The Gamepedia and Fandom account systems have now been merged. If your username is incorrect, you have accounts on both platforms that weren't merged, or you have trouble signing in, please submit a support ticket.
|Catches fire from lava||
Concrete powder can be mined with any tool or by hand, but using a shovel is the quickest method.
|Breaking time[note 1]|
- Times are for unenchanted tools in seconds. For more information, see Breaking § Speed.
|Matching Dye +
Concrete powder falls when there is a non-solid block beneath it. If it falls on a player or mob, the player or mob suffocates when the falling block entity becomes solid.
If a concrete powder block comes into contact with water, it solidifies into a block of concrete. Specifically, the block has to be placed into, next to, or fall into flowing water or a water source block. It does not solidify in midair falling past water. If it lands next to water/lava, it solidifies only after a block update. Rain or splash water bottles also have no effect on concrete powder. Concrete powder in item form also does not become concrete. Concrete powder placed directly at water makes the placement sound of concrete.
It is more efficient to build vertical walls out of concrete powder, then pour a bucket of water along the top to solidify the whole column, than to form it, mine it, then place it separately.
|This page would benefit from the addition of more sounds.|
Please remove this notice once you've added suitable sounds to the article. The specific instructions are: Stone placement sound, used when placed at water in java edition
|Sound||Subtitle||Source||Description||Namespaced ID||Translation key||Volume||Pitch||Attenuation distance|
|Block broken||Blocks||Breaking the block||1.0||0.8||16|
|None[sound 1]||Blocks||Falling on the block with fall damage||None[sound 1]||0.5||0.75||16|
|Block breaking||Blocks||Mining the block||0.25||0.5||16|
|Block placed||Blocks||Placing the block||1.0||0.8||16|
|Footsteps||Blocks||Walking on the block||0.15||1.0||16|
|?||Breaking the block||?||0.8|
|?||Falling on the block with fall damage||?||?|
|?||Mining the block||?||0.5|
|?||Jumping from the block||?||?|
|?||Falling on the block without fall damage||?||?|
|?||Walking on the block||?||?|
|?||Placing the block||?||0.8|
|Name||Namespaced ID||Translation key|
|White Concrete Powder|
|Orange Concrete Powder|
|Magenta Concrete Powder|
|Light Blue Concrete Powder|
|Yellow Concrete Powder|
|Lime Concrete Powder|
|Pink Concrete Powder|
|Gray Concrete Powder|
|Light Gray Concrete Powder|
|Cyan Concrete Powder|
|Purple Concrete Powder|
|Blue Concrete Powder|
|Brown Concrete Powder|
|Green Concrete Powder|
|Red Concrete Powder|
|Black Concrete Powder|
|Name||Namespaced ID||Numeric ID||Translation key|
In Bedrock Edition, concrete powder uses the following data values:
|0||White Concrete Powder|
|1||Orange Concrete Powder|
|2||Magenta Concrete Powder|
|3||Light Blue Concrete Powder|
|4||Yellow Concrete Powder|
|5||Lime Concrete Powder|
|6||Pink Concrete Powder|
|7||Gray Concrete Powder|
|8||Light Gray Concrete Powder|
|9||Cyan Concrete Powder|
|10||Purple Concrete Powder|
|11||Blue Concrete Powder|
|12||Brown Concrete Powder|
|13||Green Concrete Powder|
|14||Red Concrete Powder|
|15||Black Concrete Powder|
|Name||Default value||Allowed values||Description|
|'silver' refers to Light Gray.|
Falling block entity
- Dynamic block entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- TileEntityData: Optional. The tags of the block entity for this block.
- BlockState: The falling block represented by this entity.
- Time: The number of ticks the entity has existed. If set to 0, the moment it ticks to 1, it vanishes if the block at its location has a different ID than the entity's
TileID. If the block at its location has the same ID as its
Timeticks from 0 to 1, the block is deleted, and the entity continues to fall, having overwritten it. When Time goes above 600, or above 100 while the block is below Y=0, the entity is deleted.
- DropItem: 1 or 0 (true/false) – true if the block should drop as an item when it breaks. Any block that does not have an item form with the same ID as the block does not drop even if this is set.
- HurtEntities: 1 or 0 (true/false) – true if the block should hurt entities it falls on.
- FallHurtMax: The maximum hit points of damage to inflict on entities that intersect this
falling_block. For vanilla falling_block, always 40 × 20.
- FallHurtAmount: Multiplied by the
FallDistanceto calculate the amount of damage to inflict. By default this value is always 2.
|1.12||February 02, 2017||Jeb tweeted a video of a mysterious pink gravity-obeying block transforming into a solid gravity-defying block on contact with water.|
|Jeb later added that it is to come in 16 different colors.|
|17w06a||Added concrete powder.|
|1.13||17w47a||The different block states for the |
|Lava now turns concrete powder into concrete when coming into contact with said block, instead of converting concrete powder only when it fell into the lava's source block.|
|Prior to The Flattening, this block's numeral ID was 252.|
|?||Lava no longer converts concrete powder.|
|1.1.0||alpha 18.104.22.168||Added concrete powder.|
|Legacy Console Edition|
|TU53||CU43||1.49||Patch 23||1.0.3||Added concrete powder.|
|New Nintendo 3DS Edition|
|1.9.19||Added concrete powder.|