Rain is a semi-common temporary, global occurrence that can happen randomly at any time within the Overworld. In colder biomes, and at certain altitudes, it snows instead. In warmer biomes, and in other dimensions, it does not rain at all.
Rainstorms can be skipped entirely with the use of a bed.
While flying, rain will also decrease visibility on land.
Rainstorms darken the world, causing the light from the sun to decrease by 3, bringing it to light level 12 in full daylight. Moonlight, however, is not reduced, and remains at light level 4. The sky itself will darken (even in biomes where it does not rain), to the point where celestial bodies (the sun, moon, and stars) are no longer visible. The clouds darken from white to a light gray, although clouds themselves do not precipitate. Although the sun is not visible during rain, the glow associated with sunrise and sunset is still visible.
Rain will put out fires (including flaming arrows). However, it will not put out fires on netherrack or magma blocks,, it will not solidify lava, it will also not put out lit campfires, and will not empty lava cauldrons in Bedrock and PlayStation 4 editions. Mobs that are on fire will be put out on contact with rain; this prevents skeletons, strays, zombies, zombie villagers, drowneds, and phantom from burning during the day. Drowned will get out of water when chasing target just like when night time. On the contrary, endermen and snow golems may die due to their weakness to water; they take damage at a rate of 1 per half second. Endermen will teleport randomly until they find a place which is dry. Blazes that are brought into the Overworld will die on contact with rain as well.
At a certain elevation,[more information needed] which is biome dependent, the rain becomes snowfall. Due to this, a few huge natural mountains can have snow on the tops while it is raining on the ground.
Other effects caused by rain:
- While fishing, there is shorter wait time on average to get a bite during rain.
- Wolves shake themselves dry if they are not moving (certain versions only).
- Farmland becomes hydrated if it is not already.
- Rain fills up cauldrons with water, albeit slowly.
- Tridents enchanted with Riptide can be used on land.
- Tridents with the Impaling enchantment deals more damage during rain.[Bedrock Edition only]
- Villagers will enter house and stop their daily schedule.
Rain particles make noise when they hit a block, and this noise can be heard at any point within 16 blocks. These particles (along with the associated sound) can be disabled by setting Particles to "Minimal" in the Video Settings menu. Although rain particles are only visible in the immediate vicinity, its effects occur within all loaded areas. Note that rain drops only fall in the two middle lines of a block, thus will not visibly fall directly onto the player. At y=1 and below, rain does not generate particles and the associated sound event.
Raindrops fall through ladders, vines, carpets, redstone repeaters, snow layers, mob heads, flower pots and cobwebs. They are stopped by signs, banners, doors, fence gates, trapdoors, pressure plates, glass panes and iron bars.
In Bedrock Edition, raindrops seem to be affected by the wind, i.e the rain appears to fall diagonally and randomly changes direction; it also falls faster.
|Java Edition Classic|
|October 22, 2009||Rain was showcased.|
|October 22, 2009||Rain shown to be made thinner.|
|0.27 SURVIVAL TEST||Rain introduced purely for cosmetic purposes. The mechanics were simple, only testing if there is a block above to shelter the rain. It can now be toggled on and off with the F5 key.|
|Java Edition Indev|
|February 18, 2010||F5 no longer toggles rain.|
|Java Edition Beta|
|1.5||April 08, 2011||Rain and falling snow were implemented after a teaser video was released.|
|Rain also plays two different sound files.|
|1.9||16w04a||Rain sounds updated. Now more ambient/quieter and sound more 'realistic'.|
|Pocket Edition Alpha|
|0.12.1||build 1||Added rain.|
|build 9||Rain is now visible from under water.|
|Rain should cause less lag.|
|?||?||Rain sounds updated. Now more ambient/quieter and sound more 'realistic'.|
|1.0.0||?||Rain can now be skipped by sleeping.|
|Legacy Console Edition|
|TU1||CU1||1.0||Patch 1||Added rain.|
|TU5||Improved the rain edges (when looking up in rain).|
- Rain actually falls one block into the void (Layer -1). This can be seen in Creative Mode by floating in the Void. Note that no particles are emitted from the rain, due to the absence of a block below it.
- Rain still falls above the clouds. Notch's explanation is that the gray above the clouds during a storm is another layer of clouds and the origin of the rain.
- Raindrop splash particles can be seen on top of blocks of layer 255 at most, even in biomes where it cannot rain.
- If you enter a snowy biome during this occurrence, then snow particles will be falling instead of rain particles.