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Raid bar.png



See § Loot


See § Raid Group

A raid is an in-game event in which waves of various mobs, mainly illagers, spawn and attack a village. It is triggered when a player with the Bad Omen status effect enters a village.


A player with the Bad Omen status effect triggers a raid upon entering a chunk with at least one villager and a claimed bed, or one of the 9 chunks surrounding it in a cube. In Java Edition, a villager with a claimed bell or job site block can also trigger a raid, even if no claimed beds are present.

Bad Omen is obtained when a player kills an illager captain, which can be found at pillager outposts, woodland mansions or in patrols. If a player kills multiple captains in Java Edition, the Bad Omen accumulates up to Bad Omen VI, causing members of the raiding party to have an increased chance of having enchanted weapons. Killing a patrol captain gives 1–6 Bad Omen levels, while killing an outpost captain always gives 1 level. Ravagers spawn starting at wave 2 (with a chance of pillagers, vindicators, and evokers riding on top of them), witches appear starting at wave 3, and evokers starting at wave 5.

In Bedrock Edition, the Bad Omen effect does not stack by killing multiple captains. The number of waves is 3 on easy, 5 on normal, and 7 on hard like in Java Edition. There are no extra waves. Vindicators spawn starting at wave 2, ravagers starting at wave 3, witches starting at wave 4, and evokers starting at wave 5.



Upon entering a village while having Bad Omen, the effect immediately disappears and a bossbar labeled "Raid" appears and begins charging. In Java Edition, the bar is red, and represents the total remaining health of the raid mobs, while in Bedrock Edition, the bar is purple, and represents the number of remaining mobs. The number of mobs still alive will display when there are fewer than three remaining. A horn sounds at the start of each wave (and in Bedrock Edition, during the wave), centered on an illager or witch,[verify] and the village bell rings while the bossbar charges (in Java Edition, villagers ring the bell, while in Bedrock Edition it rings by itself). Each subsequent wave is larger, with more illagers (and witches).


In Java Edition, illagers and witches not spawned as part of the raid (e.g. from a patrol) may join the raid and be counted by the bossbar. Illusioners can also join the raid.

In Bedrock Edition, illagers cannot join raids. If a new raid is triggered after all beds are destroyed and then replaced, previously remaining illagers are not counted in the new raid bossbar.

Raid captains are currently unused in Bedrock Edition.


When a wave captain is killed in Java Edition, other illagers in the raid try to pick up the banner dropped by the previous leader; the illager that retrieves the banner becomes the new wave captain.

A player does not receive the Bad Omen effect when killing the patrol captain within a village. The captain is always a vindicator upon spawning, if possible.

Raid group[edit]

When a raid begins, the event spawns mobs 0-1024 blocks away from the village. The render distance determines the actual distance, adjusted closer if blocks at the render distance are unsuitable for spawning, such as lava or solid blocks.[more information needed] In Java Edition, raids can spawn in any biome in the overworld. The mobs spawned arrive in groups, wave after wave. The following mob groups can appear in each wave.

Java Edition[edit]

The number of waves depends on difficulty: There are 3 waves in Easy difficulty, 5 in Normal, and 7 in Hard. In Hard, there is a chance of 1 additional pillager and/or vindicator spawning.

Easy and normal difficulties

When triggered with Bad Omen I, illager weapons are unenchanted. Bad Omen II–VI each increase the possibility of low-level enchantments.

Number of mobs in each wave
Mob Wave 1 Wave 2 Wave 3 Wave 4 Wave 5
Pillager 4 3 3 4 4
Vindicator 3 1 1 3
Ravager 1
Hard difficulty

With Bad Omen I, illager weapons have 10% chance to hold mid-level enchantments. With Bad Omen VI, there is a 70% chance of this.[needs testing]

Number of mobs in each wave
Mob Wave 1 Wave 2 Wave 3 Wave 4 Wave 5 Wave 6 Wave 7
Pillager 5 4 4 5 5 5 3
Vindicator 1 3 1 2 5 3 6
Ravager 1
Witch 3 1 1 2
Evoker 1 1 2
Ravager + Pillager 1
Ravager + Vindicator 1
Ravager + Evoker 1

Bedrock Edition[edit]

In Bedrock Edition, the number of waves depends on difficulty, regardless of Bad Omen level without any additional waves. There are 3 waves in Easy difficulty, 5 in normal, and 7 in hard. They spawn with enchanted weapons at level 5 on easy and at levels 5-19 in other difficulties.

Number of mobs in each wave
Mobs Wave 1 Wave 2 Wave 3 Wave 4 Wave 5 Wave 6 Wave 7
Pillager 4 3 3 3 5
Vindicator 2 4 2 6
Ravager 1 1
Witch 3 1
Evoker 1 1 2
Ravager + Pillager 1 1
Ravager + Evoker 1
Ravager + Vindicator N/A


Every mob in a raid drops their own items.

Special Drops

The raid captain drops

In Bedrock Edition, pillagers and vindicators that spawn from raids additionally can drop:

Additionally, depending on difficulty, they have a 65% chance of dropping on easy and normal, while 80% chance of dropping on hard:


  • Iron equipment from raider drops has 50% chance of being enchanted with random enchantment(s) at a low-to-medium level.
  • Iron equipment from raider drops is always damaged.
  • Emerald is both a regular raid drop and an additional drop.
    • Only emerald drops are affected by looting enchantment, increased by 1% per looting level.

Bad Omen[edit]

In Java Edition, besides triggering a raid, the Bad Omen status effect's level of the triggering player also affects the raid mechanism. When the Bad Omen level is higher than one, an additional wave spawns with the same strength as the final wave. With a higher level of Bad Omen to a raid, the illagers in the raid have a higher chance of being equipped with enchanted weapons or armor. When the raid ends in a victory, the players receive Hero of the Village effect at the same level as the Bad Omen level of the raid.


In Java Edition, if the attacked village no longer registers as a village (i.e. all villagers were killed or all claimed blocks were destroyed), the raid ends, the Raid bar displays "Raid - Defeat", and all of the illagers celebrate: the evokers, pillagers and vindicators raise their hands, the pillagers jump up and down, and all of them emit "celebration sounds".

In Java Edition, if the last villager is not killed but turned into a witch (by a lightning strike), it would not be considered defeat. The job-site block is here recognized as the village. That means if the surrounding chunks of the job-site block are entered by a player with the Bad Omen effect, it triggers a Raid. (Villagerless Village) [more information needed][verify]

If all illagers are killed in the final wave, any player who has killed an illager in the raid receives the Hero of the Village effect, the villagers shoot off fireworks, and the Raid bar displays "Raid - Victory”.

In Bedrock Edition if the village being attacked by a raid no longer registers as a village (i.e. all villagers were killed or all claimed blocks were destroyed), the raid ends, the Raid bar instantly disappear, and all of the illagers celebrate: the evokers, vindicators, and pillager raise their hands and jump up and down, and all of them (including witch and ravager) emit "celebration sounds".

Raids cannot end naturally if at least one baby villager remains, due to illagers being unable to attack baby villagers and destroy beds.


In Java Edition during a raid, villagers emit "sweat particles". At least one villager rushes to the village meeting point and rings the bell to alert other villagers to get inside their houses during the warmup of an upcoming raid wave.

After successfully defending a village from a raid, the villagers emerge from their houses and celebrate, by setting off firework rockets and cheering.


In Java Edition, witches participating in a raid often help other illagers by splashing a regeneration potion or healing. The witches also attack villagers and throw harmful potions at them.

In Bedrock Edition, witches participating in a raid do not heal other illagers, but still attack the player and also iron golems.

Mobs not counted[edit]

Vexes summoned by evokers do not count as part of the raid. Killing them has no effect on the raid bar, and the raid will end in victory even if there are vexes remaining.


If a raid goes on for too long (roughly an hour) the raid bar will disappear, and a message will appear saying "raid expired".[more information needed]


PillagerFace.png VindicatorFace.png EvokerFace.png VexFace.png WitchFace.png RavagerFace.png IllusionerFace.png
Pillager Vindicator Evoker Vex (Spawned by Evoker) Witch Ravager Illusioner (Can join raids when spawned in)


Sound Subtitle Namespaced ID Subtitle ID Source Pitch Volume Attenuation distance
Ominous horn blares ? ? 0.01 16

NBT structure[edit]


Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo
Kill the Beast!Defeat a Ravager.NoPS4YesNo30GSilver
We're being attacked!Trigger a Pillager Raid.Walk in a village with the Bad Omen effect applied.NoPS4YesNo20GBronze
Sound the Alarm!Ring the bell with a hostile enemy in the village.NoPS4YesNo20GBronze


Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID
Advancement-fancy-raw.png Hero of the VillageSuccessfully defend a village from a raidVoluntary Exileadventure/hero_of_the_village


Java Edition
1.1418w47aAdded raids.
18w49aThere are now two waves per Bad Omen level.
Players now have to complete a wave before the next one starts.
The raid boss bar now slowly fill up when a raid is triggered or when a wave is cleared.
18w50aPatrol captains now give 1–3 bad omen levels when killed. Outpost captains always give 1 only.
Captains can now spawn at outposts.
Ravagers start at wave 2, witches at wave 4, evokers at wave 5.
19w13aPatrol captains now give 1–6 bad omen levels when killed.
Players now get the Hero of the Village effect after completing raids.
1.14.3Pre-Release 3Raids can now be enabled or disabled by using the command /gamerule disableRaids.
September 29, 2019Illusioners were mentioned as potential candidates for addition to raids in Java Edition 1.16, in analogy to the implementation of brown mooshrooms as announced a year earlier.
Bedrock Edition
1.11.0beta raids, available only through experimental gameplay.
Raids are currently unused at this time and use a pink boss bar color.
beta can now be triggered by the player, making them no longer unused.
A bell ringing sound can now be heard during raids.
beta now get the Hero of the Village effect after completing raids.
beta now get Bad Omen if a village is no longer registered as a village during a raid.
beta message now appears when a raid expires after 2-3 in-game days.
Maximum distance of raiding illager spawn from village has now been increased and now depends on render distance and a suitable block, which is up to 1024.
1.13.0beta successful village raid celebration.
Players no longer receive Bad Omen when all villagers die or all beds are destroyed during a raid.
PlayStation 4 Edition
1.91Added raids.


Issues relating to "Raid" are maintained on the bug tracker. Report issues there.


  • If the player leaves a village during a raid, obtains another level of Bad Omen, and returns to the village, then the effect will be nullified and have no effect on the progressing raid.
  • The horn sound that blares at the start of each wave is created by a corkscrew didgeridoo.[1]


See also[edit]