A protocol version number[1][2] (PVN) is an integer used to check for incompatibilities between the player's client and the server they are trying to connect to.
Usage
Client and server versions with the same protocol version are compatible with each other. For example, a client running Java Edition 1.8.9 can connect to a server running Java Edition 1.8, as both have a protocol version of 47.
Upon attempting to join a multiplayer server, the game checks if the client has a protocol version newer or older than the selected server; if it does, the game then alerts the player that their client (or the server) is outdated.
Versioning
All versions, including minor releases and development versions on both Java Edition, have their own protocol version. The version takes the form of an ever-increasing positive integer unlike client versions. Since 1.16.4-pre1, protocol versions of Java Edition development releases take the form of very large numbers best represented using hexadecimal (represented by the prefix "0x" in the protocol version tables). Protocol versions may occasionally be skipped between major releases.
Storage location
Java Edition
Each Minecraft build since 18w47b specifies its current protocol version in the version.json file, found in the root directory of the client and server jars.
- version.json
- protocol_version: The protocol version of this build.
Bedrock Edition
Since 1.2.0 beta, the protocol version can be viewed by going into Profile Settings and scrolling down to the bottom. The protocol version appears in front of the text saying "Protocol Version:". It can also appears on the beta text in front of the text saying "cli-pn".
List of protocol versions
The latest Java Edition release version, 1.20.2, has a protocol version of 764.
The latest Bedrock Edition release version, 1.20.30, has a protocol version of Pending.
The latest Bedrock Edition development version, beta 1.20.40.22, has a protocol version of Pending.
The tables below are sorted by data version.
Java Edition
Client version | Protocol version | Data version |
---|---|---|
Java Edition 1.20.2 | 764 | 3578 |
Java Edition 1.20.2 Release Candidate 2 | 0x40000099 | 3577 |
Java Edition 1.20.2 Release Candidate 1 | 0x40000098 | 3576 |
Java Edition 1.20.2 Pre-Release 4 | 0x40000097 | 3575 |
Java Edition 1.20.2 Pre-Release 3 | 0x40000096 | 3574 |
Java Edition 1.20.2 Pre-release 2 | 0x40000095 | 3573 |
Java Edition 1.20.2 Pre-release 1 | 0x40000094 | 3572 |
Java Edition 23w35a | 0x40000093 | 3571 |
Java Edition 23w33a | 0x40000092 | 3570 |
Java Edition 23w32a | 0x40000091 | 3569 |
Java Edition 23w31a | 0x40000090 | 3567 |
Java Edition 1.20.1 | 763 | 3465 |
Java Edition 1.20.1 Release Candidate 1 | 0x4000008E | 3464 |
Java Edition 1.20 | 763 | 3463 |
Java Edition 1.20 Release Candidate 1 | 0x4000008D | 3462 |
Java Edition 1.20 Pre-release 7 | 0x4000008C | 3461 |
Java Edition 1.20 Pre-release 6 | 0x4000008B | 3460 |
Java Edition 1.20 Pre-release 5 | 0x4000008A | 3458 |
Java Edition 1.20 Pre-release 4 | 0x40000089 | 3457 |
Java Edition 1.20 Pre-release 3 | 0x40000088 | 3456 |
Java Edition 1.20 Pre-release 2 | 0x40000087 | 3455 |
Java Edition 1.20 Pre-release 1 | 0x40000086 | 3454 |
Java Edition 23w18a | 0x40000085 | 3453 |
Java Edition 23w17a | 0x40000084 | 3452 |
Java Edition 23w16a | 0x40000083 | 3449 |
Java Edition 23w14a | 0x40000082 | 3445 |
Java Edition 23w13a | 0x40000080 | 3443 |
Java Edition 23w12a | 0x4000007F | 3442 |
Java Edition 1.19.4 | 762 | 3337 |
Java Edition 1.19.4 Release Candidate 3 | 0x4000007E | 3336 |
Java Edition 1.19.4 Release Candidate 2 | 0x4000007D | 3335 |
Java Edition 1.19.4 Release Candidate 1 | 0x4000007C | 3334 |
Java Edition 1.19.4 Pre-release 4 | 0x4000007B | 3333 |
Java Edition 1.19.4 Pre-release 3 | 0x4000007A | 3332 |
Java Edition 1.19.4 Pre-release 2 | 0x40000079 | 3331 |
Java Edition 1.19.4 Pre-release 1 | 0x40000078 | 3330 |
Java Edition 23w07a | 0x40000077 | 3329 |
Java Edition 23w06a | 0x40000076 | 3326 |
Java Edition 23w05a | 0x40000075 | 3323 |
Java Edition 23w04a | 0x40000074 | 3321 |
Java Edition 23w03a | 0x40000073 | 3320 |
Java Edition 1.19.3 | 761 | 3218 |
Java Edition 1.19.3 Release Candidate 3 | 0x40000072 | 3217 |
Java Edition 1.19.3 Release Candidate 2 | 0x40000071 | 3216 |
Java Edition 1.19.3 Release Candidate 1 | 0x40000070 | 3215 |
Java Edition 1.19.3 Pre-release 3 | 0x4000006F | 3213 |
Java Edition 1.19.3 Pre-release 2 | 0x4000006E | 3212 |
Java Edition 1.19.3 Pre-release 1 | 0x4000006D | 3211 |
Java Edition 22w46a | 0x4000006C | 3210 |
Java Edition 22w45a | 0x4000006B | 3208 |
Java Edition 22w44a | 0x4000006A | 3207 |
Java Edition 22w43a | 0x40000069 | 3206 |
Java Edition 22w42a | 0x40000068 | 3205 |
Java Edition 1.19.2 | 760 | 3120 |
Java Edition 1.19.2 Release Candidate 2 | 0x40000067 | 3119 |
Java Edition 1.19.2 Release Candidate 1 | 0x40000066 | 3118 |
Java Edition 1.19.1 | 760 | 3117 |
Java Edition 1.19.1 Release Candidate 3 | 0x40000065 | 3116 |
Java Edition 1.19.1 Release Candidate 2 | 0x40000064 | 3115 |
Java Edition 1.19.1 Pre-release 6 | 0x40000063 | 3114 |
Java Edition 1.19.1 Pre-release 5 | 0x40000062 | 3113 |
Java Edition 1.19.1 Pre-release 4 | 0x40000061 | 3112 |
Java Edition 1.19.1 Pre-release 3 | 0x40000060 | 3111 |
Java Edition 1.19.1 Pre-release 2 | 0x4000005F | 3110 |
Java Edition 1.19.1 Release Candidate 1 | 0x4000005E | 3109 |
Java Edition 1.19.1 Pre-release 1 | 0x4000005D | 3107 |
Java Edition 22w24a | 0x4000005C | 3106 |
Java Edition 1.19 | 759 | 3105 |
Java Edition 1.19 Release Candidate 2 | 0x4000005B | 3104 |
Java Edition 1.19 Release Candidate 1 | 0x4000005A | 3103 |
Java Edition 1.19 Pre-release 5 | 0x40000059 | 3102 |
Java Edition 1.19 Pre-release 4 | 0x40000058 | 3101 |
Java Edition 1.19 Pre-release 3 | 0x40000057 | 3100 |
Java Edition 1.19 Pre-release 2 | 0x40000056 | 3099 |
Java Edition 1.19 Pre-release 1 | 0x40000055 | 3098 |
Java Edition 22w19a | 0x40000054 | 3096 |
Java Edition 22w18a | 0x40000053 | 3095 |
Java Edition 22w17a | 0x40000052 | 3093 |
Java Edition 22w16b | 0x40000051 | 3092 |
Java Edition 22w16a | 0x40000050 | 3091 |
Java Edition 22w15a | 0x4000004F | 3089 |
Java Edition 22w14a | 0x4000004E | 3088 |
Java Edition 22w13a | 0x4000004C | 3085 |
Java Edition 22w12a | 0x4000004B | 3082 |
Java Edition 22w11a | 0x4000004A | 3080 |
Java Edition Deep Dark Experimental Snapshot 1 | 0x40000045 | 3066 |
Java Edition 1.18.2 | 758 | 2975 |
Java Edition 1.18.2 Release Candidate 1 | 0x40000049 | 2974 |
Java Edition 1.18.2 Pre-release 3 | 0x40000048 | 2973 |
Java Edition 1.18.2 Pre-release 2 | 0x40000047 | 2972 |
Java Edition 1.18.2 Pre-release 1 | 0x40000046 | 2971 |
Java Edition 22w07a | 0x40000044 | 2969 |
Java Edition 22w06a | 0x40000043 | 2968 |
Java Edition 22w05a | 0x40000042 | 2967 |
Java Edition 22w03a | 0x40000041 | 2966 |
Java Edition 1.18.1 | 757 | 2865 |
Java Edition 1.18.1 Release Candidate 3 | 0x40000040 | 2864 |
Java Edition 1.18.1 Release Candidate 2 | 0x4000003F | 2863 |
Java Edition 1.18.1 Release Candidate 1 | 0x4000003E | 2862 |
Java Edition 1.18.1 Pre-release 1 | 0x4000003D | 2861 |
Java Edition 1.18 | 757 | 2860 |
Java Edition 1.18 Release Candidate 4 | 0x4000003C | 2859 |
Java Edition 1.18 Release Candidate 3 | 0x4000003B | 2858 |
Java Edition 1.18 Release Candidate 2 | 0x4000003A | 2857 |
Java Edition 1.18 Release Candidate 1 | 0x40000039 | 2856 |
Java Edition 1.18 Pre-release 8 | 0x40000038 | 2855 |
Java Edition 1.18 Pre-release 7 | 0x40000037 | 2854 |
Java Edition 1.18 Pre-release 6 | 0x40000036 | 2853 |
Java Edition 1.18 Pre-release 5 | 0x40000035 | 2851 |
Java Edition 1.18 Pre-release 4 | 0x40000034 | 2850 |
Java Edition 1.18 Pre-release 3 | 0x40000033 | 2849 |
Java Edition 1.18 Pre-release 2 | 0x40000032 | 2848 |
Java Edition 1.18 Pre-release 1 | 0x40000031 | 2847 |
Java Edition 21w44a | 0x40000030 | 2845 |
Java Edition 21w43a | 0x4000002F | 2844 |
Java Edition 21w42a | 0x4000002E | 2840 |
Java Edition 21w41a | 0x4000002D | 2839 |
Java Edition 21w40a | 0x4000002C | 2838 |
Java Edition 21w39a | 0x4000002B | 2836 |
Java Edition 21w38a | 0x4000002A | 2835 |
Java Edition 21w37a | 0x40000029 | 2834 |
Java Edition 1.18 experimental snapshot 7 | 0x4000002F | 2831 |
Java Edition 1.18 experimental snapshot 6 | 0x4000002E | 2830 |
Java Edition 1.18 experimental snapshot 5 | 0x4000002D | 2829 |
Java Edition 1.18 experimental snapshot 4 | 0x4000002C | 2828 |
Java Edition 1.18 experimental snapshot 3 | 0x4000002B | 2827 |
Java Edition 1.18 experimental snapshot 2 | 0x4000002A | 2826 |
Java Edition 1.18 Experimental Snapshot 1 | 0x40000029 | 2825 |
Java Edition 1.17.1 | 756 | 2730 |
Java Edition 1.17.1 Release Candidate 2 | 0x40000028 | 2729 |
Java Edition 1.17.1 Release Candidate 1 | 0x40000027 | 2728 |
Java Edition 1.17.1 Pre-release 3 | 0x40000026 | 2727 |
Java Edition 1.17.1 Pre-release 2 | 0x40000025 | 2726 |
Java Edition 1.17.1 Pre-release 1 | 0x40000024 | 2725 |
Java Edition 1.17 | 755 | 2724 |
Java Edition 1.17 Release Candidate 2 | 0x40000023 | 2723 |
Java Edition 1.17 Release Candidate 1 | 0x40000022 | 2722 |
Java Edition 1.17 Pre-release 5 | 0x40000021 | 2721 |
Java Edition 1.17 Pre-release 4 | 0x40000020 | 2720 |
Java Edition 1.17 Pre-release 3 | 0x4000001F | 2719 |
Java Edition 1.17 Pre-release 2 | 0x4000001E | 2718 |
Java Edition 1.17 Pre-release 1 | 0x4000001D | 2716 |
Java Edition 21w20a | 0x4000001C | 2715 |
Java Edition 21w19a | 0x4000001B | 2714 |
Java Edition 21w18a | 0x4000001A | 2713 |
Java Edition 21w17a | 0x40000019 | 2712 |
Java Edition 21w16a | 0x40000017 | 2711 |
Java Edition 21w15a | 0x40000016 | 2709 |
Java Edition 21w14a | 0x40000015 | 2706 |
Java Edition 21w13a | 0x40000014 | 2705 |
Java Edition 21w11a | 0x40000013 | 2703 |
Java Edition 21w10a | 0x40000012 | 2699 |
Java Edition 21w08b | 0x40000011 | 2698 |
Java Edition 21w08a | 0x40000010 | 2697 |
Java Edition 21w07a | 0x4000000F | 2695 |
Java Edition 21w06a | 0x4000000E | 2694 |
Java Edition 21w05b | 0x4000000D | 2692 |
Java Edition 21w05a | 0x4000000C | 2690 |
Java Edition 21w03a | 0x4000000B | 2689 |
Java Edition 20w51a | 0x40000009 | 2687 |
Java Edition 20w49a | 0x40000008 | 2685 |
Java Edition 20w48a | 0x40000007 | 2683 |
Java Edition 20w46a | 0x40000006 | 2682 |
Java Edition 20w45a | 0x40000005 | 2681 |
Java Edition Combat Test 8c | 803 | 2707 |
Java Edition Combat Test 8b | 2706 | |
Java Edition Combat Test 8 | 2705 | |
Java Edition Combat Test 7c | 802 | 2704 |
Java Edition Combat Test 7b | 2703 | |
Java Edition Combat Test 7 | 2702 | |
Java Edition Combat Test 6 | 801 | 2701 |
Java Edition 1.16.5 | 754 | 2586 |
Java Edition 1.16.5 Release Candidate 1 | 0x4000000A | 2585 |
Java Edition 1.16.4 | 754 | 2584 |
Java Edition 1.16.4 Release Candidate 1 | 0x40000003 | 2583 |
Java Edition 1.16.4 Pre-release 2 | 0x40000002 | 2582 |
Java Edition 1.16.4 Pre-release 1 | 0x40000001 | 2581 |
Java Edition 1.16.3 | 753 | 2580 |
Java Edition 1.16.3 Release Candidate 1 | 752 | 2579 |
Java Edition 1.16.2 | 751 | 2578 |
Java Edition 1.16.2 Release Candidate 2 | 750 | 2577 |
Java Edition 1.16.2 Release Candidate 1 | 749 | 2576 |
Java Edition 1.16.2 Pre-release 3 | 748 | 2575 |
Java Edition 1.16.2 Pre-release 2 | 746 | 2574 |
Java Edition 1.16.2 Pre-release 1 | 744 | 2573 |
Java Edition 20w30a | 742 | 2572 |
Java Edition 20w29a | 741 | 2571 |
Java Edition 20w28a | 740 | 2570 |
Java Edition 20w27a | 738 | 2569 |
Java Edition 1.16.1 | 736 | 2567 |
Java Edition 1.16 | 735 | 2566 |
Java Edition 1.16 Release Candidate 1 | 734 | 2565 |
Java Edition 1.16 Pre-release 8 | 733 | 2564 |
Java Edition 1.16 Pre-release 7 | 732 | 2563 |
Java Edition 1.16 Pre-release 6 | 730 | 2562 |
Java Edition 1.16 Pre-release 5 | 729 | 2561 |
Java Edition 1.16 Pre-release 4 | 727 | 2560 |
Java Edition 1.16 Pre-release 3 | 725 | 2559 |
Java Edition 1.16 Pre-release 2 | 722 | 2557 |
Java Edition 1.16 Pre-release 1 | 721 | 2556 |
Java Edition 20w22a | 719 | 2555 |
Java Edition 20w21a | 718 | 2554 |
Java Edition 20w20b | 717 | 2537 |
Java Edition 20w20a | 716 | 2536 |
Java Edition 20w19a | 715 | 2534 |
Java Edition 20w18a | 714 | 2532 |
Java Edition 20w17a | 713 | 2529 |
Java Edition 20w16a | 712 | 2526 |
Java Edition 20w15a | 711 | 2525 |
Java Edition 20w14a | 710 | 2524 |
Java Edition 20w13b | 709 | 2521 |
Java Edition 20w13a | 708 | 2520 |
Java Edition 20w12a | 707 | 2515 |
Java Edition 20w11a | 706 | 2513 |
Java Edition 20w10a | 705 | 2512 |
Java Edition 20w09a | 704 | 2510 |
Java Edition 20w08a | 703 | 2507 |
Java Edition 20w07a | 702 | 2506 |
Java Edition Snapshot 20w06a | 701 | 2504 |
Java Edition Combat Test 5 | 601 | 2321 |
Java Edition Combat Test 4 | 600 | 2320 |
Java Edition 1.15.2 | 578 | 2230 |
Java Edition 1.15.2 Pre-release 2 | 577 | 2229 |
Java Edition 1.15.2 Pre-Release 1 | 576 | 2228 |
Java Edition 1.15.1 | 575 | 2227 |
Java Edition 1.15.1 Pre-release 1 | 574 | 2226 |
Java Edition 1.15 | 573 | 2225 |
Java Edition 1.15 Pre-release 7 | 572 | 2224 |
Java Edition 1.15 Pre-release 6 | 571 | 2223 |
Java Edition 1.15 Pre-release 5 | 570 | 2222 |
Java Edition 1.15 Pre-release 4 | 569 | 2221 |
Java Edition 1.15 Pre-release 3 | 567 | 2220 |
Java Edition 1.15 Pre-Release 2 | 566 | 2219 |
Java Edition 1.15 Pre-release 1 | 565 | 2218 |
Java Edition 19w46b | 564 | 2217 |
Java Edition 19w46a | 563 | 2216 |
Java Edition 19w45b | 562 | 2215 |
Java Edition 19w45a | 561 | 2214 |
Java Edition 19w44a | 560 | 2213 |
Java Edition 19w42a | 559 | 2212 |
Java Edition 19w41a | 558 | 2210 |
Java Edition 19w40a | 557 | 2208 |
Java Edition 19w39a | 556 | 2207 |
Java Edition 19w38b | 555 | 2206 |
Java Edition 19w38a | 554 | 2205 |
Java Edition 19w37a | 553 | 2204 |
Java Edition 19w36a | 552 | 2203 |
Java Edition 19w35a | 551 | 2201 |
Java Edition 19w34a | 550 | 2200 |
Java Edition Combat Test 3 | 502 | 2069 |
Java Edition Combat Test 2 | 501 | 2068 |
Java Edition 1.14.3 - Combat Test | 500 | 2067 |
Java Edition 1.14.4 | 498 | 1976 |
Java Edition 1.14.4 Pre-Release 7 | 497 | 1975 |
Java Edition 1.14.4 Pre-Release 6 | 496 | 1974 |
Java Edition 1.14.4 Pre-Release 5 | 495 | 1973 |
Java Edition 1.14.4 Pre-Release 4 | 494 | 1972 |
Java Edition 1.14.4 Pre-Release 3 | 493 | 1971 |
Java Edition 1.14.4 Pre-Release 2 | 492 | 1970 |
Java Edition 1.14.4 Pre-Release 1 | 491 | 1969 |
Java Edition 1.14.3 | 490 | 1968 |
Java Edition 1.14.3 Pre-Release 4 | 489 | 1967 |
Java Edition 1.14.3 Pre-Release 3 | 488 | 1966 |
Java Edition 1.14.3 Pre-Release 2 | 487 | 1965 |
Java Edition 1.14.3 Pre-Release 1 | 486 | 1964 |
Java Edition 1.14.2 | 485 | 1963 |
Java Edition 1.14.2 Pre-Release 4 | 484 | 1962 |
Java Edition 1.14.2 Pre-Release 3 | 483 | 1960 |
Java Edition 1.14.2 Pre-Release 2 | 482 | 1959 |
Java Edition 1.14.2 Pre-Release 1 | 481 | 1958 |
Java Edition 1.14.1 | 480 | 1957 |
Java Edition 1.14.1 Pre-Release 2 | 479 | 1956 |
Java Edition 1.14.1 Pre-Release 1 | 478 | 1955 |
Java Edition 1.14 | 477 | 1952 |
Java Edition 1.14 Pre-Release 5 | 476 | 1951 |
Java Edition 1.14 Pre-Release 4 | 475 | 1950 |
Java Edition 1.14 Pre-Release 3 | 474 | 1949 |
Java Edition 1.14 Pre-Release 2 | 473 | 1948 |
Java Edition 1.14 Pre-Release 1 | 472 | 1947 |
Java Edition 19w14b | 471 | 1945 |
Java Edition 19w14a | 470 | 1944 |
Java Edition 19w13b | 469 | 1943 |
Java Edition 19w13a | 468 | 1942 |
Java Edition 19w12b | 467 | 1941 |
Java Edition 19w12a | 466 | 1940 |
Java Edition 19w11b | 465 | 1938 |
Java Edition 19w11a | 464 | 1937 |
Java Edition 19w09a | 463 | 1935 |
Java Edition 19w08b | 462 | 1934 |
Java Edition 19w08a | 461 | 1933 |
Java Edition 19w07a | 460 | 1932 |
Java Edition 19w06a | 459 | 1931 |
Java Edition 19w05a | 458 | 1930 |
Java Edition 19w04b | 457 | 1927 |
Java Edition 19w04a | 456 | 1926 |
Java Edition 19w03c | 455 | 1924 |
Java Edition 19w03b | 454 | 1923 |
Java Edition 19w03a | 453 | 1922 |
Java Edition 19w02a | 452 | 1921 |
Java Edition 18w50a | 451 | 1919 |
Java Edition 18w49a | 450 | 1916 |
Java Edition 18w48b | 449 | 1915 |
Java Edition 18w48a | 448 | 1914 |
Java Edition 18w47b | 447 | 1913 |
Java Edition 18w47a | 446 | 1912 |
Java Edition 18w46a | 445 | 1910 |
Java Edition 18w45a | 444 | 1908 |
Java Edition 18w44a | 443 | 1907 |
Java Edition 18w43c | 442 | 1903 |
Java Edition 18w43b | 441 | 1902 |
Java Edition 18w43a | 440 | 1901 |
Java Edition 1.13.2 | 404 | 1631 |
Java Edition 1.13.2-pre2 | 403 | 1630 |
Java Edition 1.13.2-pre1 | 402 | 1629 |
Java Edition 1.13.1 | 401 | 1628 |
Java Edition 1.13.1-pre2 | 400 | 1627 |
Java Edition 1.13.1-pre1 | 399 | 1626 |
Java Edition 18w33a | 398 | 1625 |
Java Edition 18w32a | 397 | 1623 |
Java Edition 18w31a | 396 | 1622 |
Java Edition 18w30b | 395 | 1621 |
Java Edition 18w30a | 394 | 1620 |
Java Edition 1.13 | 393 | 1519 |
Java Edition 1.13-pre10 | 392 | 1518 |
Java Edition 1.13-pre9 | 391 | 1517 |
Java Edition 1.13-pre8 | 390 | 1516 |
Java Edition 1.13-pre7 | 389 | 1513 |
Java Edition 1.13-pre6 | 388 | 1512 |
Java Edition 1.13-pre5 | 387 | 1511 |
Java Edition 1.13-pre4 | 386 | 1504 |
Java Edition 1.13-pre3 | 385 | 1503 |
Java Edition 1.13-pre2 | 384 | 1502 |
Java Edition 1.13-pre1 | 383 | 1501 |
Java Edition 18w22c | 382 | 1499 |
Java Edition 18w22b | 381 | 1498 |
Java Edition 18w22a | 380 | 1497 |
Java Edition 18w21b | 379 | 1496 |
Java Edition 18w21a | 378 | 1495 |
Java Edition 18w20c | 377 | 1493 |
Java Edition 18w20b | 376 | 1491 |
Java Edition 18w20a | 375 | 1489 |
Java Edition 18w19b | 374 | 1485 |
Java Edition 18w19a | 373 | 1484 |
Java Edition 18w16a | 372 | 1483 |
Java Edition 18w15a | 371 | 1482 |
Java Edition 18w14b | 370 | 1481 |
Java Edition 18w14a | 369 | 1479 |
Java Edition 18w11a | 368 | 1478 |
Java Edition 18w10d | 367 | 1477 |
Java Edition 18w10c | 366 | 1476 |
Java Edition 18w10b | 365 | 1474 |
Java Edition 18w10a | 364 | 1473 |
Java Edition 18w09a | 363 | 1472 |
Java Edition 18w08b | 362 | 1471 |
Java Edition 18w08a | 361 | 1470 |
Java Edition 18w07c | 360 | 1469 |
Java Edition 18w07b | 359 | 1468 |
Java Edition 18w07a | 358 | 1467 |
Java Edition 18w06a | 357 | 1466 |
Java Edition 18w05a | 356 | 1464 |
Java Edition 18w03b | 355 | 1463 |
Java Edition 18w03a | 354 | 1462 |
Java Edition 18w02a | 353 | 1461 |
Java Edition 18w01a | 352 | 1459 |
Java Edition 17w50a | 351 | 1457 |
Java Edition 17w49b | 350 | 1455 |
Java Edition 17w49a | 349 | 1454 |
Java Edition 17w48a | 348 | 1453 |
Java Edition 17w47b | 347 | 1452 |
Java Edition 17w47a | 346 | 1451 |
Java Edition 17w46a | 345 | 1449 |
Java Edition 17w45b | 344 | 1448 |
Java Edition 17w45a | 343 | 1447 |
Java Edition 17w43b | 342 | 1445 |
Java Edition 17w43a | 341 | 1444 |
Java Edition 1.12.2 | 340 | 1343 |
Java Edition 1.12.2-pre2 | 339 | 1342 |
Java Edition 1.12.2-pre1 | 1341 | |
Java Edition 1.12.1 | 338 | 1241 |
Java Edition 1.12.1-pre1 | 337 | 1240 |
Java Edition 17w31a | 336 | 1239 |
Java Edition 1.12 | 335 | 1139 |
Java Edition 1.12-pre7 | 334 | 1138 |
Java Edition 1.12-pre6 | 333 | 1137 |
Java Edition 1.12-pre5 | 332 | 1136 |
Java Edition 1.12-pre4 | 331 | 1135 |
Java Edition 1.12-pre3 | 330 | 1134 |
Java Edition 1.12-pre2 | 329 | 1133 |
Java Edition 1.12-pre1 | 328 | 1132 |
Java Edition 17w18b | 327 | 1131 |
Java Edition 17w18a | 326 | 1130 |
Java Edition 17w17b | 325 | 1129 |
Java Edition 17w17a | 324 | 1128 |
Java Edition 17w16b | 323 | 1127 |
Java Edition 17w16a | 322 | 1126 |
Java Edition 17w15a | 321 | 1125 |
Java Edition 17w14a | 320 | 1124 |
Java Edition 17w13b | 319 | 1123 |
Java Edition 17w13a | 318 | 1122 |
Java Edition 17w06a | 317 | 1022 |
Java Edition 1.11.2 | 316 | 922 |
Java Edition 1.11.1 | 921 | |
Java Edition 16w50a | 920 | |
Java Edition 1.11 | 315 | 819 |
Java Edition 1.11-pre1 | 314 | 818 |
Java Edition 16w44a | 313 | 817 |
Java Edition 16w43a | 816 | |
Java Edition 16w42a | 312 | 815 |
Java Edition 16w41a | 311 | 814 |
Java Edition 16w40a | 310 | 813 |
Java Edition 16w39c | 309 | 812 |
Java Edition 16w39b | 308 | 811 |
Java Edition 16w39a | 307 | 809 |
Java Edition 16w38a | 306 | 807 |
Java Edition 16w36a | 305 | 805 |
Java Edition 16w35a | 304 | 803 |
Java Edition 16w33a | 303 | 802 |
Java Edition 16w32b | 302 | 801 |
Java Edition 16w32a | 301 | 800 |
Java Edition 1.10.2 | 210 | 512 |
Java Edition 1.10.1 | 511 | |
Java Edition 1.10 | 510 | |
Java Edition 1.10-pre2 | 205 | 507 |
Java Edition 1.10-pre1 | 204 | 506 |
Java Edition 16w21b | 203 | 504 |
Java Edition 16w21a | 202 | 503 |
Java Edition 16w20a | 201 | 501 |
Java Edition 1.9.4 | 110 | 184 |
Java Edition 1.9.3 | 183 | |
Java Edition 1.9.3-pre3 | 182 | |
Java Edition 1.9.3-pre2 | 181 | |
Java Edition 1.9.3-pre1 | 109 | 180 |
Java Edition 16w15b | 179 | |
Java Edition 16w15a | 178 | |
Java Edition 16w14a | 177 | |
Java Edition 1.9.2 | 176 | |
Java Edition 1.9.1 | 108 | 175 |
Java Edition 1.9.1-pre3 | 172 | |
Java Edition 1.9.1-pre2 | 171 | |
Java Edition 1.9.1-pre1 | 107 | 170 |
Java Edition 1.9 | 169 | |
Java Edition 1.9-pre4 | 106 | 168 |
Java Edition 1.9-pre3 | 105 | 167 |
Java Edition 1.9-pre2 | 104 | 165 |
Java Edition 1.9-pre1 | 103 | 164 |
Java Edition 16w07b | 102 | 163 |
Java Edition 16w07a | 101 | 162 |
Java Edition 16w06a | 100 | 161 |
Java Edition 16w05b | 99 | 160 |
Java Edition 16w05a | 98 | 159 |
Java Edition 16w04a | 97 | 158 |
Java Edition 16w03a | 96 | 157 |
Java Edition 16w02a | 95 | 156 |
Java Edition 15w51b | 94 | 155 |
Java Edition 15w51a | 93 | 154 |
Java Edition 15w50a | 92 | 153 |
Java Edition 15w49b | 91 | 152 |
Java Edition 15w49a | 90 | 151 |
Java Edition 15w47c | 89 | 150 |
Java Edition 15w47b | 88 | 149 |
Java Edition 15w47a | 87 | 148 |
Java Edition 15w46a | 86 | 146 |
Java Edition 15w45a | 85 | 145 |
Java Edition 15w44b | 84 | 143 |
Java Edition 15w44a | 83 | 142 |
Java Edition 15w43c | 82 | 141 |
Java Edition 15w43b | 81 | 140 |
Java Edition 15w43a | 80 | 139 |
Java Edition 15w42a | 79 | 138 |
Java Edition 15w41b | 78 | 137 |
Java Edition 15w41a | 77 | 136 |
Java Edition 15w40b | 76 | 134 |
Java Edition 15w40a | 75 | 133 |
Java Edition 15w39c | 74 | 132 |
Java Edition 15w39b | 131 | |
Java Edition 15w39a | 130 | |
Java Edition 15w38b | 73 | 129 |
Java Edition 15w38a | 72 | 128 |
Java Edition 15w37a | 71 | 127 |
Java Edition 15w36d | 70 | 126 |
Java Edition 15w36c | 69 | 125 |
Java Edition 15w36b | 68 | 124 |
Java Edition 15w36a | 67 | 123 |
Java Edition 15w35e | 66 | 122 |
Java Edition 15w35d | 65 | 121 |
Java Edition 15w35c | 64 | 120 |
Java Edition 15w35b | 63 | 119 |
Java Edition 15w35a | 62 | 118 |
Java Edition 15w34d | 61 | 117 |
Java Edition 15w34c | 60 | 116 |
Java Edition 15w34b | 59 | 115 |
Java Edition 15w34a | 58 | 114 |
Java Edition 15w33c | 57 | 112 |
Java Edition 15w33b | 56 | 111 |
Java Edition 15w33a | 55 | |
Java Edition 15w32c | 54 | 104 |
Java Edition 15w32b | 53 | 103 |
Java Edition 15w32a | 52 | 100 |
Java Edition 15w31c | 51 | N/A |
Java Edition 15w31b | 50 | |
Java Edition 15w31a | 49 | |
Java Edition 1.8.9 | 47 | |
Java Edition 1.8.8 | ||
Java Edition 1.8.7 | ||
Java Edition 1.8.6 | ||
Java Edition 1.8.5 | ||
Java Edition 1.8.4 | ||
Java Edition 1.8.3 | ||
Java Edition 1.8.2 | ||
Java Edition 1.8.2-pre7 | ||
Java Edition 1.8.2-pre6 | ||
Java Edition 1.8.2-pre5 | ||
Java Edition 1.8.2-pre4 | ||
Java Edition 1.8.2-pre3 | ||
Java Edition 1.8.2-pre2 | ||
Java Edition 1.8.2-pre1 | ||
Java Edition 1.8.1 | ||
Java Edition 1.8.1-pre5 | ||
Java Edition 1.8.1-pre4 | ||
Java Edition 1.8.1-pre3 | ||
Java Edition 1.8.1-pre2 | ||
Java Edition 1.8.1-pre1 | ||
Java Edition 1.8 | ||
Java Edition 1.8-pre3 | 46 | |
Java Edition 1.8-pre2 | 45 | |
Java Edition 1.8-pre1 | 44 | |
Java Edition 14w34d | 43 | |
Java Edition 14w34c | 42 | |
Java Edition 14w34b | 41 | |
Java Edition 14w34a | 40 | |
Java Edition 14w33c | 39 | |
Java Edition 14w33b | 38 | |
Java Edition 14w33a | 37 | |
Java Edition 14w32d | 36 | |
Java Edition 14w32c | 35 | |
Java Edition 14w32b | 34 | |
Java Edition 14w32a | 33 | |
Java Edition 14w31a | 32 | |
Java Edition 14w30c | 31 | |
Java Edition 14w30b | 30 | |
Java Edition 14w30a | ||
Java Edition 14w29b | 29 | |
Java Edition 14w29a | ||
Java Edition 14w28b | 28 | |
Java Edition 14w28a | 27 | |
Java Edition 14w27b | 26 | |
Java Edition 14w27a | ||
Java Edition 14w26c | 25 | |
Java Edition 14w26b | 24 | |
Java Edition 14w26a | 23 | |
Java Edition 14w25b | 22 | |
Java Edition 14w25a | 21 | |
Java Edition 14w21b | 20 | |
Java Edition 14w21a | 19 | |
Java Edition 14w20b | 18 | |
Java Edition 14w20a | ||
Java Edition 14w19a | 17 | |
Java Edition 14w18b | 16 | |
Java Edition 14w18a | ||
Java Edition 14w17a | 15 | |
Java Edition 14w11b | 14 | |
Java Edition 14w11a | ||
Java Edition 14w10c | 13 | |
Java Edition 14w10b | ||
Java Edition 14w10a | ||
Java Edition 14w08a | 12 | |
Java Edition 14w07a | 11 | |
Java Edition 14w06b | 10 | |
Java Edition 14w06a | ||
Java Edition 14w05b | 9 | |
Java Edition 14w05a | ||
Java Edition 14w04b | 8 | |
Java Edition 14w04a | 7 | |
Java Edition 14w03b | 6 | |
Java Edition 14w03a | ||
Java Edition 14w02c | 5 | |
Java Edition 14w02b | ||
Java Edition 14w02a | ||
Java Edition 1.7.10 | ||
Java Edition 1.7.10-pre4 | ||
Java Edition 1.7.10-pre3 | ||
Java Edition 1.7.10-pre2 | ||
Java Edition 1.7.10-pre1 | ||
Java Edition 1.7.9 | ||
Java Edition 1.7.8 | ||
Java Edition 1.7.7 | ||
Java Edition 1.7.6 | ||
Java Edition 1.7.6-pre2 | ||
Java Edition 1.7.6-pre1 | ||
Java Edition 1.7.5 | 4 | |
Java Edition 1.7.4 | ||
Java Edition 1.7.3 | ||
Java Edition 13w49a | ||
Java Edition 13w48b | ||
Java Edition 13w48a | ||
Java Edition 13w47e | ||
Java Edition 13w47d | ||
Java Edition 13w47c | ||
Java Edition 13w47b | ||
Java Edition 13w47a | ||
Java Edition 1.7.2 | ||
Java Edition 1.7.1 | 3 | |
Java Edition 1.7 | ||
Java Edition 13w43a | 2 | |
Java Edition 13w42b | 1 | |
Java Edition 13w42a | ||
Java Edition 13w41b | 0 | |
Java Edition 13w41a | 0 |
Java Edition (pre-netty rewrite)
Protocol version numbers before the 13w41a reset due to Netty rewrite.
April Fools versions
Changes from April Fools' versions were not kept in later versions.
Client version | Protocol version | Data version |
---|---|---|
Java Edition 23w13a_or_b | 0x40000081 | 3444 |
Java Edition 22w13oneBlockAtATime | 0x4000004D | 3076 |
Java Edition 20w14∞ | 709 | 2522 |
Java Edition 3D Shareware v1.34 | 1 | 1943 |
Java Edition 1.RV-Pre1 | 108 | 173 |
Java Edition 15w14a | 48 | N/A |
Java Edition 2.0 | Blue: 90 Red: 91 Purple: 92 |
Bedrock Edition
Client version | Protocol version |
---|---|
Bedrock Edition beta 1.20.40.21 | 622 |
Bedrock Edition beta 1.20.40.20 | 620 |
Bedrock Edition beta 1.20.30.25 | 613 |
Bedrock Edition beta 1.20.30.24 | |
Bedrock Edition beta 1.20.30.22 | |
Bedrock Edition beta 1.20.30.21 | 612 |
Bedrock Edition beta 1.20.30.20 | |
Bedrock Edition beta 1.20.20.23 | 609 |
Bedrock Edition beta 1.20.20.22 | 607 |
Bedrock Edition beta 1.20.20.21 | 606 |
Bedrock Edition beta 1.20.20.20 | 598 |
Bedrock Edition v1.20.15 | 594 |
Bedrock Edition v1.20.14 | |
Bedrock Edition v1.20.13 | |
Bedrock Edition v1.20.12 | |
Bedrock Edition v1.20.10 | |
Bedrock Edition beta 1.20.10.25 | |
Bedrock Edition beta 1.20.10.24 | |
Bedrock Edition beta 1.20.10.23 | |
Bedrock Edition beta 1.20.10.21 | 593 |
Bedrock Edition beta 1.20.10.20 | 592 |
Bedrock Edition v1.20.1 | 589 |
Bedrock Edition v1.20.0 | |
Bedrock Edition beta 1.20.0.25 | |
Bedrock Edition beta 1.20.0.24 | 588 |
Bedrock Edition beta 1.20.0.23 | |
Bedrock Edition beta 1.20.0.22 | |
Bedrock Edition beta 1.20.0.21 | 586 |
Bedrock Edition beta 1.20.0.20 | 585 |
Bedrock Edition v1.19.83 | 582 |
Bedrock Edition v1.19.81 | |
Bedrock Edition v1.19.80 | |
Bedrock Edition beta 1.19.80.24 | |
Bedrock Edition beta 1.19.80.23 | |
Bedrock Edition beta 1.19.80.22 | |
Bedrock Edition beta 1.19.80.21 | 579 |
Bedrock Edition beta 1.19.80.20 | |
Bedrock Edition v1.19.73 | 575 |
Bedrock Edition v1.19.72 | |
Bedrock Edition v1.19.71 | |
Bedrock Edition v1.19.70 | |
Bedrock Edition beta 1.19.70.26 | 574 |
Bedrock Edition beta 1.19.70.24 | |
Bedrock Edition beta 1.19.70.23 | 573 |
Bedrock Edition beta 1.19.70.22 | 571 |
Bedrock Edition beta 1.19.70.21 | 569 |
Bedrock Edition beta 1.19.70.20 | |
Bedrock Edition v1.19.63 | 568 |
Bedrock Edition v1.19.62 | 567 |
Bedrock Edition v1.19.60 | |
Bedrock Edition beta 1.19.60.27 | |
Bedrock Edition beta 1.19.60.26 | |
Bedrock Edition beta 1.19.60.25 | 565 |
Bedrock Edition beta 1.19.60.24 | 563 |
Bedrock Edition beta 1.19.60.23 | 562 |
Bedrock Edition beta 1.19.60.22 | |
Bedrock Edition beta 1.19.60.20 | 561 |
Bedrock Edition v1.19.51 | 560 |
Bedrock Edition v1.19.50 | |
Bedrock Edition beta 1.19.50.25 | |
Bedrock Edition beta 1.19.50.24 | |
Bedrock Edition beta 1.19.50.23 | |
Bedrock Edition beta 1.19.50.22 | |
Bedrock Edition beta 1.19.50.21 | 559 |
Bedrock Edition beta 1.19.50.20 | 558 |
Bedrock Edition v1.19.41 | 557 |
Bedrock Edition v1.19.40 | |
Bedrock Edition beta 1.19.40.24 | |
Bedrock Edition beta 1.19.40.23 | |
Bedrock Edition beta 1.19.40.22 | 555 |
Bedrock Edition beta 1.19.40.21 | |
Bedrock Edition beta 1.19.40.20 | 554 |
Bedrock Edition v1.19.31 | |
Bedrock Edition v1.19.30 | |
Bedrock Edition beta 1.19.30.25 | 553 |
Bedrock Edition Preview 1.19.30.24 | |
Bedrock Edition beta 1.19.30.23 | |
Bedrock Edition beta 1.19.30.22 | 552 |
Bedrock Edition beta 1.19.30.21 | |
Bedrock Edition beta 1.19.30.20 | 551 |
Bedrock Edition v1.19.22 | 545 |
Bedrock Edition v1.19.21 | |
Bedrock Edition v1.19.20 | 544 |
Bedrock Edition beta 1.19.20.24 | |
Bedrock Edition beta 1.19.20.23 | 543 |
Bedrock Edition beta 1.19.20.22 | 542 |
Bedrock Edition beta 1.19.20.20 | |
Bedrock Edition v1.19.11 | 534 |
Bedrock Edition v1.19.10 | |
Bedrock Edition beta 1.19.10.24 | |
Bedrock Edition beta 1.19.10.23 | |
Bedrock Edition beta 1.19.10.22 | 533 |
Bedrock Edition beta 1.19.10.21 | 532 |
Bedrock Edition beta 1.19.10.20 | 530 |
Bedrock Edition v1.19.2 | 527 |
Bedrock Edition v1.19.0 | |
Bedrock Edition Preview 1.19.0.68 | 526 |
Bedrock Edition beta 1.19.0.34 | |
Bedrock Edition beta 1.19.0.32 | |
Bedrock Edition beta 1.19.0.30 | |
Bedrock Edition beta 1.19.0.28 | 524 |
Bedrock Edition beta 1.19.0.26 | 516 |
Bedrock Edition beta 1.19.0.24 | 514 |
Bedrock Edition beta 1.19.0.20 | 512 |
Bedrock Edition v1.18.33 | 503 |
Bedrock Edition v1.18.32 | |
Bedrock Edition v1.18.31 | |
Bedrock Edition v1.18.30 | |
Bedrock Edition beta 1.18.30.32 | |
Bedrock Edition beta 1.18.30.30 | |
Bedrock Edition beta 1.18.30.28 | |
Bedrock Edition beta 1.18.30.26 | 498 |
Bedrock Edition beta 1.18.30.22 | 497 |
Bedrock Edition beta 1.18.30.20 | 495 |
Bedrock Edition beta 1.18.20.29 | 491 |
Bedrock Edition beta 1.18.20.27 | |
Bedrock Edition beta 1.18.20.25 | |
Bedrock Edition beta 1.18.20.23 | 1.18.20.23: 490 1.18.20.24: 491 |
Bedrock Edition beta 1.18.20.21 | 490 |
Bedrock Edition v1.18.12 | 486 |
Bedrock Edition v1.18.11 | |
Bedrock Edition v1.18.10 | |
Bedrock Edition beta 1.18.10.28 | |
Bedrock Edition beta 1.18.10.27 | 485 |
Bedrock Edition beta 1.18.10.26 | |
Bedrock Edition beta 1.18.10.24 | 479 |
Bedrock Edition beta 1.18.10.22 | 477 |
Bedrock Edition beta 1.18.10.21 | 476 |
Bedrock Edition beta 1.18.10.20 | |
Bedrock Edition v1.18.2 | 475 |
Bedrock Edition v1.18.1 | |
Bedrock Edition v1.18.0 | |
Bedrock Edition beta 1.18.0.27 | |
Bedrock Edition beta 1.18.0.25 | |
Bedrock Edition beta 1.18.0.24 | |
Bedrock Edition beta 1.18.0.23 | 476 |
Bedrock Edition beta 1.18.0.22 | |
Bedrock Edition beta 1.18.0.21 | 474 |
Bedrock Edition beta 1.18.0.20 | |
Bedrock Edition v1.17.41 | 471 |
Bedrock Edition v1.17.40 | |
Bedrock Edition beta 1.17.40.23 | |
Bedrock Edition beta 1.17.40.21 | |
Bedrock Edition beta 1.17.40.20 | |
Bedrock Edition v1.17.34 | 465 |
Bedrock Edition v1.17.33 | |
Bedrock Edition v1.17.32 | |
Bedrock Edition v1.17.30 | |
Bedrock Edition beta 1.17.30.25 | |
Bedrock Edition beta 1.17.30.24 | 464 |
Bedrock Edition beta 1.17.30.23 | |
Bedrock Edition beta 1.17.30.22 | |
Bedrock Edition beta 1.17.30.21 | 462 |
Bedrock Edition beta 1.17.30.20 | |
Bedrock Edition beta 1.17.20.23 | 459 |
Bedrock Edition beta 1.17.20.22 | 456 |
Bedrock Edition beta 1.17.20.21 | 455 |
Bedrock Edition beta 1.17.20.20 | 453 |
Bedrock Edition v1.17.11 | 448 |
Bedrock Edition v1.17.10 | |
Bedrock Edition beta 1.17.10.23 | |
Bedrock Edition beta 1.17.10.22 | |
Bedrock Edition beta 1.17.10.21 | 441 |
Bedrock Edition beta 1.17.10.20 | |
Bedrock Edition v1.17.2 | 440 |
Bedrock Edition v1.17.1 | |
Bedrock Edition v1.17.0 | |
Bedrock Edition beta 1.17.0.58 | |
Bedrock Edition beta 1.17.0.56 | |
Bedrock Edition beta 1.17.0.54 | |
Bedrock Edition beta 1.17.0.52 | 437 |
Bedrock Edition beta 1.17.0.50 | |
Bedrock Edition beta 1.16.230.56 | 435 |
Bedrock Edition beta 1.16.230.54 | |
Bedrock Edition beta 1.16.230.52 | 434 |
Bedrock Edition beta 1.16.230.50 | 433 |
Bedrock Edition v1.16.221 | 431 |
Bedrock Edition v1.16.220 | |
Bedrock Edition beta 1.16.220.52 | |
Bedrock Edition beta 1.16.220.51 | 430 |
Bedrock Edition beta 1.16.220.50 | 429 |
Bedrock Edition v1.16.210 | 428 |
Bedrock Edition beta 1.16.210.61 | |
Bedrock Edition beta 1.16.210.60 | |
Bedrock Edition beta 1.16.210.59 | |
Bedrock Edition beta 1.16.210.58 | |
Bedrock Edition beta 1.16.210.57 | 427 |
Bedrock Edition beta 1.16.210.56 | |
Bedrock Edition beta 1.16.210.55 | 425 |
Bedrock Edition beta 1.16.210.54 | |
Bedrock Edition beta 1.16.210.53 | 424 |
Bedrock Edition beta 1.16.210.51 | 423 |
Bedrock Edition beta 1.16.210.50 | |
Bedrock Edition v1.16.201 | 422 |
Bedrock Edition v1.16.200 | |
Bedrock Edition beta 1.16.200.57 | |
Bedrock Edition beta 1.16.200.56 | |
Bedrock Edition beta 1.16.200.55 | |
Bedrock Edition beta 1.16.200.54 | |
Bedrock Edition beta 1.16.200.53 | |
Bedrock Edition beta 1.16.200.52 | 421 |
Bedrock Edition beta 1.16.200.51 | 420 |
Bedrock Edition beta 1.16.200.50 | |
Bedrock Edition v1.16.101 | 419 |
Bedrock Edition v1.16.100 | |
Bedrock Edition beta 1.16.100.60 | |
Bedrock Edition beta 1.16.100.59 | 418 |
Bedrock Edition beta 1.16.100.58 | 417 |
Bedrock Edition beta 1.16.100.57 | 416 |
Bedrock Edition beta 1.16.100.56 | 415 |
Bedrock Edition beta 1.16.100.55 | 414 |
Bedrock Edition beta 1.16.100.54 | 413 |
Bedrock Edition beta 1.16.100.53 | 412 |
Bedrock Edition beta 1.16.100.52 | 411 |
Bedrock Edition beta 1.16.100.51 | 410 |
Bedrock Edition beta 1.16.100.50 | 409 |
Bedrock Edition beta 1.16.30.57 | 418 |
Bedrock Edition beta 1.16.30.56 | |
Bedrock Edition beta 1.16.30.53 | 407 |
Bedrock Edition beta 1.16.30.52 | |
Bedrock Edition v1.16.61 | 408 |
Bedrock Edition v1.16.60 | |
Bedrock Edition v1.16.50 | |
Bedrock Edition v1.16.42 | |
Bedrock Edition v1.16.40 | |
Bedrock Edition v1.16.21 | |
Bedrock Edition v1.16.20 | |
Bedrock Edition beta 1.16.20.54 | |
Bedrock Edition beta 1.16.20.53 | |
Bedrock Edition beta 1.16.20.52 | 407 |
Bedrock Edition beta 1.16.20.51 | |
Bedrock Edition beta 1.16.20.50 | |
Bedrock Edition v1.16.10 | |
Bedrock Edition v1.16.1.04 | |
Bedrock Edition v1.16.1.03 | |
Bedrock Edition v1.16.1 | |
Bedrock Edition v1.16.0 | |
Bedrock Edition beta 1.16.0.68 | |
Bedrock Edition beta 1.16.0.67 | |
Bedrock Edition beta 1.16.0.66 | |
Bedrock Edition beta 1.16.0.65 | |
Bedrock Edition beta 1.16.0.64 | |
Bedrock Edition beta 1.16.0.63 | 406 |
Bedrock Edition beta 1.16.0.61 | 405 |
Bedrock Edition beta 1.16.0.60 | 404 |
Bedrock Edition beta 1.16.0.59 | 401 |
Bedrock Edition beta 1.16.0.58 | |
Bedrock Edition beta 1.16.0.57 | 403 |
Bedrock Edition beta 1.16.0.55 | 402 |
Bedrock Edition beta 1.16.0.54 | |
Bedrock Edition beta 1.16.0.53 | 401 |
Bedrock Edition beta 1.16.0.52 | |
Bedrock Edition beta 1.16.0.51 | 400 |
Bedrock Edition beta 1.15.0.56 | 396 |
Bedrock Edition beta 1.15.0.55 | 395 |
Bedrock Edition beta 1.15.0.54 | 394 |
Bedrock Edition beta 1.15.0.53 | 393 |
Bedrock Edition beta 1.15.0.51 | 392 |
Bedrock Edition beta 1.15.0.11 | 391 |
Bedrock Edition beta 1.15.0.9 | |
Bedrock Edition beta 1.15.0.8 | |
Bedrock Edition v1.14.60 | 390 |
Bedrock Edition v1.14.41 | 389 |
Bedrock Edition v1.14.30 | |
Bedrock Edition beta 1.14.30.51 | |
Bedrock Edition v1.14.21 | |
Bedrock Edition v1.14.20 | |
Bedrock Edition beta 1.14.25.1 | |
Bedrock Edition beta 1.14.2.51 | |
Bedrock Edition beta 1.14.2.50 | |
Bedrock Edition v1.14.1 | |
Bedrock Edition beta 1.14.1.3 | |
Bedrock Edition beta 1.14.1.2 | |
Bedrock Edition v1.14.0.12 | |
Bedrock Edition v1.14.0 | |
Bedrock Edition beta 1.14.0.52 | |
Bedrock Edition beta 1.14.0.51 | |
Bedrock Edition beta 1.14.0.50 | |
Bedrock Edition beta 1.14.0.6 | |
Bedrock Edition beta 1.14.0.5 | |
Bedrock Edition beta 1.14.0.4 | |
Bedrock Edition beta 1.14.0.3 | |
Bedrock Edition beta 1.14.0.2 | |
Bedrock Edition beta 1.14.0.1 | 390 |
Bedrock Edition v1.13.3 | 388 |
Bedrock Edition v1.13.2 | |
Bedrock Edition v1.13.1 | |
Bedrock Edition v1.13.0 | |
Bedrock Edition beta 1.13.0.18 | 389 |
Bedrock Edition beta 1.13.0.17 | 388 |
Bedrock Edition beta 1.13.0.16 | |
Bedrock Edition beta 1.13.0.15 | 387 |
Bedrock Edition beta 1.13.0.13 | 386 |
Bedrock Edition beta 1.13.0.9 | 385 |
Bedrock Edition beta 1.13.0.6 | 371 |
Bedrock Edition beta 1.13.0.5 | |
Bedrock Edition beta 1.13.0.4 | |
Bedrock Edition beta 1.13.0.3 | 372 |
Bedrock Edition beta 1.13.0.2 | 370 |
Bedrock Edition beta 1.13.0.1 | |
Bedrock Edition v1.12.1 | 361 |
Bedrock Edition v1.12.0 | |
Bedrock Edition beta 1.12.0.14 | |
Bedrock Edition beta 1.12.0.13 | |
Bedrock Edition beta 1.12.0.12 | |
Bedrock Edition beta 1.12.0.11 | |
Bedrock Edition beta 1.12.0.10 | |
Bedrock Edition beta 1.12.0.9 | |
Bedrock Edition beta 1.12.0.6 | |
Bedrock Edition beta 1.12.0.4 | |
Bedrock Edition beta 1.12.0.3 | |
Bedrock Edition beta 1.12.0.2 | 360 |
Bedrock Edition v1.11.4 | 354 |
Bedrock Edition v1.11.3 | |
Bedrock Edition v1.11.2 | |
Bedrock Edition v1.11.1 | |
Bedrock Edition v1.11.0 | |
Bedrock Edition beta 1.11.0.10 | |
Bedrock Edition beta 1.11.0.9 | |
Bedrock Edition beta 1.11.0.8 | |
Bedrock Edition beta 1.11.0.7 | |
Bedrock Edition beta 1.11.0.5 | 353 |
Bedrock Edition beta 1.11.0.4 | 352 |
Bedrock Edition beta 1.11.0.3 | 351 |
Bedrock Edition beta 1.11.0.1 | 350 |
Bedrock Edition v1.10.1 | 340 |
Bedrock Edition v1.10.0 | |
Bedrock Edition beta 1.10.0.4 | |
Bedrock Edition beta 1.10.0.3 | |
Bedrock Edition v1.9.0 | 332 |
Bedrock Edition beta 1.9.0.5 | |
Bedrock Edition beta 1.9.0.3 | |
Bedrock Edition beta 1.9.0.2 | 331 |
Bedrock Edition beta 1.9.0.0 | 330 |
Bedrock Edition v1.8.1 | 313 |
Bedrock Edition v1.8.0 | |
Bedrock Edition beta 1.8.0.14 | 312 |
Bedrock Edition beta 1.8.0.13 | |
Bedrock Edition beta 1.8.0.11 | |
Bedrock Edition beta 1.8.0.10 | 311 |
Bedrock Edition beta 1.8.0.8 | 310 |
Bedrock Edition v1.7.1 | 291 |
Bedrock Edition v1.7.0 | |
Bedrock Edition beta 1.7.0.9 | |
Bedrock Edition beta 1.7.0.7 | |
Bedrock Edition beta 1.7.0.5 | |
Bedrock Edition beta 1.7.0.3 | 290 |
Bedrock Edition beta 1.7.0.2 | |
Bedrock Edition v1.6.2 | 282 |
Bedrock Edition v1.6.1 | |
Bedrock Edition v1.6.0 | |
Bedrock Edition beta 1.6.0.30 | |
Bedrock Edition beta 1.6.0.8 | |
Bedrock Edition beta 1.6.0.6 | 281 |
Bedrock Edition beta 1.6.0.5 | |
Bedrock Edition beta 1.6.0.1 | 280 |
Bedrock Edition v1.5.3 | 274 |
Bedrock Edition v1.5.2 | |
Bedrock Edition v1.5.1 | |
Bedrock Edition v1.5.0 | |
Bedrock Edition beta 1.5.0.10 | |
Bedrock Edition beta 1.5.0.7 | 273 |
Bedrock Edition beta 1.5.0.4 | 271 |
Bedrock Edition beta 1.5.0.1 | |
Bedrock Edition beta 1.5.0.0 | 270 |
Bedrock Edition v1.4.4 | 261 |
Bedrock Edition v1.4.3 | |
Bedrock Edition v1.4.2 | |
Bedrock Edition v1.4.1 | |
Bedrock Edition v1.4.0 | |
Bedrock Edition beta 1.2.20.2 | 260 |
Bedrock Edition beta 1.2.20.1 | |
Bedrock Edition beta 1.2.14.3 | 240 |
Bedrock Edition beta 1.2.14.2 | |
Bedrock Edition beta 1.2.13.12 | 223 |
Bedrock Edition beta 1.2.13.11 | 224 |
Bedrock Edition beta 1.2.13.10 | 222 |
Bedrock Edition beta 1.2.13.8 | 221 |
Bedrock Edition v1.2.13.60 | 223 |
Bedrock Edition v1.2.15 | |
Bedrock Edition v1.2.14 | |
Bedrock Edition v1.2.13 | |
Bedrock Edition beta 1.2.13.6 | 220 |
Bedrock Edition beta 1.2.13.5 | |
Bedrock Edition v1.2.11 | 201 |
Bedrock Edition v1.2.10 | |
Bedrock Edition beta 1.2.10.1 | 200 |
Bedrock Edition v1.2.9 | 160 |
Bedrock Edition v1.2.8 | |
Bedrock Edition v1.2.7 | |
Bedrock Edition v1.2.6.1 | 150 |
Bedrock Edition v1.2.6 | |
Bedrock Edition beta 1.2.6.2 | 140 |
Bedrock Edition v1.2.5 | 141 |
Bedrock Edition beta 1.2.5.15 | |
Bedrock Edition beta 1.2.5.12 | 140 |
Bedrock Edition beta 1.2.5.0 | 137 |
Bedrock Edition v1.2.3 | |
Bedrock Edition beta 1.2.3.3 | |
Bedrock Edition v1.2.2 | |
Bedrock Edition v1.2.1 | |
Bedrock Edition v1.2.0 | |
Bedrock Edition beta 1.2.0.31 | 136 |
Bedrock Edition beta 1.2.0.25 | 135 |
Bedrock Edition beta 1.2.0.22 | 134 |
Bedrock Edition beta 1.2.0.18 | 133 |
Bedrock Edition beta 1.2.0.15 | 132 |
Bedrock Edition beta 1.2.0.11 | |
Bedrock Edition beta 1.2.0.9 | 131 |
Bedrock Edition beta 1.2.0.7 | |
Bedrock Edition beta 1.2.0.2 | 130 |
Pocket Edition v1.1.7 | 113 |
Pocket Edition v1.1.5 | |
Pocket Edition v1.1.4 | |
Pocket Edition v1.1.3 | |
Pocket Edition alpha 1.1.3.1 | |
Pocket Edition alpha 1.1.3.0 | |
Pocket Edition v1.1.2 | |
Pocket Edition v1.1.1 | |
Pocket Edition alpha 1.1.1.1 | |
Pocket Edition alpha 1.1.1.0 | |
Pocket Edition v1.1.0 | |
Pocket Edition alpha 1.1.0.9 | 112 |
Pocket Edition alpha 1.1.0.8 | 111 |
Pocket Edition alpha 1.1.0.5 | 110 |
Pocket Edition alpha 1.1.0.4 | |
Pocket Edition alpha 1.1.0.3 | |
Pocket Edition alpha 1.1.0.1 | |
Pocket Edition alpha 1.1.0.0 | |
Pocket Edition v1.0.9 | 107 |
Pocket Edition v1.0.8 | |
Pocket Edition v1.0.7 | |
Pocket Edition v1.0.6 | 106 |
Pocket Edition alpha 1.0.6.0 | 105 |
Pocket Edition v1.0.5 | |
Pocket Edition alpha 1.0.5.11 | |
Pocket Edition alpha 1.0.5.3 | |
Pocket Edition alpha 1.0.5.0 | |
Pocket Edition v1.0.4 | 102 |
Pocket Edition alpha 1.0.4.1 | |
Pocket Edition alpha 1.0.4.0 | 101 |
Pocket Edition v1.0.3 | |
Pocket Edition alpha 1.0.3.0 | |
Pocket Edition v1.0.2 | 100 |
Pocket Edition v1.0.1 | |
Pocket Edition v1.0.0 | |
Pocket Edition alpha 1.0.0.7 | |
Pocket Edition alpha 1.0.0.2 | |
Pocket Edition alpha 1.0.0.1 | 92 |
Pocket Edition alpha 1.0.0.0 | |
Pocket Edition alpha 0.17.0.2 | 91 |
Pocket Edition alpha 0.17.0.1 | |
Pocket Edition v0.16.2 | |
Pocket Edition v0.16.1 | |
Pocket Edition v0.16.0 | |
Pocket Edition v0.16.0 alpha build 5 | 90 |
Pocket Edition v0.16.0 alpha build 4 | |
Pocket Edition v0.16.0 alpha build 3 | |
Pocket Edition v0.16.0 alpha build 2 | |
Pocket Edition v0.16.0 alpha build 1 | |
Pocket Edition v0.15.90.1 alpha build 1 | |
Pocket Edition v0.15.90 alpha build 1 | |
Pocket Edition v0.15.10 | 84 |
Pocket Edition v0.15.9 | 83 |
Pocket Edition v0.15.8 | 82 |
Pocket Edition v0.15.7 | |
Pocket Edition v0.15.6 | |
Pocket Edition v0.15.5 | |
Pocket Edition v0.15.4 | |
Pocket Edition v0.15.3 | 81 |
Pocket Edition v0.15.2 | |
Pocket Edition v0.15.1 | |
Pocket Edition v0.15.1 alpha build 1 | |
Pocket Edition v0.15.0 | |
Pocket Edition v0.15.0 alpha build 3 | |
Pocket Edition v0.15.0 alpha build 2 | |
Pocket Edition v0.15.0 alpha build 1 | |
Pocket Edition Alpha Realms build 4 | 60 |
Pocket Edition Alpha Realms build 2 | |
Pocket Edition Alpha Realms build 1 | |
Pocket Edition v0.14.3 | 70 |
Pocket Edition v0.14.2 | 60 |
Pocket Edition v0.14.1 | 46 |
Pocket Edition v0.14.0 | 45 |
Pocket Edition v0.14.0 alpha build 7 | |
Pocket Edition v0.14.0 alpha build 6 | 44 |
Pocket Edition v0.14.0 alpha build 5 | 43 |
Pocket Edition v0.14.0 alpha build 4 | |
Pocket Edition v0.14.0 alpha build 3 | 42 |
Pocket Edition v0.14.0 alpha build 2 | 41 |
Pocket Edition v0.14.0 alpha build 1 | |
Pocket Edition v0.13.2 alpha | 39 |
Pocket Edition v0.13.1 alpha | 38 |
Pocket Edition v0.13.0 alpha | |
Pocket Edition v0.13.0 alpha build 5 | |
Pocket Edition v0.13.0 alpha build 4 | |
Pocket Edition v0.13.0 alpha build 3 | |
Pocket Edition v0.13.0 alpha build 2 | 37 |
Pocket Edition v0.13.0 alpha build 1 | |
Pocket Edition v0.12.3 alpha | Unknown |
Pocket Edition v0.12.2 alpha | |
Pocket Edition v0.12.1 alpha | |
Pocket Edition v0.12.1 alpha build 13 | 34 |
Pocket Edition v0.12.1 alpha build 12 | |
Pocket Edition v0.12.1 alpha build 11 | |
Pocket Edition v0.12.1 alpha build 10 | |
Pocket Edition v0.12.1 alpha build 9 | Unknown |
Pocket Edition v0.12.1 alpha build 8 | |
Pocket Edition v0.12.1 alpha build 7 | |
Pocket Edition v0.12.1 alpha build 6 | |
Pocket Edition v0.12.1 alpha build 5 | |
Pocket Edition v0.12.1 alpha build 4 | |
Pocket Edition v0.12.1 alpha build 3 | |
Pocket Edition v0.12.1 alpha build 2 | |
Pocket Edition v0.12.1 alpha build 1 | |
Pocket Edition v0.12.0.1 alpha | |
Pocket Edition v0.12.0 alpha | 28 |
Pocket Edition v0.11.2 alpha | Unknown |
Pocket Edition v0.11.1 alpha | 27 |
Pocket Edition v0.11.0 alpha | |
Pocket Edition v0.11.0 alpha build 14 | |
Pocket Edition v0.11.0 alpha build 13 | 26 |
Pocket Edition v0.11.0 alpha build 12 | |
Pocket Edition v0.11.0 alpha build 11 | |
Pocket Edition v0.11.0 alpha build 10 | 25 |
Pocket Edition v0.11.0 alpha build 9 | |
Pocket Edition v0.11.0 alpha build 8 | |
Pocket Edition v0.11.0 alpha build 7 | 24 |
Pocket Edition v0.11.0 alpha build 6 | 23 |
Pocket Edition v0.11.0 alpha build 5 | |
Pocket Edition v0.11.0 alpha build 4 | 22 |
Pocket Edition v0.11.0 alpha build 3 | 21 |
Pocket Edition v0.11.0 alpha build 2 | |
Pocket Edition v0.11.0 alpha build 1 | |
Pocket Edition v0.10.5 alpha | 20 |
Pocket Edition v0.10.4 alpha | |
Pocket Edition v0.10.3 alpha | |
Pocket Edition v0.10.2 alpha | |
Pocket Edition v0.10.1 alpha | |
Pocket Edition v0.10.0 alpha | |
Pocket Edition v0.10.0 alpha build 9 | |
Pocket Edition v0.10.0 alpha build 8 | |
Pocket Edition v0.10.0 alpha build 7 | |
Pocket Edition v0.10.0 alpha build 6 | |
Pocket Edition v0.10.0 alpha build 5 | 19 |
Pocket Edition v0.10.0 alpha build 4 | |
Pocket Edition v0.10.0 alpha build 3 | |
Pocket Edition v0.10.0 alpha build 2 | |
Pocket Edition v0.10.0 alpha build 1 | |
Pocket Edition v0.9.5 alpha | 18 |
Pocket Edition v0.9.4 alpha | 17 |
Pocket Edition v0.9.3 alpha | |
Pocket Edition v0.9.2 alpha | |
Pocket Edition v0.9.1 alpha | |
Pocket Edition v0.9.0 alpha | |
Pocket Edition v0.9.0 alpha build 12 | |
Pocket Edition v0.9.0 alpha build 11 | 16 |
Pocket Edition v0.9.0 alpha build 10 | |
Pocket Edition v0.9.0 alpha build 9 | |
Pocket Edition v0.9.0 alpha build 8 | |
Pocket Edition v0.9.0 alpha build 7 | |
Pocket Edition v0.9.0 alpha build 6 | 15 |
Pocket Edition v0.9.0 alpha build 5 | |
Pocket Edition v0.9.0 alpha build 4 | |
Pocket Edition v0.9.0 alpha build 3 | |
Pocket Edition v0.9.0 alpha build 2 | |
Pocket Edition v0.9.0 alpha build 1 | 14 |
Pocket Edition v0.8.2 alpha | |
Pocket Edition v0.8.1 alpha | |
Pocket Edition v0.8.0 alpha | Unknown |
Pocket Edition v0.8.0 alpha build 8 | |
Pocket Edition v0.8.0 alpha build 7 | |
Pocket Edition v0.8.0 alpha build 6 | |
Pocket Edition v0.8.0 alpha build 5 | |
Pocket Edition v0.8.0 alpha build 4 | |
Pocket Edition v0.8.0 alpha build 3 | |
Pocket Edition v0.8.0 alpha build 2 | |
Pocket Edition v0.8.0 alpha build 1 | |
Pocket Edition v0.7.6 alpha | 12 |
Pocket Edition v0.7.5 alpha | |
Pocket Edition v0.7.4 alpha | |
Pocket Edition v0.7.3 alpha | 11 |
Pocket Edition v0.7.2 alpha | |
Pocket Edition v0.7.1 alpha | |
Pocket Edition v0.7.0 alpha | |
Pocket Edition v0.6.1 alpha | 9 |
Pocket Edition v0.6.0 alpha | |
Pocket Edition v0.5.0 alpha | 8 |
Pocket Edition v0.4.0 alpha rev 3 | Unknown |
Pocket Edition v0.4.0 alpha rev 2 | |
Pocket Edition v0.4.0 alpha | 7 |
Pocket Edition v0.3.3 alpha | 6 |
Pocket Edition v0.3.2 alpha | 5 |
Pocket Edition v0.3.0 alpha | 4 |
Pocket Edition v0.2.2 alpha | 3 |
Pocket Edition v0.2.1 alpha2 | |
Pocket Edition v0.2.1 alpha | |
Pocket Edition v0.2.0 alpha | 2 |
Pocket Edition v0.1.3 alpha | Unknown |
Pocket Edition v0.1.2 alpha | |
Pocket Edition v0.1.1 alpha | |
Pocket Edition v0.1.0 alpha | |
Pocket Edition Demo |
Education Edition
History
Java Edition Classic | |||||
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0.0.15a{{Extension DPL}}<ul><li>[[Name Tag|Name Tag]]<br/>{{about|the item that gives names to mobs|the nameplate above a player's head|Player#Username}} {{Item | image = Name Tag.png | renewable = Yes | stackable = Yes (64) }} A '''name tag''' is an [[item]] used to name [[mob]]s in the world and prevent them from despawning naturally. == Obtaining == === Chest loot === {{LootChestItem|name-tag}} === Fishing === Name tags can be caught from [[fishing]] as part of the treasure category with a {{frac|1|6}} chance after the 5% chance of being a treasure catch. The chance of catching treasure increases with the [[Luck of the Sea]] enchantment. === Trading === Master-level librarian [[villagers]] offer to sell a name tag for 20 [[emerald]]s as one of their available trades. == Usage == To use a name tag, it must first be renamed with an [[anvil]], costing 1 [[experience]] level. If it is not renamed, it has no effect when used on a mob. After the name tag is renamed, the player can {{control|use}} it on a mob to give it the name given to the name tag from the anvil. Mobs and name tags can be renamed any number of times. Name tags with the same name are stackable. Once a mob is named, it keeps its name, and the name tag is consumed. When a mob is named, it is excluded from the mob cap count. Effects on various mobs: * A named [[silverfish]] that goes into a block appears to lose its name because it is replaced by a newly generated unnamed silverfish when the block is broken. * A baby (animal or villager) keeps its name when becoming an adult. ** A named [[villager]] keeps its name when transformed into a [[Zombie Villager|zombie villager]]. ** A named zombie villager keeps its name when cured. * [[Wandering Trader|Wandering trader]]s still despawn even if they are named, or in a [[minecart]] or [[boat]]. * A named [[wither]]'s boss bar displays its name instead of "Wither". * Naming an [[ender dragon]] with commands also displays the name in the boss bar. === Limitations === Any mob can be named except for the [[ender dragon]] and [[player]]s. A name tag can rename an [[armor stand]], though it does not show the nameplate above its head until <code>CustomNameVisible:1b</code> is set as an extra step. {{control|Using|use}} a name tag on a villager renames the villager instead of opening the trading interface. A saddled pig is renamed instead of being ridden. Using a name tag on any other mob that can be interacted with performs the {{control|use}} action instead of being named. These mobs can be renamed if the player uses the name tag while crouching or standing in a [[nether portal]] because the portal suppresses the {{control|use}} action. Once a name tag is used on a mob, it is impossible to remove the name of that mob without the use of commands or external modifications. === Behavior === Renamed mobs have their name displayed over their head in the same fashion as a mob named through a renamed [[spawn egg]]. Their names can be seen only if they are aimed at from four or fewer blocks away. Mobs that are named using the name tag never despawn in the world, similar to tamed mobs.<ref>{{tweet|dinnerbone|327485109940916226}}</ref> The exceptions are [[wandering trader]]s or if the mob is hostile and the difficulty is switched to "[[Peaceful]]", causing any hostile mobs or any named hostile mobs to despawn immediately. If a renamed mob kills a player, the custom name is used in the death message in place of the mob type name. For instance, if a vindicator named "Johnny" kills a player, the death message is "Player was slain by Johnny". A renamed [[wither]] also has a renamed health bar, and the boss bar doesn't regenerate{{verify}}. === Easter eggs === * Any mob that receives the name "[[Easter eggs#Upside-down mobs|Dinnerbone]]" or "[[Easter eggs#Upside-down mobs|Grumm]]" is rendered upside down. This even includes the player in early versions of Bedrock Edition if the username is set to either of these and you are not signed into Xbox Live. * Naming a [[sheep]] "[[Easter eggs#Jeb sheep|jeb_]]" causes its wool to fade between the dye colors, producing a rainbow effect. The [[wool]] that drops when the sheep is [[shear]]ed or killed is the original color of the sheep before the sheep was named. * Naming a [[rabbit]] "[[Rabbit#Toast|Toast]]" causes it to have a special memorial skin of user xyzen420's girlfriend's [http://www.reddit.com/r/minecraftsuggestions/comments/27hjog/to_themogminer_my_bunny_is_missing_please_help_me/ missing rabbit]. * Naming a [[vindicator]] "Johnny" causes it to be aggressive and attack all [[mob]]s including the wither (except [[ghast]]s and other [[illager]]s). The hostility even extends to [[Ravager|ravagers]] in [[Java Edition|''Java Edition'']], as the "Johnny" vindicator can also attack the ravager while it's riding it. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Name Tag |spritetype=item |nameid=name_tag |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Name Tag |spritetype=item |nameid=name_tag |id=548 |form=item |foot=1}} == History == {{History|java}} {{History||1.6.1|snap=13w16b|[[File:Name Tag JE1 BE1.png|32px]] Added name tags. They can now be found in [[dungeon]] [[chest]]s.}} {{History|||snap=13w25a|A [[mob]] named "Dinnerbone" or "Grumm" now renders upside down.}} {{History||1.7.2|snap=13w36a|Name tags can now rarely be acquired by [[fishing]], making them [[renewable resource|renewable]].}} {{History||1.7.4|snap=13w48b|A sheep named "jeb_" now fades between the [[dye]] colors.}} {{History||1.8|snap=14w02a|Name tags can now be [[trading|bought]] from librarian [[villager]]s, at 20–22 [[emerald]]s for 1 name tag.}} {{History|||snap=14w27a|[[Rabbit]]s have been added and naming one "Toast" gives it a special memorial skin.}} {{History||1.9|snap=15w44a|Added name tags to [[mineshaft]] [[chest]]s. |The average yield of name tags in [[dungeon]] chests has been decreased.}} {{History||1.11|snap=16w39a|Name tags can now be found in the new [[woodland mansion]] chests. |Added [[vindicator]]s, which attack almost all mobs if named "Johnny".}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 421.}} {{History||1.14|snap=18w43a|[[File:Name Tag JE2 BE2.png|32px]] The texture of name tags has been changed.}} {{History||1.19|snap=Deep Dark Experimental Snapshot 1|Name tags now generate in [[ancient city]] chests.}} {{History|pocket alpha}} {{History||v0.15.0|snap=build 1|[[File:Name Tag JE1 BE1.png|32px]] Added name tags, and a new "Name" Interact button. |A [[mob]] named "Dinnerbone" or "Grumm" renders upside down. |A [[sheep]] named "jeb_" fades between the [[dye]] colors. |Naming a [[rabbit]] "Toast" gives it a special memorial skin.}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|Name tags can now be [[trading|bought]] from librarian [[villager]]s for 20-22 [[emerald]]s as their last tier trade.}} {{History||1.1.0|snap=alpha 1.1.0.0|Naming a [[vindicator]] "Johnny" now makes it hostile to any [[mob]], except other [[illager]]s. |Name tags can now be found in [[woodland mansion]]s.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Name tags can now be found in buried treasure [[chest]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Name Tag JE2 BE2.png|32px]] The texture of name tags has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Name tags [[trading|sold]] by librarian [[villager]]s now cost 20 [[emerald]]s.}} {{History|console}} {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|[[File:Name Tag JE1 BE1.png|32px]] Added name tags.}} {{History|PS4}} {{History||1.90|[[File:Name Tag JE2 BE2.png|32px]] The texture of name tags has been changed.}} {{History|3ds}} {{History||0.1.0|[[File:Name Tag JE1 BE1.png|32px]] Added name tags.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * Name tags were added at the request of [https://www.youtube.com/user/paulsoaresjr/ Paulsoaresjr].<ref>{{tweet|paulsoaresjr|326865482839883777}}</ref><ref>{{tweet|Dinnerbone|326812168630722561}}</ref> * A stack of up to 64 name tags can be renamed at once. The cost is 1 [[experience]] level per stack, regardless of how many name tags were stacked. * To name a [[mob]] “Name Tag” the player must give the name tag a random name, then rename it back to “Name Tag”. * A [[villager]] with a name tag turned into a [[zombie villager]] by a [[zombie]] with a name tag does not despawn, but a villager with a name tag turned into a zombie by a zombie without a name tag does despawn. * It is impossible to have a rainbow [[sheep]] upside-down, because it is impossible for it to be named “Jeb_” and “Dinnerbone” at the same time. == Gallery == <gallery> NameTag2.png|To use a name tag, the [[player]] must first rename it using an [[anvil]]. NameTag1.png|A [[wolf]] that has been renamed using a name tag. RenamedCreeper.png|A [[creeper]] renamed using the name tag. RenamedWither.png|A [[Wither Boss|wither]] renamed using a name tag. The custom name takes place of "Wither" over the [[health bar]] as well. YoYo.png|How to use "Grumm" and "Dinnerbone" name tag [[easter egg]] and [[lead]] to make another animal Yo-yo. Grumm Horse.png|A [[horse]] using the "Grumm" or "Dinnerbone" easter egg to be rendered upside-down. MineshaftNameTag.png|Name Tag found in a mineshaft chest. Pocket Edition Name Tag.jpg|First image of a name tag in bedrock edition. </gallery> == See also == * [[Spawn Egg]] == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--name-tag Taking Inventory: Name Tag] – Minecraft.net on March 15, 2019 {{items}} [[de:Namensschild]] [[es:Etiqueta]] [[fr:Étiquette]] [[it:Targhetta]] [[ja:名札]] [[ko:이름표]] [[nl:Naamkaartje]] [[pl:Znacznik]] [[pt:Etiqueta]] [[ru:Бирка]] [[zh:命名牌]] [[Category:Renewable resources]]</li><li>[[String|String]]<br/>{{Block | image = <gallery> String JE2 BE2.png | String Tripwire (NESW).png | Tripwire </gallery> | extratext = View [[#Gallery|all renders]] | transparent = Yes | light = No | tool = any | renewable = Yes | stackable = Yes (64) | flammable = No | lavasusceptible = No }} '''String''' is an item used in [[crafting]] recipes such as [[bow]]s, [[fishing rod]]s and [[lead]]s. When placed as a [[block]], string becomes '''tripwire''', which can be combined with [[Tripwire Hook|tripwire hooks]] to form a tripwire circuit. == Obtaining== String can be obtained from [[drop]]s, breaking [[cobweb]]s, [[fishing]], [[bartering]], and as gifts from [[cat]]s. String can be looted from [[jungle temple]]s, [[desert pyramid]] chests, and [[dungeon]]s. ===Breaking === Tripwire can be {{control|mine|text=mined}} instantly with any [[tool]], dropping string. Tripwire is also removed and drops string as an [[item]] when: *[[Water]] flows into its space * A [[piston]] pushes it or moves a [[block]] into its space Tripwire is destroyed without dropping string if [[lava]] flows into its space. A [[cobweb]] drops string when it is broken in these ways (see also {{section link|Cobweb|Usage}}): *Breaking a cobweb with a [[sword]] *Pushing a cobweb with a [[piston]] *[[Water]] breaking a cobweb by flowing over it (flowing [[lava]] destroys cobwebs without leaving string) ===Natural generation=== Five pieces of tripwire generate naturally in every [[jungle temple]]. ===Mob loot === [[Spider]]s and [[cave spider]]s drop 0–2 string upon death. The maximum is increased by 1 per level of [[Looting]], for a maximum of 0–5 string with Looting III. [[Strider]]s drop 2–5 string upon death. The maximum is increased by 1 per level of [[Looting]], for a maximum of 2–8 string with Looting III.{{only|Java|short=1}} [[Cat]]s drop 0–2 string upon death, unaffected by Looting.<ref>{{bug|MC-200707||Looting does not increase drops for iron golems and cats}}</ref> ===Chest loot=== {{LootChestItem|string}} ===Fishing=== String has a 0.6% ({{frac|3|500}}) chance of being caught when [[fishing]] with an unenchanted fishing rod. The chance decreases to 0.5% ({{frac|1|200}}), 0.4% ({{frac|1|250}}), and 0.3% ({{frac|3|1000}}) if the fishing rod is enchanted with [[Luck of the Sea]] at enchantment levels I, II, and III, respectively. ===Cat gifts=== {{main|Cat#Gifts}} Tamed [[cat]]s have a 70% chance of giving the [[player]] a gift when they wake up from a [[bed]], and the gift has a 16.13% chance to be a string. ===Bartering === [[Piglin]]s may [[barter]] 3-9 string when given a [[gold ingot]]. == Usage== String can be used as a crafting ingredient and tripwire can be used as a [[redstone circuit]] component. It can also be used to keep [[player]]s from ender-pearling through that space. === Crafting ingredient=== {{crafting usage}} ===Redstone component=== {{redirect|Tripwire|tripwire hooks|Tripwire Hook}} {{see also|Redstone circuits}} String can be placed as tripwire, which can be used to detect [[entity|entities]] as part of a tripwire circuit. [[Observer]]s can also be used with a tripwire to generate redstone signals. ;Placement To place tripwire, {{control|use}} string while pointing at a surface facing the space the tripwire should occupy. {{Schematic | caption = '''Tripwire Circuit''' |SB|th-$w|tw-$ew|th-$e|SB }} :In order to activate [[tripwire hook]]s, tripwire must be part of a "tripwire circuit": a straight line of [[block]]s consisting of a block with a tripwire hook attached to it, a "tripwire line" (1 to 40 blocks of tripwire), and a second tripwire hook attached to another block. ;Activation Tripwire activates if almost any [[entity]] ([[player]]s, [[mob]]s, [[minecart]]s, [[boat]]s, [[item]]s, [[arrow]]s, etc.) intersects its collision mask. The tripwire remains active until there are no entities intersecting its collision mask. Thrown [[potion]]s, some arrows, thrown [[ender pearl]]s, and thrown [[eyes of ender]] do not activate tripwire. ;Behavior An active tripwire updates adjacent [[block]]s (for example, it can activate a [[Tutorials/Block update detector|BUD circuit]]). Additionally, active tripwires that are part of valid tripwire circuits cause the attached tripwire hooks to activate (producing [[redstone]] power). Active tripwires do ''not'' themselves produce redstone power. When tripwire is broken (including by being washed away by spreading [[water]] {{in|java}}) after being part of a valid tripwire circuit, it activates the attached tripwire hooks. {{IN|JE}}, it activates for 5 redstone ticks (10 game [[tick]]s, or 0.5 seconds barring lag). {{IN|BE}}, it activates for 6 redstone ticks (14 game [[tick]]s, or 0.6 seconds barring lag). It does not produce the signal if it is broken using [[shear]]s. ===Trading=== Novice-level fisherman [[villager]]s have a 50% chance to buy 20 string as part of their first-tier trade. Journeyman-level fletcher villagers buy 14 string for 1 [[emerald]] as part of their trade. ==Sounds== === Generic=== {{Sound table/Block/Normal}} ===Unique=== {{edition|java}}: {{Sound table |rowspan=3 |sound=Click.ogg |subtitle=Tripwire attaches |source=block |description=When a tripwire line is completed |id=block.tripwire.attach |translationkey=subtitles.block.tripwire.attach |volume=0.4 |pitch=0.7 |distance=16}} {{Sound table |subtitle=Tripwire clicks |source=block |description=When a tripwire line deactivates |id=block.tripwire.click_off |translationkey=subtitles.block.tripwire.click |volume=0.4 |pitch=0.5 |distance=16}} {{Sound table |subtitle=Tripwire clicks |source=block |description=When a tripwire line activates |id=block.tripwire.click_on |translationkey=subtitles.block.tripwire.click |volume=0.4 |pitch=0.6 |distance=16}} {{Sound table |sound=Arrow hit1.ogg |sound2=Arrow hit2.ogg |sound3=Arrow hit3.ogg |sound4=Arrow hit4.ogg |subtitle=Tripwire detaches |source=block |description=When a tripwire hook in a tripwire line is destroyed |id=block.tripwire.detach |translationkey=subtitles.block.tripwire.detach |volume=0.4 |pitch={{frac|12|11}}-{{frac|4|3}} |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |rowspan=3 |sound=Click.ogg |source=block |description=When a tripwire line is completed |id=block.click |volume=0.2 |pitch=0.7}} {{Sound table |type=bedrock |source=block |description=When a tripwire line deactivates |id=random.click |volume=0.2 |pitch=0.5}} {{Sound table |source=block |description=When a tripwire line activates |id=random.click |volume=0.2 |pitch=0.6}} {{Sound table |sound=Arrow hit1.ogg |sound2=Arrow hit2.ogg |sound3=Arrow hit3.ogg |sound4=Arrow hit4.ogg |source=block |description=When a tripwire hook in a tripwire line is destroyed |id=block.bowhit |volume=0.4 |pitch=1.1-1.33 |foot=1}} ==Data values== ===ID=== {{edition|java}}: {{ID table |edition=java |showblocktags=y |showforms=y |generatetranslationkeys=y |displayname=Tripwire |spritetype=block |nameid=tripwire |blocktags=wall_post_override |form=block}} {{ID table |displayname=String |spritetype=item |nameid=string |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showaliasids=y |showforms=y |generatetranslationkeys=y |displayname=Tripwire |spritetype=block |nameid=trip_wire |aliasid=tripWire |id=132 |form=block |itemform=trip_wire |translationkey=tile.tripWire.name}} {{ID table |displayname=String |spritetype=item |nameid=string |id=326 |form=item |foot=1}} ===Block states=== {{see also|Block states}} {{/BS}} ==Video== <div style="text-align:center"> <span style="display:inline-block">{{yt|WUlhmu3JbcQ}}</span> <span style="display:inline-block">{{yt|-7jEtrETxwc}}</span> </div> ==History== {{History|java indev}} {{History||0.31|snap=20100129|[[File:String JE1 BE1.png|32px]] Added string.}} {{History|||snap=20100130|[[Bow]]s can now be [[crafting|crafted]] using string.}} {{History|||snap=20100201-2|[[Wool|Cloth]] can now be crafted using nine string.}} {{History||20100219|[[Spider]]s now [[drops|drop]] string.}} {{History|java infdev}} {{History||20100625-2|String can now be found inside [[chest]]s in the new [[dungeon]]s.}} {{History|java alpha}} {{History||v1.1.1|String can now be used to craft [[fishing rod]]s.}} {{History|java beta}} {{History||1.5|Introduced [[cobweb]]s, which [[drops|drop]] string when [[breaking|broken]] with a [[sword]].}} {{History||1.6.6|Wool is now crafted from four string rather than nine.}} {{History||1.7|Cobwebs now drop string when broken using [[shears]].}} {{History||1.8|snap=Pre-release|Cobwebs now generate naturally, making them a viable method to obtain string.}} {{History|java}} {{History||May 28, 2012|link=none|Tripwire was first revealed on [[Dinnerbone]]'s [[wikipedia:Twitter|Twitter]].<ref>{{tweet|Dinnerbone|207154562711289856|It's a tripwire, yeah.|May 28, 2012}}</ref><ref>{{tweet|Dinnerbone|207155073023868928|You place it yourself. String is now placeable|May 28, 2012}}</ref> Dinnerbone released a [{{ytl|mWuvXIzYcTc}} video] showing him experimenting with tripwire before its release.}} {{History||1.3.1|snap=12w22a|String can now be placed on the ground as tripwire.}} {{History|||snap=12w23a|Tripwire can now activated by most [[entity|entities]] (including [[arrow]]s). |The max distance of tripwire has now been increased from 18 to 40 [[block]]s. |Tripwire now has a translucent texture.}} {{History||1.6.1|snap=13w18a|String can now be used to craft [[lead]]s.}} {{History||1.8|snap=14w02a|String can now be [[trading|sold]] to fletcher and fisherman [[villager]]s, at 15–20 string for 1 [[emerald]].}} {{History|||snap=release|Tripwire is now translucent.}} {{History||1.9|snap=15w44a|String now generates in [[desert temple]] [[chest]]s. |The average yield of string in [[dungeon]] chests has now more than doubled.}} {{History|||snap=15w49a|The <code>suspended</code> block state has now been removed from tripwire.}} {{History||1.11|snap=16w39a|String can now be found in [[woodland mansion]] [[chest]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 132 and the [[item]]'s was 287. |Tripwire can now be disarmed.}} {{History||1.14|snap=18w43a|String can now be used to craft [[crossbow]]s and a [[loom]]. |[[File:String JE2 BE2.png|32px]] The texture of string has now been changed.}} {{History|||snap=18w44a|[[Cat]]s now drop 0-2 string upon death. |Cats now offer string as [[Cat#Gifts|gift]]s.}} {{History|||snap=18w45a|String can now be used to craft [[scaffolding]].}} {{History|||snap=18w47a|String can now be found inside [[pillager outpost]] [[chest]]s.}} {{History||1.16|snap=20w09a|String can now be obtained through [[bartering]] with [[piglin]]s.}} {{History|||snap=20w13a|[[Strider]]s now [[drops|drop]] string upon [[death]].}} {{History|||snap=20w16a|String now generates in [[bastion remnant]] chests.}} {{History||1.17|snap=20w45a|String can now be used to craft [[bundle]]s and [[candle]]s.}} {{History|||snap=21w13a|The model of the tripwire has been tweaked that the underside texture is mirrored.}} {{History|||snap=21w19a|String can no longer be used to craft bundles and candles.}} {{History|||snap=Pre-release 1|String can once again used to craft candles.}} {{History||1.18|snap=Experimental Snapshot 1|String can now once again be used to craft bundles.}} {{History|||snap=21w37a|String once again can no longer be used to craft bundles.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|String can now once again be used to craft bundles.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|String can now be used to craft [[brush]]es.}} {{History|||snap=1.19.4-pre1|String can no longer be used to craft [[brush]]es.}} {{History||1.20|snap=23w12a|String can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} {{History|||snap=23w16a|String no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; string now is in the common loot.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:String JE1 BE1.png|32px]] Added string. It is currently unobtainable and serves no purpose.}} {{History||v0.3.3|Added spiders, which drop string when they die. |String can now be used to [[crafting|craft]] [[bow]]s.}} {{History||v0.4.0|String can now be crafted into [[wool]].}} {{History||v0.11.0|snap=build 1|String can now be used to craft [[fishing rod]]s. |String can now be caught as a junk [[item]] from [[fishing]].}} {{History||v0.13.0|snap=build 1|String can now be placed on the ground as a tripwire. |String can now be found in [[desert temple]] [[chest]]s.}} {{History||v0.15.0|snap=build 1|String can now be used to craft [[lead]]s. |Tripwire now generates in [[jungle temple]]s.}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|15-20 String can now be [[trading|sold]] to fletcher and fisherman [[villager]]s for an [[emerald]].}} {{History||1.1.0|snap=alpha 1.1.0.0|String can now be found in [[woodland mansion]] [[chest]]s. |[[Cobweb]]s can now be used to [[crafting|craft]] 9 string.}} {{History|bedrock}} {{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s can now give the [[player]] string as gifts. |String can now be used to craft [[scaffolding]]. |[[Cat]]s now [[drops|drop]] 0–2 string.}} {{History|||snap=beta 1.8.0.10|String can now be used to craft [[crossbow]]s.}} {{History||1.9.0|snap=beta 1.9.0.0|Tripwire string that is broken now activates, unless broken with [[shears]].}} {{History||1.10.0|snap=beta 1.10.0.3|String can now be found in [[pillager outpost]] chests. |String can now be used to craft a [[loom]]. |[[File:String JE2 BE2.png|32px]] The texture of string has now been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed, fisherman [[villager]]s now have a 50% chance to [[trading|buy]] 20 string as part of their first-tier trade. |Fletcher villagers now buy 14 string for an [[emerald]] as their third-tier trade.}} {{History||1.16.0|snap=beta 1.16.0.57|String can now be obtained through [[bartering]] with [[piglin]]s. |Added [[strider]]s, which [[drops|drop]] string upon [[death]]. |String can now be found in [[bastion remnant]] chests.}} {{History||1.17.10|snap=beta 1.17.10.22|String can now be used to craft [[candles]].}} {{History||1.18.30|snap=beta 1.18.30.26|The ID of tripwire block is changed from <code>tripWire</code> to <code>trip_wire</code>}} {{History||1.20.10|snap=beta 1.20.10.20|String can no longer be crafted from cobwebs.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:String JE1 BE1.png|32px]] Added string.}} {{History||xbox=TU14|ps=1.04|String can now be placed on the ground as [[tripwire]].}} {{History||xbox=none|xbone=none|ps=1.88|wiiu=none|switch=none|Tripwires are now activated when [[breaking|broken]], unless broken with [[shears]].}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:String JE2 BE2.png|32px]] The texture of string has now been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:String JE1 BE1.png|32px]] Added string.}} {{History|foot}} ===Tripwire "item"=== {{:Technical blocks/Tripwire}} == Issues == {{Issue list}} == Gallery == <gallery> Tripwire (NS).png| Tripwire (N).png| Tripwire (E).png| Tripwire (S).png| Tripwire (W).png| Tripwire (EW).png| Tripwire (NE).png| Tripwire (ES).png| Tripwire (SW).png| Tripwire (NW).png| Tripwire (ESW).png| Tripwire (NSW).png| Tripwire (NEW).png| Tripwire (NES).png| </gallery> === Screenshots === <gallery> DinnerboneTripwireDev3.png|The first image of tripwires [[dinnerbonetweet:207154292593917952|released]] by Mojang. DinnerboneTripwireDev4.png|An image [[dinnerbonetweet:207294114398605312|released]] by Mojang testing visibility of tripwires from a distance at night. DinnerboneTripwireDev5.png|The same room viewed from the same angle, in daytime. Dinnerbone String.png|Power lines made of suspended string blocks. </gallery> ==References== {{Reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--string Taking Inventory: String] – Minecraft.net on May 14, 2020 {{Redstone}} {{Items}} {{Blocks|Utility}} [[Category:Redstone mechanics]] [[Category:Mechanics]] [[Category:Mechanisms]] [[Category:Generated structure blocks]] [[Category:Non-solid blocks]] [[cs:Vlákno]] [[de:Faden]] [[es:Hilo]] [[fr:Ficelle]] [[hu:Fonál]] [[it:Cordicella]] [[ja:糸]] [[ko:실]] [[nl:Draad]] [[pl:Nić]] [[pt:Linha]] [[ru:Нить]] [[th:เส้นใย]] [[uk:Нитка]] [[zh:线]]</li></ul> | Added protocol versions. | ||||
Java Edition Alpha | |||||
v1.0.17_02{{Extension DPL}}<ul><li>[[Green Dye|Green Dye]]<br/>{{redirect|Cactus Green|the plant|Cactus}}{{Item | title = Green Dye | renewable = Yes | stackable = Yes (64) }} '''Green dye''' is a [[primary color dye]]. == Obtaining == === Chest loot === {{LootChestItem|green-dye}} === Smelting === {{Smelting |head=1 |showdescription=1 |Cactus |Green Dye |1 |description={{only|Java}}<ref>{{bug|MC-210211||Smelting cactus gives too much experience since 1.13}}</ref> }} {{Smelting |head=0 |showdescription=1 |Cactus |Green Dye |0,2 |description={{only|Bedrock}} |foot=1 }} === Trading === [[Wandering trader]]s sell 3 green dye for an [[emerald]]. == Usage == {{dye usage}} === Crafting ingredient === {{crafting usage|ignore=Banner|continue=1}} {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Green Dye}} === Trading === Expert level shepherd villagers have {{frac|1|6}} chance to buy 12 green dye for an emerald.{{only|bedrock}} Expert level shepherds have a {{frac|2|7}} chance to buy 12 green dye for 1 emerald.{{only|java}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Green Dye |spritetype=item |nameid=green_dye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Green Dye |spritetype=item |nameid=green_dye |aliasid=dye / 2 |id=397 |form=item |translationkey=item.dye.green.name |foot=1}} == Video == <div style="text-align:center">{{yt|O4KVTPI4qIc}}</div> == History == {{History|java beta}} {{History||1.2|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green, together with all other dyes.}} {{History|java}} {{History||1.3.1|snap=1.3|[[File:Green Dye JE2 BE2.png|32px]] The texture of cactus green has been changed.}} {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}} {{History||1.4.6|snap=12w49a|Cactus green can be crafted with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be [[crafting|crafted]].}} {{History||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}} {{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}} {{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}} {{History||1.12|snap=17w06a|Cactus green can now be used to craft green [[concrete powder]].}} {{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}} {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}} {{History||1.14|snap=18w43a|"Cactus Green" has been renamed to "Green Dye". |[[File:Green Dye JE3 BE3.png|32px]] The texture of green dye has been changed.}} {{History|||snap=18w44a|Green dye can now change the text color on [[sign]]s to green.}} {{History|||snap=18w50a|Green dye can now be found in [[chest]]s in [[desert]] [[village]] houses.}} {{History|||snap=19w05a|Added the [[wandering trader]], which sells green dye.}} {{History|||snap=19w11a|Green dye can now be [[trading|bought]] by shepherd villagers.}} {{History||1.17|snap=20w45a|Green dye can now be used to craft [[green candle]]s.}} {{History|||snap=21w19a|Green dye can no longer be used to craft green candles.}} {{History|||snap=Pre-release 1|Green dye can once again be used to craft green candles.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Green dye can now change the text color on [[hanging sign]]s to green.}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green. It is currently unobtainable and has no usage.}} {{History||v0.3.2|Cactus green is now obtainable by [[smelting]] cacti in a [[furnace]]. It still has no usage.}} {{History||v0.4.0|Cactus green can now be used to craft [[cyan dye]], [[lime dye]], and [[green wool]].}} {{History||v0.8.0|snap=build 1|[[File:Green Dye JE2 BE2.png|32px]] The texture of cactus green has been changed.}} {{History||v0.14.0|snap=build 1|Cactus green can now be used to dye [[water]] in [[cauldron]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Cactus green can now be used to dye [[shulker]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Cactus green can now be used to dye [[bed]]s, [[shulker box]]es, and craft [[concrete powder]].}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Cactus green can now be used to craft [[stained glass]], patterns on [[banner]]s, and [[firework star]]s.}} {{History||1.4.0|snap=beta 1.2.20.1|Cactus green can now be used to craft [[balloon]]s and [[glow stick]]s.}} {{History||1.8.0|snap=beta 1.8.0.10|"Cactus Green" has been renamed to "Green Dye".}} {{History||1.10.0|snap=beta 1.10.0.3|Green dye is now sold by [[wandering trader]]s. |[[File:Green Dye JE3 BE3.png|32px]] The texture of green dye has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Green dye can now be found in [[desert]] [[village]] house [[chest]]s.}} {{History|||snap=beta 1.11.0.4|Green dye can now be [[trading|sold]] to shepherd [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of green dye has been changed from <code>dye/2</code> to <code>green_dye</code>.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green.}} {{History|PS4}} {{History||1.83|"Cactus Green" has been renamed to "Green Dye".}} {{History||1.90|[[File:Green Dye JE3 BE3.png|32px]] The texture of green dye has been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green.}} {{History|foot}} == Issues == {{issue list}} {{Items}} [[cs:Kaktusová zeleň]] [[de:Grüner Farbstoff]] [[es:Tinte verde]] [[fr:Teinture verte]] [[hu:Kaktuszzöld]] [[ja:緑色の染料]] [[ko:초록색 염료]] [[nl:Cactusgroen]] [[pl:Zielony barwnik]] [[pt:Corante verde]] [[ru:Зелёный краситель]] [[Category:Items]] [[Category:Dyes]] [[Category:Renewable resources]]</li><li>[[Gunpowder|Gunpowder]]<br/>{{Item | image = Gunpowder.png | stackable = Yes (64) | renewable = Yes }} '''Gunpowder''' is an item that is used for [[explosion]]-related recipes, and as an ingredient in potions. == Obtaining == === Mob loot === ==== Creepers ==== [[Creeper]]s can drop 0-2 pieces of gunpowder upon death. [[Looting]] can increase this by one per level, with a maximum of 5 gunpowder. ==== Ghasts ==== [[Ghast]]s can drop 0-2 pieces of gunpowder upon death. Looting can increase this by one per level, with a maximum of 5 gunpowder. ==== Witches ==== [[Witch]]es can drop 0-6 pieces of gunpowder upon death. Looting can increase this by three per level, with a maximum of 15 gunpowder. <!-- === Crafting === {{Crafting |showdescription=1 |description= {{only|bedrock|education}} |Coal; Charcoal |Sulfur |Bone Meal |Output= Gunpowder, 3 |type= Miscellaneous }} --> === Trading === <!--Wandering trader always offer one of the 5 item (one of them is gunpowder)--> [[Wandering trader]]s have {{frac|1|6}} chance to sell gunpowder for an [[emerald]]. === Chest loot === {{LootChestItem|gunpowder}} == Usage == === Crafting ingredient === {{crafting usage}} === Brewing ingredient === {{brewing |name=[[Splash Potion]] |showname=1 |Gunpowder |Splash Mundane Potion; Splash Potion of Healing; Splash Potion of Fire Resistance; Splash Potion of Harming; Splash Potion of Poison; Splash Potion of Regeneration; Splash Potion of Slowness; Splash Potion of Strength; Splash Potion of Swiftness; Splash Potion of Weakness; Splash Potion of Night Vision; Splash Potion of Invisibility; Splash Potion of Water Breathing; Splash Potion of Leaping |base=Any Potion }} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Gunpowder |spritetype=item |nameid=gunpowder |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Gunpowder |spritetype=item |nameid=gunpowder |id=328 |form=item |foot=1}} == History == {{History|java indev}} {{History||0.31|snap=20100130|[[File:Gunpowder JE1 BE1.png|32px]] Added gunpowder. |Gunpowder is a [[crafting]] ingredient for [[TNT]]. |Gunpowder can be [[drops|dropped]] by any [[mob]].}} {{History||20100219|Gunpowder now [[drops]] only from [[creeper]]s.}} {{History|java infdev}} {{History||20100625-2|Gunpowder can now be found in [[dungeon]] [[chest]]s.}} {{History|java alpha}} {{History||v1.2.0|snap=preview|Added [[ghast]]s, which [[drops|drop]] gunpowder upon [[death]].{{needs testing|was their gunpowder dropping present in the preview version, or added later on?|type=untestable}}}} {{History|java beta}} {{History||1.0|The item now has a display name: ''Sulphur''.}} {{History||1.3|''Sulphur'' has been renamed to ''Gunpowder''.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 4|Gunpowder is now usable in [[brewing]] to create [[splash potion]]s.}} {{History||1.2.1|snap=12w04a|[[Fire charge]]s are now [[crafting|crafted]] with gunpowder.}} {{History||1.4.2|snap=12w38b|[[Witch]]es may now [[drops|drop]] gunpowder.}} {{History||1.4.6|snap=12w49a|Gunpowder can now be used to craft a [[firework star]] and a [[firework rocket]].}} {{History||1.9|snap=15w44a|Gunpowder now generates in [[desert temple]] [[chest]]s. |The average yield of gunpowder in [[dungeon]] chests has now doubled.}} {{History||1.11|snap=16w39a|Gunpowder can now be found in [[woodland mansion]] chests.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 289.}} {{History|||snap=18w11a|Gunpowder can now generate in [[shipwreck]] [[chest]]s.}} {{History||1.14|snap=18w43a|[[File:Gunpowder JE2 BE2.png|32px]] The texture of gunpowder has been changed.}} {{History|||snap=19w05a|Added [[wandering trader]]s, which sell gunpowder.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Gunpowder now drops when brushing [[suspicious sand]] in [[desert pyramid]]s.}} {{History||1.20|snap=23w12a|The probability for the gunpowder to generate in [[suspicious sand]] in [[desert temple]]s has been changed from 1/7 to 1/8.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Gunpowder JE1 BE1.png|32px]] Added gunpowder. It is currently unobtainable and serves no purpose.}} {{History||v0.3.3|Gunpowder now drops from [[creeper]]s. It is still unobtainable due to creepers not yet spawning naturally.}} {{History||v0.4.0|Creepers now spawn naturally, making gunpowder obtainable in Survival mode. |Gunpowder can now be used to craft [[TNT]].}} {{History||v0.12.1|snap=build 1|Added gunpowder to the [[creative]] [[inventory]]. |Gunpowder is now usable in [[brewing]] to create [[splash potion]]s.}} {{History||v0.13.0|snap=build 1|Gunpowder can now be found inside [[desert temple]] [[chest]]s.}} {{History||v0.14.0|snap=build 1|Gunpowder can now be dropped by [[witch]]es.}} {{History||v0.15.0|snap=build 1|Gunpowder can now be used to craft [[fire charge]]s.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|Gunpowder now generates inside [[woodland mansion]] [[chest]]s.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Gunpowder can now be used to craft [[firework rocket]]s and [[firework star]]s.}} {{History||1.4.0|snap=beta 1.2.14.2|Gunpowder now generates inside [[shipwreck]] [[chest]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Gunpowder JE2 BE2.png|32px]] The texture of gunpowder has been changed.}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Gunpowder now drops when brushing [[suspicious sand]] in [[desert pyramid]]s.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Gunpowder JE1 BE1.png|32px]] Added gunpowder.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Gunpowder JE2 BE2.png|32px]] The texture of gunpowder has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Gunpowder JE1 BE1.png|32px]] Added gunpowder.}} {{History|foot}} == Issues == {{issue list}} == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--gunpowder Taking Inventory: Gunpowder] – Minecraft.net on June 21, 2019 {{Items}} [[Category:Recipe using Charcoal]] [[cs:Střelný prach]] [[de:Schwarzpulver]] [[es:Pólvora]] [[fr:Poudre à canon]] [[hu:Puskapor]] [[it:Polvere da sparo]] [[ja:火薬]] [[ko:화약]] [[nl:Buskruit]] [[pl:Proch]] [[pt:Pólvora]] [[ru:Порох]] [[th:ดินปืน]] [[tr:Barut]] [[uk:Порох]] [[zh:火药]] [[Category:Renewable resources]] [[Category:Brewing recipe]]</li></ul> | Reset the protocol version number to 1. | ||||
Java Edition | |||||
1.7.2{{Extension DPL}}<ul><li>[[Water|Water]]<br/>{{About|the fluid|the bucket|Water Bucket|other forms of water}} {{Fluid | image = <gallery> Water.png|Java Edition Water BE.png|Bedrock Edition </gallery> | invimage = Water Bucket | invimage2 = Water | renewable = Yes | transparent = Partial <small>(-1 to light)</small> | light = No | tool = bucket | infinite = Yes | flowrate = 5 [[tick]]s/block | flowdistance = 8 blocks }} '''Water''' is a [[fluid]] that naturally generates abundantly in the [[Overworld]]. == Obtaining == Water blocks do not exist as items,{{only|java}} but water can be collected by using a [[bucket]] on a water source block or a full water [[cauldron]], creating a [[water bucket]]. {{IN|BE}}, it may be obtained as an item via inventory editing or add-ons. === Natural generation === Water naturally generates in the [[Overworld]] to form [[ocean]]s, [[river]]s and [[spring]]s. The water level is at [[altitude|layer 63]] near oceans and rivers, but changes depending on location due to the [[aquifer]] system, filling some carvers, noise caves and canyons with water at different levels. Water also generates as small puddles on the floor next to [[dripstone cluster]]s, and as clay pools on the floor of [[lush caves]]. Water also generates in [[village]]s, [[desert well]]s, [[stronghold]]s, [[woodland mansion]]s, [[ancient city|ancient cities]] and [[ocean monument]]s. Water never generates in [[the Nether]] and instantly disappears if placed there with a water bucket. However, water can exist in the Nether in a [[cauldron]]. Water can also be placed in the Nether using [[commands]] such as {{cmd|setblock}} and {{cmd|fill}}. Although it does not naturally generate there, water can be placed and function normally in [[the End]]. {{IN|be}}, water also generates as part of [[ocean ruins]] with loot [[chest]]s, but only two water blocks generate: * One water block generates inside the loot chest, making it a [[Waterlogging|waterlogged]] loot chest. * The other water block generates on top of the loot chest. These water blocks generate even if the ruin is located on the surface.<ref>{{bug|MCPE-36793}}</ref> This is not the case in {{el|je}}; if an underwater ruin generates on the surface, no water generates.<ref>{{bug|MC-136156}}</ref> This also happens with [[shipwreck]]s. Water spends most of its time as stationary, rather than flowing – regardless of its level, or whether it contains a current downward or to the side. When specifically triggered by a block update, water changes to 'flowing', updates its level, then changes back to stationary. Water springs are generated as flowing, and oceans, and rivers are generated as stationary. This happens before most types of generated structure are created, and the main cause of water "glitches" is that generated structures do not trigger a block update to let water flow into them. == Usage == === Appearance === Water uses a translucent animated texture that is tinted differently in different biomes. {{IN|Java}}, water in cauldrons is completely opaque.<ref>{{bug|MC-13187}}</ref> Unlike other translucent blocks such as [[ice]], [[stained glass]] and [[tinted glass]], water shows the opposite sides of its external planes when viewed from within and from outside.<ref>{{bug|MC-202578|||WAI}}</ref> However, it applies only to the top plane and four side planes; the bottom face is always unseen from above.<ref>{{bug|MC-190053}}</ref> === Swimming === {{main|Swimming}} The button for {{control|swim|text=swimming}} is the same as the button for jumping; non-swimming players and mobs sink slowly in water. Holding the swim button raises the player through the water, and when the surface is reached, the player bobs up and down. The {{control|crouch}} button can be used to sink faster. The {{control|sprint}} button can be used to put the player in "swim mode" when the player is completely submerged in water. When in swim mode, the player is horizontal and one block high. The player has an arm-waving animation when viewed in third person or by other players. Swimming in water is considerably slower against currents (see [[#Current|Current]] below), but faster when going with the current. Most mobs that can stand can also swim any time they are in water, except for [[iron golem]]s, [[piglin]]s, [[hoglin]]s, [[strider]]s, [[piglin brute]]s and undead mobs. This can lead to drowning if the water is falling from above. Water of any depth prevents any entity, including the player, from sustaining falling damage if they fall into it, regardless of the distance fallen. Being inside of water also imparts a [[fog]] effect, tinted accordingly. === Spreading === {{Main|Fluid#Spread}} [[File:Water spread v1-13.png|300px|right|An image showing water's spreading distance]] Water spreads horizontally and downward into nearby [[air]] blocks. Water can spread downward infinitely until stopped by a block, and 7 blocks horizontally from a source block on a flat surface. Water spreads at a rate of 1 block every 5 game ticks, or 4 blocks per second. When spreading horizontally, a weight is assigned to every direction water can flow. For each direction, this weight is initially set to 1000. Then, for every adjacent block it can flow into it tries to find a way down that is reachable in four or fewer blocks from the block it wants to flow to. When found, the flow weight for that direction is set to the shortest path distance to the way down. Finally, water spreads in the directions with the lowest flow weight. Spreading water extinguishes [[fire]] and washes away certain types of items or placed blocks, causing them to drop as items and then carrying them along in the flow until the edge of the spread. Affected items include [[plant]]s (except trees), [[snow]], [[torch]]es, [[carpet]]s, [[redstone dust]] and some other redstone components, [[cobweb]], [[end rod]]s, [[head]]s, and [[flower pot]]s. ==== Flow arrangement tables ==== {| class="wikitable" |+ | | | | | | | !7 | | | | | | | |- | | | | | | ! 7 !6 ! 7 | | | | | | |- | | | | | ! 7 !6 !5 !6 ! 7 | | | | | |- | | | | ! 7 !6 !5 !4 !5 !6 ! 7 | | | | |- | | | ! 7 !6 !5 !4 !3 !4 !5 !6 ! 7 | | | |- | | ! 7 !6 !5 !4 !3 !2 !3 !4 !5 !6 ! 7 | | |- | ! 7 !6 !5 !4 !3 !2 !1 !2 !3 !4 !5 !6 ! 7 | |- !7 !6 !5 !4 !3 !2 !1 !0 !1 !2 !3 !4 !5 !6 !7 |- | ! 7 !6 !5 !4 !3 !2 !1 !2 !3 !4 !5 !6 ! 7 | |- | | ! 7 !6 !5 !4 !3 !2 !3 !4 !5 !6 ! 7 | | |- | | | ! 7 !6 !5 !4 !3 !4 !5 !6 ! 7 | | | |- | | | | ! 7 !6 !5 !4 !5 !6 ! 7 | | | | |- | | | | | ! 7 !6 !5 !6 ! 7 | | | | | |- | | | | | | ! 7 !6 ! 7 | | | | | | |- | | | | | | | !7 | | | | | | | |} {| class="wikitable" ! colspan="2" |Range !Height in blocks |- !1 |block |1 |- !2 |blocks |0.75-1 |- !3 |blocks |0.625-0.75 |- !4 |blocks |0.5-0.625 |- !5 |blocks |0.375-0.5 |- !6 |blocks |0.25-0.375 |- !7 |blocks |0.125-0.25 |} === Source blocks === {{anchor|Water Spawner}} <!-- Compatibility anchor --> {{about|the behavior and creation of source units of water|the removed block that created water sources|Water Spawner|section=1}} A water source block is created from a flowing block that is horizontally adjacent to two or more other source blocks, and sitting on top of a solid block or another water source block. This allows water spawners to exist, in which a new source block immediately forms in the space left by removing a source block with a [[bucket]]. Pools of still water can be created by placing water source blocks in a confined area. Water spawners can be constructed by arranging for two source blocks to flow into a third block. Each of the examples below require two source blocks, each on opposite ends of the hole, to create a renewable water source block in between. While water source blocks only generate adjacent to solid blocks, they do not require a solid block to support them. Removing all adjacent blocks to a water source block only causes it to remain floating in the air. {{IN|java}}, the formation of new water sources blocks can be disabled when the [[game rule]] {{cd|waterSourceConversion}} is set to {{cd|false}}. <gallery> 2x2 water source.png|2x2 water spawner (every corner is renewable) 3x1 water source.png|3x1 water spawner (middle water block is renewable) L-shaped water source.png|L-shaped water spawner (corner water block is renewable) </gallery> A [[dispenser]] loaded with a filled [[bucket]] places a water source block in an empty block in front of it when activated. A dispenser loaded with an empty bucket and a water source right in front of it sucks the source into the bucket when activated. In snowy [[biome]]s, water source blocks have a chance to turn into [[ice]] if directly under the sky. Ice blocks under brighter light levels melt back into water source blocks (except in [[the Nether]]). Ice reverts to water when broken, but only if there is a solid block under it. === Current === The current in a water block determines both the direction it appears to flow and the direction an [[entity]] such as a player or [[boat]] is pushed from that block. Water with a current pushes players and [[mob]]s at a speed of about 1.39 meters per second, or 25 blocks every 18 seconds. Players that are in creative flying mode don’t get pushed.{{only|je}}<ref>{{bug|MCPE-84592}}</ref> The horizontal current in a water block is based on a vector sum of the flows to and from that block from its four horizontal neighbors. For example, if a block receives water from the north and sends it both south and east, but borders a solid block on its west edge, then a south-southeast current exits from that block, because 2 southward flows (in and out) are combined with 1 eastward flow (out). Thus, 16 horizontal directions are possible. If a branch in a channel is 2 blocks wide at its entrance, then entities float into it rather than continuing in a straight line. Water blocks can create a downward current. A downward current in a water block is caused by the block below it. Most blocks that do not have a solid upper face cause downward current on above water blocks. Also, ice and falling water blocks (blocks created by spreading downward) cause downward current on the water block above. Falling water blocks have a downward current by default. === Light === {{IN|bedrock}}, every block of water reduces [[light]] by 1 extra level (in addition to the normal fading-out of light). {{IN|java}}, water does not cause any additional decrease for block light, but diffuses sky light, causing the light to fade with depth. Underwater visibility changes depending on the biome the player is in. The [[Night Vision]] and [[Conduit Power]] effects increase underwater visibility. === Color === Water has several colors, depending on the biome. ==== Java Edition ==== {| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Water Color in Java Edition" |- !Biome!!Water color!!Water fog color!!Block |- |{{BiomeSprite|Plains|text=Default (biomes not listed below)}}||{{color|#3F76E4}}||{{color|#050533}}||[[File:Plains Water JE.png|32px]] |- |{{BiomeLink|Swamp}}||{{color|#617B64}}||{{color|#232317}}||[[File:Swamp Water.png|32px]] |- |{{BiomeLink|Lukewarm Ocean}}<br>{{BiomeLink|Deep Lukewarm Ocean}}||{{color|#45ADF2}}||{{color|#041633}}||[[File:Lukewarm Ocean Water JE.png|32px]] |- |{{BiomeLink|Warm Ocean}}||{{color|#43D5EE}}||{{color|#041F33}}||[[File:Warm Ocean Water JE.png|32px]] |- |{{BiomeLink|Cold Ocean}}<br>{{BiomeLink|Deep Cold Ocean}}<br>{{BiomeLink|Snowy Taiga}}<br>{{BiomeLink|Snowy Beach}}||{{color|#3D57D6}}||{{color|#050533}}||[[File:Cold Ocean Water JE.png|32px]] |- |{{BiomeLink|Frozen River}}<br>{{BiomeLink|Frozen Ocean}}<br>{{BiomeLink|Deep Frozen Ocean}}||{{color|#3938C9}}||{{color|#050533}}||[[File:Frozen Ocean Water JE.png|32px]] |- |{{BiomeLink|Meadow}}||{{color|#0E4ECF}}||{{color|#050533}}||[[File:Meadow Water.png|32px]] |- |{{BiomeLink|Mangrove Swamp}}||{{color|#3A7A6A}}||{{color|#4D7A60}}|||[[File:Mangrove Swamp Water.png|32px]] |- |{{BiomeLink|Cherry Grove}}||{{color|#5DB7EF}}||{{color|#5DB7EF}}||[[File:Cherry Grove Water.png|32px]] |} ==== Bedrock Edition==== Biome tints <!--[[File:Water color.png|500px|thumb|center|From left to right - Badlands Plateau, Birch Forest and Snowy Taiga]]--> {| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Water Color in Bedrock Edition" ! Biome !Water Surface Color ! Water Fog Color !Water Fog Distance !Water Surface Transparency !Block |- |Default<br>(biomes not listed below) |{{color|#44aff5}}||{{color|#44aff5}}||15||65%||[[File:Water BE.png|32px]] |- |{{BiomeLink|Sunflower Plains}}<br>{{BiomeLink|Plains}} |{{color|#44aff5}}||{{color|#44aff5}}||60||-||[[File:Water BE.png|32px]] |- |{{BiomeLink|Desert}} |{{color|#32a598}}||{{color|#32a598}}||60||-||[[File:Desert Water.png|32px]] |- |{{BiomeLink|Mountains}} |{{color|#007BF7}}||{{color|#007BF7}}||-||-||[[File:Mountains Water.png|32px]] |- |{{BiomeLink|Forest}} |{{color|#1e97f2}}||{{color|#1e97f2}}||60||-||[[File:Forest Water.png|32px]] |- |{{BiomeLink|Flower Forest}} |{{color|#20a3CC}}||{{color|#20a3CC}}||60||-||[[File:Flower Forest Water.png|32px]] |- | {{BiomeLink|Taiga}} | {{color|#287082}}||{{color|#287082}}||60||-||[[File:Taiga Water.png|32px]] |- |{{BiomeLink|Taiga Mountains}} |{{color|#1e6B82}}||{{color|#1e6B82}}||-||-||[[File:Taiga Mountains Water.png|32px]] |- |{{BiomeLink|Swamp}} |{{color|#4c6559}}||{{color|#4c6559||30||100%||[[File:Swamp Water BE.png|32px]] |- | {{BiomeLink|River}} |{{color|#0084ff}}||{{color|#0084ff}}||60||-||[[File:River Water.png|32px]] |- |{{BiomeLink|Nether Wastes}}<br>{{BiomeLink|Warped Forest}}<br>{{BiomeLink|Crimson Forest}}<br>{{BiomeLink|Soul Sand Valley}} |{{color|#905957}}||{{color|#905957}}||15||-||[[File:Nether Water.png|32px]] |- |{{BiomeLink|Basalt Deltas}} |{{color|#3f76e4}}||{{color|#423e42}}||15||-||[[File:Basalt Deltas Water.png|32px]] |- |{{BiomeLink|The End}} | {{color|#62529e}}||{{color|#62529e}}||-||-||[[File:The End Water.png|32px]] |- |{{BiomeLink|Frozen River}} |{{color|#185390}}||{{color|#185390}}||60||-||[[File:Frozen River Water.png|32px]] |- |{{BiomeLink|Snowy Tundra}}<br>{{BiomeLink|Ice Spikes}} |{{color|#14559b}}||{{color|#14559b}}||-||-||[[File:Ice Spikes Water.png|32px]] |- | {{BiomeLink|Mushroom Fields}} |{{color|#8a8997}}||{{color|#8a8997}}||-||-||[[File:Mushroom Fields Water.png|32px]] |- |{{BiomeLink|Beach}} | {{color|#157cab}}||{{color|#157cab}}||60||-||[[File:Beach Water.png|32px]] |- |{{BiomeLink|Mountain Edge}} |{{color|#045cd5}}||{{color|#045cd5}}||-||-||[[File:Mountain Edge Water.png|32px]] |- |{{BiomeLink|Jungle}}<br>{{BiomeLink|Bamboo Jungle}} |{{color|#14a2c5}}||{{color|#14a2c5||60<br>15||-||[[File:Jungle Water.png|32px]] |- |{{BiomeLink|Jungle Edge}} | {{color|#0D8AE3}}||{{color|#0D8AE3}}||-||-||[[File:Jungle Edge Water.png|32px]] |- |{{BiomeLink|Stone Shore}} |{{color|#0d67bb}}||{{color|#0d67bb}}||60||-||[[File:Stone Shore Water.png|32px]] |- |{{BiomeLink|Snowy Beach}} |{{color|#1463a5}}||{{color|#1463a5}}||60||-||[[File:Snowy Beach Water.png|32px]] |- |{{BiomeLink|Birch Forest}} |{{color|#0677ce}}||{{color|#0677ce}}||60||-||[[File:Birch Forest Water.png|32px]] |- |{{BiomeLink|Dark Forest}} |{{color|#3B6CD1}}||{{color|#3B6CD1}}||60||-||[[File:Dark Forest Water.png|32px]] |- |{{BiomeLink|Snowy Taiga}} |{{color|#205e83}}||{{color|#205e83}}||60||-||[[File:Snowy Taiga Water.png|32px]] |- |{{BiomeLink|Giant Tree Taiga}}<br>{{BiomeLink|Giant Spruce Taiga}} |{{color|#2d6d77}}||{{color|#2d6d77}}||60||-||[[File:Giant Tree Taiga Water.png|32px]] |- |{{BiomeLink|Windswept Forest}}<br>{{BiomeLink|Windswept Gravelly Hills}} |{{color|#0E63AB}}||{{color|#0E63AB}}||-||-||[[File:Wooded Mountains Water.png|32px]] |- |{{BiomeLink|Savanna}} |{{color|#2C8B9C}}||{{color|#2C8B9C}}||60||-||[[File:Savanna Water.png|32px]] |- |{{BiomeLink|Savanna Plateau}}<br>{{BiomeLink|Shattered Savanna}} |{{color|#2590a8}}||{{color|#2590a8}}||-||-||[[File:Savanna Plateau Water.png|32px]] |- |{{BiomeLink|Badlands}} |{{color|#4E7f81}}||{{color|#4E7f81||60 |<nowiki>-||[[File:Badlands Water.png|32px]] |- |{{BiomeLink|Eroded Badlands}}<br>{{BiomeLink|Wooded Badlands}} |{{color|#497f99}}||{{color|#497f99}}||-||-||[[File:Eroded Badlands Water.png|32px]] |- |{{BiomeLink|Ocean}} |{{color|#1787D4}}||{{color|#1165b0}}||60||-||[[File:Ocean Water.png|32px]] |- |{{BiomeLink|Deep Ocean}} |{{color|#1787D4}}||{{color|#1463a5}}||60||-||[[File:Ocean Water.png|32px]] |- |{{BiomeLink|Warm Ocean}} |{{color|#02B0E5}}||{{color|#0289d5}}||60||55%||[[File:Warm Ocean Water.png|32px]] |- | {{BiomeLink|Lukewarm Ocean}} |{{color|#0D96DB}}||{{color|#0a74c4}}||60||-||[[File:Lukewarm Ocean Water.png|32px]] |- |{{BiomeLink|Deep Lukewarm Ocean|Lukewarm Deep Ocean}} |{{color|#0D96DB}}||{{color|#0e72b9}}||60||-||[[File:Lukewarm Ocean Water.png|32px]] |- |{{BiomeLink|Cold Ocean}} |{{color|#2080C9}}||{{color|#14559b}}||60||-||[[File:Cold Ocean Water.png|32px]] |- |{{BiomeLink|Deep Cold Ocean|Cold Deep Ocean}} |{{color|#2080C9}}||{{color|#185390}}||60||-||[[File:Cold Ocean Water.png|32px]] |- |{{BiomeLink|Frozen Ocean}} |{{color|#2570B5}}||{{color|#174985}}||60||-||[[File:Frozen Ocean Water.png|32px]] |- |{{BiomeLink|Deep Frozen Ocean|Frozen Deep Ocean}} |{{color|#2570B5}}||{{color|#1a4879}}||60||-||[[File:Frozen Ocean Water.png|32px]] |- |{{BiomeLink|Mangrove Swamp}} |{{color|#3a7a6a}}||{{color|#4d7a60}}||30||-||[[File:Mangrove Swamp Water BE.png|32px]] |} Biome tints from [[Biome/Before 1.18|unused biomes]] {| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Water Color in Bedrock Edition" ! Biome !Water Surface Color !Water Fog Color !Water Fog Distance !Water Surface Transparency !Block |- |{{BiomeLink|Legacy Frozen Ocean}} |{{color|#44aff5}}||{{color|#44aff5}}||-||-||[[File:Water BE.png|32px]] |- |{{BiomeLink|Mountains}} |{{color|#007BF7}}||{{color|#007bf7}}||-||-||[[File:Mountains Water.png|32px]] |- |{{BiomeLink|Taiga Mountains}} |{{color|#1e6B82}}||{{color|#1e6b82}}||-||-||[[File:Taiga Mountains Water.png|32px]] |- |{{BiomeLink|Swamp Hills}} | {{color|#4c6156}}||{{color|#4c6156||30||100%||[[File:Swamp Hills Water.png|32px]] |- | {{BiomeLink|Snowy Mountains}} |{{color|#1156a7}}||{{color|#1156a7}}||-||-||[[File:Snowy Mountains Water.png|32px]] |- |{{BiomeLink|Mushroom Field Shore}} |{{color|#818193}}||{{color|#818193}}||-||-||[[File:Mushroom Field Shore Water.png|32px]] |- |{{BiomeLink|Desert Hills}} |{{color|#1a7aa1}}||{{color|#1a7aa1}}||-||-||[[File:Desert Hills Water.png|32px]] |- |{{BiomeLink|Wooded Hills}} |{{color|#056bd1}}||{{color|#056bd1}}||-||-||[[File:Wooded Hills Water.png|32px]] |- |{{BiomeLink|Taiga Hills}} |{{color|#236583}}||{{color|#236583}}||-||-||[[File:Taiga Hills Water.png|32px]] |- |{{BiomeLink|Mountain Edge}} |{{color|#045cd5}}||{{color|#045cd5}}||-||-||[[File:Mountain Edge Water.png|32px]] |- |{{BiomeLink|Jungle Hills}}<br>{{BiomeLink|Modified Jungle}}<br>{{BiomeLink|Bamboo Jungle Hills}} |{{color|#1B9ED8}}||{{color|#1B9ED8}}||-||-||[[File:Jungle Hills Water.png|32px]] |- |{{BiomeLink|Modified Jungle Edge}} |{{color|#0D8AE3}}||{{color|#0D8AE3}}||-||-||[[File:Jungle Edge Water.png|32px]] |- |{{BiomeLink|Birch Forest Hills}} |{{color|#0a74c4}}||{{color|#0a74c4}}||-||-||[[File:Birch Forest Hills Water.png|32px]] |- |{{BiomeLink|Snowy Taiga Mountains}} |{{color|#205e83}}||{{color|#205e83}}||60||-||[[File:Snowy Taiga Water.png|32px]] |- |{{BiomeLink|Snowy Taiga Hills}} |{{color|#245b78}}||{{color|#245b78}}||-||-||[[File:Snowy Taiga Hills Water.png|32px]] |- |{{BiomeLink|Giant Tree Taiga Hills}} |{{color|#286378}}||{{color|#286378}}||-||-||[[File:Giant Tree Taiga Hills Water.png|32px]] |- |{{BiomeLink|id=modified-gravelly-mountains|Gravelly Mountains+}} |{{color|#0E63AB}}||{{color|#0e63ab}}||-||-||[[File:Wooded Mountains Water.png|32px]] |- |{{BiomeLink|Shattered Savanna Plateau}} |{{color|#2590a8}}||{{color|#2590a8}}||-||-||[[File:Savanna Plateau Water.png|32px]] |- |{{BiomeLink|Badlands Plateau}}<br>{{BiomeLink|Modified Badlands Plateau}} |{{color|#55809E}}||{{color|#55809e}}||-||-||[[File:Badlands Plateau Water.png|32px]] |- |{{BiomeLink|Deep Warm Ocean|Warm Deep Ocean}} |{{color|#02B0E5}}||{{color|#0686ca}}||60||-||[[File:Warm Ocean Water.png|32px]] |} ===Water and lava=== {{Main|Fluid#Mixing}} Water and lava can produce [[stone]], [[cobblestone]], or [[obsidian]] based on how they interact. If water touches a lava source, the lava source turns to obsidian. If both touch each other while flowing, cobblestone is made and no sources are removed, and if lava flows downward onto water, the water turns to stone. ===Interactions with mobs=== ====Direct contact==== Water damages [[endermen]], [[snow golem]]s, [[Strider|striders]] and [[blaze]]s, at a rate of {{hp|1}} per half second. If water comes into contact with a [[shulker]] or an [[enderman]], the mob teleports away. ====Suffocation==== {{Main|Damage#Suffocation in water}} Players and mobs (except [[aquatic mob]]s, [[undead mob]]s and [[iron golem]]s) have a breath meter that lasts 15 seconds. After they run out of breath, they take {{hp|2}} suffocation damage every second until they die, surface, or enter [[bubble column]]s. [[Dolphin]]s are a special case in drowning: they take suffocation damage when underwater for about 4 minutes, but also take suffocation damage when in air for about 2 minutes. Each level of the [[Respiration]] enchantment adds 15 seconds to the breath meter and grants an x/(x+1) chance (where x is the Respiration level) of not taking damage after that time: 30 seconds and an average {{hp|1}}/second with Respiration I, 45 seconds and an average of {{frac|2|3}} damage/second with Respiration II, and 60 seconds and an average of {{frac|1|2}} damage/second with Respiration III. If a [[husk]] suffocates underwater, it starts to shake and eventually becomes a [[zombie]]. If a [[zombie]] suffocates underwater, it starts to shake and eventually transforms into a [[drowned]]. === Slower mining speed=== Players with their head underwater require 5 times the normal amount of time to mine blocks while standing on the ground, or 25 times while not on the ground. If a player wears a helmet with the [[Aqua Affinity]] enchantment, then underwater mining speed while standing on the ground is the same as on land, and 5 times slower if not standing on the ground. ===Explosions=== Water does not prevent explosions from activating. Water has a high blast resistance, causing it to absorb any normal blasts, with the exception of explosions from [[underwater TNT]]. ===Hardening concrete powder === When water comes into contact with [[concrete powder]], the powder hardens into solid [[concrete]]. ===Sponges=== When a dry [[sponge]] comes into contact with a water source or flowing block, it becomes a wet [[sponge]], absorbing all water within 3 to 5 blocks in all directions. [[Kelp]] and [[lily pad]]s within the absorbed water blocks are destroyed and drop as items, and [[seagrass]] is destroyed without dropping anything. Mobs that take damage out of water are affected as a side-effect. Sponges do not absorb water from [[Waterlogging|waterlogged]] blocks, nor water that comes into contact by flowing back in from outside the area of absorption. For instance, placing a sponge 4 or more blocks from a single water source removes the flowing water in the area of effect, but as the flow from the source resumes it is not affected by the wet sponge. A sponge instantly absorbs nearby water when it is placed next to water or when water comes into contact with it (by being placed next to the sponge, or by flowing toward it). A sponge absorbs [[water]] around itself (water source blocks or flowing water) out to a [[taxicab distance]] of 7 in all directions (including up and down), but won't absorb more than 65 blocks of water (water closest to the sponge is absorbed first). The absorption propagates only from water to water and does not "jump over" non-water blocks (including air). ===Dripping=== [[File:WaterDropletsExample.png|thumb|Dripping water.]] Water above a non-transparent block (except for stairs, fences, or slabs) produces dripping particles on the underside of that block. If a block of [[Pointed Dripstone|pointed dripstone]] hangs under any block directly beneath a water source, the drips can slowly fill up a [[cauldron]] placed underneath. Without the dripstone, a cauldron does not fill. ===Vertical transport=== [[Bubble column]]s are created by placing magma blocks or [[soul sand]] under water. These can be used to transport [[mobs]] or items quickly vertically. ==Sounds== {{el|je}}: {{Sound table |sound=Entering water1.ogg |sound2=Entering water2.ogg |sound3=Entering water3.ogg |subtitle=MC-177092 |source=ambient |description=When the player's eye level goes underwater |id=ambient.underwater.enter |translationkey=- |volume=0.8<wbr>{{Until|JE 1.20.2}}<br>0.5<wbr>{{Upcoming|JE 1.20.2}} |pitch=1.0 |distance=16}} {{Sound table |sound=Exiting water1.ogg |sound2=Exiting water2.ogg |sound3=Exiting water3.ogg |subtitle=MC-177092 |source=ambient |description=When the player's eye level goes above water |id=ambient.underwater.exit |translationkey=- |volume=0.5<wbr>{{Until|JE 1.20.2}}<br>0.3<wbr>{{Upcoming|JE 1.20.2}} |pitch=1.0 |distance=16}} {{Sound table |sound=Underwater Ambience.ogg |subtitle=MC-196825 |source=ambient |description=Randomly when underwater |id=ambient.underwater.loop |translationkey=- |volume=0.65 |pitch=1.0 |distance=16}} {{Sound table |sound=Bubbles1.ogg |sound2=Bubbles2.ogg |sound3=Bubbles3.ogg |sound4=Bubbles4.ogg |sound5=Bubbles5.ogg |sound6=Bubbles6.ogg |sound7=Water1.ogg |sound8=Water2.ogg |subtitle=MC-196825 |source=ambient |description=Randomly when underwater |id=ambient.underwater.loop.additions |translationkey=- |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Animal1.ogg |sound2=Bass Whale1.ogg |sound3=Bass Whale2.ogg |sound4=Crackles1.ogg |sound5=Crackles2.ogg |sound6=Driplets1.ogg |sound7=Driplets2.ogg |sound8=Earth Crack.ogg |subtitle=MC-196825 |source=ambient |description=Randomly when underwater |id=ambient.underwater.loop.additions.rare |translationkey=- |volume=''varies'' <ref group=sound>The first, fifth, and eighth sounds are 1.0; the second sound is 0.45; the third, sixth, and seventh sounds are 0.5; the fourth sound is 0.7</ref> |pitch=1.0 |distance=16}} {{Sound table |sound=Animal2.ogg |sound2=Dark1.ogg |sound3=Dark2.ogg |sound4=Dark3.ogg |sound5=Dark4.ogg |subtitle=MC-196825 |source=ambient |description=Randomly when underwater |id=ambient.underwater.loop.additions.ultra_rare |translationkey=- |volume=1.0 <ref group=sound>Except the third sound, which is 0.7</ref> |pitch=1.0 |distance=16}} {{Sound table |sound=Water1.ogg |sound2=Water2.ogg |subtitle=Water flows |source=block |description=Randomly from flowing water |id=block.water.ambient |translationkey=subtitles.block.water.ambient |volume=0.75-1.0 |pitch=0.5-1.5 |distance=16}} {{Sound table |sound=Water splash1.ogg |sound2=Water splash2.ogg |subtitle=Splashing |source=dependent |description=When something enters water |id=entity.generic.splash |translationkey=subtitles.entity.generic.splash |volume=0.0-1.0 <ref group=sound name=speedvolume>The mob's momentum, with the horizontal axes' velocities multiplied by 0.2 (capped at 1.0)</ref> |pitch=0.6-1.4 |distance=16}} {{Sound table |sound=Swim1.ogg |sound2=Swim2.ogg |sound3=Swim3.ogg |sound4=Swim4.ogg |subtitle=Swimming |source=dependent |description=While something is moving through water |id=entity.generic.swim |translationkey=subtitles.entity.generic.swim |volume=0.0-1.0 <ref group=sound name=speedvolume/> |pitch=0.6-1.4 |distance=16}} {{Sound table |sound=Empty water bucket1.ogg |sound2=Empty water bucket1.ogg |sound3=Empty water bucket2.ogg |sound4=Empty water bucket3.ogg |subtitle=Bucket empties |source=block |description=When water is placed with a bucket |id=item.bucket.empty |translationkey=subtitles.item.bucket.empty |volume=1.0 <ref group=sound>Except for the second copy of {{cd|empty1}}, which is 0.9</ref> |pitch=1.0 |distance=16}} {{Sound table |sound=Fill water bucket1.ogg |sound2=Fill water bucket2.ogg |sound3=Fill water bucket3.ogg |subtitle=Bucket fills |source=player |description=When water is collected with a bucket |id=item.bucket.fill |translationkey=subtitles.item.bucket.fill |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Axolotl.ogg |sound2=Dragon fish.ogg |sound3=Shuniji.ogg |subtitle=- |source=music |description=Randomly when underwater |id=music.under_water |translationkey=- |volume=0.4 |pitch=1.0 |distance=16 |foot=1}} {{el|be}}: {{Sound table |type=bedrock |sound=Water2.ogg |source=block |description=Randomly from flowing water |id=liquid.water |volume=0.75-1.0 |pitch=0.5-1.5}} {{Sound table |sound=Water Splash Old.ogg |source=player |description=When something enters water<wbr><ref group=sound>{{Bug|MCPE-44120}}</ref> |id=random.splash |pitch=0.6-1.4}} {{Sound table |sound=Water splash1.ogg |sound2=Water splash2.ogg |source=ambient |description=?[[Category:Pages missing sound description]]<wbr>{{Upcoming|BE 1.20.40}} |id=entity.generic.splash |pitch=0.6-1.4}} {{Sound table |sound=Entering water1.ogg |sound2=Entering water2.ogg |sound3=Entering water3.ogg |source=player |description=When the player's eye level goes underwater<wbr>{{Upcoming|BE 1.20.40}} |id=ambient.underwater.enter |volume=<!--0.8 (other multipliers)--> |pitch=1.0}} {{Sound table |sound=Exiting water1.ogg |sound2=Exiting water2.ogg |sound3=Exiting water3.ogg |source=player |description=When the player's eye level goes above water<wbr>{{Upcoming|BE 1.20.40}} |id=ambient.underwater.exit |volume=<!--1.0 (other multipliers)--> |pitch=1.0}} {{Sound table |sound=Swim1.ogg |sound2=Swim2.ogg |sound3=Swim3.ogg |sound4=Swim4.ogg |source=player |description=While something is moving through water |id=random.swim |pitch=0.6-1.4}} {{Sound table |sound=Empty water bucket1.ogg |sound2=Empty water bucket2.ogg |sound3=Empty water bucket3.ogg |source=block |description=When water is placed with a bucket |id=bucket.empty_water |volume=1.0 |pitch=1.0}} {{Sound table |sound=Fill water bucket1.ogg |sound2=Fill water bucket2.ogg |sound3=Fill water bucket3.ogg |source=block |description=When water is collected with a bucket |id=bucket.fill_water |volume=1.0 |pitch=1.0}} {{Sound table |sound=Axolotl.ogg |sound2=Dragon fish.ogg |sound3=Shuniji.ogg |source=music |description=Randomly when underwater |id=music.game.water |volume=0.2 |pitch=1.0 |foot=1}} ==Data values== ===ID=== {{edition|java}}: {{ID table |edition=java |firstcolumnname=Water |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=water |spritetype=block |nameid=water |form=block |foot=1}} {{ID table |edition=java |firstcolumnname=Water |showfluidtags=y |displayname=Fluid |spritename=water |spritetype=block |nameid=water |fluidtags=water}} {{ID table |displayname=Flowing Fluid |spritetype=block |spritename=water |nameid=flowing_water |fluidtags=water |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Water |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Flowing |spritename=water |spritetype=block |nameid=flowing_water |id=8 |form=block}} {{ID table |displayname=Stationary |spritename=water |spritetype=block |nameid=water |id=9 |form=block |foot=1}} ===Block states=== {{see also|Block states}} {{/BS}} === Fluid states=== {{see also|Block states}} {{/FS}} ==Achievements== {{load achievements|Free Diver;Sleep with the Fishes}} ==Advancements== {{load advancements|Tactical fishing;The Cutest Predator}} ==History== {{Main|/History}} {{History|java classic}} {{History||May 17, 2009|link=https://archive.org/download/Minecraft_IRC_Logs_2009/history/files/May-15-to-June-03-2009/2009-05-17.140618-0400EDT.txt.~1~|Notch mentions developing water.{{q|a very very first version of the water is somewhat working now, heh [/] the level starts out without any water and is surrounded a by a huge ocean [/] it quickly fills, leaving islands}}}} {{History||0.0.12a|snap=May 18, 2009|slink=Java Edition Classic 0.0.12a/Development#Water test (May 18, 2009)|[[File:Water (pre-release).png|32px]] Water is shown.}} {{History|||snap=release|slink=Java Edition Classic 0.0.12a|[[File:Water JE1.png|32px]] Added water. |Water flows to any available space below or beside it and creates a new source [[block]], making it easy to flood a whole world just with one source.}} {{History||May 22, 2009|link=wordofnotch:111386404|[[Notch]] pointed out that when a [[plant]] or non-cube block is placed in water, it produces a box of [[air]] around it. He asked how it could be fixed, and whether he even had to.}} {{History||0.0.13a|[[File:Water JE2.png|32px]] The model of water has been changed.}} {{History||May 24, 2009|link=wordofnotch:112481256|A new water system is mentioned.}} {{History||May 24, 2009|link=wordofnotch:112481370|A new water system is shown.}} {{History||May 24, 2009|link=wordofnotch:112487511| Another test of water is shown.}} {{History||May 26, 2009|link=wordofnotch:113350683|While sharing feedback on experiments with random vertex and color offsets, and deciding to scrap it, Notch said he would investigate salvaging the technique to add animation to water tiles.}} {{History||0.0.19a|[[File:Water JE3.png|32px]] Added [[Procedural animated texture generation|procedural animated texture]] to water. The old texture is retained for use as a [[animation placeholder texture|placeholder]]. |Upscaled model 2% to fix z-fighting with blocks below water. It's created water or lava models overlapping and z-fighting with each other. |Added [[sponge]]s, which remove water. |Water part of the [[world boundary]] still uses the old water texture.}} {{History||0.0.20a_02|[[File:Water JE4.png|32px]] Changed model scale back to normal with 1% offset on all coordinates.}} {{History||0.26 SURVIVAL TEST|[[File:Water JE5.png|32px]] UV mapping on side faces now has 11% v offset up.}} {{History||0.28|[[File:Water JE4.png|32px]] Fixed UV mapping.}} {{History|java indev}} {{History||0.31|snap=20091223-1|[[File:Water JE6.png|32px]] Added the flowing water texture, which is now used on the sides of water.}} {{History|||snap=20100106|Water part of the [[world boundary]] now uses the animated water texture.}} {{History|||snap=20100113|Water is now finite.|[[Ocean]]s now have infinite water. |Water now always drains from its highest remove location. |Water no longer moves on the surface on its own. |Water now has a {{frac|2|3}} probability to evaporate and a {{frac|1|3}} probability to copy.}} {{History|||snap=20100122|Water now spawns in level generation as [[spring]]s and lakes.}} {{History|||snap=20100131|The texture of water is now seen when underwater.}} {{History|java infdev}} {{History||20100227-1|Water no longer flows due to changes in chunk handling for infinite worlds.{{verify|type=change}}}} {{History||20100607|[[File:Water JE7.png|32px]] UV mapping now has 1% uv offset on top and bottom faces and 1% u, 11% v offset on side faces.}} {{History||20100608|[[File:Water JE6.png|32px]] Fixed UV mapping, once again.}} {{History||20100615|[[File:Water JE8.png|32px]] The model has been changed. |Added flowing water. |Sources placed in isolation flow exclusively downward, rather than spreading out one block in each direction as well. |Water and lava do not produce any solid blocks when combined. |Water does not replace plants. |Water is now infinite again. |Added [[water bucket]]s, which can be filled with water.}} {{History||20100616-1|[[File:Water JE9.png|32px]] Added vertex offset. |Water and flowing water now has visual connection to blocks. |Downward flowing water now pushes the [[player]] out.{{info needed|and other entities?}}}} {{History||20100617-2|[[File:Water JE10.png|32px]] Removed vertex offset. |Water sources placed in the air now flow outward. |Lava and flowing lava touching water, flowing water now replaces with [[obsidian]]. |Downward flowing water no longer pushes the player out. |Water now can replace [[plants]]. However no items are dropped.}} {{History||20100618|Water can now replace [[rail]]s.}} {{History||20100624|Water now destroys plants, dropping as items.}} {{History|java alpha}} {{History||v1.0.2_02|[[Fluids]], including water, have been slightly tweaked.}} {{History||v1.0.5_01|Water can now freeze into [[ice]].}} {{History||v1.2.6|[[Lake]]s, which contain water, have been added.}} {{History|java beta}} <!--{{History||1.5|Dropped [[item]]s in flowing water now move faster.{{check version|Taken from trivia, may not be beta}}}}--> {{History||1.6|snap=Test Build 3|[[Rain]] and [[snow]] no longer fall through water. |Water sources now form over [[glass]].}} {{History||1.8|snap=Pre-release|[[File:Water JE11.png|32px]] Changed [[lighting]]. |Underwater [[particles]] have been added. |Because of the change in how land is generated, if a [[player]] is in a world that was made pre-1.8 and travels into new [[chunk]]s, there's a chance that a large [[ocean]] may be formed as the ocean [[biome]]. There is also a one-[[block]]-high drop in sea level along the discontinuity between the old and new chunks with the old chunks being higher. |Water can now be found in the farms and wells of [[village]]s, and the fountain rooms of [[stronghold]]s. |Two [[biome]]s have been added that are almost all water: [[ocean]]s and [[river]]s.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Swamp Water JE1.png|32px]] {{color|#E0FF70}} Added water color in swampland. |Added dripping water.}} {{History|||snap=Beta 1.9 Prerelease 4|Added [[Respiration]] and [[Aqua Affinity]] enchantments, which allow more breathing time in water and normal digging speed in water.}} {{History|||snap=Beta 1.9 Prerelease 5|Now flowing downward creates source blocks}} {{History|||snap=RC1|[[File:Water JE12.png|32px]] [[File:Swamp Water JE2.png|32px]] Faces on model now 0.1% moved to center to fix z-fighting on inner faces.}} {{History||1.1|snap=12w01a|[[File:Swamp Water JE3.png|32px]] {{color|#E0FFAE}} The water color in swampland is now less intense.}} {{History||1.2.1|snap=12w04a|Added [[desert well]]s, which contain water.}} {{History||1.3.1|snap=12w17a|The ability to bring water using [[ice]] into [[the Nether]] has been removed.}} {{History|||snap=12w21a|[[Dispenser]]s have been given the ability to shoot out [[fluids]], including water, inside [[water bucket]]s. They can also collect the fluids if activated again.}} {{History||1.4.2|snap=12w38a|The [[sound]] when jumping and swimming in water has been changed. |The sound of flowing water is now continuous. |The water overlay is a more saturated blue.}} {{History||1.4.4|snap=1.4.3|Water of any depth now negates all [[Damage#Fall damage|fall damage]]. [[Player]]s and [[mob]]s no longer die from great heights in shallow water.<ref>{{bug|MC-1644}} resolved as Works As Intended</ref>}} {{History||1.5|snap=13w02a|[[File:Water JE13.png|32px]] [[File:Swamp Water JE4.png|32px]] The texture of water has been changed to use an animated texture file. Prior to this version, the texture was procedurally generated by the game (see dedicated section below).}} {{History|||snap=13w03a|A water source [[block]] now forms if there is another water source block below it.}} {{History|||snap=13w04a|Flowing water in [[Creative]] mode no longer slows the [[player]] down when flying.}} {{History||1.6.1|snap=13w17a|Water [[lake]]s no longer generate in [[desert]]s.}} {{History||1.7.2|snap=13w36a|[[File:Swamp Water JE4.png|32px]] {{color|#E0FFAE}} Added water color in swampland M, which is the same as in swampland.}} {{History||1.7.2|snap=13w36a|Water pools now generate in the new desert M [[biome]]. |[[Ocean]]s are much smaller.}} {{History|||snap=13w41a|[[File:Water JE14.png|32px]] [[File:Swamp Water JE5.png|32px]] Water's six internal faces are now visible from the outside. |Water, [[ice]] and [[portal]]s are now visible through each other. This also now allows water's inside faces to be visible from outside.}} {{History|||snap=13w42a|[[File:Water JE13.png|32px]] [[File:Swamp Water JE6.png|32px]] Water's internal faces have been removed. This visually reverts water to its pre-13w41a appearance when seen from the outside.}} {{History||1.7.4|snap=13w47a|Water's internal top face has been readded.<ref>{{bug|MC-35658}}</ref>}} {{History|||snap=13w48a|[[File:Water JE15.png|32px]] [[File:Swamp Water JE7.png|32px]] Water's internal side faces except the bottom face, have been readded.<ref>{{bug|MC-40621}}</ref><ref>{{bug|MC-190053}}</ref>}} {{History||1.9|snap=15w43b|When viewed through [[glass]], water now appears as a solid blue color, as opposed to a downward flowing water texture.<ref name="badwatergraphicsJE">{{bug|MC-35790}}</ref>}} {{History||1.11|snap=16w39a|Water now generates in [[woodland mansion]]s.}} {{History||1.12|snap=17w06a|Water now hardens [[concrete powder]] into [[concrete]], on contact.}} {{History||1.13|snap=18w07a|[[Item]]s now float in water. |The [[player]]'s underwater visibility has been changed - the longer a player stays underwater, the better they can see.}} {{History|||snap=18w10a|Underwater visibility now depends on the [[biome]] the player is in.}} {{History|||snap=18w10c|Water can now be placed in the same block as [[chest]]s, [[trapped chest]]s, [[stairs]], [[slab]]s, [[fence]]s, [[wall]]s, [[iron bars]] and [[glass pane]]s.}} {{History|||snap=18w10d|Water can now be placed in [[ender chest]]s, [[trapdoor]]s, [[ladder]]s, and [[sign]]s.}} {{History|||snap=18w15a|[[File:Water JE16.png|32px]] {{color|#3F76E4}} Added default water color. The textures of water have been changed from blue to grayscale.<ref>{{bug|MC-200838}}</ref> |[[File:Warm Ocean Water JE.png|32px]] [[File:Lukewarm Ocean Water JE.png|32px]] [[File:Frozen Ocean Water JE.png|32px]] [[File:Cold Ocean Water JE.png|32px]] Added water colors for [[warm ocean]], [[lukewarm ocean]], [[frozen ocean]] and [[cold ocean]]. |[[File:Swamp Water.png|32px]] {{color|#617B64}} Water color in swampland has been changed. |[[File:Swamp Hills Water 18w15a.png|32px]] {{color|#E0FFAE}} Water color in swampland M is unchanged.<ref>{{bug|MC-128558}}</ref> |Water now blocks 1 [[light]] level per [[block]] instead of 3. |[[Player]]s no longer receive the [[Night Vision]] effect while underwater.{{verify|type=change|Did this ever happen, or is it just being used as an analogy?}}}} {{History|||snap=18w16a|When water spreads and would later turn into a source [[block]], it now immediately places a source block.}} {{History|||snap=18w19a|[[Experience orb]]s now float in water.}} {{History|||snap=pre3|[[File:Swamp Water.png|32px]] {{color|#617B64}} water color in swamp hills now the same as in [[swamp]].}} {{History|||snap=pre7|Pressing the {{control|jump}} button in flowing water at <code>level=1</code>, <code>level=2</code> and <code>level=3</code> now do normal jumps instead of {{control|swimming}} up.}} {{History||1.15|snap=19w34a|Added [[bee]]s, which get damaged while in water.}} {{History|||snap=19w35a|Bees now try to avoid water.}} {{History||1.17|snap=20w45a|Flowing water no longer breaks rails.}} {{History|||snap=21w06a|[[Aquifer]]s, large bodies of water in caves, have been added.}} {{History|||snap=21w07a|Aquifers generate less often.}} {{History|||snap=21w08a|Water [[spring]]s are now able to generate below Y{{=}}0.}} {{History|||snap=21w10a|The FOV shrinking effect now respects the "FOV Effects" accessibility slider.<ref>{{bug|MC-214629}}</ref>}} {{History|||snap=21w15a|All changes to water generation from 21w06a to 21w08a have been reverted.}} {{History|||snap=Pre-release 2|[[Smooth lighting]] now works properly underwater.<ref>{{bug|MC-68129}} resolved as "Fixed"</ref>}} {{History||1.18|snap=Experimental Snapshot 1|[[File:Meadow Water.png|32px]] Added water color in [[meadow]]. |All changes to water generation in the 1.17 snapshots have been reintroduced.}} {{History||1.18|snap=21w40a|[[Water lake]]s no longer generate.}} {{History||1.19|snap=Deep Dark Experimental Snapshot 1|Water can now generate as part of [[Ancient City|ancient cities]].}} {{History||1.19|snap=22w14a|[[File:Mangrove Swamp Water.png|32px]] Added water color in [[mangrove swamp]].}} {{History||1.19.3|snap=22w44a|Added the [[game rule]] {{cd|waterSourceConversion}}, which disables the formation of new water source blocks when set to {{cd|false}}.}} {{History||1.20<br>(experimental)|link=1.19.4|snap=23w07a|[[File:Cherry Grove Water JE1.png|32px]] Added water color in [[cherry grove]].}} {{History|pocket alpha}} {{History||v0.1.0|[[File:Water JE11.png|32px]]{{verify|type=change|Is this accurate to how it appeared in this edition at this time?}} Added water. |[[File:Water JE2.png|32px]] On older or much newer devices, the old [[Java Edition|Java]] water texture is used, whereas the newer animated texture is used on intermediately modern devices.}} {{History||v0.7.0|[[File:Water JE11.png|32px]]{{verify|type=change|Is this accurate to how it appeared in this edition at this time?}} The texture of water has been changed to the new texture for all devices.}} {{History||v0.9.0|snap=build 1|[[File:Swamp Water BE1.png|32px]] Water now uses a dark blue coloration in [[swamp]]s. |Water dripping [[particles]] have been changed. |[[Water lake]]s have been added. |Water can now be found in the farms and wells of [[village]]s. |Two [[biome]]s have been added that are almost all water: [[ocean]]s and [[river]]s. |Oasis now generate in the new [[desert]] M [[biome]].}} {{History||v0.10.0|snap=build 1|Smooth lighting for water has been added. |A gradient effect has been added to water that increases its opacity with distance. |[[File:Old bedrock swamp water.png|32px]] Water color in swampland has been changed. |Flowing water can now push [[entities]].}} {{History|||snap=build 7|Running water now has [[sound]]s.}} {{History|||snap=?|Water now destroys [[block]]s.{{info needed|if this is referring to washing away plants and torches and stuff, it's been able to do that since 0.1.0}}}} {{History||v0.14.0|snap=build 1|[[Dispenser]]s can now shoot out water from [[water bucket]]s. They can also suck up [[fluids]], including water, directly adjacent to the side they are facing.}} {{History||v0.14.2|[[File:Old bedrock water.png|32px]] Water now uses animated texture files.}} {{History|pocket}} {{History||1.0.0|snap=alpha 1.0.0.0|When viewed through [[glass]], water now appears as a solid blue color, as opposed to a downward flowing water texture.<ref name="badwatergraphicsBE">{{bug|MCPE-11140}}</ref>}} {{History||1.1.0|snap=alpha 1.1.0.0|Water now generates in [[woodland mansion]]s. |Water now hardens [[concrete powder]] into [[concrete]], on contact.}} {{History|bedrock}} {{History||?|The rendering change for water in 1.0.0 has been reverted for an unknown reason.}} {{History||1.2.13|snap=beta 1.2.13.5|Water can now be placed in the same [[block]]s as [[slab]]s and [[stairs]].}} {{History||1.4.0|snap=beta 1.2.14.2|Water can now be placed in the same block as most transparent blocks, instead of slabs and stairs only.}} {{History|||snap=beta 1.2.20.1|[[File:Plains Water.png|32px]] Water now has a completely new look for every [[biome]] and it is now much easier to see above and underwater (see [[Water#Bedrock Edition]] for all biome colors). |[[Item]]s now float to the top of water. |Underwater visibility now depends on the [[biome]] the [[player]] is in. |[[Respiration]] enchantment and [[Water Breathing]] effect no longer grants enhanced underwater visibility.}} {{History|||snap=?|When viewed through [[glass]], water now appears as its own top texture, as opposed to a downward flowing water texture.<ref name="badwatergraphicsBE"/>}} {{History||1.14.0|snap=beta 1.14.0.1|Added [[bee]]s, which get damaged when touching water and try to avoid it.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Water JE11.png|32px]]{{verify|type=change|Is this accurate to how it appeared in this edition at this time?}} [[File:Swamp Water JE2.png|32px]] Added water.}} {{History||xbox=TU9|[[Dispenser]]s have been given the ability to shoot out [[fluids]], including water, inside [[water bucket]]s. They can also suck up the fluids if activated again, but a bug prevents the empty [[bucket]] from being filled.}} {{History||xbox=TU12|[[File:Water JE15.png|32px]] Water now uses animated texture files.}} {{History||xbox=TU25|xbone=CU14|ps=1.17|Water can be used in custom superflats. It appears as a 3D block in the block selection screen of the custom superflat interface.}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Water splash [[sound]]s have been updated. |Most [[mob]]s can now [[swimming|swim]] in water.}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Warm Ocean Water.png|32px]] [[File:Lukewarm Ocean Water.png|32px]] [[File:Frozen Ocean Water.png|32px]] [[File:Cold Ocean Water.png|32px]] Added [[warm ocean]], [[lukewarm ocean]], [[frozen ocean]] and [[cold ocean]] texture colors for water in those [[biome]]s.}} {{History||ps=1.78|The animation of water is now less smooth.}} {{History|New 3DS}} {{History||0.1.0|[[File:Water JE15.png|32px]]{{verify|type=change|Is this accurate to how it appeared in this edition at this time?}} [[File:Old bedrock swamp water.png|32px]] Added water.}} {{History|foot}} <!-- Still need to add in the right version: Drowning added, Water can turn into ice --> <!--- Still need to add "1.16 pre-release 5 - Water overlay texture turned slightly darker" --> {{More sounds|Old and older water splash sounds.|type=historical}} ===Data history=== {{History|java}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 8 and 9. Both blocks have been merged into a single one.}} {{History|||snap=18w10c|Removed <code>flowing_water</code>.}} {{History|foot}} <gallery> EarlyFlowingWater.png|The water and flowing water in [[Infdev 20100615]]. </gallery> ==Issues== {{Issue list}} ==Trivia== *The texture subtly overlaid on the screen when underwater is that of the original water texture from 0.0.12a. **The outdatedness of this texture is not considered a bug or oversight, unlike many other outdated textures.<ref>{{bug|MC-241000|||Invalid}}</ref> **This texture is particularly difficult to notice due to its extreme transparency,<ref>{{bug|MC-128337}}</ref> as well as the fact that other blocks likely make the scene visually noisy enough to further obscure it under most conditions. * While underwater, the player's FOV (field of vision) is lowered by 10 to simulate light {{w|refraction}}. This can be disabled via the "FOV Effects" [[option]]. *If a player or mob with the [[Levitation]] effect touches water, the effect is completely negated.<ref>{{bug|MC-83369}}</ref> ==Gallery== <gallery> 1.8underwater.png|Underwater particles, or "bubbles". Underground water mix.png|Water that is underground, but is still part of 2 different biomes. The color is split. InvisibleWater.png|A glitch where water is invisible below its surface level. Water Cave Filling.png|Water flowing into a [[cave]]. Under water.png|A view underwater. Mac os water texture V1.13-920.gif|Animated view of the Java edition water texture. Bubbles.gif|These bubbles appear above the [[hunger]] bar when the player's head is in water, and when all the bubbles pop, a heart of damage is dealt every second until the player is no longer entirely under water. Waterfall.png|A naturally occurring waterfall. Water (texture) JE1 BE1.png|This texture is subtly overlaid on the screen when underwater. Land ruin.png|An underwater ruin {{in|bedrock}} that generated on land with a water block on top of it. Land ruin Java.png|An underwater ruin {{in|java}} that generated on land with a visible loot chest that is not waterlogged and doesn't have water on top of it. Largelake.png|A large lake, during a [[thunderstorm]]. Coral reef at night.png|A [[coral reef]] at night, in a [[warm ocean]] biome. WaterRavine.jpg|A bug that causes the water to not flow into the pit. Obsidian Spring.png|A water flowing on lava lake, creating obsidian. The water was placed by a player. Two flowing streams.png|Waterfalls made by a player. Watercave.png|Water flowing into the cave from nearby lake. RavineandStornghold.png|Ravine with multiple ores, water and lava falls, and stronghold bridge over it. Water shade.png|Different water colors in swamp biome. File:Nonflowingwater.png|A block of water, which is not flowing because of a glitch, besides a village farm. </gallery> ==See also== *[[Waterlogging]] ==References == {{Reflist}} ==External Links == *[https://www.minecraft.net/en-us/article/block-week-water Block of the Week: Water] – Minecraft.net on July 14, 2017 {{Blocks|natural}} {{Items}} [[Category:Fluids]] [[Category:Natural blocks]] [[Category:Non-solid blocks]] [[Category:Generated structure blocks]] [[cs:Voda]] [[de:Wasser]] [[es:Agua]] [[fr:Eau]] [[hu:Víz]] [[it:Acqua]] [[ja:水]] [[ko:물]] [[nl:Water]] [[pl:Woda]] [[pt:Água]] [[ru:Вода]] [[th:น้ำ]] [[tr:Su]] [[uk:Вода]] [[zh:水]]</li><li>[[Boots|Boots]]<br/>{{Item | image = <gallery> Leather Boots.png | Leather Chainmail Boots.png | Chainmail Iron Boots.png | Iron Diamond Boots.png | Diamond Golden Boots.png | Golden Netherite Boots.png | Netherite </gallery> | durability = * Leather: 65 * Chainmail: 195 * Iron: 195 * Golden: 91 * Diamond: 429 * Netherite: 481 | renewable = * '''Netherite''': No * '''All others''': Yes | stackable = No }} '''Boots''' are a type of [[armor]] that covers the feet of the player. There are six types of boots: '''leather boots''', '''chainmail boots''', '''iron boots''', '''diamond boots''', '''gold boots''', and '''netherite boots'''. == Obtaining == === Crafting === {{crafting |head=1 |showname=0 |showdescription=1 |name=[[Boots]] |A2= Leather;Gold Ingot;Iron Ingot;Diamond |C2= Leather;Gold Ingot;Iron Ingot;Diamond |A3= Leather;Gold Ingot;Iron Ingot;Diamond |C3= Leather;Gold Ingot;Iron Ingot;Diamond |Output= Leather Boots;Golden Boots;Iron Boots;Diamond Boots |type= Combat }} {{crafting |foot=1 |ignoreusage=1 |name=[[Boots]] |ingredients=Damaged Matching [[Boots]] |Damaged Leather Boots; Damaged Golden Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Diamond Boots; Damaged Netherite Boots |Damaged Leather Boots; Damaged Golden Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Diamond Boots; Damaged Netherite Boots |Output= Leather Boots; Golden Boots; Chainmail Boots; Iron Boots; Diamond Boots; Netherite Boots |description= The durability of the two boots is added together, plus an extra 5% durability. |type= Combat }} === Upgrading === {{Smithing |head=1 |Netherite Upgrade |Diamond Boots |Netherite Ingot |Netherite Boots |description= |tail=1 }} === Repairing === ==== Grinding ==== {{Grinding |showdescription=1 |ingredients=2x Damaged [[Leather Boots]] or<br>2x Damaged [[Chainmail Boots]] or<br>2x Damaged [[Iron Boots]] or<br>2x Damaged [[Golden Boots]] or<br>2x Damaged [[Diamond Boots]] or<br>2x Damaged [[Netherite Boots]] |Damaged Leather Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Golden Boots; Damaged Diamond Boots; Damaged Netherite Boots |Damaged Leather Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Golden Boots; Damaged Diamond Boots; Damaged Netherite Boots |Leather Boots; Chainmail Boots; Iron Boots; Golden Boots; Diamond Boots; Netherite Boots |description=The durability of the two boots are added together, plus an extra 5% durability. }} ==== Anvil ==== Boots can be repaired in an [[Anvil mechanics#Unit repair|anvil]] by adding units of the [[armor material]]'s repair material, with each repair material restoring 25% of the boots' maximum durability, rounded down. Chainmail boots may also be repaired in this way using iron ingots. They can also be [[Anvil mechanics#Combining items|combined]] with other boots. When doing this, the item's enchantments are not lost, and can even be raised. ==== Crafting ==== You can craft two sets of boots together using a crafting table, but enchantments are removed. === Mob loot === If a [[zombie]], [[husk]], [[stray]], [[piglin]], or [[skeleton]] is wearing armor, there is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop boots upon death. The boots are usually badly damaged, and may be enchanted. [[File:Zombie With Boots.png|alt=Zombie is shown wearing boots|thumb|Zombie is shown wearing full iron armor set, including boots.]] {{IN|bedrock}}, [[vindicator]]s and [[pillager]]s that spawn in [[raid]]s have a chance to drop iron boots, which are usually badly damaged and have a 50% chance to be enchanted. === Chest loot === {{LootChestItem|leather-boots,random-enchanted-leather-boots,chainmail-boots,iron-boots,level-enchanted-iron-boots,golden-boots,random-enchanted-golden-boots,soul-speed-enchanted-golden-boots,diamond-boots,damaged-diamond-boots,damaged-random-enchanted-diamond-boots,damaged-random-enchanted-diamond-boots-2,level-enchanted-diamond-boots}} === Trading === {{IN|java}}, novice-level armorer [[villager]]s have 40% chance to sell iron boots for 4 [[emerald]]s. Apprentice-level armorers have a 50% chance to sell chainmail boots for an [[emerald]]. Expert-level armorers always sell enchanted<ref group="note" name="enchantment" /> diamond boots for 11–27 [[emerald]]s. Apprentice-level leatherworker [[villager]]s have {{frac|2|3}} chance to sell leather boots for 4 [[emerald]]s. Armorer [[villager]]s may give the players with the [[Hero of the Village]] effect chainmail boots.{{only|java}} {{IN|bedrock}}, novice-level armorer villagers have a 25% chance to sell iron boots for 4 emeralds. Apprentice-level armorers have a {{frac|1|3}} chance to sell chainmail boots for an emerald. Expert-level armorers have a 50% chance to sell enchanted<ref group="note" name="enchantment">When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never treasure enchantments.</ref> diamond boots for 8 emeralds. Apprentice-level leatherworker villagers have a 50% chance to sell leather boots for 4 emeralds. {{notelist}} === Bartering === [[Piglin]]s may [[bartering|barter]] iron boots with [[Soul Speed]] when given a [[gold ingot]]. === Fishing === Leather boots can be caught as a "junk" item when [[fishing]]. == Usage == Boots can be placed in the fourth armor slot of a player's [[inventory]] for activation. === Defense points === Defense points are each signified by half of a chestplate in the armor bar above the health bar. Each defense point reduces any damage dealt to the player that is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense. The following table shows the amount of defense points added by boots. {| class="wikitable" data-description="Boots defense points" |- !scope="col" | Material !scope="col" | Defense points |- !scope="row" | Leather | rowspan="3" | {{armor|1}} |- !scope="row" | Golden |- !scope="row" | Chainmail |- !scope="row" | Iron | {{armor|2}} |- !scope="row" | Diamond | rowspan="2" | {{armor|3}} |- !scope="row" | Netherite |} === Knockback resistance === Netherite boots provide 10% knockback resistance. === Durability === The following table shows the amount of damage each piece of armor can absorb before being destroyed. Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken that armor doesn't protect (such as [[Damage#Fall damage|falling]] or [[Damage#Drowning|drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits boots can endure. Netherite armor is not damaged by [[lava]] or [[fire]] when worn. {| class="wikitable" data-description="Boots durability" |- ! Material !Durability |- !scope="row" | Leather | 65 |- !scope="row" | Golden | 91 |- !scope="row" | Chainmail/Iron | 195 |- !scope="row" | Diamond | 429 |- !scope="row" | Netherite | 481 |} === Enchantments === Boots can receive the following [[enchantment]]s: {| class="wikitable" |- ! Enchantment !! Max Level !! Notes |- | [[Fire Protection]] || IV || <ref group=note name=exclusive>Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive.</ref> |- | [[Projectile Protection]] || IV || <ref group=note name="exclusive"/> |- | [[Blast Protection]] || IV || <ref group=note name="exclusive"/> |- | [[Protection]] || IV || <ref group=note name="exclusive"/> |- | [[Feather Falling]] || IV || |- | [[Unbreaking]] || III || |- | [[Thorns]] || III || <ref group="note" name="anvil">Only from using an [[anvil]] and [[enchanted book]]s.</ref> |- | [[Depth Strider]] || III || <ref group=note name=exclusive2>Frost Walker and Depth Strider are mutually exclusive.</ref> |- | [[Soul Speed]] || III || <ref group=note name="anvil">Only from using an [[anvil]] and [[enchanted book]]s.</ref> |- | [[Frost Walker]] || II || <ref group=note name=exclusive2 /><ref group="note" name="anvil2">Only from using an [[anvil]] and [[enchanted book]]s, or by finding enchanted boots in an [[End city]] chest.</ref> |- | [[Mending]] || I || <ref group=note name="anvil2" /> |- | [[Curse of Binding]] || I || <ref group="note" name="anvil2"/> |- | [[Curse of Vanishing]] || I || <ref group="note" name="anvil2"/> |} {{notelist}} === Smelting usage === {{Smelting|showname=1|Iron Boots;Chainmail Boots;Golden Boots|Iron Nugget;Iron Nugget;Gold Nugget|0,1}} === Piglins === {{EntityLink|Piglin|Piglins}} are attracted to ''golden'' boots and pick them up, examining them for 6 to 8 seconds. Other boots do not attract piglins but can be worn by them. They prefer stronger boots over weaker boots, with one major exception: They always prefer golden boots over all other boots, throwing out stronger boots to equip them. Enchanted boots are preferred over unenchanted boots. === Powder snow=== Leather boots can be used to safely cross [[powder snow]] without sinking in it. The block behaves similar to [[scaffolding]], allowing the player to sink in by pressing {{control|crouch}} and move up by pressing {{control|jump}}. The boots also prevent the wearer from taking freezing damage. ===Decoration=== It is possible to upgrade armor with trims. This requires a [[Smithing Template#Gallery|Smithing Template]], an armor piece, and an ingot or crystal ({{ItemSprite|iron-ingot}}iron ingot/{{ItemSprite|copper-ingot}}copper ingot/{{ItemSprite|gold-ingot}}gold ingot/{{ItemSprite|netherite-ingot}}netherite ingot/{{ItemSprite|emerald}}emerald/{{ItemSprite|redstone-dust}}redstone dust/{{ItemSprite|lapis-lazuli}}lapis lazuli/{{ItemSprite|amethyst-shard}}amethyst shard/{{ItemSprite|nether-quartz}}nether quartz/{{ItemSprite|diamond}}diamond). These trims have no effect on the gameplay or strength of the armor. {{Smithing|Any Armor Trim Smithing Template|Netherite Boots|Amethyst Shard; Copper Ingot; Diamond; Emerald; Gold Ingot; Iron Ingot; Lapis Lazuli; Netherite Ingot; Nether Quartz; Redstone Dust|Amethyst Trim Netherite Boots; Copper Trim Netherite Boots; Diamond Trim Netherite Boots; Emerald Trim Netherite Boots; Gold Trim Netherite Boots; Iron Trim Netherite Boots; Lapis Trim Netherite Boots; Netherite Trim Netherite Boots; Quartz Trim Netherite Boots; Redstone Trim Netherite Boots|head=1|tail=1|ingredients=Any Armor Trim +<br>Any Armor Piece +<br>Any Ingot/Crystal|showdescription=1|description=}} ==Sounds== {{el|je}}: {{Sound table |sound=Equip leather1.ogg |sound2=Equip leather2.ogg |sound3=Equip leather3.ogg |sound4=Equip leather4.ogg |sound5=Equip leather5.ogg |sound6=Equip leather6.ogg |subtitle=Leather armor rustles |source=player |description=When leather boots are equipped |id=item.armor.equip_leather |translationkey=subtitles.item.armor.equip_leather |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip chain1.ogg |sound2=Equip chain2.ogg |sound3=Equip chain3.ogg |sound4=Equip chain4.ogg |sound5=Equip chain5.ogg |sound6=Equip chain6.ogg |subtitle=Chain armor jingles |source=player |description=When chainmail boots are equipped |id=item.armor.equip_chain |translationkey=subtitles.item.armor.equip_chain |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip iron1.ogg |sound2=Equip iron2.ogg |sound3=Equip iron3.ogg |sound4=Equip iron4.ogg |sound5=Equip iron5.ogg |sound6=Equip iron6.ogg |subtitle=Iron armor clanks |source=player |description=When iron boots are equipped |id=item.armor.equip_iron |translationkey=subtitles.item.armor.equip_iron |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip gold1.ogg |sound2=Equip gold2.ogg |sound3=Equip gold3.ogg |sound4=Equip gold4.ogg |sound5=Equip gold5.ogg |sound6=Equip gold6.ogg |subtitle=Gold armor clinks |source=player |description=When gold boots are equipped |id=item.armor.equip_gold |translationkey=subtitles.item.armor.equip_gold |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip diamond1.ogg |sound2=Equip diamond2.ogg |sound3=Equip diamond3.ogg |sound4=Equip diamond4.ogg |sound5=Equip diamond5.ogg |sound6=Equip diamond6.ogg |subtitle=Diamond armor clangs |source=player |description=When diamond boots are equipped |id=item.armor.equip_diamond |translationkey=subtitles.item.armor.equip_diamond |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip netherite1.ogg |sound2=Equip netherite2.ogg |sound3=Equip netherite3.ogg |sound4=Equip netherite4.ogg |subtitle=Netherite armor clanks |source=player |description=When netherite boots are equipped |id=item.armor.equip_netherite |translationkey=subtitles.item.armor.equip_netherite |volume=0.8 |pitch=1.0/0.9 |distance=16}} {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=dependent |description=When a pair of boots' durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{el|be}}: {{Sound table |type=bedrock |sound=Equip leather1.ogg |sound2=Equip leather2.ogg |sound3=Equip leather3.ogg |sound4=Equip leather4.ogg |sound5=Equip leather5.ogg |sound6=Equip leather6.ogg |source=player |description=When leather boots are equipped |id=armor.equip_leather |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip chain1.ogg |sound2=Equip chain2.ogg |sound3=Equip chain3.ogg |sound4=Equip chain4.ogg |sound5=Equip chain5.ogg |sound6=Equip chain6.ogg |source=player |description=When chain boots are equipped |id=armor.equip_chain |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip iron1.ogg |sound2=Equip iron2.ogg |sound3=Equip iron3.ogg |sound4=Equip iron4.ogg |sound5=Equip iron5.ogg |sound6=Equip iron6.ogg |source=player |description=When iron boots are equipped |id=armor.equip_iron |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip gold1.ogg |sound2=Equip gold2.ogg |sound3=Equip gold3.ogg |sound4=Equip gold4.ogg |sound5=Equip gold5.ogg |sound6=Equip gold6.ogg |source=player |description=When gold boots are equipped |id=armor.equip_gold |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip diamond1.ogg |sound2=Equip diamond2.ogg |sound3=Equip diamond3.ogg |sound4=Equip diamond4.ogg |sound5=Equip diamond5.ogg |sound6=Equip diamond6.ogg |source=player |description=When diamond boots are equipped |id=armor.equip_diamond |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip netherite1.ogg |sound2=Equip netherite2.ogg |sound3=Equip netherite3.ogg |sound4=Equip netherite4.ogg |source=player |description=When netherite boots are equipped. |id=armor.equip_netherite |volume=1.0 |pitch=1.0}} {{Sound table |rowspan=2 |sound=Water Splash Old.ogg |source=block |description=When leather boots are dyed using a cauldron |id=cauldron.dyearmor |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When leather boots' dye is removed using a cauldron |id=cauldron.cleanarmor |volume=0.1 |pitch=1.0}} {{Sound table |sound=Random break.ogg |source=player |description=When a pair of boots' durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} ==Data values== ===ID=== {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Leather Boots |spritetype=item |nameid=leather_boots |itemtags=freeze_immune_wearables |form=item}} {{ID table |displayname=Chainmail Boots |spritetype=item |nameid=chainmail_boots |form=item}} {{ID table |displayname=Iron Boots |spritetype=item |nameid=iron_boots |form=item}} {{ID table |displayname=Diamond Boots |spritetype=item |nameid=diamond_boots |form=item}} {{ID table |displayname=Golden Boots |spritetype=item |nameid=golden_boots |form=item}} {{ID table |displayname=Netherite Boots |spritetype=item |nameid=netherite_boots |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Leather Boots |spritetype=item |nameid=leather_boots |id=338 |form=item}} {{ID table |displayname=Chainmail Boots |spritetype=item |nameid=chainmail_boots |id=342 |form=item}} {{ID table |displayname=Iron Boots |spritetype=item |nameid=iron_boots |id=346 |form=item}} {{ID table |displayname=Diamond Boots |spritetype=item |nameid=diamond_boots |id=350 |form=item}} {{ID table |displayname=Golden Boots |spritetype=item |nameid=golden_boots |id=354 |form=item}} {{ID table |displayname=Netherite Boots |spritetype=item |nameid=netherite_boots |id=612 |form=item |foot=1}} === Item data=== When leather boots are dyed, it has the following NBT: <div class="treeview"> *{{nbt|compound|tag}}: Parent tag. **{{nbt|compound|display}}: Display properties. ***{{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref> </div> ==Achievements== {{load achievements|Iron Man;Tie Dye Outfit;Let It Go!;Cover me in debris;Oooh, shiny!}} ==Advancements== {{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris;Light as a Rabbit}} ==History== {{History|java indev}} {{History||0.31|snap=20091231-2|[[File:Studded Boots (item) JE1.png|32px]] [[History of textures/Unused textures#Studded armor|Studded boots]] are now capable of being seen in the [[inventory]]. This was taken directly from one of [[Notch|Notch's]] game's ''[[Legend of the Chambered 2]]''.{{more info|When were they removed?}}}} {{History||February 9, 2010|link=wordofnotch:380486636|[[File:Notch revealed armor.png|32px]] [[Notch]] revealed new models for armor, which included boots.}} {{History||20100218|[[File:Leather Boots JE1.png|32px]] [[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Iron Boots JE1 BE1.png|32px]] [[File:Golden Boots JE1 BE1.png|32px]] [[File:Diamond Boots JE1 BE1.png|32px]]<br>[[File:Leather Boots (item) JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added cloth, chain, iron, gold, and diamond boots{{verify|edition=java|type=change|Below, it says "wool armor" was renamed to leather, which name is incorrect, wool or cloth? Also, was it "gold" or "golden"?}} |Boots can now be [[crafting|crafted]] and worn. |Boots now function, giving {{Armor|3}}. Boots have limited [[item durability|durability]], with lower tier boots less durable than higher tier boots.}} {{History|java alpha}} {{History||v1.0.8|"Wool boots" have been renamed to "leather boots", despite item names not existing at this time. |Leather boots are now [[crafting|crafted]] with [[leather]] instead of [[wool]].}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: (((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)).}} {{History|||snap=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted armor, including boots, are revealed.}} {{History|||snap=Beta 1.9 Prerelease 3|Iron boots can now be found in the new [[stronghold]] altar [[chest]]s.}} {{History|||snap=Beta 1.9 Prerelease 4|Boots can now be [[enchanting|enchanted]].}} {{History||1.1|snap=12w01a|Iron boots can now be found in the new blacksmith [[chest]]s in [[village]]s.}} {{History||1.2.1|snap=1.2|Changed "Golden boots" to "Golden Boots".}} {{History||1.3.1|snap=12w15a|{{key|Shift}}+clicking can now be used to equip boots.}} {{History|||snap=12w21a|Chain boots can now be obtained legitimately in [[survival]] mode through [[trading]]. |Blacksmith [[villager]]s now [[trading|sell]] chain boots for 5–6 [[emerald]]s. |Blacksmith villagers now sell diamond boots for 7 emeralds. |Blacksmith villagers now sell iron boots for 4–5 emeralds. |Butcher villagers now sell leather boots for 2-3 emeralds.}} {{History||1.4.2|snap=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombie pigman|zombie pigmen]], with the likelihood increasing with difficulty.}} {{History|||snap=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather armor, including boots.{{citation needed|Link to Jeb's tweet?}}}} {{History|||snap=12w34a|Leather boots can now be dyed by [[crafting]] leather boots with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather boots on a [[cauldron]] with [[water]]. |[[File:Leather Boots JE2 BE1.png|32px]] [[File:Leather Boots (item) JE2.png|32px]] Default leather boots are now slightly darker.}} {{History|||snap=12w36a|[[Dye]]d leather boots are now more saturated and have a slight tint of tan in respect to the default armor color. |[[Wither skeleton]]s can now spawn wearing boots.}} {{History|||snap=12w37a|[[File:Leather Boots (item) JE3 BE2.png|32px]] Leather boots now have non-dyed parts. This has been implemented so that [[player]]s can distinguish between other types of armor and similarly colored leather armor.}} {{History||1.5|snap=13w04a|Boots in the [[player]]'s hand can now be equipped by right-clicking. |[[Dispenser]]s can now equip nearby players with boots.}} {{History||1.7.2|snap=13w36a|Leather boots can now be obtained as one of the "junk" items through [[fishing]].}} {{History||1.8|snap=14w02a|Armorer [[villager]]s now [[trading|sell]] chain boots for 5–7 [[emerald]]s. |Armorer villagers no longer sell diamond boots. |Armorer villagers no longer sell iron boots. |Leatherworker villagers no longer sell leather boots.}} {{History|||snap=14w05a|Boots no longer turn red when [[mob]]s and [[player]]s are hurt.}} {{History|||snap=14w06a|Boots are now visible on [[giant]]s.}} {{History|||snap=14w25a|Chain boots [[Java Edition removed features#Chain armor|can no longer be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}} {{History||1.9|snap=15w31a|Enchanted iron and diamond boots can now be found in [[end city]] ship [[chest]]s. |[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}} {{History|||snap=15w34b|Boots' [[item durability|durability]] now affects armor value.}} {{History|||snap=15w36a|Armor value and[[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}} {{History|||snap=15w36d|Boots' durability affecting value has been removed. |Boots now have an attribute controlling the defense points.}} {{History|||snap=15w50a|Added {{cd|equip}} [[sound]]s for boots.}} {{History|||snap=16w02a|Armor value and enchantment calculations have been changed again.}} {{History|||snap=16w05a|Armor value calculations have been changed, once again.}} {{History||1.11.1|snap=16w50a|Golden, chain and iron boots can now be [[smelting|smelted]] down into one of their respective [[nugget]]s. Chain boots smelt into iron nuggets.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 298 through 317.{{more info|Specific values for boots}}}} {{History|||snap=18w11a|Enchanted leather boots can now generate in the chests of [[shipwreck]]s.}} {{History|||snap=18w20a|Chain armor boots have been renamed to "chainmail".}} {{History||1.14|snap=18w43a|[[File:Leather Boots JE3 BE2.png|32px]] [[File:Chainmail Boots JE2 BE2.png|32px]] [[File:Iron Boots JE2 BE2.png|32px]] [[File:Golden Boots JE2 BE2.png|32px]] [[File:Diamond Boots JE2 BE2.png|32px]]<br>[[File:Leather Boots (item) JE4 BE3.png|32px]] [[File:Chainmail Boots (item) JE2 BE2.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] [[File:Golden Boots (item) JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of leather, chainmail, iron, golden, and diamond boots have been changed.}} {{History|||snap=18w48a|Leather boots can now be found in [[chest]]s in [[village]] tanneries.}} {{History|||snap=19w08a|[[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of gold boots [[item]]s have been changed.}} {{History|||snap=19w11a|Armorer villagers now sell iron and enchanted diamond boots, making diamond boots effectively [[renewable resource|renewable]] again. |Leatherworker villagers now sell randomly [[dye]]d leather boots.}} {{History|||snap=19w13a|Armorer villagers now give chainmail boots to players under the [[Hero of the Village]] effect.}} {{History||1.16|snap=20w06a|[[File:Netherite Boots JE1.png|32px]] [[File:Netherite Boots (item) JE1.png|32px]] Added netherite boots. |Netherite boots are obtained by combining diamond boots and one netherite ingot in a crafting table.}} {{History|||snap=20w09a|[[File:Diamond Boots (item) JE3 BE3.png|32px]] The texture of diamond boots [[item]]s has been changed.}} {{History|||snap=20w10a|[[File:Netherite Boots JE2 BE1.png|32px]] [[File:Netherite Boots (item) JE2.png|32px]] The texture of netherite boots has been changed. |Netherite boots can no longer be crafted. |Netherite boots are now obtained by combining diamond boots and one netherite ingot in a smithing table.}} {{History|||snap=20w16a|Netherite boots now generate randomly enchanted in [[bastion remnants]] chests. |Golden boots now generate randomly enchanted in [[ruined portal]] chests.}} {{History|||snap=20w17a|Diamonds boots now generate in place of netherite boots in bastion remnant chests.}} {{History||1.17|snap=20w46a|Leather boots can now be used to safely walk on [[powder snow]].|Leather armor now protects against [[powder snow]]'s freezing.}} {{History|||snap=21w13a|Leather Boots now prevent fall damage when landing on [[powder snow]].}} {{History||1.18.2|snap=22w03a|Netherite boots knockback resistance is no longer random.}} {{History||1.19|snap=Deep Dark Experimental Snapshot 1|Added the [[Swift Sneak]] enchantment, which can only be applied to boots.}} {{History|||snap=22w12a|The [[Swift Sneak]] enchantment can no longer applied to boots.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Non-leather boots can now be trimmed using a [[smithing table]]. |There are 10 types of material that determine the color of the trim: *Iron *Copper *Gold *Lapis *Emerald *Diamond *Netherite *Redstone *Amethyst *Quartz |Upgrading diamond boots to netherite boots now requires the netherite upgrade [[smithing template]].}} {{History|||snap=23w05a|Leather boots can now be trimmed using a smithing table.|Boots can now have trims of the same material it is made out of.}} {{History|||snap=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.}} {{History||1.19.4|snap=23w05a|Boots can now be swapped by {{ctrl|using}} them in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}} {{History||?|Boots can now be swapped in [[armor stand]]s by {{ctrl|using}} them in the armor stand's slot.}} {{History||1.20|snap=23w12a|The pattern textures of dune and sentry armor trims are changed.| Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}} {{History|pocket alpha}} {{History||v0.6.0|[[File:Leather Boots JE1 BE1.png|32px]] [[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Iron Boots JE1 BE1.png|32px]] [[File:Golden Boots JE1 BE1.png|32px]] [[File:Diamond Boots JE1 BE1.png|32px]]<br> [[File:Leather Boots (item) JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added boots.}} {{History||v0.8.0|snap=build 2|{{InvSprite|Leather Boots}} The leather boots sprites have been changed to that of the [[Java Edition|PC]] version, but its armor [[model]] remains that of older versions.}} {{History||v0.9.0|snap=build 1|Iron boots now naturally generates in [[village]] [[chest]]s and a [[stronghold]] altar chest.}} {{History||v0.12.1|snap=build 1|Chainmail boots can now be obtained in [[survival]] mode from a mob wearing it. |Leather boots can now be obtained from [[fishing]] as a "junk" [[item]].}} {{History||v0.14.0|snap=build 1|[[File:Leather Boots JE2 BE2.png|32px]] Leather boots can now be dyed and the model has been updated.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron boots and enchanted diamond boots can now be found inside [[chest]]s within [[end city]].}} {{History||1.0.4|snap=alpha 1.0.4.0|Chainmail boots are now [[trading|sold]] by armorer smith [[villager]]s via [[trading]].}} {{History||1.1.0|snap=alpha 1.1.0.0|Golden, chain and iron boots can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Chainmail boots now generate in [[buried treasure]] chests. |Enchanted leather boots can now be found inside [[shipwreck]] supply room [[chest]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|Iron boots now can be found in plains [[village]] weaponsmith [[chest]]s. |Leather boots can now be found inside plains village tannery chests. |[[File:Leather Boots JE3 BE2.png|32px]] [[File:Iron Boots JE2 BE2.png|32px]] [[File:Golden Boots JE2 BE2.png|32px]] [[File:Diamond Boots JE2 BE2.png|32px]]<br> [[File:Leather Boots (item) JE4 BE3.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] [[File:Golden Boots (item) JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of boots have been changed.{{more info|Did chain boots not change?}}}} {{History||1.11.0|snap=beta 1.11.0.1|Iron boots now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]] and [[snowy tundra]] [[village]] weaponsmith [[chest]]s. |Leather boots can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests.}} {{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron boots. |Iron and diamond boots are now sold by armorer villagers.}} {{History||1.11.0|snap=beta 1.11.0.5|[[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of golden boots [[item]]s have been changed.}} {{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather boots no longer show as being [[dye]]d properly when worn by [[armor stand]]s.}} {{History||1.13.0|snap=beta 1.13.0.1|Leather boots now appear dyed properly when worn by armor stands.}} {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Boots JE2 BE1.png|32px]] [[File:Netherite Boots (item) BE1.png|32px]] Added netherite boots.|Netherite boots are obtained by combining diamond boots and one netherite ingot in a crafting table. |[[File:Diamond Boots (item) JE3 BE3.png|32px]] The texture of diamond boots [[item]]s have been changed.}} {{History|||snap=beta 1.16.0.57|Iron boots with soul speed enchantment can be obtained from bartering with piglin. |Netherite boots can no longer be crafted. |Netherite boots are now obtained by combining diamond boots and one netherite ingot in a smithing table. |Golden boots can now be found in [[ruined portal]] chest. |Golden and netherite boots can be found in [[bastion remnant]] chest.}} {{History|||snap=beta 1.16.0.63|Diamonds boots now generate in place of netherite boots in bastion remnant chests.}} {{History||1.16.200|snap=beta 1.16.200.52|Leather boots can now be used to safely walk on [[powder snow]].}} {{History||1.17.10|snap=beta 1.17.10.20|[[File:Netherite Boots (item) JE2.png|32px]] The texture of netherite boots item has been changed to match ''Java Edition''.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather Boots JE2 BE1.png|32px]] [[File:Leather Boots (item) JE1 BE1.png|32px]] Added leather boots. |[[File:Iron Boots JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] Added iron boots. |[[File:Golden Boots JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] Added golden boots. |[[File:Diamond Boots JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added diamond boots.}} {{History||xbox=TU5|[[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] Added chain boots. |Added a quick equip for boots to the [[inventory]] interface.}} {{History||xbox=TU12|ps=1.03|[[File:Leather Boots (item) JE3 BE2.png|32px]] The textures for leather boots [[item]]s have been changed.}} {{History||xbox=TU14|ps=1.05|Leather boots can now be [[dye]]d. |[[Item repair]] can now repair boots.}} {{History||xbox=TU25|xbone=CU13|ps=1.16|Boots now have the quick equip functionality.}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden, chain and iron boots can now be [[smelting|smelted]] down into one of their respective [[nugget]]s. Chain boots smelt into iron nuggets.}} {{History|PS4}} {{History||1.90|[[File:Leather Boots JE3 BE2.png|32px]] [[File:Leather Boots (item) JE4 BE3.png|32px]] The textures of leather boots have been changed. |[[File:Chainmail Boots JE2 BE2.png|32px]] [[File:Chainmail Boots (item) JE2 BE2.png|32px]] The textures of chainmail boots have been changed. |[[File:Iron Boots JE2 BE2.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] The textures of iron boots have been changed. |[[File:Golden Boots JE2 BE2.png|32px]] [[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of gold boots have been changed. |[[File:Diamond Boots JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of diamond boots have been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Leather Boots JE2 BE1.png|32px]] [[File:Leather Boots (item) JE3 BE2.png|32px]] Added leather boots. |[[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] Added chain boots. |[[File:Iron Boots JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] Added iron boots. |[[File:Golden Boots JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] Added golden boots. |[[File:Diamond Boots JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added diamond boots.}} {{History|foot}} ==Issues == {{issue list}} ==Trivia== *Netherite boots are shorter in their item texture but are longer in their texture when being worn *Leather armor originally used textures from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''. *Leather boots are the only piece of leather armor that has the same name as other armor materials. *The netherite boots are the only type of boots to have a differently shaped item sprite when compared to the other boot types. *Chainmail boots are the only boots that have transparent pixels in their texture currently ==Gallery== ===Enchanted Boots=== <gallery> File:Enchanted Leather Boots (item).gif File:Enchanted Chainmail Boots (item).gif File:Enchanted Iron Boots (item).gif File:Enchanted Golden Boots (item).gif File:Enchanted Diamond Boots (item).gif File:Enchanted Netherite Boots (item).gif </gallery> <gallery> File:Enchanted Leather Boots.gif File:Enchanted Chainmail Boots.gif File:Enchanted Iron Boots.gif File:Enchanted Golden Boots.gif File:Enchanted Diamond Boots.gif File:Enchanted Netherite Boots.gif </gallery> ==References== {{reflist}} ==External Links== *[https://www.minecraft.net/en-us/article/taking-inventory--boots Taking Inventory: Boots] – Minecraft.net on November 24, 2019 {{Items}} [[Category:Armor]] [[ja:ブーツ]] [[ko:부츠]] [[pl:Buty]] [[pt:Botas]] [[th:รองเท้า]] [[zh:靴子]]</li></ul></nowiki> | 13w41a | Rewrote the protocol to use Netty, resetting protocol versions back to 0. Protocol versions before this update are not compatible with server versions with the same protocol number after this update. | |||
1.16.4{{Extension DPL}}<ul><li>[[:Category:Minecraft Dungeons items|Category:Minecraft Dungeons items]]<br/>All items that are in ''[[Minecraft Dungeons]]''. {{Minecraft Dungeons items}} [[Category:Minecraft Dungeons]] [[Category:Items]] [[ja:カテゴリ:アイテム (Minecraft Dungeons)]] [[pl:Kategoria:Przedmioty w Minecraft Dungeons]] [[pt:Categoria:Itens do Minecraft Dungeons]]</li><li>[[Bowl|Bowl]]<br/>{{Item | image = Bowl.png | renewable = Yes | stackable = Yes (64) }} '''Bowls''' are containers that can hold certain [[food]]s. == Obtaining == === Crafting === {{Crafting |A2= Any Planks |C2= Any Planks |B3= Any Planks |Output= Bowl,4 |type= Material }} === Fishing === Bowls can be obtained as a "junk" item while [[fishing]]. === Eating === A bowl containing food becomes an empty bowl when the food is eaten. === Mob loot === When a [[turtle]] is killed by a [[Thunderstorm#Lightning|lightning bolt]], it drops 1 bowl.<ref name=BowlReport>{{Cite bug|MC|125562|Turtles drop bowls when killed by lightning|date=February 16, 2018}}</ref><ref>{{Cite bug|MCPE|57038| Turtles killed by lightning drop Bowls.|date=November 17, 2019}}</ref> == Usage == === Crafting ingredient === {{crafting usage}} === Mooshrooms === {{control|use|text=Using}} a bowl on a [[mooshroom]] turns the bowl into [[mushroom stew]] or [[suspicious stew]]. The stew can then be consumed immediately and the process repeated, making this an excellent way to quickly restore depleted [[hunger]] and [[saturation]] with almost no cost or effort. === Fuel === Bowls can be used as a fuel in [[furnace]]s, smelting 0.5 items per bowl {{in|je}}, and 1 item per bowl {{in|be}}. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Bowl |spritetype=item |nameid=bowl |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Bowl |spritetype=item |nameid=bowl |id=321 |form=item |foot=1}} == History == {{History|java indev}} {{History||0.31|snap=20100130|[[File:Bowl JE1 BE1.png|32px]] Added bowls. |Bowls are used to craft [[mushroom soup]].}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|Added [[mooshroom]]s, which can be {{control|use|text=milked}} with a bowl.}} {{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft bowls.}} {{History||1.7.2|snap=13w36a|Bowls can now be obtained as one of the "junk" [[item]]s by [[fishing]].}} {{History|||snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft bowls.}} {{History||1.8|snap=14w27a|Bowls are now used to craft [[rabbit stew]].}} {{History||1.9|snap=15w31a|Bowls are now used to craft [[beetroot soup]].}} {{History||1.11|snap=16w33a|Bowls can now be used to fuel [[furnace]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 281.}} {{History|||snap=18w07a|[[Turtles]] drop 0 to 1 bowls if killed by [[lightning]].<ref name=BowlReport/>}} {{History||1.14|snap=18w43a|[[File:Bowl JE2 BE2.png|32px]] The texture of bowls has now been changed. |Bowls are now used to craft [[suspicious stew]].}} {{History||1.16|snap=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft bowls.}} {{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft bowls.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Bowl JE1 BE1.png|32px]] Added bowls. They are currently unobtainable and serve no purpose.}} {{History||v0.3.0|Bowls are now [[craft]]able. They still serve no purpose.}} {{History||v0.4.0|Bowls are now used to craft [[mushroom stew]].}} {{History||v0.5.0|Bowls now appear in the [[nether reactor]].}} {{History||v0.8.0|snap=build 2|Bowls are now used to craft [[beetroot soup]].}} {{History|||snap=build 7|Bowls can now be used as fuel in a [[furnace]].}} {{History||v0.9.0|snap=build 1|Added bowls to [[creative]] mode. |[[Mooshroom]]s can now be "milked" to obtain [[mushroom stew]].}} {{History||v0.12.1|snap=build 1|Bowls are no longer available from the [[nether reactor]].}} {{History||v0.13.0|snap=build 1|Bowls are now used to craft [[rabbit stew]].}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Bowl JE2 BE2.png|32px]] The texture of bowls has now been changed.}} {{History||1.13.0|snap=beta 1.13.0.9|Bowls can now be used to craft [[suspicious stew]].}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Bowl JE1 BE1.png|32px]] Added bowls.}} {{History||xbox=TU9|Bowls now stack to 64.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bowl JE2 BE2.png|32px]] The texture of bowls has now been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Bowl JE1 BE1.png|32px]] Added bowls.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * {{in|be}}, bowls are actually more fuel efficient than [[stick]]s. If 6 wood planks are crafted into 8 bowls, 8 items can be [[smelt]]ed; but if those are crafted into 12 sticks, only 6 items can be smelted. This can be useful when the player only has access to Nether wood types, which cannot be used as fuel. == See also == * [[Mushrooms]] == References == {{reflist}} == External Links == * {{Mcnet|taking-inventory--bowl|Taking Inventory: Bowl|April 25, 2019}} {{Items}} [[Category:Renewable resources]] [[cs:Miska]] [[de:Schüssel]] [[es:Cuenco]] [[fr:Bol]] [[hu:Tál]] [[it:Ciotola]] [[ja:ボウル]] [[ko:그릇]] [[nl:Kom]] [[pl:Miska]] [[pt:Tigela]] [[ru:Миска]] [[th:ชาม]] [[uk:Миска]] [[zh:碗]]</li></ul> | pre1 | New network protocol scheme, with a high bit (bit 30) set for snapshots. The protocol version will increase by 1 for each snapshot, but full releases may keep the same protocol version as the previous full release in cases where the network protocols are compatible. | |||
Pocket Edition Alpha | |||||
0.1.0{{Extension DPL}}<ul><li>[[Heart of the Sea|Heart of the Sea]]<br/>{{Item | image = Heart of the Sea.png | stackable = Yes (64) | rarity = Uncommon | renewable = No }} A '''heart of the sea''' is a rare [[item]] that can be crafted into a [[conduit]]. == Obtaining == The heart of the sea must be found. It cannot be crafted or obtained by trading, making it a [[non-renewable resource]]. A heart of the sea is obtained from a [[buried treasure]]. The location is marked with a noticeable red X on a [[Explorer Map|buried treasure map]], which is found in [[Ocean_Ruins|ocean ruins]] and [[Shipwreck|shipwrecks]]. Feeding [[raw cod]] or [[raw salmon]] to a [[dolphin]] causes the dolphin to swim toward the nearest [[buried treasure]], [[shipwreck]], or [[ocean ruins]]. === Chest loot === {{LootChestItem|heart-of-the-sea}} == Usage == === Crafting=== {{crafting usage}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Heart of the Sea |spritetype=item |nameid=heart_of_the_sea |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Heart of the Sea |spritetype=item |nameid=heart_of_the_sea |id=571 |form=item |foot=1}} == History == {{History|java}} {{History||1.13|snap=18w15a|[[File:Heart of the Sea JE1 BE2.png|32px]] Added heart of the sea.}} {{History|||snap=18w19a|Heart of the sea now generates in all [[buried treasure]] [[chest]]s in a stack of 1.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|An entry in the [[buried treasure]] loot table has been added named <code>nautilus_core</code>. It is unobtainable though since the <code>nautilus_core</code> has not been added into the game yet.}} {{History|||snap=beta 1.2.20.1|[[File:Heart of the Sea BE1.png|32px]] Added heart of the sea as an [[item]] obtainable in buried treasure [[chest]]s. It cannot be used to craft [[conduit]]s yet.}} {{History|||snap=beta 1.2.20.2|[[File:Heart of the Sea JE1 BE2.png|32px]] The texture of heart of the sea has been changed.}} {{History||1.5.0|snap=beta 1.5.0.1|Heart of the sea can now be used to craft [[conduit]]s.}} {{History|console}} {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Heart of the Sea JE1 BE2.png|32px]] Added heart of the sea.}} {{History|education}} {{History||1.4.0|[[File:Heart of the Sea JE1 BE2.png|32px]] Added heart of the sea. It generates in all [[buried treasure]] [[chest]]s in a stack of 1.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * Before the heart of the sea was added to {{el|be}}, there was an entry found in the buried treasure chest loot table named <code>nautilus_core</code>, which was later revealed to be the heart of the sea. Despite the name change, the heart of the sea continues to be referred to as the <code>nautilus_core</code> in most game files. == External Links == *[https://www.minecraft.net/en-us/article/heart-sea Taking Inventory: Heart of the Sea] – Minecraft.net on August 31, 2023 {{items}} [[Category:Non-renewable resources]] [[de:Herz des Meeres]] [[fr:Cœur de la mer]] [[es:Corazón del mar]] [[it:Cuore del mare]] [[ja:海洋の心]] [[ko:바다의 심장]] [[nl:Hart van de zee]] [[pl:Serce oceanu]] [[pt:Coração do mar]] [[ru:Сердце моря]] [[uk:Серце моря]] [[zh:海洋之心]]</li><li>[[Bundle|Bundle]]<br/>{{Experimental feature|bundle}} {{planned|BE}} {{Item | image = Bundle.png | image2 = Bundle Filled.png | rarity = Common | renewable = No | stackable = No }} A '''bundle''' is an [[item]] that can store up to a stack's worth of mixed [[item]] types within itself in a single [[inventory]] slot. Items that stack to 16 occupy more space within the bundle, and items that do not stack occupy the entire bundle without allowing space for any other items. == Obtaining == === Crafting === {{Crafting |showdescription=1 |A1=String |B1=Rabbit Hide |C1=String |A2=Rabbit Hide |C2=Rabbit Hide |A3=Rabbit Hide |B3=Rabbit Hide |C3=Rabbit Hide |Output=Bundle |type=Tool |description={{OnlyExperimental|bundle}} }} == Usage == <!--The tooltip does not reflect the current bundle "tooltip"--> {{FakeImage|style=max-width:250px; |1={{Slot|Stick,64}}{{Slot|Ender Pearl,16}}{{Slot|Iron Sword}}<br>{{Slot|Stick,1}}{{Slot|Ender Pearl,4}}{{Slot|Iron Sword,64}}<br>{{Slot|Filled Bundle[Stick x32/Ender Pearl x8]| title = Bundle|link=none}} |2=Item stack sizes (top row) and the number of bundle slots they take up (middle row). Sticks stack to 64, so they take up one bundle slot; ender pearls stack to 16, so they take up four; and swords do not stack, so they take up the whole bundle. So, for instance, a bundle may have 32 sticks and 8 ender pearls inside (bottom), which take up a total of {{Tooltip|(32×1)|32 Sticks}}+{{Tooltip|(8×4)|8 Ender Pearls}}=64 bundle slots. }} Bundles are used to store different [[item|item type]]s in the same [[inventory]] slot. This does not, however, increase the total capacity of the slot: each bundle has 64 "bundle slots" and each item placed in the bundle takes up these slots similar to how they take up space in a normal inventory slot: items that stack to 64 take up 1 bundle slot, items that stack to 16 (for example, [[egg]]s) take up 4, and items that do not stack (such as tools/weapons/armor) take up the whole bundle, all 64 slots. Although bundles themselves cannot be stacked, a bundle can be placed inside another (nested): the inner bundle itself uses 4 slots plus the number of slots already occupied by the items in that bundle.<ref>{{bug|MC-203567||Bundles can be placed inside of bundles|WAI}}</ref> To place items inside a bundle, either (1) pick up the bundle in the inventory and right-click on the item(s) to be placed inside or (2) pick up the item(s) and right-click on the bundle. When placing bundles inside another bundle, the interface uses the first method: picking up Bundle A and right clicking on Bundle B attempts to store Bundle B inside A. Bundles can be {{ctrl|used}} inside the inventory to take out the last item put in. In this way, items are accessible LIFO (last in, first out). When {{ctrl|used}} outside the inventory, it dumps all the items out into the world. Hovering over the bundle shows its contained items in its inventory slots. The number of bundle slots used is displayed as ''<fullness>''/64 in the tooltip. If the bundle is full, then the empty slots are greyed out with an <span class="invslot">{{SlotSprite|Bundle full}}</span>. [[Shulker box]]es cannot be placed inside of bundles. [[File:MinecraftBundle.jpg|thumb|Hovering the mouse over a bundle filled with mob loot, nearly full, with 61 items.]] == Sounds == {{Sound table |sound=Bundle drop contents1.ogg |sound2=Bundle drop contents2.ogg |sound3=Bundle drop contents3.ogg |subtitle=Bundle empties |source=player |description=When a bundle's items are thrown onto the ground |id=item.bundle.drop_contents |translationkey=subtitles.item.bundle.drop_contents |volume=0.8 |pitch=''varies'' <ref group=sound>Can be 0.8-1.2 or 0.76-1.14 for each sound</ref> |distance=16}} {{Sound table |sound=Bundle insert1.ogg |sound2=Bundle insert2.ogg |sound3=Bundle insert3.ogg |subtitle=Item packed |source=player |description=When items are placed into a bundle |id=item.bundle.insert |translationkey=subtitles.item.bundle.insert |volume=0.8 |pitch=''varies'' <ref group=sound>Can be 0.8-1.2, 0.76-1.14, or 0.84-1.26 for each sound</ref> |distance=16}} {{Sound table |sound=Bundle remove one1.ogg |sound2=Bundle remove one2.ogg |sound3=Bundle remove one3.ogg |subtitle=Item unpacked |source=player |description=When items are removed from a bundle |id=item.bundle.remove_one |translationkey=subtitles.item.bundle.remove_one |volume=0.8 |pitch=''varies' <ref group=sound>Can be 0.8-1.2, 0.84-1.26, or 0.88-1.32 for each sound</ref> |distance=16 |foot=1}} == Data values == === ID === {{JE}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Bundle |spritetype=item |nameid=bundle |form=item |foot=1}} === Item data === <div class="treeview" style="margin-top: 0;"> * {{nbt|compound|tag}}: The '''tag''' tag. {{:Player.dat_format/Bundle}} </div> == History == {{History||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=1846s}}|[[File:Bundle JE1.png|32px]][[File:Bundle Filled JE1.png|32px]] Bundles are revealed at [[Minecraft Live 2020]]. Hovering over them shows all items inside scattered around a large area, and incomplete bundles have the empty texture.}} {{History||October 16, 2021|link=https://clips.twitch.tv/AffluentEncouragingOryxPeteZaroll-cd8pIapkfD4PRHxO|Ulraf, a game developer on ''Minecraft'', states that bundles will not be included in [[Caves & Cliffs]].}} {{History||November 17, 2021|link=https://www.minecraft.net/en-us/article/caves---cliffs-update-part-ii-coming|Bundles are announced to be added after [[The Wild Update]].}} {{History|java}} {{History||1.17|snap=20w45a|[[File:Bundle JE1.png|32px]][[File:Bundle Filled JE1.png|32px]] Added bundles. Hovering over them shows some of the items contained and their quantities, much like the tooltip of a [[shulker box]]. Incomplete bundles have the full texture.}} {{History|||snap=20w46a|[[File:Bundle JE2.png|32px]][[File:Bundle Filled JE2.png|32px]] The textures of bundles have been changed. |Hovering over bundles now shows its contained items in special slots, similar to slots in the [[inventory]]. If the bundle is not full, it also has an empty slot with a plus on it.}} {{History|||snap=20w48a|Bundles now show fullness as a number when [[advanced tooltips]] are enabled. |{{ctrl|Using}} a bundle in the inventory now empties one item from the bundle instead of emptying all the contents out to the [[inventory]]. |{{ctrl|Using}} a bundle now throws out its entire content into the world.}} {{History|||snap=20w49a|Bundle fullness is now always shown. |Full bundles now show the blue bar instead of hiding it, to distinguish from empty bundles.}} {{History|||snap=20w51a|Bundles now drop its contents when destroyed as an [[Item (entity)|item entity]]. |Bundle fullness has been changed from <code>Fullness: ''<fullness>'' / 64</code> to <code>''<fullness>''/64</code> |The slots in the tooltip when hovering over bundles have changed to have a border, and rows of slot have a thicker edge between them. |When the bundle is not full, it instead shows empty slots instead of one slot with a plus. When it is full, those empty slots become greyed out with an X.}} {{History|||snap=21w05a|The player now receives a tutorial when first having a bundle in the inventory.}} {{History|||snap=21w19a|Bundles are now accessible only through commands.}} {{History||1.18|snap=Experimental Snapshot 1|Bundles are now available in the creative inventory and can be crafted once again.}} {{History|||snap=21w37a|Bundles are once again accessible only through commands.}} {{History||1.19.3|snap=22w42a|Bundles have been made available once again, and have been moved behind their own datapack.}} {{h|bedrock}} {{h||1.19.50|snap=beta 1.19.50.21|Added bundle GUI textures in the Vanilla Packs.}} {{History|foot}} == Issues == {{Issue list}} == Gallery == <gallery> JE 1.17 Development Bundle.png|The original bundle UI Bundle in Inventory.jpg|A bundle inventory in the inventory </gallery> == References == {{Reflist}} {{Items}} [[Category:Storage]] [[Category:Tools]] [[Category:Renewable resources]] [[de:Bündel]] [[es:Saco]] [[fr:Sac]] [[ja:バンドル]] [[pl:Sakwa]] [[pt:Trouxa]] [[ru:Мешок]] [[zh:收纳袋]]</li></ul> | Added protocol versions. |
See also
References
- ↑ server.jar, located in class com.mojang.bridge.game.GameVersion
- ↑ https://wiki.vg/Protocol_version_numbers
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