Status effect

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Status effects are various conditions, which can be either helpful or harmful, that affect an entity. They can be inflicted in various ways throughout the game, including consuming potions and some food items, being in the range of beacons and conduits, and being attacked by or close to certain mobs.

The /effect command allows players to inflict effects upon themselves and other players and entities.

Behavior[edit]

Any entities inflicted by a status effect will be affected in various ways for an amount of time. During the effect, swirly particles emanate from the position of the inflicted entity. Players can open their inventory to see any current status effects afflicted upon them, as well as its level and duration. For most effects, higher levels increase the strength of the effect.

Internally, and in the /effect command and potion Amplifier NBT tags, the game stores an "amplifier" value, which is one less than the displayed level. For example, Strength II has an amplifier of 1.

Due to the way this amplifier is stored in NBT, amplifiers of 128 to 255 (levels 129 to 256) in NBT tags (e.g. on potions) are treated as if they were −128 to −1 (levels −127 to 0) respectively. The /effect command initially applies such amplifiers in their positive-valued sense but this is later converted to the negative-valued interpretation, leading to inconsistent results.

Any number of different status effects, including opposing effects such as Strength and Weakness, can be simultaneously active on a player. However, it is not possible to apply the same effect multiple times, even if they are of different levels (e.g. Strength and Strength II). When applying an effect already active on the player, higher levels overwrite lower levels, and higher durations overwrite lower durations of the same level.

Note that even with commands, effects cannot be made to last forever. If an effect is set to an excessively large amount of time, such as 182 hours (655,200 seconds), it will display as "**:**", but will still continue ticking down and eventually expire.

All status effects can be removed by drinking milk, dying, being saved from death by a totem of undying, or traveling through the return portal in the End. Singleplayer users with cheats enabled and operators in multiplayer servers can use /effect clear <playername>[Java Edition only] or /effect <playername> clear[Bedrock Edition only] to achieve the same goal.

Summary of effects[edit]

Icon Name Effect
Speed Increases walking speed
Slowness Decreases walking speed
Haste Increases mining and attack speed
Mining Fatigue Decreases mining and attack speed
Strength Increases melee damage
Instant Health Heals entities, damages undead
Instant Damage Damages entities, heals undead
Jump Boost Increases jump height and reduces fall damage
Nausea[Java, and Bedrock editions only] Wobbles and warps the screen
Regeneration Regenerates health over time
Resistance Reduces most damage
Fire Resistance Immunity to fire, etc.
Water Breathing Prevents drowning
Invisibility Grants invisibility
Blindness[Java, and Bedrock editions only] Impairs vision and disables the ability to sprint and critical hit
Night Vision Negates darkness
Hunger Increases food exhaustion
Weakness Decreases melee damage
Poison Inflicts damage over time (but can't kill)
Wither Inflicts damage over time (can kill)
Health Boost[Java, and Bedrock editions only] Increases maximum health
Absorption Adds damage absorption
Saturation[Java, and Bedrock editions only] Restores hunger and saturation
Glowing[Java Edition only] Outlines entities (can be seen through blocks)
Levitation Floats entities upwards
Fatal Poison[Bedrock Edition only] Inflicts damage over time and potentially kills
Luck[Java, and Legacy Console editions only] Can increase chances of high-quality and more loot
Bad Luck[Java Edition only] Can reduce chances of high-quality and more loot
Slow Falling Decreases falling speed and negates fall damage
Conduit Power Increases underwater visibility and mining speed, prevents drowning
Dolphin's Grace[Java Edition only] Increases swimming speed
Bad Omen[upcoming: JE 1.14 & BE 1.11] Causes an illager raid to start upon entering a village
Hero of the Village[upcoming: BE 1.11] Gives discounts on trades

Data values[edit]

Java Edition:

Effect Name Numeral ID
Speed speed 1
Slowness slowness 2
Haste haste 3
Mining Fatigue mining_fatigue 4
Strength strength 5
Instant Health instant_health 6
Instant Damage instant_damage 7
Jump Boost jump_boost 8
Nausea nausea 9
Regeneration regeneration 10
Resistance resistance 11
Fire Resistance fire_resistance 12
Water Breathing water_breathing 13
Invisibility invisibility 14
Blindness blindness 15
Night Vision night_vision 16
Hunger hunger 17
Weakness weakness 18
Poison poison 19
Wither wither 20
Health Boost health_boost 21
Absorption absorption 22
Saturation saturation 23
Glowing glowing 24
Levitation levitation 25
Luck luck 26
Bad Luck unluck 27
Slow Falling slow_falling 28
Conduit Power conduit_power 29
Dolphin's Grace dolphins_grace 30
Bad Omen‌[upcoming: JE 1.14] bad_omen 31

Bedrock Edition:

Effect Name Numeral ID
Speed speed 1
Slowness slowness 2
Haste haste 3
Mining Fatigue mining_fatigue 4
Strength strength 5
Instant Health instant_health 6
Instant Damage instant_damage 7
Jump Boost jump_boost 8
Nausea nausea 9
Regeneration regeneration 10
Resistance resistance 11
Fire Resistance fire_resistance 12
Water Breathing water_breathing 13
Invisibility invisibility 14
Blindness blindness 15
Night Vision night_vision 16
Hunger hunger 17
Weakness weakness 18
Poison poison 19
Wither wither 20
Health Boost health_boost 21
Absorption absorption 22
Saturation saturation 23
Levitation levitation 24
Fatal Poison fatal_poison 25
Conduit Power conduit_power 26
Slow Falling slow_falling 27
Bad Omen‌[upcoming: BE 1.11] bad_omen ?
Hero of the Village‌[upcoming: BE 1.11] village_hero ?

Achievements[edit]

Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Bedrock Nintendo
Stayin' FrostySwim in lava while having the Fire Resistance effect.YesYesYesYes20GBronze
Free DiverStay underwater for 2 minutes.Drink a potion of water breathing that can last for 2 minutes or more, then jump into the water or sneak on a magma block underwater for 2 minutes.Xbox OneYesYesYes20GSilver
Xbox 360Alt30G
Great View From Up HereLevitate up 50 blocks from the attacks of a ShulkerYesYesYesYes20GBronze

Advancements[edit]

Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
Advancement-fancy-raw.pngA Furious CocktailHave every potion effect applied at the same timeLocal BreweryHave all of these 13 potion effects applied to you at the same time.minecraft:nether/all_potions
Advancement-fancy-raw.pngHow Did We Get Here?Have every effect applied at the same timeA Furious CocktailHave all of these 23 effects applied to you at the same time. In Java Edition 1.14,‌[upcoming] additionally have these 2 effects applied at the same time.minecraft:nether/all_effects
Advancement-fancy-raw.pngGreat View From Up HereLevitate up 50 blocks from the attacks of a ShulkerThe City at the End of the GameMove a vertical distance of 50 blocks with the levitation effect applied.minecraft:end/levitate

Video[edit]

History[edit]

Java Edition Beta
1.8 ?The first 19 status effects have been introduced, 8 of which are nonfunctional. No potions are added yet, so the only effects that are obtainable are Regeneration (golden apples), Hunger (raw chicken and rotten flesh), and Poison (cave spiders).
Java Edition
1.0.0 Beta 1.9 Prerelease 2 Potions have been added, but are unobtainable without inventory editing. All effects can appear on potions, but Invisibility and Night Vision still do not function.
Drinking milk will now clears all status effects.
Beta 1.9 Prerelease 3 Potions have been revamped and made obtainable. As part of this, 8 effects no longer exist as potions and have become unused.
1.3.1 12w21a An enchanted golden apple made from blocks of gold has been added, and induced, among others, the formerly unused Resistance status effect.
12w26a Monster spawners can now be customized using third-party world editors and set to spawn mobs with status effects.
1.4.2 12w32a Beacons have been added (to Creative only) and can be used to give status effects to players around them. Several effects without a potion can now be induced, including the formerly unused Haste and Jump Boost effects.
Villager zombies under the effects of a potion of Weakness can now be given a golden apple to cure it.
12w39a Using external programs, potions can now be changed to give different or multiple effects for any length.
1.5 13w09b Using /effect the player can now apply potion effects to other players, with a maximum value of 4.
13w09c /effect now has a level limit of 255.
1.6.1 13w23a Regeneration and Instant Health have been slightly nerfed, having Regeneration heal twice as slow and Instant Health be 33% less potent.
13w23b Added Health Boost effect. It is activated after eating the 1st tier of the golden apple. The enchanted tier does not give the effect at all.
Regeneration has been increased from level 1 to 2 on the normal golden apple, and increased from level 4 to 5 on the enchanted golden apple.
13w24a Spiders will now have a rare chance to spawn with status effects on hard difficulty.
13w24b Added Absorption effect.
Health Boost will now no longer activate after eating a golden apple. The Absorption effect is now triggered after eating either tier of the golden apple, and lasts for 2 minutes.
pre Added Saturation effect.
1.6.2 ?Extra health from Absorption effect will no longer reappear every 30 seconds.
1.8 14w06a Added the ability to disable effect particles.
14w25a Mining Fatigue mechanics have been adjusted. There will now no longer be a 20 percentage point reduction per level.
14w27a Potion of Leaping has been added.
Jump Boost now has bright green particles.
14w28a Effects will now accept named IDs, as well as numerical IDs.
1.9 15w31a Added Levitation status effect, received when player is hit by a shulker projectile.
Added Glowing status effect, which is received when players or mobs are hit by spectral arrows.
Status effects are now displayed on the HUD, instead of just in the inventory.
15w33a Strength was changed from +130% damage bonus per level to 3 (Heart.svgHalf Heart.svg) damage per level. Weakness was changed from 0.5 (Half Heart.svg) damage reduction to 4 (Heart.svgHeart.svg).
15w34b Haste and Mining Fatigue affect the new attackSpeed attribute.
15w44b New status effects, Luck and Bad Luck.
Tipped arrows will now display the effect's time, same as potions.
Tipped arrows are now able to be obtained in survival.
15w49a Health Boost and Absorption icons have now changed to look different.
1.13 18w14a Added the Slow Falling status effect, which is obtained by drinking a potion of Slow Falling or being hit by an arrow of Slow Falling.
18w15a Added the Conduit Power status effect, which is obtained by activating a conduit.
18w16a Conduit Power will now give off a different effect.
18w19a Added the Dolphin's Grace status effect, which is obtained by swimming near dolphins.
Upcoming Java Edition
1.14 19w08a Each individual status effect icon texture is now found in a separate texture file.
Pocket Edition Alpha
0.11.0 December 2, 2014Jeb tweets an image of status effects in progress.
When the player is affected with a status effect, there are tabs on the right side of the screen that shows what effects are currently afflicted.
Jeb states that the only effects obtainable are Poison and Nausea, due to potions not being implemented yet.
December 4, 2014Jeb tweets an image of the status effect GUI, which appears to be shown when one of the "tabs" are selected.
build 1 Added status effects.
Currently, since potions have not been implemented, the only effects available are:
- Poison from cave spiders, rotten flesh and pufferfish
- Hunger from raw chicken
- Nausea from pufferfish. Other effects can be applied using an inventory editor or modifier, though some do not work properly.
build 4 Drinking milk will now remove all status effects.
build 12 Armor will now no longer decreases damage from status effects.
0.12.1 build 1 Most status effects work properly now, and added a few new ones. Jump boost can't be obtained, as rabbits have not yet been added.
Status effects now can be applied with potions.
Rotten foods will now cause Hunger, rather than Poison due to the addition of hunger.
The hunger status effect functions correctly now due to the addition of hunger.
?Fixed a bug where the touch radius was offset for the status effect tab.
0.13.0 build 1 Jump boost can now be obtained in survival because of the addition of rabbits.
0.16.0 build 1 Added an exclusive potion, splash potion and arrow of Decay. It is unobtainable in survival due to the lack of a brewing recipe for it.
Mining fatigue can now be inflicted upon the player in survival by a elder guardian.
build 4 The wither effect can now be inflicted with the addition of the wither.
Pocket Edition
1.0 alpha 0.17.0.1 Added Levitation status effect, received when the player is hit by a shulker projectile.
Bedrock Edition
1.2 ?Absorption effect amplifier has been increased for enchanted golden apples.
1.4 beta 1.2.20.1 The Water Breathing status effect will now no longer gives the player enhanced underwater vision.
1.5 beta 1.5.0.1 Added the Conduit Power status effect, which is received when the player activates a conduit.
1.6 beta 1.6.0.5 Added the Slow Falling status effect, obtained by drinking a potion of Slow Falling or being hit by an arrow of Slow Falling.
1.8 ? Health Boost and Absorption icons have now changed to look different.
Legacy Console Edition
TU5Patch 1Status effects have been introduced. Potions haven't been added yet, so the only things that cause them are golden apples, raw chicken, rotten flesh and cave spiders.
TU7Actual potions have now been added and some effects got an alchemical ingredient that correspond to them.
Milk has been now given the ability to cure and clear all status effects.
TU141.04An enchanted golden apple made from blocks of gold has been added, and induced, among others, the formerly unused Resistance status effect.
TU19CU71.12Night Vision will now function, and a potion and splash potion of Night Vision has been implemented and added to Creative mode.
Beacons have been added and can be used to give status effects to players around them, and several potion effects without a potion can now be induced.
Villager zombies under the effects of a potion of Weakness can now be given a golden apple to cure it.
Invisibility now functions, and turns mobs invisible. Players under its effect can now not be detected by other players. A potion and splash potion of Invisibility was implemented and added to Creative mode.
The Wither effect has been added, and it is inflicted by the wither's wither skulls.
Added Absorption effect, will can be triggered for 2 minutes when consuming either tier of the golden apple.
TU46CU361.38Patch 15Added Levitation status effect, received when the player is hit by a shulker projectile.
TU691.76Patch 38Added the Slow Falling status effect, obtained by drinking a potion of Slow Falling or being hit by an arrow of Slow Falling.
New Nintendo 3DS Edition
0.1.0 Added status effects.
1.2.12 Status effects are now displayed on the HUD, instead of just in the inventory.

Issues[edit]

Issues relating to "Status effect" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • If the player puts Blindness and Night Vision together, the screen will turn black and only the sun and moon will be visible (except in rainstorms or thunderstorms).[1]
  • The maximum health the player can achieve using Health Boost and Absorption is 2068 (1034 hearts).
  • If the player gets max health using the method above, and adds Regeneration with the level of 255, while healing to 1034 hearts, their view will jolt, even in Creative mode, as if they are taking damage.
  • If the player has at least Resistance 5, then they are practically invincible (apart from the /kill command and the void).
    • If the player has Regeneration 7 or higher, the void cannot kill them.
  • The Wither effect is the only negative effect that can negatively affect both living and undead mobs.
  • The Jump Boost status effect does not make slimes, magma cubes or guardians jump higher.
  • Speed allows slimes to jump farther. High levels of speed can make slimes bounce out of view with just one jump.
  • The Levitation status effect will normally rise the player into the air. However, if they go into water, they will just flow along with the water, while not floating.
  • When having multiple status effects, the status effects' timer's seconds will always be reduced by 1 each simultaneously regardless when the player takes another potion. This is because they use the same "seconds counter" that "ticks" every 20 game ticks to save memory. For example, if the player drinks one potion and another potion (which is different, so that it doesn't reset the timer) 5.5 (or any non-integer amounts) seconds later, both status effects' timers will subtract 1 second from both of them simultaneously.
  • The player can walk/run while having the Levitation effect, especially on level 254.
  • Although the Wither effect is given to the player by being hit by wither skeletons or the wither, the icon shows a normal skeleton head instead of a wither skeleton head.
  • Using /effect <player> minecraft:levitation <time in seconds> 255 will make the player fly in Survival and not jump, when the effect is over in Survival when in midair, hitting the ground will cause them to shoot into the air, then the player will most likely die.
  • When a creeper has a status effect and explodes, it leaves a lingering potion cloud of the effect(s) that it had before it died.
  • The Conduit Power status icon reuses the old heart of the sea texture.

Gallery[edit]

See also[edit]

  • Fire - gives a damaging condition similar to a status effect

References[edit]

External links[edit]