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Rabbits are mostly harmless, passive mobs. They are a source of rabbit's foot and rabbit hide, as well as rabbit meat.


Rabbits naturally spawn in deserts, taigas, giant tree taigas[Java and Legacy Console editions only], snowy taigas, snowy tundras, frozen river, legacy frozen ocean[Bedrock Edition only], and snowy beach, as well as all respective variants of these biomes. They also spawn in flower forests. Rabbits spawn in groups of two or three; one adult and one or two babies. They have different skins that depend on the biome.

In Bedrock Editon, rabbits spawn at light level 7 or higher in groups of 2-3 if in taiga, desert, and snowy taiga, and in groups of 2-4 if in flower forest. Rabbits cannot spawn in Giant Tree Taiga biomes, but can in Legacy Frozen Ocean. 25% of them will be babies.

With the exception of deserts and tundras, all the biomes that naturally spawn rabbits also spawn wolves. If left alone, wolves will quickly kill rabbits, so rabbits are generally more plentiful in desert and icy/snowy biomes.

Killer bunnies do not spawn naturally, and must instead be spawned using the /summon command, though they are exclusive to Java Edition.


When killed, an adult rabbit will drop:

  • 0–1 Rabbit Hide. The maximum is increased by 1 per level of Looting, for a maximum of 0-4 with Looting III.
  • 0–1 Raw Rabbit (Cooked Rabbit if killed while on fire). The maximum amount is increased by 1 per level of Looting, for a maximum of 0-4 with Looting III.

Adult rabbits also have a 10% chance of dropping a Rabbit's Foot upon death when killed by the player. The chance can be increased by 3% per level of Looting, up to a maximum chance of 19% with Looting III.


Rabbits hop around aimlessly instead of walking. They will slowly approach players holding carrots or dandelions within 8 blocks. Rabbits will also jump off of cliffs to reach carrots, but will not go into lava for them. They will randomly flee around if struck. All non-hostile rabbits will avoid players within 8 blocks and avoid most hostile mobs within 4 blocks (except slimes, magma cubes, and ghasts). They will also avoid wolves within 10 blocks.

Rabbits cannot jump from slabs onto other slabs a block above, even if they are able to jump the equivalent distance from a block up to another block.[1]

If /gamerule mobGriefing is true, rabbits will find and eat mature carrot crops. This will reduce the growth stage by one, only removing the crop completely if the growth stage is 0.

Wild wolves, foxes, and stray cats will track down and kill any rabbits.


Rabbits can be bred with carrots, golden carrots or dandelions.

Baby rabbits will usually have the same type of fur as one of the parents (47.5% chance of each), but there is a 5% chance that the baby will instead have the fur type matching the current biome. Baby rabbits will grow up after 20 minutes, although its growth can be slowly accelerated using carrots; each use reduces 10% of the remaining time to grow up.

Despite its hostile nature, killer bunnies can breed with other rabbits, and with each other, having the usual chance of creating a baby killer bunny.

A Toast rabbit will not produce a Toast rabbit baby, however.


The six natural types
The white rabbit as it appears in Bedrock Edition.

Rabbits will typically spawn using one of six different skins. Skins include regular brown fur, black mottled fur, white fur with red eyes (albino), black and white spotted fur, salt and pepper fur, and gold (cream) fur. The biome determines the skin used:

  • Snowy biomes will have 80% white fur and 20% black and white fur.
  • Deserts will have 100% gold fur.
  • Other biomes have 50% brown fur, 40% salt & pepper fur, and 10% black fur.

In Bedrock Edition, the albino rabbit is replaced with a white rabbit, which has black-tipped ears, black eyes, and a gray nose.

There are two special variants of rabbits:

The Killer Bunny[edit]

Information icon.svg
This feature is exclusive to Java Edition.
Marsh Davies Mojang avatar.png

Once upon a build, the Killer Bunny was a natural and terrifying feature of the Minecraft overworld. Identifiable by its red horizontal eyes, burning with hate, the Killer Bunny moves faster than normal rabbits and will set upon players and wolves dealing an impressive amount of damage.

Marsh Davies[2]
The current killer bunny texture

The killer bunny (previously known as the killer rabbit of caerbannog, which is a reference to the scene in Monty Python's The Holy Grail) is an aggressive variant of the rabbit exclusive to Java Edition that is hostile to all players. Its fur is pure white with blood-red eyes that are horizontal, compared to a normal rabbit's vertical eyes. It can only be spawned using the /summon rabbit ~ ~ ~ {RabbitType:99} command. It appears with a nameplate over its head reading "The Killer Bunny".

If the killer bunny finds any player within a 16-block radius, it will hop very quickly towards the player, much faster than a normal rabbit. It moves in a style similar to that of a spider. Once it closes in, it will jump at the player, dealing 8Heart.svgHeart.svgHeart.svgHeart.svg damage on Normal difficulty. If the player strikes at the killer bunny, it will run away for a brief moment, then return to lunging at the player. Killer rabbits are also immune to the Thorns enchantment.

If it cannot find a player, the killer bunny will actively seek out and attack any wolves as well, including tamed wolves. These wolves will, in turn, attack the killer bunny, leading to a vicious fight.

On peaceful difficulty, the killer bunny will not despawn, despite its hostile nature. It will still attack wolves and tamed wolves, but not the player.


The rabbit named "Toast"

Naming a rabbit Toast (using either a name tag or a renamed spawn egg[Java Edition only]) will re-texture it to have the appearance of a black dutch, with a large black and white patch and more black fur around the face than the natural black and white spotted rabbit. Other than its name and skin, Toast behaves exactly like it would if it were unnamed. When Toast rabbits are bred, whether with each other or with regular rabbits, their offspring do not have the Toast pattern; they have a pattern consistent with the parents' original coloring prior to renaming. If you rename a killer bunny to Toast, it will still attack players and wolves. Like the killer bunny, Toast will not spawn naturally. The re-texturing happens in both Bedrock and Java Editions.

This rabbit is the skin of user xyzen420's girlfriend's missing rabbit, which Ryan Holtz implemented as a memorial.[3]

Data values[edit]

Rabbits have entity data associated with them that contain various properties of the mob.

Rabbit Type



Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo
Rabbit SeasonCook and eat rabbit meat.NoNoYesNew 3DS15G


Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
Advancement-plain-raw.png The Parrots and the BatsBreed two animals togetherHusbandryminecraft:husbandry/breed_an_animal
Advancement-fancy-raw.png Two by TwoBreed all the animals!The Parrots and the BatsBreed pairs of each of these 14 mobs. Other tamable mobs, if any, are ignored for the advancement.minecraft:husbandry/bred_all_animals



Java Edition Classic
May 19, 2009Bunnies were originally an idea for a mob in Survival Test. They would spawn randomly and jump around. When attacked, they would pop into many pieces and start bleeding.
May 20, 2009Bunnies were ultimately not added at the time due to negative feedback.
Java Edition
1.8May 17, 2014Screenshots of rabbits were released by Ryan Holtz.
June 5, 2014Rabbits are revealed to be a feature that will be added to Minecraft.
June 6, 2014Twitter user @xyZenTV asks Ryan Holtz to add Toast to the game.
Ryan Holtz accepts the Toast suggestion, and reveals he is planning for rabbits to have multiple skins, similar to horses and cats.
June 30, 2014Holtz uploaded a "video" – via YouTube showcasing the mob's path-finding and animation.
Holtz reveals a preview of the rabbit's drops.
July 1, 2014Killer Bunny Revision 1.png Holtz reveals a hostile variant of rabbits, the "Killer Rabbit of Caerbannog".
July 2, 2014Holtz tweets a screenshot of all six natural rabbit types, just prior to their introduction.
14w27aRabbits have now been introduced. Whether the Killer Rabbit uses the texture shown in the tweet or not is unknown.
14w28aKiller Rabbit spawn rate has now been reduced from 1/1000 to 1/2500.
14w29aKiller Rabbits will now no longer spawn in peaceful difficulty.
14w31aKiller Bunny Revision 2.png Rabbits will now have sounds and a revised model that includes a tail, and can now take fall damage.
14w34aRabbits can now no longer be tamed and do not flee from players.
Killer Bunny Revision 3.png Hostile rabbits have now given a new texture, a new name ('The Killer Bunny'), and will now ignore creative mode players.
Killer Bunnies will now no longer spawn without the use of commands. According to a later comment by Jeb, the Killer Bunny was removed from normal gameplay because "it's a tired joke and it's been referenced in so many games," another reason being "they're basically a random death event."[4]
Black and white mottled fur rabbit's eye color has now been changed from pink to black.
pre1Killer Bunny.png Killer Bunny texture has now been changed, as it now no longer has blood.
1.8.1pre1Rabbits will now follow players holding dandelions or golden carrots.
1.915w46aRabbits are now smaller.
The drop chance of rabbit's foot from rabbits has now been increased from 2.5% to a 10% chance.
Rabbits will now no longer spawn in all "usual" passive mob biomes.
The speed of rabbits has now been increased when they're panicking.
Rabbits will now avoid all players within 8 blocks and most hostile mobs within 4 blocks.
The rabbit's avoidance range for wolves has now been reduced from 16 blocks.
Rabbits will now no longer prefer begging for food to mating.
The rabbit's health has now been reduced from 10Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg to 3Heart.svgHalf Heart.svg.
The rabbit's speed has now been generally increased.
The rabbit's skins will now depend on their spawning biome. 5% chance a bred baby will match the biome rather than the parents.
15w47bAdded killer rabbit attack sounds.
1.1116w32aChanged entity ID from Rabbit to rabbit.
1.1418w43aAdded illager beasts, which will flee away from rabbits.
18w44aIllager beasts will now no longer flee away from rabbits.[5]
Pocket Edition Alpha
0.13.0build 1Added rabbits. They have all the changes that were later ported to Java Edition 1.9.
0.15.0build 1Rabbits named as "Toast" will now use the Toast texture.
Bedrock Edition
1.8.0beta stray cats, which will try to attack and kill rabbits.
Upcoming Bedrock Edition
1.13.0beta fox which attack rabbit.
Legacy Console Edition
TU31CU191.22Patch 3Added rabbits.
New Nintendo 3DS Edition
0.1.0Added Rabbits.


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