Potion

From Minecraft Wiki
(Redirected from Potion of Regeneration)
Jump to: navigation, search
Potion
Potions.gif






















Type

Potions

Renewable

Yes

Stackable

No

First appearances

See History

Data value

dec: 373 hex: 175 bin: 101110101

Name

potion

Potions are brewable items that imbue the consumer with specific, time limited effects.

Obtaining[edit]

Potion brewing chart (most efficient recipes, excludes splash and lingering potions).

Witches[edit]

Witches drop Potions of Healing, Fire Resistance, Swiftness, and Water Breathing, but only when they die while drinking that potion.

Fishing[edit]

Water bottles may be caught as junk when fishing.

Filling bottles[edit]

Using a glass bottle on water source block or a cauldron that has water will turn it into a water bottle. Using a glass bottle on a cauldron that contains potion will turn it into a bottle of that potion.[Bedrock Edition only] Using a glass bottle on a cauldron also removes 13 of that cauldron's contents.

Brewing[edit]

Almost all potions can be obtained by brewing, starting with the water bottle as the base.

The Potion of Luck[Java and Legacy Console editions only] and the Potion of Decay[Bedrock Edition only] cannot be brewed, and can only be obtained by commands such as /give @s minecraft:potion{Potion:luck}, or through the creative inventory.

Natural generation[edit]

Two Instant Health II potions can be found in a brewing stand on ships in end cities, and one Splash Potion of Weakness can be found in a brewing stand in igloo basements.

The cauldron in witch huts contains a random potion, making the only way to obtain potion of decay in survival.[Bedrock Edition only]

In Bedrock Edition Potion of Regeneration can be found in 34.3% of buried treasure chests in stacks of 1.

In Bedrock Edition Potion of Water Breathing can be found in 46.9% of buried treasure chests in stacks of 1.

Usage[edit]

Potions have a different effect according to their damage value, with the exception of reverted potions being identical to their base potions.

Potions can be used by pressing and holding use, similarly to eating food. Upon using, they will apply the corresponding status effect to the player.

Modifiers[edit]

Potions can be modified in five ways. The first is by adding glowstone to enhance the effect level. The second is by adding redstone to extend the duration of the effect. The third is by adding gunpowder to make a potion a splash potion. The fourth is by adding dragon's breath to turn a splash potion into a lingering potion. The fifth is by adding a fermented spider eye to corrupt the effect, if corruptable, turning it into a different one. The result of a corruption is usually the inverse of the original effect (for example: Swiftness to Slowness).

Corrupting an extended or enhanced potion usually results in a corrupted potion with the same modifier applied, if it is supported by the corrupted effect. Of the four corrupted potions, Harming is the only one which cannot be extended, and also the only one which can be enhanced.

Base potions[edit]

Base potions are potions that are created first to brew into other potions. Base potions have no effect when you drink them.

Icon Name Use

Water Bottle The starting point for every potion
Awkward Potion The base for all effect potions
(Potions of Weakness can alternatively be brewed directly from water bottles)
Thick Potion No use
Mundane Potion No use

Effect potions[edit]

Note that the duration of an enhanced potion is generally half the duration of its base potion, and that the duration of an extended potion is generally 8/3 the duration of its base potion.

Potions with positive effects[edit]

Icon Name Duration Effect

Potion of Regeneration 0:45 Restores 18 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg) health over time, 1 (Half Heart.svg) every 50 ticks (2.5 seconds).
Potion of Regeneration 1:30
2:00[Legacy Console and Bedrock editions only]
Restores 36 (Heart.svg × 18) (48 (Heart.svg × 24) [Legacy Console and Bedrock editions only] ) health over time, 1 (Half Heart.svg) every 50 ticks (2.5 seconds).
Potion of Regeneration II 0:22 Restores 18 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg) health over time, 1 (Half Heart.svg) every 25 ticks (1.25 seconds).

Potion of Swiftness 3:00 Increased speed by 20% and increased FOV (6.6 meters per second sprinting).
Potion of Swiftness 8:00
Potion of Swiftness II 1:30 Increased speed by 40% and increased FOV (8 meters per second sprinting).

Potion of Fire Resistance 3:00 Gives immunity to damage from all heat-related damage
Potion of Fire Resistance 8:00

Potion of Healing Instant Restores 4 (Heart.svgHeart.svg) health.
Potion of Healing II Instant Restores 8 (Heart.svgHeart.svgHeart.svgHeart.svg) health. (doubles with every additional level)

Potion of Night Vision 3:00 Visually brightens everything to a light level of 15, brightens up water with a blue shine, brightens up lava with an orange shine (other players cannot see the enhanced lighting without this effect).
Potion of Night Vision 8:00

Potion of Strength 3:00 Increases melee damage by 3 (Heart.svgHalf Heart.svg).
Increased melee damage by 130%.[Bedrock Edition only]
Potion of Strength 8:00
Potion of Strength II 1:30 Increases melee damage by 6 (Heart.svgHeart.svgHeart.svg) (+ 3 (Heart.svgHalf Heart.svg) per tier).
Increased melee damage by 260%. (+130 percentage points every tier)[Bedrock Edition only]

Potion of Leaping 3:00 Allows the player to jump higher and reduces fall damage.
Potion of Leaping 8:00
Potion of Leaping II 1:30 Further increases jump height (over 2 blocks) and reduces fall damage

Potion of Water Breathing 3:00 Prevents the oxygen bar from decreasing and slightly increases visibility while underwater.
Potion of Water Breathing 8:00

Potion of Invisibility 3:00 Makes player model disappear. Mobs will act neutral towards the player, unless the player is wearing armor (See status effects for specifics on armor). In splash form it is able to make mobs or other players invisible. Armor, items held in hand, arrows stuck into the player, a pig's saddle, a llama's carpet pattern, a shulker's yellow head and the eyes of spiders and enderman are not affected and are still visible.
Potion of Invisibility 8:00

Potion of Slow Falling[Java and Bedrock editions only] 1:30 Makes the player fall at a much slower rate, and not take any damage when hitting the ground. This allows the player to jump across a gap of almost 6 blocks when sprinting with this effect. The player also cannot destroy any crops by jumping on them while experiencing the effects of this potion.
Potion of Slow Falling[Java and Bedrock editions only] 4:00

Potion of Luck
[Java and Legacy Console editions only]
5:00 Increases the luck attribute by 1 point.

Potions with negative effects[edit]

Icon Name Duration Effect

Potion of Poison 0:45 Causes up to 36 (Poisoned Heart.svg × 18) damage over time, but will not reduce health below 1 (Half Heart.svg).
Potion of Poison 1:30
2:00[Legacy Console and Bedrock editions only]
Causes up to 72 (Poisoned Heart.svg × 36) (96 (Poisoned Heart.svg × 48) [Legacy Console and Bedrock editions only] ) damage over time, but will not reduce health below 1 (Half Heart.svg).
Potion of Poison II 0:21.6
0:22.5[Legacy Console and Bedrock editions only]
Causes up to 38 (Poisoned Heart.svg × 19) damage over time, but will not reduce health below 1 (Half Heart.svg).

Potion of Weakness 1:30 Reduces melee damage by 4 (Heart.svgHeart.svg).
Reduces melee damage by 0.5 (0.25 heart).[Bedrock Edition only]
Potion of Weakness 4:00

Potion of Slowness 1:30 Slows players and mobs by 15%, to about 4.75 blocks per second sprinting.
Potion of Slowness 4:00
Potion of Slowness IV 0:20 Slows players and mobs by 60%, to about 2.25 blocks per second sprinting.

Potion of Harming Instant Damages 6 (Heart.svgHeart.svgHeart.svg).
Potion of Harming II Instant Damages 12 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg). (doubles with every additional level)

Potion of Decay
[BedrockLegacy Console, and New Nintendo 3DS editions only]
0:40 Damages 1 (Withered Half Heart.svg) every second, making a total of 40 (Withered Heart.svg × 20) damage

Potions with mixed effects[edit]

Icon Name Duration Use

Potion of the Turtle Master
[Java and Bedrock editions only]
0:20 Gives the player the status effects Slowness IV and Resistance III.
Potion of the Turtle Master
[Java and Bedrock editions only]
0:40
Potion of the Turtle Master II
[Java and Bedrock editions only]
0:20 Gives the player the status effects Slowness VI and Resistance IV.

Uncraftable Potion[edit]

The uncraftable potion is a potion with no effect that is unobtainable in survival. It is also available in splash potion and lingering potion forms, as well as for tipped arrows.

It can be obtained using the following command: /give @s minecraft:potion{Potion:"minecraft:empty"}. It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder.

Icon Name

Uncraftable Potion

Filling cauldrons[edit]

Mclogo.svgLegacy Console Edition.png

Cauldrons can be filled up with water, dyed water, and potions. Tapping the cauldron with a potion or water bottle will add one level of the respective fluid to the cauldron. If the cauldron is already filled with a different fluid, the cauldron is emptied instead.

Custom effects[edit]

Potions can be obtained with any status effect using /give and the tag CustomPotionEffects, which is an array of effects for the potion. See Item format#Potion Effects for more information, and status effect for a list of effects and IDs.

Data values[edit]

Item data[edit]

Java Edition[edit]


  •  tag: The item's tag tag.

    •  CustomPotionEffects: The custom potion effects (status effects) this potion or tipped arrow has. A potion getting its effects from this tag will be named "Water Bottle". A tipped arrow will be named "Arrow of Splashing".

      • One of these for each effect.

        •  Id: The numeric ID of the effect.

        •  Amplifier: The amplifier of the effect, with level I having value 0. Negative levels are discussed here. Optional, and defaults to level I.

        •  Duration: The duration of the effect in ticks. Values 0 or lower are treated as 1. Optional, and defaults to 1 tick.

        •  Ambient: 1 or 0 (true/false) - whether or not this is an effect provided by a beacon and therefore should be less intrusive on the screen. Optional, and defaults to false. Due to a bug, it has no effect on splash potions.

        •  ShowParticles: 1 or 0 (true/false) - whether or not this effect produces particles. Optional, and defaults to true. Due to a bug, it has no effect on splash potions.

        •  ShowIcon: 1 or 0 (true/false) - true if effect icon is shown. false if no icon is shown.

    •  Potion: The name of the default potion effect. This name differs from the status effect name. For example, the value for an "Instant Health II" potion is "minecraft:strong_healing". A potion or tipped arrow getting its effects from this tag will be named with the proper effect.

    •  CustomPotionColor: The item uses this custom color, and area-of-effect clouds, arrows, and splash and lingering potions use it for their particle effects. This color does not extend, however, to the particles given off by entities who ultimately receive the effect. The numeric color code are calculated from the Red, Green and Blue components using this formula: Red<<16 + Green<<8 + Blue. For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.

Normal potions use an NBT "Potion" tag to indicate the potion type. The values of the tag (to be prefixed with minecraft:) are:

Potion Regular Level II Extended
Uncraftable Potion empty
Water Bottle water
Mundane Potion mundane
Thick Potion thick
Awkward Potion awkward
Night Vision night_vision long_night_vision
Invisibility invisibility long_invisibility
Leaping leaping strong_leaping long_leaping
Fire Resistance fire_resistance long_fire_resistance
Swiftness swiftness strong_swiftness long_swiftness
Slowness slowness long_slowness
Water Breathing water_breathing long_water_breathing
Instant Health healing strong_healing
Harming harming strong_harming
Poison poison strong_poison long_poison
Regeneration regeneration strong_regeneration long_regeneration
Strength strength strong_strength long_strength
Weakness weakness long_weakness
Luck luck
The Turtle Master turtle_master strong_turtle_master long_turtle_master
Slow Falling slow_falling - long_slow_falling

Bedrock Edition[edit]

Potions use the following item data values to indicate the kind of potion:

Potion Regular Extended Enhanced
(Level II)

Water Bottle
0 N/A N/A

Mundane Potion
1 N/A N/A

Long Mundane Potion
2 N/A N/A

Thick Potion
3 N/A N/A

Awkward Potion
4 N/A N/A

Potion of Night Vision
5 6 N/A

Potion of Invisibility
7 8 N/A

Potion of Leaping
9 10 11

Potion of Fire Resistance
12 13 N/A

Potion of Swiftness
14 15 16

Potion of Slowness
17 18 N/A

Potion of Water Breathing
19 20 N/A

Potion of Healing
21 N/A 22

Potion of Harming
23 N/A 24

Potion of Poison
25 26 27

Potion of Regeneration
28 29 30

Potion of Strength
31 32 33

Potion of Weakness
34 35 N/A

Potion of Decay
36 N/A N/A

Potion of the Turtle Master
37 38 39

Achievements[edit]

Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo

Local Brewery Brew a potion Pick up a potion from a brewing stand potion slot. An already-created potion placed and removed qualifies. Yes Yes Yes Yes 15G Silver

Advancements[edit]

Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
Advancement-plain-raw.png
Local Brewery Brew a potion Into Fire Pick up an item from a brewing stand potion slot. minecraft:nether/brew_potion
Advancement-fancy-raw.png
A Furious Cocktail Have every potion effect applied at the same time Local Brewery Have all of these 13 potion effects applied to you at the same time. minecraft:nether/all_potions
Advancement-fancy-raw.png
How Did We Get Here? Have every effect applied at the same time A Furious Cocktail Have all of these 23 effects applied to you at the same time. minecraft:nether/all_effects

History[edit]

Beta
July 7, 2010 Alchemy was first hinted by Notch when he explained why redstone ore disintegrates into "dust". He states that dust will be used later in potions.
Official release
1.0.0 Beta 1.9 Prerelease 2 Jeb tweeted a screenshot showing potion durations and glass bottles.[4]
Potions are now brewed using cauldrons,[1] by combining ingredients and other potions in cauldrons. Cauldrons, although they are functional and can be used to brew potions, were unavailable in this update.
In total, there are 161 possible potion combinations and 2,653 different types of potions.[2]
Jeb later tweeted that both he and Notch had come up with a different way to brew potions, which was revealed to be brewing stands.[3]
1.3.1 12w22a Potions have been added to the creative inventory.
1.4.2 12w32a Added Potion of Night Vision. It is unbrewable.
12w34a Added Potion of Invisibility.
Potions of Night Vision are now brewable.
12w38a Witches will now cast potions at players and can rarely drop potions upon death.
12w39a Potions are now customizable using NBT editors or MCEdit.
1.6.1 ? Potions of weakness will now reduce damage by half hearts, instead of 1 heart as it was before.
1.7.2 13w36a Added Potion of Water Breathing.
Water bottles can now be obtained as one of the "junk" items from fishing.
1.8 14w27a Added Potions of Leaping.
1.8.1 pre1 Potion of Leaping can now be extended.
1.9 15w31a Numeric IDs are now no longer used. Instead an NBT "Potion" tag is used, e.g. /give <player> minecraft:potion 1 0 {Potion:"minecraft:swiftness"}. See here for the old numeric IDs.
Splash potions will now have a separate data value and ID name.
Added Mundane, Thick and Awkward potions to the creative inventory.
Mixed potions' colors will now blend.
Splash water bottles can now be used to extinguish fires.
15w33a Lingering potions added.
Dragon's Breath added.
Duration of extended Potion of Poison, extended Potion of Regeneration, and Potion of Poison II reduced.
Potion of Strength has been changed from 130% increase to 3-point increase.
Potion of Weakness has been changed to 4-point decrease, was 0.5-point decrease.
15w44b Potion of Luck added.
Added the uncraftable potion.
1.11 16w38a The uncraftable potion is now magenta, has no glint, and is obtained anytime a potion is specified with invalid or missing potion effect tags.
Due to the water bottle without tags being changed to the uncraftable potion, the brewing icon has also been changed to uncraftable potion in creative inventory.
The uncraftable potion has been from creative inventory.
16w33a A water bottle is now able to add 1 water level to a cauldron.
1.13 17w47a Prior to The Flattening, this item's numeral ID was 373.
18w07a Added potion of the Turtle Master.
18w14a Added potion of Slow Falling.
18w16a The potion of the Turtle Master has been nerfed.
Pocket Edition Alpha
0.12.1 build 1 Added potions.
0.13.0 build 1 Potion of Leaping is now obtainable in survival.
0.14.0 build 1 Potions can now be used to fill 1/3 layer of cauldron, filling cauldron with different liquid will empty the cauldron.
Using a glass bottle to a cauldron filled by a potion will now fill the glass bottle with that potion.
Witch Hut will now generate cauldrons filled with a random potion, making potions now obtainable in survival without brewing.
0.16.0 build 4 Added Potions of Decay.
Pocket Edition
1.0 alpha 0.17.0.1 2 Potions of Healing II can now be found in a brewing stand inside end ships.
Bedrock Edition
1.4 beta 1.2.14.2 Potion of Water Breathing and Potion of Regeneration can now be found inside buried treasure chests.
1.5 beta 1.5.0.4 Added potion of the Turtle Master.
1.6 beta 1.6.0.5 Added potion of Slow Falling.
Legacy Console Edition
TU7 CU1 1.0 Patch 1 Added potions.
TU14 1.04 Added Potion of Night Vision and Potion of Invisibility.
TU31 CU19 1.22 Patch 3 Added Potion of Leaping and Potion of Water Breathing.
TU46 CU36 1.38 Patch 15 Added lingering potions, dragon's breath, water splash potions, and Potion of Luck.
TU69 1.76 Patch 38 Added potion of the Turtle Master.
Added potion of Slow Falling.
Added potion of Decay.
New Nintendo 3DS Edition
1.3.12 Added lingering potions.
Added Potions of Decay.

Issues[edit]

Issues relating to "Potion" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • Taking a potion while already under the effects of the same potion does not add onto the effects time, but simply resets it. A potion effect will not "downgrade" if a lower level is activated. For example, if a player has Regeneration II, drinking a regular Potion of Regeneration will not have any effect.
  • A potion can reach a maximum tier of 127, but using the /effect command, effect levels can reach 255.
  • When a player drinks two potions by quickly switching to another potion immediately after drinking one, the second drinking animation will not be shown.
  • An Instant Damage IV potion is powerful enough to instantly kill players.
  • Potion of Poison II lasts for 22.5 seconds, but it is displayed as 22 seconds because the item hover display only shows rounded-down integer values.
  • All potions are renewable. The bottles can be obtained from a witch (as can some potions), Glass can be purchased from Librarian Villagers to craft into bottles, and already filled ones can be fished up. All potion ingredients from then on have renewable ingredients, provided blocks of farmland, water and soul sand exist in the world.
  • Potions of Harming will not harm undead mobs (Zombies, Skeletons, etc.) and instead heals them. Likewise, Potions of Healing will damage undead mobs.
  • Potions of Regeneration will not harm undead mobs, but will not heal them either.
  • If you use Night vision potion in the End, the Endermen and Ender portal will appear to be white when far enough away.
  • The "Local Brewery" achievement uses the Uncraftable Potion texture for its picture.

Gallery[edit]

References[edit]

External links[edit]


Promotional Content