Wooden: No, but catches fire from lava
See § Data values
See § Data values
- Wooden pressure plate: Can detect all entities, giving out a maximum signal strength.
- Stone pressure plate: Can only detect players and mobs, giving out a maximum signal strength.
- Light weighted pressure plate: Can detect all entities. The signal strength increases as more entities are added.
- Heavy weighted pressure plate: Similar to a light weighted pressure plate but measures groups of 10 entities.
Weighted Pressure Plates
|Wooden Pressure Plates|
|Breaking time[note 1]|
- Times are for unenchanted tools in seconds. For more information, see Haste § Instant mining.
A pressure plate will also be removed and drop itself as an item:
- if the block beneath it is moved, removed, or destroyed
- if a piston tries to push it or moves a block into its space
|Stone Pressure Plate||Stone|
|Wooden Pressure Plate||Matching Planks|
|Heavy Weighted Pressure Plate||Iron Ingot|
|Light Weighted Pressure Plate||Gold Ingot|
One stone pressure plate is generated naturally in each desert temple.
|Detector Rail||Iron Ingot +
Stone Pressure Plate +
A pressure plate can be used to detect entities on top of it (players, mobs, items, etc.).
To place a pressure plate, use it while aiming at the face of a block adjacent to the destination space.
A pressure plate can be attached to:
- the top of any full solid opaque block (stone, dirt, blocks of gold, etc.), including full-block mechanism components (command blocks, dispensers, droppers, note blocks, and redstone lamps)
- the top of a hopper, fence, nether brick fence, an upside-down slab, or upside-down stairs.
A pressure plate cannot be attached to the side or bottom of any block, but attempting to make such an attachment may cause the plate to attach to the top of a block under the destination space. For example, if a fence is on the ground, attempting to attach a plate to the side of the fence will cause the plate to be attached to the top of the ground next to the fence instead.
A pressure plate activates when an entity is on top of it (specifically, when the entity's collision mask intersects the bottom quarter-block of the pressure plate's space, which may include entities flying close to the ground) and deactivates 5 redstone ticks (0.5 seconds, barring lag) after no entities are on top of it, with a minimum activation time of 10 redstone ticks (1.0 seconds, barring lag).[verify]
A stone pressure plate is activated only by mobs (including players), while a wooden pressure plate or a weighted pressure plate is activated by all entities (including players, mobs, items, arrows, experience orbs, fishing bobs, etc.) besides snowballs.
A minecart traveling on rails will activate a pressure plate next to a diagonal track but not one next to a straight track (stone pressure plates are activated only if the minecart contains a mob or player).
|Number of entities required|
|Gold Plate||Iron Plate|
While active, a pressure plate:
- powers adjacent redstone dust, and adjacent redstone comparators or redstone repeaters facing away from the plate
- strongly powers any full solid opaque block beneath it
- activates adjacent mechanism components, including above or below, such as pistons, redstone lamps, etc.
For stone and wooden pressure plates, the power level is always 15. For weighted pressure plates, the power level varies depending on the number of entities (see Required Entities for Weighted Pressure Plate Signal Strength Table, right).
The signal strength from a weighted pressure plate does not vary with the type of entity: all entities have the same "weight" (for example, two mobs produce the same strength as two dropped items). An item stack counts as a single entity, no matter how many items are in the stack. When multiple items of the same type fall on a weighted pressure plate, they may initially be separate item entities and the weighted pressure plate will count them separately, but if they then collapse into a single item stack entity the signal strength from the weighted pressure plate may go down.
A pressure plate is not solid (it is not a barrier to entity movement). A block under a pressure plate can provide a solid barrier underneath it (for mobs to walk across, items to fall on, etc.), but when a pressure plate is placed on a block with a small collision mask, such as a fence or nether brick fence, it is possible for entities to move through the pressure plate while still activating it (walking through it horizontally, or falling through it vertically). Thus, a pressure plate on a fence can be used to detect entities without stopping them (more compactly than a tripwire circuit).
Pressure plates are 0.0625 blocks high (1⁄16 of a block) when inactive and 0.03125 blocks high (1⁄32 of a block) when active, but because they are not solid they do not affect the position of entities "on top" of them (for example, a player on top of a pressure plate is actually standing on the block beneath it).
|Stone Pressure Plate|
|Heavy Weighted Pressure Plate|
|Light Weighted Pressure Plate|
|Oak Pressure Plate|
|Spruce Pressure Plate|
|Birch Pressure Plate|
|Jungle Pressure Plate|
|Acacia Pressure Plate|
|Dark Oak Pressure Plate|
|Name||Name ID||Numeric ID|
|Stone Pressure Plate||
|Weighted Pressure Plate (Heavy)||
|Weighted Pressure Plate (Light)||
|Oak Pressure Plate||
|Acacia Pressure Plate||
|Birch Pressure Plate||
|Dark Oak Pressure Plate||
|Jungle Pressure Plate||
|Spruce Pressure Plate||
In Bedrock Edition, a pressure plate's data value specifies whether is it active:
- Stone or wooden pressure plate
|0x1||If this bit is set, the pressure plate is active.|
- Weighted pressure plate
|A four-bit field storing a value from 0 to 15 representing the weighted pressure plate's current redstone power level.|
Stone and wooden pressure plates
|Name||Default value||Allowed values||Description|
|powered||True if pressure plate is depressed, providing power.|
Weighted pressure plates
|Name||Default value||Allowed values||Description|
|power||Specifies the redstone power level currently being produced by the weighted pressure plate.|
|Java Edition Classic|
|May 21, 2009||Notch shows interest in adding pressure plates.|
|Java Edition Alpha|
|v1.0.1||Added wooden and stone pressure plates.|
|Their inventory textures were considerably thicker and were centralised.|
|Java Edition Beta|
|1.3||Pressure plates only require two wood planks/stone to craft; previous versions required three (this recipe now creates wooden or stone slabs).|
|1.5||Stone pressure plates are now used to craft detector rails.|
|1.6||?||Wooden plates no longer require a pickaxe to be successfully extracted; before they used to. Both types of plates can also be recovered by destroying the block they are on.|
|Pressure plates may no longer be placed on leaf blocks. Pressure plates placed on leaf blocks prior to this update will drop when stepped on and may be recollected.|
|1.8||?||Pressure plates are placeable on fences, though they are not functional as pressure plates in this configuration.|
|1.0.0||Beta 1.9 Prerelease 2||Pressure plates now function when placed on top of fences.|
|Beta 1.9 Prerelease 5||Updated the textures.|
|1.3.1||12w21a||A stone pressure plate now generates in desert temples.|
|12w22a||Inventory sprites for blocks were flipped from left to right, changing to .|
|12w23a||Wooden pressure plates can be activated by arrows.|
|1.5||13w01a||Added weighted pressure plates.|
|These too had the thick inventory models.|
|1.7.2||13w36a||Rescaled output strength of weighted pressure plates.|
|Allowed all entities to trigger weighted pressure plates.|
|1.8||?||Gave pressure plates unique item names.|
|1.9||15w31a||Made the inventory and item appearances thinner and closer down.|
|15w43a||Non-stone pressure plates are given a different, more high-pitched activation sound, so that they no longer match the sound of stone pressure plates.|
|15w46a||Mobs no longer spawn on pressure plates.|
|1.13||17w47a||The oak pressure plate ID has been changed from |
|Pressure plates now come in all six types of wood.|
|Renamed to <wood type> pressure plate.|
|Prior to The Flattening, these blocks' numeral IDs were 70, 72, 147 and 148.|
|18w20a||Renamed "Weighted Pressure Plate (Heavy)" to "Heavy Weighted Pressure Plate", and "Weighted Pressure Plate (Light)" to "Light Weighted Pressure Plate"|
|Pocket Edition Alpha|
|0.13.0||build 1||Added pressure plates and weighted pressure plates. Stone pressure plates are used to craft detector rails.|
|1.4.0||beta 18.104.22.168||Pressure plates now come in all six types of wood.|
|Water now can be placed in the same block as pressure plate.|
|1.10.0||beta 22.214.171.124||An oak, acacia, and spruce pressure plate generate in new villages.|
|Legacy Console Edition|
|TU1||CU1||1.0||Patch 1||Added pressure plates.|
|TU5||Pressure plates are placeable on fences.|
|TU14||1.04||Wooden pressure plates can be activated by arrows.|
|TU19||CU7||1.12||Added weighted pressure plates.|
|TU69||CU57||1.76||Patch 38||Pressure plates now come in all six types of wood.|
|New Nintendo 3DS Edition|
|0.1.0||Added Pressure Plates.|
|Number of entities required|
|Gold plate||Iron plate
|Iron plate (stacks)|
|1||1–4||1–42||1 block–42 blocks|
|2||5–8||43–85||43 blocks–1 stack 21 blocks|
|3||9–12||86–128||1 stack 22 blocks–2 stacks|
|4||13–16||129–170||2 stacks 1 block–2 stacks 42 blocks|
|5||17–20||171–213||2 stacks 43 blocks–3 stacks 21 blocks|
|6||21–24||214–256||3 stacks 22 blocks–4 stacks|
|7||25–28||257–298||4 stacks 1 block–4 stacks 42 blocks|
|8||29–32||299–341||4 stacks 43 blocks–5 stacks 21 blocks|
|9||33–36||342–384||5 stacks 22 blocks–6 stacks|
|10||37–40||385–426||6 stacks 1 block–6 stacks 42 blocks|
|11||41–44||427–469||6 stacks 43 blocks–7 stacks 21 blocks|
|12||45–48||470–512||7 stacks 22 blocks–8 stacks|
|13||49–52||513–554||8 stacks 1 block–8 stacks 42 blocks|
|14||53–56||555–597||8 stacks 43 blocks–9 stacks 21 blocks|
|15||57+||598+||9 stacks 22 blocks+|