Potion

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Potion
Potions.gif






















Type

Potions

Renewable

Yes

Stackable

No

First appearances

See History

Data values

See Data values

Name

See Data values

Potions are brewable items that imbue the consumer with specific, time limited effects in Minecraft.

Obtaining[edit]

Potion brewing chart (most efficient recipes, excludes splash potions, lingering potions and all potions introduced after 1.9).

Witches[edit]

Witches drop Potions of Healing, Fire Resistance, Swiftness, and Water Breathing, but only when they die while drinking that potion.

Fishing[edit]

Water bottles may be caught as junk when fishing.

Filling bottles[edit]

Using a glass bottle on water source block or a cauldron that has water will turn it into a water bottle. Using a glass bottle on a cauldron that contains potion will turn it into a bottle of that potion.[Bedrock Edition only] Using a glass bottle on a cauldron also removes 13 of that cauldron's contents.

Brewing[edit]

Almost all potions can be obtained by brewing, starting with the water bottle as the base.

The Potion of Luck[Java and Legacy Console editions only] and the Potion of Decay[Bedrock Edition only] cannot be brewed, and can only be obtained by commands such as /give @p minecraft:potion 1 0 {Potion:luck}, or through the creative inventory.

Natural generation[edit]

Two Instant Health II potions can be found in a brewing stand on ships in end cities, and one Splash Potion of Weakness can be found in a brewing stand in igloo basements.

The cauldron in witch huts contains a random potion, making the only way to obtain potion of decay in survival.[Bedrock Edition only]

In Bedrock Edition 1.3[upcoming] Potion of Regeneration can be found in 34.8% of buried treasure chests in stacks of 1.

In Bedrock Edition 1.3[upcoming] Potion of Water Breathing can be found in 47.8% of buried treasure chests in stacks of 1.

Usage[edit]

Potions have a different effect according to their damage value, with the exception of reverted potions being identical to their base potions.

Potions can be used by pressing and holding use, similarly to eating food. Upon using, they will apply the corresponding status effect to the player.

Modifiers[edit]

Potions can be modified in three ways. The first is by adding glowstone dust to enhance the effect level. The second is by adding redstone dust to extend the duration of the effect. The third is by adding a fermented spider eye to corrupt the effect, turning it into a different one. The result of a corruption is usually the inverse of the original effect (for example: Swiftness to Slowness).

Corrupting an extended or enhanced potion usually results in a corrupted potion with the same modifier applied, if it is supported by the corrupted effect. Of the four corrupted potions, Harming is the only one which cannot be extended, and also the only one which can be enhanced.

Base potions[edit]

Base potions are potions that are created first to brew into other potions. Base potions have no effect when you drink them.

Icon Name Use

Water Bottle The starting point for every potion
Awkward Potion The base for all effect potions
(Potions of Weakness can alternatively be brewed directly from water bottles)
Thick Potion No use
Mundane Potion No use

Effect potions[edit]

Note that the duration of an enhanced potion is generally half the duration of its base potion, and that the duration of an extended potion is generally 8/3 the duration of its base potion.

Potions with positive effects[edit]

Icon Name Duration Effect

Potion of Regeneration 0:45 Restores 18 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg) health over time, 1 (Half Heart.svg) every 50 ticks (2.5 seconds).
Potion of Regeneration 1:30
2:00[Legacy Console and Bedrock editions only]
Restores 36 (Heart.svg × 18) (48 (Heart.svg × 24) [Legacy Console and Bedrock editions only]) health over time, 1 (Half Heart.svg) every 50 ticks (2.5 seconds).
Potion of Regeneration II 0:22 Restores 18 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg) health over time, 1 (Half Heart.svg) every 25 ticks (1.25 seconds).

Potion of Swiftness 3:00 Increased speed by 20% and increased FOV (6.6 meters per second sprinting).
Potion of Swiftness 8:00
Potion of Swiftness II 1:30 Increased speed by 40% and increased FOV (8 meters per second sprinting).

Potion of Fire Resistance 3:00 Gives immunity to damage from all heat-related damage
Potion of Fire Resistance 8:00

Potion of Healing Instant Restores 4 (Heart.svgHeart.svg) health.
Potion of Healing II Instant Restores 8 (Heart.svgHeart.svgHeart.svgHeart.svg) health. (doubles with every additional level)

Potion of Night Vision 3:00 Visually brightens everything to a light level of 15, brightens up water with a blue shine, brightens up lava with an orange shine (other players cannot see the enhanced lighting without this effect).
Potion of Night Vision 8:00

Potion of Strength 3:00 Increases melee damage by 3 (Heart.svgHalf Heart.svg).
Increased melee damage by 130%.[Legacy Console and Bedrock editions only]
Potion of Strength 8:00
Potion of Strength II 1:30 Increases melee damage by 6 (Heart.svgHeart.svgHeart.svg) (+ 3 (Heart.svgHalf Heart.svg) per tier).
Increased melee damage by 260%. (+130 percentage points every tier)[Legacy Console and Bedrock editions only]

Potion of Leaping 3:00 Allows the player to jump higher and reduces fall damage.
Potion of Leaping 8:00
Potion of Leaping II 1:30 Further increases jump height (over 2 blocks) and reduces fall damage

Potion of Water Breathing 3:00 Prevents the oxygen bar from decreasing and slightly increases visibility while underwater.
Potion of Water Breathing 8:00

Potion of Invisibility 3:00 Makes player model disappear. Mobs will act neutral towards the player, unless the player is wearing armor (See status effects for specifics on armor). In splash form it is able to make mobs or other players invisible. Armor, items held in hand, arrows stuck into the player, a pig's saddle, a llama's carpet pattern, a shulker's yellow head and the eyes of spiders and enderman are not affected and are still visible.
Potion of Invisibility 8:00

Potion of Slow Falling[upcoming 1.13] 1:30 Makes the player fall at a much slower rate, and not take any damage when hitting the ground. This allows the player to jump across a gap of almost 6 blocks when sprinting with this effect. The player also cannot destroy any crops by jumping on them while experiencing the effects of this potion.
Potion of Slow Falling[upcoming 1.13] 4:00

Potion of Luck
[Java and Legacy Console editions only]
5:00 Increases the luck attribute by 1 point.

Potions with negative effects[edit]

Icon Name Duration Effect

Potion of Poison 0:45 Causes up to 36 (Poisoned Heart.svg × 18) damage over time, but will not reduce health below 1 (Half Heart.svg).
Potion of Poison 1:30
2:00[Legacy Console and Bedrock editions only]
Causes up to 72 (Poisoned Heart.svg × 36) (96 (Poisoned Heart.svg × 48) [Legacy Console and Bedrock editions only]) damage over time, but will not reduce health below 1 (Half Heart.svg).
Potion of Poison II 0:21.6
0:22.5[Legacy Console and Bedrock editions only]
Causes up to 38 (Poisoned Heart.svg × 19) damage over time, but will not reduce health below 1 (Half Heart.svg).

Potion of Weakness 1:30 Reduces melee damage by 4 (Heart.svgHeart.svg).
Reduces melee damage by 0.5 (0.25 heart).[Legacy Console and Bedrock editions only]
Potion of Weakness 4:00

Potion of Slowness 1:30 Slows players and mobs by 15%. (+ 15 percentage points every tier), (4.75 blocks per second sprinting)
Potion of Slowness 4:00

Potion of Harming Instant Damages 6 (Heart.svgHeart.svgHeart.svg).
Potion of Harming II Instant Damages 12 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg). (doubles with every additional level)

Potion of Decay
[Bedrock Edition only]
0:40 Damages 1 (Withered Half Heart.svg) every second, making a total of 40 (Withered Heart.svg × 20) damage

Potions with mixed effects[edit]

Icon Name Duration Use

Potion of the Turtle Master[upcoming 1.13] 1:00 Gives the player the status effects Slowness IV and Resistance III.
Potion of the Turtle Master[upcoming 1.13] 3:00
Potion of the Turtle Master II[upcoming 1.13] 1:00 Gives the player the status effects Slowness VI and Resistance IV.

Uncraftable Potion[edit]

The uncraftable potion is a potion with no effect that is unobtainable in survival. It is also available in splash potion and lingering potion forms, as well as for tipped arrows.

It can be obtained using the following command: /give @p minecraft:potion 1 0 {Potion:"minecraft:empty"}. It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder.

Icon Name

Uncraftable Potion

Filling cauldrons[edit]

Mclogo.svg

Cauldrons can be filled up with water, dyed water, and potions. Tapping the cauldron with a potion or water bottle will add one level of the respective fluid to the cauldron. If the cauldron is already filled with a different fluid, the cauldron is emptied instead.

Custom effects[edit]

Potions can be obtained with any status effect using /give and the tag CustomPotionEffects, which is an array of effects for the potion. See Item format#Potion Effects for more information, and status effect for a list of effects and IDs.

Data values[edit]

Potions have a data value of 373, and an ID name of minecraft:potion. They use their item data to determine which potion effect is applied.

Item data[edit]

Potions use an NBT "Potion" tag to indicate the potion type. The values of the tag (to be prefixed with minecraft:) are:

Potion Regular Level II Extended
Uncraftable Potion empty
Water Bottle water
Mundane Potion mundane
Thick Potion thick
Awkward Potion awkward
Night Vision night_vision long_night_vision
Invisibility invisibility long_invisibility
Leaping leaping strong_leaping long_leaping
Fire Resistance fire_resistance long_fire_resistance
Swiftness swiftness strong_swiftness long_swiftness
Slowness slowness long_slowness
Water Breathing water_breathing long_water_breathing
Instant Health healing strong_healing
Harming harming strong_harming
Poison poison strong_poison long_poison
Regeneration regeneration strong_regeneration long_regeneration
Strength strength strong_strength long_strength
Weakness weakness long_weakness
Luck luck
The Turtle Master[upcoming 1.13] turtle_master strong_turtle_master long_turtle_master
Slow Falling[upcoming 1.13] slow_falling - long_slow_falling

Achievements[edit]

Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo

Local BreweryBrew a potionPick up a potion from a brewing stand potion slot. An already-created potion placed and removed qualifies.YesYesYesYes15GSilver

Advancements[edit]

Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
Advancement-plain-raw.png
Local BreweryBrew a potionInto FirePick up an item from a brewing stand potion slot.minecraft:nether/brew_potion
Advancement-fancy-raw.pngGrid Milk.pngA Furious CocktailHave every potion effect applied at the same timeLocal BreweryHave all of these 11 potion effects applied to you at the same time.minecraft:nether/all_potions
Advancement-fancy-raw.png
How Did We Get Here?Have every effect applied at the same timeA Furious CocktailHave all of these 20 effects applied to you at the same time.minecraft:nether/all_effects

History[edit]

Beta
July 7, 2010Alchemy was first hinted by Notch when he explained why redstone ore disintegrates into "dust". He states that dust will be used later in potions.
Official release
1.0.0 Beta 1.9-pre2 Jeb tweeted a screenshot showing potion durations and glass bottles.[4]
Potions were brewed using cauldrons,[1] by combining ingredients and other potions in cauldrons. Cauldrons, although they were functional and could be used to brew potions, were unavailable in this update.
In total there were 161 possible potion combinations, and 2,653 different types of potions.[2]
Jeb later tweeted that both he and Notch had come up with a different way to brew potions, which was revealed to be brewing stands.[3]
1.3.1 12w22a Potions are added in the creative inventory.
1.4.2 12w32a Added Potion of Night Vision. It is unbrewable.
12w34a Added Potion of Invisibility.
Potions of Night Vision are now brewable.
12w38a Witches cast potions at players and can rarely drop potions upon death.
12w39a Potions are customizable using NBT editors or MCEdit.
1.6.1 Potions of weakness now reduce damage by half hearts, instead of 1 heart as it was before
1.7.2 13w36a Added Potion of Water Breathing.
Water bottles can be obtained as one of the "junk" items by fishing.
1.8 14w27a Added Potions of Leaping.
1.8.1 1.8.1-pre1 Potion of Leaping can now be extended.
1.9 15w31a Numeric IDs are no longer used. Instead an NBT "Potion" tag is used, e.g. /give <player> minecraft:potion 1 0 {Potion:"minecraft:swiftness"}. See here for the old numeric IDs.
Splash potions now have a separate data value and ID name.
Added Mundane, Thick and Awkward potions to the creative inventory.
Mixed potions' colors now blend.
Splash water bottles can be used to extinguish fires.
15w33a Lingering potions added.
Dragon's Breath added.
Duration of extended Potion of Poison, extended Potion of Regeneration, and Potion of Poison II reduced.
Potion of Strength changed from 130% increase to 3-point increase.
Potion of Weakness changed to 4-point decrease, was 0.5-point decrease.
15w44b Potion of Luck added.
Added the uncraftable potion.
1.11 16w38a Uncraftable Potion is now magenta, has no glint, and is obtained anytime a potion is specified with invalid or missing potion effect tags.
Due to the water bottle without tags being changed to uncraftable potion, the brewing icon is also changed to uncraftable potion in creative inventory.
Removed uncraftable potion from creative inventory.
16w33a A water bottle is now able to add 1 water level to a cauldron.
Upcoming Java Edition
1.13 18w07a Added potion of the Turtle Master.
18w14a Added potion of Slow Falling.
18w16a Nerfed potion of the Turtle Master.
Pocket Edition Alpha
0.12.1 build 1 Added potions.
0.13.0 build 1 Potion of Leaping is now obtainable in survival.
0.14.0 build 1 Potions can be used to fill 1/3 layer of cauldron, filling cauldron with different liquid will emptied the cauldron
Using glass bottle to cauldron filled by potion will fill glass bottle with Potion.
Witch Hut generate cauldron filled with random potion, making potion obtainable in survival without brewing.
0.16.0 build 4 Added Potions of Decay.
Pocket Edition
1.0 build 1 2 Potion of Healing II can be found in brewing stand inside endcity ship.
Upcoming Bedrock Edition
1.2.14 build 1 Potion of Water Breathing and Potion of Regeneration can be found inside buried treasure chests.
Legacy Console Edition
TU7CU11.0Patch 1Added potions.
TU141.04Added Potion of Night Vision and Potion of Invisibility.
TU31CU191.22Patch 3Added Potion of Leaping and Potion of Water Breathing.
TU46CU361.38Patch 15Added lingering potions, dragon's breath, water splash potions, and Potion of Luck.
New Nintendo 3DS Edition
1.3.12 Added lingering potions.
Added Potions of Decay.

Issues[edit]

Issues relating to “Potion” are maintained on the issue tracker. Report issues there.

Trivia[edit]

  • Taking a potion while already under the effects of the same potion does not add onto the effects time, but simply resets it. A potion effect will not "downgrade" if a lower level is activated. For example, if a player has Regeneration II, drinking a regular Potion of Regeneration will not have any effect.
  • A potion can reach a maximum tier of 127, but using the /effect command, effect levels can reach 255.
  • When a player drinks two potions by quickly switching to another potion immediately after drinking one, the second drinking animation will not be shown.
  • An Instant Damage IV potion is powerful enough to instantly kill players.
  • Potion of Poison II lasts for 22.5 seconds, but it is displayed as 22 seconds because the item hover display only shows rounded-down integer values.
  • All potions are renewable. The bottles can be obtained from a witch (as can some potions), Glass can be purchased from Librarian Villagers to craft into bottles, and already filled ones can be fished up. All potion ingredients from then on have renewable ingredients, provided blocks of farmland, water and soul sand exist in the world.
  • Potions of Harming will not harm undead mobs (Zombies, Skeletons, etc.) and instead heals them. Likewise, Potions of Healing will damage undead mobs.
  • Potions of Regeneration will not harm undead mobs, but will not heal them either.
  • If you use Night vision potion in the End, the Endermen and Ender portal will appear to be white when far enough away.
  • The "Local Brewery" achievement uses the Uncraftable Potion texture for its picture.

Gallery[edit]

References[edit]

External links[edit]


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