|This feature is exclusive to Java Edition, Bedrock Edition and PlayStation 4 Edition.|
- 1 Spawning
- 2 Behavior
- 3 Mobs
- 4 NBT structure
- 5 Achievements
- 6 Advancements
- 7 History
- 8 Issues
- 9 Trivia
- 10 Gallery
- 11 See also
A raid can spawn near villages of any size with at least one bed and a villager who owns it; or the home of the player, raid can also occur if at least one villager and one claimed bell(without any bed present). A player with the Bad Omen status effect triggers the raid upon entering a village boundary. This status effect is obtained when a player kills an illager captain, which can be found at pillager outposts or in patrols (the mob wearing the ominous Banner).
in Java Edition If a player kills more captains, the Bad Omen accumulates up to Bad Omen VI, causing members of the raiding party to have an increased chance of having enchanted weapons; ravagers spawn starting at wave 2 (with a chance of pillagers, Vindicators, and Evokers riding on top of them), witches appear starting at wave 3, and evokers starting at wave 5. A patrol captain gives 1–5 Bad Omen levels when killed. Killing an outpost captain always gives 1 level. These effects also stack to spawn more difficult raids.
in Bedrock Edition, the Bad Omen effect does not stack by killing more captains. The number of waves is 3 on easy, 5 on normal, and 7 on hard like in Java Edition. There are no extra waves. Vindicators spawn starting at wave 2, ravagers starting at wave 3, witches starting at wave 4, and evokers starting at wave 5.
Upon entering a village with the Bad Omen, the effect immediately disappears and a red bossbar labeled "Raid" appears. Once the bar finishes charging, its charge decreases for every mob killed, showing the number of mobs still alive when there are less than three remaining. A horn sounds at the start of each wave and during the raid, centered on an illager or witch, and the village bell rings while the bossbar charges (in Java Edition, a villager rings the bell, while in Bedrock Edition it rings by itself). Each subsequent wave is larger, with more illagers (and witches), and more types of illagers.
in Java Edition, Illagers and witches not spawned by a raid may join a wave in a raid and be counted by the bossbar (for example, if a patrol spawns near the raid). Illusioners can also join the raid.
in Bedrock Edition, Illagers cannot join raids. If a new raid is triggered after all beds are destroyed and then replaced, previously remaining illagers are not counted in the new raid bossbar.
Raid captains are unused in Bedrock Edition.
When a wave captain is killed in Java Edition, other illagers in the raid try to pick up the banner dropped by the previous leader; the illager that retrieves the banner becomes the new wave captain. A player does not receive the Bad Omen effect when killing the patrol captain within a village. The captain is always a vindicator upon spawning, if possible.
|This article needs updating.|
Some of the information no longer applies to the latest version.
When a raid begins, the event spawns mobs 0-1024 blocks away from the village. The render distance determines the actual distance, adjusted closer if blocks at the render distance are unsuitable for spawning, such as lava or solid blocks. Raids can spawn in any biome and in any dimension. The mobs spawned arrive in groups, wave after wave. The following mob groups can appear in each wave.
|This section needs updating.|
Description: Outdated information from 19w13b.
The number of waves depends on difficulty, with one additional wave if the Bad Omen level is higher than one. There are 3 waves in Easy difficulty, 5 in normal, and 7 in hard. The mobs in each wave follow this table:
|Mobs||Wave 1||Wave 2||Wave 3||Wave 4||Wave 5||Wave 6||Wave 7|
|Pillagers [note 1]||4-5||3-4||3-4||4-5||4-5||4-5||2-3|
|Vindicators [note 1]||0-1||2-3||0-1||1-2||4-5||2-3||5-6|
|Pillager riding ravager||1|
|Vindicator riding ravager||1|
|Evoker riding ravager||1|
- On Hard mode, there is a chance of 1 additional Pillager and/or Vindicator spawning.
in Bedrock Edition, the number of waves depends on difficulty, regardless of Bad Omen level without any additional waves. There are 3 waves in Easy difficulty, 5 in normal, and 7 in hard.
|Mobs||Wave 1||Wave 2||Wave 3||Wave 4||Wave 5||Wave 6||Wave 7|
|Pillager riding ravager||1||1|
|Evoker riding ravager||1|
Every mob in a raid drops their own items.
- Special Drops
The raid captain drops
In Bedrock Edition, pillagers and vindicators that spawn from raids additionally can drop:
- 0-1 Emerald
Additionally, depending on difficulty, they have a 65% chance of dropping on easy and normal, while 80% chance of dropping on hard:
- 0-1 Emerald (10⁄39 chance)
- 2-3 Emerald (5⁄39 chance)
- 4-5 Emerald (2⁄39 chance)
- 1 Enchanted Book (2⁄39 chance)
- 1 Iron Axe (5⁄78 chance)
- 1 Iron Shovel (5⁄78 chance)
- 1 Iron Sword (5⁄78 chance)
- 1 Iron Helmet (5⁄78 chance)
- 1 Iron Chestplate (5⁄78 chance)
- 1 Iron Leggings (5⁄78 chance)
- 1 Iron Boots (5⁄78 chance)
- Iron equipment from raider drops has 50% chance of being enchanted with random enchantment(s).
- Iron equipment from raider drops is always badly damaged.
- Emerald is both a regular raider drop and an additional raider drop.
- Emerald drops are affected by looting enchantment, increased by 1 per looting level.
Besides triggering a raid, the Bad Omen status effect's level of the triggering player also affects the raid mechanism. When the Bad Omen level of the raid is higher than one, an additional wave spawns with the same strength as the final wave. With a higher level of Bad Omen to a raid, the illagers in the raid have a higher chance of being equipped with enchanted weapons or armor. When the raid ends in a victory, the players receive Hero of the Village effect at the same level as the Bad Omen level of the raid.[Java Edition only]
in Java Edition if the village being attacked by a raid no longer registers as a village (i.e. all villagers were killed or all beds were destroyed), the raid ends, the Raid bar displays "Raid - Defeat", and all of the illagers celebrate: The evokers and vindicators raise their hands, the pillagers jump up and down, and all of them emit "celebration sounds" including ravagers.
- Pillager Celebrate
- Vindicator Celebrate
- Ravager Celebrate
- Evoker Celebrate
- Witch Celebrate
- Horn Celebrate
If all illagers are killed in the final wave, any player who has killed an illager in the raid receives the Hero of the Village effect, the villagers shoot off fireworks, and the Raid bar displays "Raid - Victory”.
in Bedrock Edition if all villagers or beds are destroyed in the raids, all players nearby receive the Bad Omen effect again. Raids cannot end naturally if at least one baby villager remains, due to illagers being unable to attack baby villagers and destroy beds.
In Java Edition during a raid, villagers emit "sweat particles". At least one villager rushes to the village meeting point and rings the bell to alert other villagers to get inside their houses during the warmup of an upcoming raid wave.
After successfully defending a village from a raid, the villagers emerge from their houses and celebrate, by setting off firework rockets and cheering.
In Bedrock Edition, witches participating in a raid do not heal other illagers, but still attack the player and iron golems.
Mobs not counted
Vexes summoned by Evokers, and clones summoned by Illusioners do not count as part of the raid. Killing them has no effect on the raid bar. in Bedrock Edition, mobs joining the raid are also not counted.
|Pillager||Vindicator||Evoker||Vex (Spawned by Evoker)||Witch||Ravager||Illusioner (Can join raids when spawned in)|
|Icon||Achievement||In-game description||Actual requirements (if different)||Availability||Xbox points earned||Trophy type (PS)|
|Kill the Beast!||Defeat a Ravager.||No||PS4||Yes||No||30G||Silver|
|We're being attacked!||Trigger a Pillager Raid.||Walk in a village with the Bad Omen effect applied.||Yes||PS4||Yes||No||20G||Bronze|
|Sound the Alarm!||Ring the bell with a hostile enemy in the village.||Yes||PS4||Yes||No||20G||Bronze|
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Internal ID|
|Hero of the Village||Successfully defend a village from a raid||Voluntary Exile||—|
|18w49a||There are now two waves per Bad Omen level.|
|Players now have to complete a wave before the next one starts.|
|The raid boss bar now slowly fill up when a raid is triggered or when a wave is cleared.|
|18w50a||Patrol captains now give 1–3 bad omen levels when killed. Outpost captains always give 1 only.|
|Captains can now spawn at outposts.|
|Ravagers start at wave 2, witches at wave 4, evokers at wave 5.|
|19w13a||Patrol captains now give 1–5 bad omen levels when killed.|
|Players now get the Hero of the Village effect after completing raids.|
|1.14.3||Pre-Release 3||Raids can now be enabled or disabled by using the command |
|1.11.0||beta 126.96.36.199||Added raids, available only through experimental gameplay, which is unused at this time and uses a pink boss bar color.|
|beta 188.8.131.52||Raids can now be triggered by the player, making them no longer unused.|
|A bell ringing sound can now be heard during raids.|
|beta 184.108.40.206||Players now get the Hero of the Village effect after completing raids.|
|beta 220.127.116.11||Players now get Bad Omen if a village is no longer registered as a village during a raid.|
|beta 18.104.22.168||A message now appears when a raid expires after 2-3 in-game days.|
|Maximum distance of raiding illager spawn from village has been increased from 52 to 1024.|
|Upcoming Bedrock Edition|
|1.13.0||beta 22.214.171.124||Added successful Village Raid celebration.|
|PlayStation 4 Edition|
- If the player leaves a village during a raid, receives Bad Omen, and returns to the village, the effect will be canceled, but has no effect on the existing raid.
A group of pillagers raiding a village.