch
1 Dragon Egg if it's the first time
N/A
Enderman 5 0–1 Ender Pearl None None Also drops the block it is holding. Yes
Endermite 5 None None None N/A
Evoker 10 Totem of Undying
0-1 Emerald if killed by the player
None None A totem of undying is always dropped by the mob when killed. Emeralds only
Ghast 5 0–1 Ghast Tear
0–2 Gunpowder
None None Yes
Guardian 10 0–2 Prismarine Shard
0–1 Prismarine Crystals
0–1 Raw Fish or 0–1 Cooked Fish
Raw Fish
Raw Salmon
Pufferfish
Clownfish
None Prismarine crystals drop only if raw fish fails.
Raw fish is both a common drop and a rare drop.
Raw fish common drop is cooked if died while on fire. ‌[Java Edition only]
Yes
Illusioner 5 None None Bow Java Edition exclusive. Increases chance for a drop
Magma Cube 1, 2, or 4 0–1 Magma Cream if size > 1 None None Uncommon drop (¼ chance). Yes
Phantom 5 0-1 Phantom Membrane if killed by a player None None Drops can be changed. Yes
Shulker 5 0–1 Shulker Shell None None Increases drop chance
Silverfish 5 None None None N/A
Skeleton
Stray
5 0–2 Arrow
0–2 Bone
1 Skeleton Skull if killed by a charged creeper's explosion (normal skeleton only)
0-1 Arrow of Slowness if a Stray
None Bow
Random Armor
Pumpkin
Jack o'Lantern
Gear may be enchanted (except pumpkins and jack o'lanterns). Yes
Slime 1, 2, or 4 0–2 Slimeball if size = 1 None None Yes
Spider 5 0–2 String
0–1 Spider Eye if killed by a player
None None Eye is an uncommon drop (⅓ chance) Yes
Vex 3 None None Iron Sword Base chance of dropping the iron sword is 0%, but chance increases by 1 % per level of Looting enchantment, as usual. Sword is not enchanted‌[Java Edition only] and will be damaged. Increases chance of drop
Vindicator 5 0-1 Emerald None Iron Axe Only drops loot if killed by the player. Axe is not enchanted‌[Java Edition only] and will be damaged. Yes
Witch 5 0–6 Glass Bottle
0–6 Glowstone Dust
0–6 Gunpowder
0–6 Redstone
0–6 Spider Eye
0–6 Stick
0–6 Sugar
None Potion of Healing
Potion of Fire Resistance
Potion of Swiftness
Potion of Water Breathing
Always dropped if drinking ‌[Bedrock Edition only] and have 8.5% chance‌[Legacy Console and Java editions only]
On death, witches drop 1–3 item types, each 0–2 times. The same type can be chosen multiple times, therefore it is possible to get 6 of a one item. Sticks are twice as likely to be dropped as the other common drops. Potions can only be obtained by killing the witch while it is drinking the potion. Yes
Wither 50 1 Nether Star None None No
Wither Skeleton 5 0–1 Coal
0–2 Bone Wither Skeleton Skull if killed by a charged creeper's explosion
Wither Skeleton Skull Stone Sword
Pumpkin
Jack o'Lantern
Coal is an uncommon drop (⅓ chance)
The sword may be enchanted ‌[Bedrock Edition only]
Yes
Zombie
Zombie Villager
Husk
5
+ 1–3 if has equipment
+ 7 if is a baby
0–2 Rotten Flesh
1 Zombie Head if killed by a charged creeper's explosion

(normal zombie only)

Iron Ingot
Carrot
Potato
Iron Shovel
Iron Sword
Random Armor
Pumpkin
Jack o'Lantern
Gear may be enchanted (except pumpkins and jack o'lanterns). Yes
Zombie Pigman 5
+ 7 if is a baby
0–1 Rotten Flesh
0–1 Gold Nugget
Gold Ingot Golden Sword
Pumpkin
Jack o'Lantern
Gear may be enchanted (except pumpkins and jack o'lanterns) Yes
NPCs
Villager 0 None None None N/A

Entity drops[edit]

Entity Drops Notes
Projectiles
Bottle o' Enchanting 3–11 Experience
Egg 0–4 Baby Chicken spawned Eggs have a 18 chance of spawning one baby chicken. If that happens, there is an additional 132 chance of the egg spawning four baby chickens instead of one.
Stationary
End Crystal None Creates an explosion when destroyed, 50% more powerful than TNT.
Item Frame 1 Item Frame Drops itself and the item it contains.
Painting 1 Painting
Vehicles
Boat 1 Boat
Minecart 1 Minecart
Minecart with Chest 1 Minecart
1 Chest
Also drops all of the chest's contents.
Minecart with Command Block 1 Minecart
Minecart with Furnace 1 Minecart
1 Furnace
Minecart with Hopper 1 Minecart
1 Hopper
Also drops all of its contents.
Minecart with Spawner 1 Minecart
Minecart with TNT 1 Minecart
1 TNT
Drops nothing when activated or destroyed by an explosion.

Block drops[edit]

Most blocks drop themselves when broken. All special drops from blocks are listed below. "Obtainable with Silk Touch" column indicates if the block can be collected using the Silk Touch enchantment. See Enchanting#List of blocks obtainable with Silk Touch for more information.

Block Exp Normal drops Obtainable with Silk
Touch
Affected by the Fortune enchantment Notes
Materials and building blocks
Bookshelf 3 Book Yes No
Clay 4 Clay Yes No
Cobweb 1 String if broken with a sword,

Itself if broken with shears

Partial No
Double Slab T[note 1] 2 Slab No No
Farmland 1 Dirt No No
Glass None Yes N/A
Glass Pane None Yes N/A
Glowstone 2–4 Glowstone Dust Yes Yes, capped at 4
Grass Block
Mycelium
Podzol
1 Dirt Yes No
Grass Path 1 Dirt No No
Yes‌[Bedrock Edition only] No
Gravel 1 Gravel or 1 Flint Yes Increases chance of dropping flint instead of gravel Flint is dropped with 10% chance without fortune.
Fortune enchantment increases this chance to 14% at Fortune I, 25% at Fortune II, and 100% at Fortune III.
Ice None Yes N/A If there is another (solid or liquid) block directly underneath the ice block, ice will revert to water when broken. This doesn't work in the Nether.
Packed Ice None Yes N/A
Blue Ice None Yes N/A
Frosted Ice None No N/A If there is another (solid or liquid) block directly underneath the ice block, ice will revert to water when broken. This doesn't work in the Nether.
Yes‌[Legacy Console Edition only] N/A
Sea Lantern 2-3 Prismarine Crystals Yes Yes The Fortune enchantment increases the maximum by 1 per level up to a maximum of 5, with Fortune III increasing the chance of larger drops.
Snow Block T 4 Snowball Yes No
Snow T 1–8 Snowball Yes No One snowball per snow level.
Stone T 1 Cobblestone Yes No
Ores
Coal Ore T 0–2 1 Coal Yes Yes
Diamond Ore T 3–7 1 Diamond Yes Yes
Emerald Ore T 3–7 1 Emerald Yes Yes
Lapis Lazuli Ore T 2–5 4–8 Lapis Lazuli Yes Yes
Nether Quartz Ore T 2–5 1 Nether Quartz Yes Yes
Redstone Ore T 1–5 4–5 Redstone Yes Yes
Plants
Beetroots 1 Beetroot Seeds if premature
0–3 Beetroot Seeds if fully grown
1 Beetroot if fully grown
No Affects only seeds if fully grown
Carrots 1 Carrot if premature
1–4 Carrot if fully grown
No Affects only if fully grown
Chorus Plant 0–1 Chorus Fruit No No
Cocoa 1 Cocoa Beans if premature
3 Cocoa Beans if fully grown
No No
Dead Bush 0-2 Stick No No An original block is dropped when broken using shears.
Fern
Tall Grass
0–1 Seeds No Yes An original block is dropped instead when broken using shears.
Seeds are dropped with 12.5% chance.
Fortune increases drop by 2 per level.
Mushroom Blocks 0–2 Mushroom Partial No There is 80% chance that no mushroom will be dropped, and 10% for both one and two mushrooms. On average that gives 0.3 mushrooms per block.
Silk Touch drops a block with all sides the default mushroom face, red with spots or brown.
Leaves 0–1 Sapling
0–1 Apple from oak and dark oak leaves
Yes Yes When broken using shears, the original block is dropped along with the normal drops.
Jungle sapling is dropped with 2.5% chance; all other saplings are dropped with 5% chance.
An apple is dropped with 0.5% chance.
Melon 9 Melon if broken with shears[Bedrock Edition only]
3–7 Melon
otherwise
Yes Yes, capped at 9
Melon Stem 0–3 Melon Seeds No No Every one of three possible seeds is dropped with a chance dependent on growth stage, ranging from 7% (just planted) to 53% (fully grown).
Nether Wart 1 Nether Wart if premature
2–4 Nether Wart if fully grown
No Affects only if fully grown
Potatoes 1 Potato if premature
1–4 Potato if fully grown
0–1 Poisonous Potato if fully grown
No Affects only if fully grown
Poisonous potato is dropped with 2% chance.
Pumpkin Stem 0–3 Pumpkin Seeds No Yes Every one of three possible seeds is dropped with a chance dependent on growth stage, ranging from 7% (just planted) to 53% (fully grown).
Wheat 1 Seeds if premature
0–3 Seeds if fully grown
1 Wheat if fully grown
No Affects only seeds if fully grown
Other
Cake None No No
Ender Chest T 8 Obsidian Yes No Will not drop its contents when broken.
Fire None No N/A
Monster Egg Spawns 1 Silverfish Partial No When Monster Egg is destroyed by a tool with Silk Touch enchantment, it drops the type of block that the Monster Egg is disguised as (i.e. Stone, Cobblestone, or Stone Brick), and Silverfish will not spawn.
Monster Spawner T 15–43 None No N/A
Inverted Daylight Sensor 1 Daylight Sensor No No
Turtle Egg None Yes N/A
  1. Double wooden slabs drop 2 wooden slabs when mined by hand or other tools than a pickaxe

Notes:

  • Blocks marked with "T" need to be broken with a specific tool to drop anything (including experience). The Silk Touch enchantment doesn't remove this requirement.
  • Where noted, Fortune can increase the number of dropped items or multiply it. Increase simply gives 0-lvl extra items. Multiplication happen with the following chances:
    • Fortune I: 33% * 2 (33% more on average)
    • Fortune II: 25% * 2, 25% * 3 (75% more on average)
    • Fortune III: 20% * 2, 20% * 3, 20% * 4 (120% more on average)
  • Container blocks (brewing stands, chests, dispensers, droppers, flower pots, furnaces, hoppers, jukeboxes, trapped chests and beacons) drop themselves when broken along with their content.
  • All blocks not listed in the table above drop themselves when broken. Fortune doesn't affect their drop.

Video[edit]

History[edit]

Clock.png
This article needs updating.
Description: Add missing 1.13 additions.
Java Edition Classic
0.25 (September 3, 2009) Pigs drop mushrooms.
Killing skeletons made arrows drop.
October 25, 2009Sheep shown which drop red cloth and mushrooms.
Java Edition Indev
February 19, 2010 Sheep drop nothing.
Pigs drop porkchops instead of mushrooms.
Creepers drop gunpowder.
Spiders drop string.
Zombies drop feathers.
Java Edition Alpha
v1.1.0 Sheep now drop between 1–3 cloth instead of always dropping 2.
Java Edition Beta
1.2 Bones drop from skeletons.
New gray, light gray, and black sheep. Drop correspondingly colored wool.
Squid added, which drops the new item ink sac.
1.5 Pigs that die by burning now drop cooked porkchops upon death.
1.7 Sheep no longer drop wool from being punched. Sheep now have to be sheared with shears or killed to obtain wool.
1.8 ?Zombies drop rotten flesh instead of feathers.
Mobs killed by players drop tiny flashing Experience Orbs that add to your experience bar.
Added ender pearls along with Endermen.
Java Edition
1.0.0 Beta 1.9 Prerelease Blaze rods were added as a drop from blazes.
Ghast tears were added which drop from ghasts.
Gold nuggets were added as a drop from zombie pigmen.
Snow golems added, which drop snowballs.
Beta 1.9 Prerelease 2 Spiders now drop spider eyes.
Beta 1.9 Prerelease 4 Looting, Fortune, and Silk Touch enchantments added, increasing the amount dropped when killing mobs, breaking blocks, or dropping the block itself, respectively.
1.1 11w50a All music discs except for 11 can be obtained if a skeleton kills a creeper. Before that, it was just 13 and cat.
?Magma cubes can now drop magma cream on death.
1.2.1 12w06a Zombies have a rare chance to drop an iron ingot, iron helmet, iron shovel, or iron sword.
Skeletons have a rare chance to drop a bow, which may be enchanted.
Zombie Pigmen have a rare chance to drop a golden helmet, gold ingot, or a golden sword, which may be enchanted.
12w08a Iron Golems were added, which dropped iron ingots and roses.
1.3.1 12w25a Pigs now drop 1–3 porkchops instead of 0–2.
1.4.2 12w32a New command /gamerule doMobLoot <value:[true|false|<number>]> toggles whether or not mobs drop loot.
Zombies, skeletons, and zombie pigmen can sometimes wear armor, which has a rare chance of being dropped.
12w34a Zombies have a chance to drop carrots and potatoes.
12w36a The Wither drops a nether star on death.
Wither Skeleton added. Drops bones, coal and rarely stone swords and Wither Skeleton Skulls when killed by players.
Saddled pigs will now always drop saddles on death.
12w38a Witch added. Rarely drops potions of instant health and fire resistance.
12w38b Witch can now drop potion ingredients, sticks and have a chance of dropping what they're holding at the time of death.
1.4.4 1.4.3-pre The music disc 11 is now dropped by Creepers in the same way as the other discs.
1.8 14w04a The Looting enchantment now increases the chance of rare drops by 1% per level instead of 0.5%.
14w25a Added guardians and elder guardians, which drop prismarine shards and prismarine crystals, and rarely drop fish and wet sponges.
14w27a Added rabbits, which have a chance of dropping rabbit hide, raw rabbit (cooked rabbit when on fire) and rarely rabbit feet.
Sheep will now drop raw mutton on death (cooked mutton if on fire) along with wool.
1.9 15w47a Shulkers now drop experience.
1.10 16w20a Added polar bears, which drop raw fish and raw salmon.
Added strays. In addition to normal skeleton drops, strays have a 50% chance to drop a tipped arrow of Slowness.
1.11 16w39a Added llamas, which drop leather, and anything they have equipped.
Added vindicators, which rarely drop emeralds, and sometimes their iron axe.
Added evokers, which always drop a totem of undying, and rarely emeralds.
Added vexes, which have a small chance of dropping their iron sword if the player uses the Looting enchantment.
1.12 17w13a Added parrots, which drop 1 or 2 feathers.
17w16a Added the illusioner, which has a small chance of dropping their bow.
1.13 18w07a Added turtles, which drop seagrass upon death and will also drop a scute when a baby grows into an adult.
Added phantoms, which drop leather upon death.
18w08b Added 3 fish mobs: cod, salmon, and puffer fish, which drop raw cod, raw salmon, and pufferfish upon death, respectively.

Issues[edit]

Issues relating to "Drops" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • Dropped weapons, tools, and armor from mobs will have at least 25 durability remaining, which is also the most common. Less-damaged items are increasingly rare.
    • Except for gold swords and tools, items will always have at least 26 points of damage taken.

See also[edit]