Rabbit

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Rabbit
Brown Rabbit.pngAlbino Rabbit.pngBlack Rabbit.pngBlack & White Rabbit.pngGold Rabbit.pngSalt & Pepper Rabbit.pngKiller Bunny.png
Baby Brown Rabbit.pngBaby Albino Rabbit.pngBaby Black Rabbit.pngBaby Black & White Rabbit.pngBaby Gold Rabbit.pngBaby Salt & Pepper Rabbit.pngBaby Killer Bunny.png
Health points

3♥♥

Armor points

Killer Bunny only:
8 ()

Behavior

Passive (normal)
Hostile (killer bunny)

Attack strength

Killer Bunny only:
Easy: 5♥♥♥
Normal: 8♥♥♥♥
Hard: 12♥ × 6

Size

Adult:
Height: 0.5 Blocks
Width: 0.4 Blocks
Baby:
Height: 0.25 Blocks
Width: 0.2 Blocks

Spawn

See Spawning

Common drops
Rare drops
Experience

Kill Adult: 1–3
Breeding: 1–4

Internal ID

JE: 101
BE: 18

Namespaced ID

rabbit

Rabbits are mostly harmless, passive mobs. They are a source of rabbit's foot and rabbit hide, as well as meat.

Spawning[edit]

Rabbits naturally spawn in groups of 2-3 (1 adult and 1 to 2 babies) in Deserts, Flower Forests, Taigas, Giant Tree Taigas, Snowy Taigas, Snowy Tundras, Snowy Beaches and Frozen Rivers. They have different skins that depend on the biome.

In Bedrock Editon, rabbits spawn at light level 7 or higher in groups of 2-3 if in Deserts, Taigas, Frozen Rivers, and Snowy Tundras and Beaches; and 2-4 if in Flower Forests. Rabbits cannot spawn in Giant Tree Taiga biomes, but can in Legacy Frozen Ocean. 25% of them spawn as babies naturally or via spawn egg.

With the exception of Deserts and Tundras, all the biomes that naturally spawn rabbits also spawn wolves and foxes. If left alone, these may quickly kill rabbits, so rabbits are generally more plentiful in desert and icy biomes.

Killer bunnies do not spawn naturally, and must instead be spawned using the /summon command, though they are exclusive to Java Edition.

Desert Forest Taiga Frost Icy
Biome All Desert variants Flower Forest Taiga

Giant Tree Taiga[JE only]
Snowy Taiga

Frozen River

Legacy Frozen Ocean[BE only]
Snowy Beach

All Snowy Tundra variants

Drops[edit]

When killed, an adult rabbit drops:

  • 0–1 Rabbit Hide. The maximum is increased by 1 per level of Looting, for a maximum of 0-4 with Looting III.
  • 0–1 Raw Rabbit (Cooked Rabbit if killed while on fire). The maximum amount is increased by 1 per level of Looting, for a maximum of 0-4 with Looting III.

Adult rabbits also have a 10% chance of dropping a Rabbit's Foot upon death when killed by the player. The chance can be increased by 3% per level of Looting, up to a maximum chance of 19% with Looting III.

Behavior[edit]

Rabbits hop around aimlessly instead of walking. They slowly approach players holding carrots or dandelions within 8 blocks. Rabbits also jump off of cliffs to reach carrots, but do not go into lava for them. They randomly flee around if attacked. All non-hostile rabbits avoid players within 8 blocks and avoid most hostile mobs within 4 blocks (except slimes, magma cubes, and ghasts). They also avoid wolves within 10 blocks.

Rabbits cannot jump from slabs onto other slabs a block above, even if they are able to jump the equivalent distance from a block up to another block.[1]

If /gamerule mobGriefing is true, rabbits find and eat mature carrot crops. This reduces the growth stage by one, only removing the crop completely if the growth stage is 0.

Wild wolves, foxes, and stray cats track down and kill any rabbits.

Breeding[edit]

Rabbits can be bred with carrots, golden carrots or dandelions.

Baby rabbits usually inherit the same type of fur as one of the parents (47.5% chance of each), but there is a 5% chance for the baby to have the fur type matching the current biome. Baby rabbits grow to adulthood after 20 minutes, although its growth can be slowly accelerated using carrots; each use reduces 10% of the remaining time to grow up.

Despite its hostile nature, killer bunnies can breed with other rabbits and with each other, having the usual chance of creating a baby killer bunny.

A Toast § Notes rabbit does not produce a Toast rabbit baby, however.

Variations[edit]

The six natural types

Rabbits typically spawn using one of six different skins. Skins include regular brown fur, white fur with red eyes (albino), black mottled fur, black and white spotted fur, gold (cream) fur, and salt and pepper fur. The biome determines the skin used:

  • Rabbits in snowy biomes have 80% white fur and 20% black and white fur.
  • Rabbits in deserts have 100% gold fur.
  • Rabbits in other biomes have 50% brown fur, 40% salt & pepper fur, and 10% black fur.

There are two special variants of rabbits:

The Killer Bunny[edit]

Information icon.svg
This feature is exclusive to Java Edition.
Marsh Davies Mojang avatar.png

Once upon a build, the Killer Bunny was a natural and terrifying feature of the Minecraft overworld. Identifiable by its red horizontal eyes, burning with hate, the Killer Bunny moves faster than normal rabbits and will set upon players and wolves dealing an impressive amount of damage.

Marsh Davies[2]
The current killer bunny texture

The killer bunny (previously known as the killer rabbit of caerbannog, which is a reference to the scene in Monty Python's The Holy Grail) is an aggressive variant of the rabbit exclusive to Java Edition that is hostile to all players. Its fur is pure white with blood-red eyes that are horizontal, compared to a normal rabbit's vertical eyes. It can only be spawned using the /summon rabbit ~ ~ ~ {RabbitType:99} command. It appears with a nameplate over its head reading "The Killer Bunny".

If the killer bunny finds any player within a 16-block radius, it hops quickly toward the player, much faster than a normal rabbit. It moves in a style similar to that of a spider. Once it closes in, it jumps at the player, dealing 8♥♥♥♥ damage on Normal difficulty. If the player strikes at the killer bunny, it runs away for a brief moment, then returns to lunging at the player. Killer rabbits are immune to the Thorns enchantment.

If it cannot find a player, the killer bunny actively seeks out and attack any foxes or wolves as well, including tamed wolves. These wolves, in turn, attack the killer bunny, leading to a vicious fight.

On peaceful difficulty, the killer bunny does not despawn, despite its hostile nature. It still attacks wolves and tamed wolves, but not the player.

Toast[edit]

The rabbit named "Toast"

Naming a rabbit Toast (using either a name tag or a renamed spawn egg) re-textures it to have the appearance of a black dutch, with a large black and white patch and more black fur around the face than the natural black and white spotted rabbit. Other than its name and skin, Toast behaves exactly like it would if it were unnamed. When Toast rabbits are bred, whether with each other or with regular rabbits, their offspring do not have the Toast pattern; they have a pattern consistent with the parents' original coloring prior to renaming. If you rename a killer bunny to Toast, it still attacks players and wolves. Like the killer bunny, Toast does not spawn naturally. The re-texturing happens in both Bedrock and Java Editions.

This rabbit is the skin of user xyzen420's girlfriend's missing rabbit, which Ryan Holtz implemented as a memorial.[3]

Sounds[edit]

Sound Subtitle Namespaced ID Subtitle ID Source Pitch Volume Attenuation distance
Rabbit squeaks entity.rabbit.ambient subtitles.entity.rabbit.ambient ? ? 0.25 16
Rabbit attacks entity.rabbit.attack subtitles.entity.rabbit.attack ? ? ? 16
Rabbit dies entity.rabbit.death subtitles.entity.rabbit.death ? ? 0.5 16
Rabbit hurts entity.rabbit.hurt subtitles.entity.rabbit.hurt ? ? 0.5 16
Rabbit hops entity.rabbit.jump subtitles.entity.rabbit.jump ? ? 0.1 16

Data values[edit]

Rabbits have entity data associated with them that contain various properties of the mob.

Rabbit Type

[edit]

Achievements[edit]

Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo
Rabbit SeasonCook and eat rabbit meat.NoNoYesNew 3DS15G

Advancements[edit]

Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID
Advancement-plain-raw.png The Parrots and the BatsBreed two animals togetherHusbandryhusbandry/breed_an_animal
Advancement-fancy-raw.png Two by TwoBreed all the animals!The Parrots and the BatsBreed pairs of each of these 14 mobs: Cat, Chicken, Cow, Fox, Horse, Llama, Mooshroom, Ocelot, Panda, Pig, Rabbit, Sheep, Turtle, Wolf. Note: a trader llama does not count as a llama. In Java Edition 1.15,‌[upcoming] bees are also required for the advancement. Other breedable mobs, if any, are ignored for the advancement.husbandry/bred_all_animals

History[edit]

Java Edition Classic
May 19, 2009Bunnies were originally an idea for a mob in Survival Test. They would spawn randomly and jump around. When attacked, they would pop into many pieces and start bleeding.
May 20, 2009Bunnies were ultimately not added at the time due to negative feedback.
Java Edition
1.8May 17, 2014Screenshots of rabbits were released by Ryan Holtz.
June 5, 2014Rabbits are revealed as a feature to be added to Minecraft.
June 6, 2014Twitter user @xyZenTV asks Ryan Holtz to add Toast to the game.
Ryan Holtz accepts the Toast suggestion, and reveals he is planning for rabbits to have multiple skins, similar to horses and cats.
June 30, 2014Holtz uploaded a "video" – via YouTube showcasing the mob's path-finding and animation.
Holtz reveals a preview of the rabbit's drops.
July 1, 2014Killer Bunny Revision 1.png Holtz reveals a hostile variant of rabbits, the "Killer Rabbit of Caerbannog".
July 2, 2014Holtz tweets a screenshot of all six natural rabbit types, just prior to their introduction.
14w27aBrown Rabbit Revision 1.png Albino Rabbit Revision 1.png Black Rabbit Revision 1.png Gold Rabbit Revision 1.png Salt & Pepper Rabbit Revision 1.png Black & White Rabbit Revision 1.png Toast Rabbit Revision 1.png Rabbits have now been introduced. Whether the Killer Rabbit uses the texture shown in the tweet or not is unknown.
14w28aKiller Rabbit spawn rate has now been reduced from 1/1000 to 1/2500.
14w29aKiller Rabbits no longer spawn in peaceful difficulty.
14w31aKiller Bunny Revision 2.png Rabbits now have sounds and a revised model that includes a tail, and can now take fall damage.
14w34aRabbits can now no longer be tamed and do not flee from players.
Killer Bunny Revision 3.png Hostile rabbits have now given a new texture, a new name ('The Killer Bunny'), and now ignore creative mode players.
Killer Bunnies no longer spawn without the use of commands. According to a later comment by Jeb, the Killer Bunny was removed from normal gameplay because "it's a tired joke and it's been referenced in so many games," another reason being "they're basically a random death event."[4]
Black and white mottled fur rabbit's eye color has now been changed from pink to black.
pre1Killer Bunny Revision 4.png Killer Bunny texture has now been changed, as it now no longer has blood.
1.8.1pre1Rabbits now follow players holding dandelions or golden carrots.
1.915w46aRabbits are now smaller.
The drop chance of rabbit's foot from rabbits has now been increased from 2.5% to a 10% chance.
Rabbits no longer spawn in all "usual" passive mob biomes.
The speed of rabbits has now been increased when they're panicking.
Rabbits now avoid all players within 8 blocks and most hostile mobs within 4 blocks.
The rabbit's avoidance range for wolves has now been reduced from 16 blocks.
Rabbits no longer prefer begging for food to mating.
The rabbit's health has now been reduced from 10♥♥♥♥♥ to 3♥♥.
The rabbit's speed has now been generally increased.
The rabbit's skins now depend on their spawning biome. There is now a 5% chance a bred baby matches the biome rather than the parents.
15w47bAdded killer rabbit attack sounds.
1.1116w32aThe entity ID has now been changed from Rabbit to rabbit.
1.1418w43aAdded illager beasts, which flee from rabbits.
Brown Rabbit.pngAlbino Rabbit.png Black Rabbit.png Gold Rabbit.png Salt & Pepper Rabbit.png Black & White Rabbit.png Toast Rabbit.png Killer Bunny.png The textures of rabbits have now been changed.
18w44aIllager beasts no longer flee from rabbits.[5]
Pocket Edition Alpha
0.13.0build 1Brown Rabbit Revision 1.png White Rabbit.png Black Rabbit Revision 1.png Gold Rabbit Revision 1.png Salt & Pepper Rabbit Revision 1.png Black & White Rabbit Revision 1.png Added rabbits. They have all the changes that were later ported to Java Edition 1.9.
0.15.0build 1Toast Rabbit Revision 1.png Rabbits named as "Toast" now use the Toast texture.
Bedrock Edition
1.8.0beta 1.8.0.8Added stray cats, which try to attack and kill rabbits.
1.10.0beta 1.10.0.3Brown Rabbit.png Black Rabbit.png Gold Rabbit.png Salt & Pepper Rabbit.png Black & White Rabbit.png Toast Rabbit.png The textures of rabbits have now been changed.
The texture of the white rabbit has now been changed to the albino rabbit texture, which has changed the texture from White Rabbit.png to Albino Rabbit.png.
1.13.0beta 1.13.0.1Added foxes, which attack rabbits.
Legacy Console Edition
TU31CU191.22Patch 3Brown Rabbit Revision 1.png Albino Rabbit Revision 1.png Black Rabbit Revision 1.png Gold Rabbit Revision 1.png Salt & Pepper Rabbit Revision 1.png Black & White Rabbit Revision 1.png Toast Rabbit Revision 1.png Added rabbits.
PlayStation 4 Edition
1.90Brown Rabbit.png Albino Rabbit.png Black Rabbit.png Gold Rabbit.png Salt & Pepper Rabbit.pngBlack & White Rabbit.png Toast Rabbit.png The textures of rabbits have now been changed.
New Nintendo 3DS Edition
0.1.0Brown Rabbit Revision 1.png Albino Rabbit Revision 1.png Black Rabbit Revision 1.png Gold Rabbit Revision 1.png Salt & Pepper Rabbit Revision 1.png Black & White Rabbit Revision 1.png Toast Rabbit Revision 1.png Added rabbits.

Issues[edit]

Issues relating to "Rabbit" are maintained on the bug tracker. Report issues there.

Trivia[edit]

Gallery[edit]

References[edit]